ALU unit
ALU unit
ALU unit
The basic operations are implemented in hardware level. ALU is having collection of two types of
operations:
Arithmetic operations
Logical operations
To identify any one of these four logical operations or four arithmetic operations, two control lines are
needed. Also to identify the any one of these two groups- arithmetic or logical, another control line is
needed. So, with the help of three control lines, any one of these eight operations can be identified.
Consider an ALU is having four arithmetic operations. Addition, subtraction, multiplication and division.
Also consider that the ALU is having four logical operations: OR, AND, NOT & EX-OR.
We need three control lines to identify any one of these operations. The input combination of these
control lines are shown below:
Control line is used to identify the group: logical or arithmetic, ie
: arithmetic operation : logical operation.
Control lines and are used to identify any one of the four operations in a group. One possible
combination is given here.
A decode is used to decode the instruction. The block diagram of the ALU is shown in figure 2.1.
The ALU has got two input registers named as A and B and one output storage register, named as C. It
performs the operation as:
C = A op B
The input data are stored in A and B, and according to the operation specified in the control lines, the
ALU perform the operation and put the result in register C.
As for example, if the contents of controls lines are, 000, then the decoder enables the addition operation
and it activates the adder circuit and the addition operation is performed on the data that are available in
storage register A and B . After the completion of the operation, the result is stored in register C.
We should have some hardware implementations for basic operations. These basic operations can be
used to implement some complicated operations which are not feasible to implement directly in hardware.
There are several logic gates exists in digital logic circuit. These logic gates can be used to implement the
logical operation. Some of the common logic gates are mentioned here.
AND gate: The output is high if both the inputs are high. The AND gate and its truth table is shown in
Figure 2.2.
OR gate: The output is high if any one of the input is high. The OR gate and its truth table is shown in
Figure 2.3.
EX-OR gate: The output is high if either of the input is high. The EX-OR gate and its truth table is given
in Figure 2.4.
If we want to construct a circuit which will perform the AND operation on two 4-bit number, the
implementation of the 4-bit AND operation is shown in the Figure-2.5.
Arithmetic Circuit
Binary Adder :
In general, the adder circuit needs two binary inputs and two binary outputs. The input variables designate
the augends and addend bits; The output variables produce the sum and carry.
The binary addition operation of single bit is shown in the truth table
C: Carry Bit
S: Sum Bit
This circuit can not handle the carry input, so it is termed as half adder.The circuit diagram and block
diagram of Half Adder is shown in Figure 2.6.
Full Adder:
A full adder is a combinational circuit that forms the arithmetic sum of three bits. It consists of three
inputs and two outputs.
Two of the input variables, denoted by x and y, represent the two bits to be added. The third input Z,
represents the carry from the previous lower position.
The two outputs are designated by the symbols S for sum and C for carry.
The circuit diagram and block diagram of a Full Adder is shown in the Figure 2.7. n-such single bit full
adder blocks are used to make n-bit full adder.
To demonstrate the binary addition of four bit numbers, let us consider a specific example.
A =1 0 0 1 B=0011
To get the four bit adder, we have to use 4 full adder block. The carry output the lower bit is used as a
carry input to the next higher bit.
Binary Subtractor :
The subtraction operation can be implemented with the help of binary adder circuit, because
We know that 2's complement representation of a number is treated as a negative number of the given
number.
We can get the 2's complements of a given number by complementing each bit and adding 1 to it.
The circuit for subtracting A-B consist of an added with inverter placed between each data input B and the
corresponding input of the full adder. The input carry must be equal to 1 when performing subtraction.
The operation thus performed becomes A , plus the 1's complement of B , plus 1. This is equal to A plus
2's complement of B .
With this principle, a single circuit can be used for both addition and subtraction. The 4 bit adder
subtractor circuit is shown in the figure. It has got one mode ( M ) selection input line, which will
determine the operation,
If , then
If then
1's complement of
The circuit diagram of a 4-bit adder substractoris shown in the Figure 2.9.
if
if
Multiplication
Multiplication of two numbers in binary representation can be performed by a process of SHIFT and
ADD operations. Since the binary number system allows only 0 and 1's, the digit multiplication can be
replaced by SHIFT and ADD operation only, because multiplying by 1 gives the number itself and
multiplying by 0 produces 0 only.
The process consists of looking at successive bits of the multiplier, least significant bit first. If the
multiplier bit is a 1, the multiplicand is copied down, otherwise, zeros are copied down. The numbers
copied down in successive lines are shifted one position to the left from the previous number. Finally, the
numbers are added and their sum forms the product.
Instead of providing registers to store and add simultaneously as many binary numbers as there are bits in
the multiplier, it is convenient to provide an adder for the summation of only two binary numbers and
successively accumulate the partial products in a register. It will reduce the requirements of registers.
Instead of sifting the multiplicand to the left, the partial product is shifted to right.
When the corresponding bit of the multiplier is 0, there is no need to add all zeros to the partial product.
An algorithm to multiply two binary numbers. Consider that the ALU does not provide the multiplication
operation, but it is having the addition operation and shifting operation. Then we can write a micro
program for multiplication operation and provide the micro program code in memory. When a
multiplication operation is encountered, it will execute this micro code to perform the multiplication.
The micro code is nothing but the collection of some instructions. ALU must have those operation;
otherwise we must have micro code again for those operations which are not supported in ALU.
Consider a situation such that we do not have the multiplication operation in a primitive computer. Is it
possible to perform the multiplication. Of course, yes, provided the addition operation is available.
We can perform the multiplication with the help of repeated addition method; for example, if we want to
multiply 4 by 5 ( 4 5), then simply add 4 five times to get the result.
Consider a machine, which can handle 8 bit numbers, then we can represent number from 0 to 255. If we
want to multiply 175 225, then there will be at least 175 addition operation.
But if we use the multiplication algorithm that involves shifting and addition, it can be done in 8 steps,
because we are using an 8-bit machine.
Again, the micro program execution is slightly slower, because we have to access the code from micro
controller memory, and memory is a slower device than CPU.
The counter P is initially set to a number equal to the number of bits in the multiplier. The counter is
decremented by 1 after forming each partial product. When the content of the counter reaches zero, the
product is formed and the process stops.
Initially, the multiplicand is in register B and the multiplier in Q. The register A is reset to 0.
The sum of A and B forms a partial product- which is transferred to the EA register.
Both partial product and multiplier are shifted to the right. The least significant bit of A is shifted into the
most significant position of Q; and 0 is shifted into E.
After the shift, one bit of the partial product is shifted into Q, pushing the multiplier bits one position to
the right.
The right most flip flop in register Q, designated by Q0 will hold the bit of the multiplier which must be
inspected next. If the content of this bit is 0, then it is not required to add the multiplicand, only shifting is
needed. If the content of this bit is 1, then both addition and shifting are needed.
After each shifter, value of counter P is decremented and the process continues till the counter value
becomes 0.
To control the operation, it is required to design the appropriate control logic that is shown in the block
diagram.
The flow chart of the multiplication operation is given in the Figure 2.11.
The working of multiplication algorithm is shown here with the help of an example.
Multiplicand