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5 7 mark

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3rd chapter

5 marks:

1) Write short note on requirement validation techniques.?

Requirement validation ensures that the gathered requirements for a system or project are
correct, complete, and meet stakeholder needs before development begins. This process
helps identify any issues or inconsistencies early, reducing costly errors later in the
development cycle. Common validation techniques include:
1. Reviews:
o Description: Involves stakeholders reviewing the documented requirements to check
for accuracy, completeness, and clarity.
o Types: Can be informal (peer reviews) or formal (structured walkthroughs,
inspections).
o Benefits: Provides multiple perspectives and helps identify gaps or
misunderstandings.
2. Prototyping:
o Description: Creating a simplified version (prototype) of the system or part of it to
give stakeholders a tangible understanding of how the system will function.
o Benefits: Helps clarify vague requirements and allows users to provide feedback on
functionality and design early on.
3. Modeling (Use Cases, UML Diagrams):
o Description: Visual models (like use cases, flowcharts, and UML diagrams) are
created to represent the system's functionality and interactions.
o Benefits: These models make it easier to validate the behavior and interactions of
the system, revealing missing or incorrect requirements.
4. Walkthroughs:
o Description: A meeting where stakeholders walk through the requirements step-by-
step with a business analyst or system designer.
o Benefits: Ensures all parties have a common understanding of the requirements and
reveals ambiguities or inconsistencies.
5. Test Case Generation:
o Description: Creating test cases based on the requirements to ensure each one is
testable. If a requirement cannot be tested, it may need to be refined or clarified.
o Benefits: Ensures that the requirements are specific enough to be verified during the
testing phase, reducing ambiguity.
6. Checklists:
o Description: A pre-defined checklist is used to systematically check each
requirement for completeness, consistency, feasibility, and relevance.
o Benefits: Ensures all necessary criteria for a well-formed requirement are met.
7. Formal Methods:
o Description: Using mathematical models and formal logic to verify the correctness of
requirements. These methods are typically applied to safety-critical systems (e.g.,
aviation or medical software).
o Benefits: Provides high assurance that the system’s requirements are logically sound
and free of contradictions.
2) Why modeling is important? List any five advantages of modelling.

Modeling is a crucial activity in system development as it provides a simplified, abstract


representation of a system or process. It helps stakeholders visualize the system's structure,
behavior, and interactions before actual development begins. By creating models, we can
better understand the requirements, identify potential issues, and communicate ideas
effectively across teams.
Five Advantages of Modeling:
1. Visualization:
o Description: Modeling allows stakeholders to visualize complex systems or processes
in a simpler, graphical form.
o Advantage: Helps in understanding the structure and behavior of a system, making it
easier for both technical and non-technical stakeholders to grasp.
2. Clarification of Requirements:
o Description: Models provide a clear and structured representation of system
requirements.
o Advantage: Ensures that both developers and stakeholders have a shared
understanding of the system, reducing the chances of miscommunication or
ambiguous requirements.
3. Error Detection Early in Development:
o Description: By modeling the system before coding, potential design flaws,
inconsistencies, or missing functionalities can be identified.
o Advantage: Fixing issues at the modeling stage is far less costly and time-consuming
than doing so during later stages like implementation or testing.
4. Facilitates Communication:
o Description: Models serve as a common language for communication between
developers, analysts, and stakeholders.
o Advantage: Helps bridge the gap between technical and business perspectives,
ensuring that everyone is on the same page regarding the system’s functionality and
design.
5. Support for System Documentation:
o Description: Models provide a foundation for creating detailed system
documentation.
o Advantage: Acts as a reference point for future maintenance, updates, or
enhancements of the system, helping new team members or stakeholders
understand the system efficiently.

7 mark:

1) Write short note on software prototyping and its types.

Software prototyping is a technique used in software development to create a


preliminary version of a software application. This prototype allows developers and
stakeholders to visualize and interact with the application's features and functionalities
before full-scale development begins. Prototyping helps to gather user feedback, clarify
requirements, and reduce the risk of project failure by ensuring that the final product
aligns with user expectations.
Types of Software Prototyping
1. Throwaway/Rapid Prototyping:
o Involves quickly building a model that captures only the required features.
o Once the user feedback is collected, the prototype is discarded, and the actual
system is developed.
o Best suited for projects where requirements are unclear and need exploration.
2. Evolutionary Prototyping:
o The prototype is continuously refined based on user feedback until it evolves into
the final product.
o Useful in projects where requirements may change over time.
o It allows for gradual enhancements and modifications.
3. Incremental Prototyping:
o The final system is developed as separate prototypes, or increments, each of which
adds functionality.
o Each increment is developed and tested individually before being integrated into the
final system.
o This approach enables partial implementation and user feedback at various stages.
4. Extreme Prototyping:
o Primarily used in web development, it involves creating a three-phase process:
1. A static model of the user interface.
2. Using services to simulate the data layer.
3. Integrating the actual services to replace the simulated ones.
o This method ensures that the user interface is refined and functional before full
implementation.
Benefits of Prototyping
 Improved User Involvement: Engages users early in the development process.
 Enhanced Clarity: Helps clarify requirements and expectations.
 Reduced Risk: Identifies potential issues early, minimizing risks.
 Faster Development: Facilitates quicker feedback and iterative design.
In conclusion, software prototyping is a vital practice in modern software development,
aiding in better alignment between user needs and the final product while allowing for
flexibility in the development process.

2) Draw the use case diagrams for a Restaurant system. The activities of the
Restaurant system are listed below.
Receive the customer food orders, produce the customer ordered foods, serve the
customer with their ordered foods, collect payment from customers, store customer
payment details, order raw materials for food products, pay for raw materials and
labor.
3) How would you negotiate requirements and also prioritize requirements?

Negotiating and prioritizing requirements is a critical aspect of successful project


management and software development. Here’s a structured approach to both processes:
Negotiating Requirements
1. Stakeholder Engagement:
o Identify Stakeholders: Determine who the key stakeholders are (users, clients,
developers).
o Open Communication: Facilitate discussions to understand their needs and
concerns.
2. Active Listening:
o Understand Needs: Listen carefully to stakeholders to grasp their priorities and
motivations.
o Clarify Ambiguities: Ask questions to clarify any vague or conflicting requirements.
3. Facilitate Collaboration:
o Workshops and Meetings: Organize collaborative sessions to bring stakeholders
together for discussions.
o Brainstorming: Use brainstorming techniques to generate ideas and explore
different perspectives.
4. Compromise and Flexibility:
o Be Open to Adjustments: Be willing to adjust requirements based on stakeholder
feedback and project constraints.
o Identify Win-Win Solutions: Seek compromises that meet the essential needs of all
parties involved.
5. Document Requirements:
o Create a Requirements Specification: Document the agreed-upon requirements
clearly.
o Use Visual Aids: Utilize diagrams or mock-ups to illustrate requirements for better
understanding.
Prioritizing Requirements
1. Categorization:
o Must-Have, Should-Have, Nice-to-Have: Use a categorization method to classify
requirements based on their importance.
o High, Medium, Low Priority: Rank requirements into priority levels to help clarify
focus areas.
2. MoSCoW Method:
o Must Have: Critical requirements for project success.
o Should Have: Important but not essential.
o Could Have: Desirable but not necessary.
o Won’t Have: Requirements that will not be included in the current iteration.
3. Value vs. Effort:
o Value Assessment: Evaluate the value that each requirement brings to the project or
end-users.
o Effort Estimation: Assess the level of effort required to implement each requirement.
o Prioritize High-Value, Low-Effort Requirements: Focus on those that deliver the
most value for the least effort.
4. Stakeholder Voting:
o Voting Sessions: Allow stakeholders to vote on their top requirements to gauge
consensus and prioritize accordingly.
o Feedback Loops: Regularly revisit priorities with stakeholders to ensure alignment as
the project evolves.
5. Risk Assessment:
o Identify Risks: Evaluate the risks associated with not implementing certain
requirements.
o Prioritize Risky Requirements: Give precedence to those that mitigate significant
risks or address user pain points.
Continuous Review
 Iterative Process: Regularly review and adjust requirements and priorities throughout the
project lifecycle to adapt to new information and changes in stakeholder needs.
 Feedback Mechanisms: Implement mechanisms for continuous feedback to ensure ongoing
alignment between project goals and stakeholder expectations.
By effectively negotiating and prioritizing requirements, teams can enhance communication,
align expectations, and deliver a product that meets the users' needs while adhering to
project constraints.

4) Draw the activity diagram to capture all the procedural steps to be followed by the
shopkeeper for his daily routines like ensuring goods availability, ordering, billing in
running the business. Use appropriate design notations for representing the elements
present in the system.
5) Draw the class diagram for the scenario of purchasing the books from a book store. List
out all the objects and their communication involved in the given scenario.
6) Draw the class diagram for the scenario of booking the tickets in an online railway
reservation system. List out all the objects and their communication involved in the given
scenario.
7) Discuss all the interactions happened between different objects involved for booking the
tickets by the passenger and also terminate the object communication once it is getting
approval/disapproval. Draw sequence diagram for the given scenario
8) Write short note on state chart diagram .Provide an example.
A State Chart Diagram (or State Machine Diagram) is a type of behavioral diagram
in Unified Modeling Language (UML) that represents the states of an object and the
transitions between those states in response to events. It is particularly useful for
modeling the lifecycle of an object, detailing how it behaves in different states and
what events trigger transitions from one state to another.
Key Components of State Chart Diagrams
1. States: Represent the conditions or situations during the life of an object. Each state
can have:
o Entry Action: Action taken when entering the state.
o Exit Action: Action taken when leaving the state.
o Internal Activities: Activities performed while in that state.
2. Transitions: Arrows that connect states and indicate how an object moves from one
state to another in response to events or conditions.
3. Events: Triggers that cause transitions between states. Events can be user actions,
messages from other objects, or time-based occurrences.
4. Initial State: Denoted by a filled black circle, representing the starting point of the
state machine.
5. Final State: Denoted by a circle surrounding a smaller filled circle, indicating the end
of the object's lifecycle.
Example: State Chart Diagram for a Book Order Process
Let's consider a Book Order process in an online bookstore. The states and
transitions could be represented as follows:
States
 Order Placed: The initial state after the customer places an order.
 Processing: The order is being processed (payment verification, stock check, etc.).
 Shipped: The order has been shipped to the customer.
 Delivered: The order has been delivered to the customer.
 Cancelled: The order has been cancelled by the customer or the system.
Transitions
 Place Order: Transition from Initial State to Order Placed when the order is placed.
 Start Processing: Transition from Order Placed to Processing when the order is
being processed.
 Ship Order: Transition from Processing to Shipped when the order is shipped.
 Deliver Order: Transition from Shipped to Delivered when the order is delivered.
 Cancel Order: Transition from any state to Cancelled when the customer cancels the
order.

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