Split_20241231_1959
Split_20241231_1959
Split_20241231_1959
INTRODUCTION
and Os is a paper-and-pencil game for two players, X and O, who take turns marking
the spaces in a 3×3 grid. The player who succeeds in placing three of their marks in a
The objective of this project is to let the students apply the programming
knowledge into a real- world situation/problem and exposed the students how
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PROPOSED SYSTEM
Today one cannot afford to rely on the fallible human beings of be really
wants to stand against today’s merciless competition where not to wise saying “to
err is human” no longer valid, it’s outdated to rationalize your mistake. So, to keep
pace with time, to bring about the best result without malfunctioning and greater
efficiency so to replace the unending heaps of flies with a much sophisticated hard
One has to use the data management software. Software has been an ascent
markets, which have helped in making the organizations work easier and efficiently.
Data management initially had to maintain a lot of ledgers and a lot of paper work
has to be done but now software product on this organization has made their work
faster and easier. Now only this software has to be loaded on the computer and work
can be done.
This prevents a lot of time and money. The work becomes fully automated
and any information regarding the organization can be obtained by clicking the
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SYSTEM DEVELOPMENT LIFE CYCLE (SDLC)
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PHASES OF SYSTEM DEVELOPMENT LIFE CYCLE
INITIATION PHASE
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SYSTEM CONCEPT DEVELOPMENT PHASE
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PICTORIAL REPRESENTATION OF SDLC:
PLANNING PHASE
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of operations, system security, verification and validation, and systems engineering
management planning.
This phase formally defines the detailed functional user requirements using
high-level requirements identified in the Initiation, System Concept, and Planning
phases. It also delineates the requirements in terms of data, system performance,
security, and maintainability requirements for the system. The requirements are
defined in this phase to alevel of detail sufficient for systems design to proceed. They
need to be measurable, testable, and relate to the business need or opportunity
identified in the Initiation Phase. The requirements that will be used to determine
acceptance of the system are captured in the Test and Evaluation MasterPlan.
Further define and refine the functional and data requirements and document
them in the Requirements Document,
Complete business process reengineering of the functions to be supported
(i.e., verify what information drives the business process, what information is
generated, who generates it, where does the information go, and who
processes it),
Develop detailed data and process models (system inputs, outputs, and the
process.
Develop the test and evaluation requirements that will be used to determine
acceptable system performance.
DESIGN PHASE
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connections. Using a bottom-up approach, designers first identify and link minor
program components and interfaces, then expand design layouts as they identify
and link larger systems and connections. Contemporary design techniques often use
prototyping tools that build mock-up designs of items such as application screens,
database layouts, and system architectures. End users, designers, developers,
database managers, and network administrators should review and refine the
prototyped designs in an iterative process until they agree on an acceptable design.
Audit, security, and quality assurance personnel should be involved in the review
and approval process. During this phase, the system is designed to satisfy the
functional requirements identified in the previous phase. Since problems in the
design phase could be very expensive to solve in the later stage of the software
development, a variety of elements are considered in the design to mitigate risk.
These include:
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DEVELOPMENT PHASE
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Testing as a deployed system with end users working together with contract
personnel
IMPLEMENTATION PHASE
This phase is initiated after the system has been tested and accepted by the
user. In this phase, the system is installed to support the intended business
functions. System performance is compared to performance objectives established
during the planning phase. Implementation includes user notification, user training,
installation of hardware, installation of software onto production computers, and
integration of the system into daily work processes. This phase continues until the
system is operating in production in accordance with the defined userrequirements.
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FLOW CHART
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SOURCE CODE
import random
square_values = ["1", "2", "3", "4", "5", "6", "7", "8", "9"]
number_of_turns = 0
no_wins = True
player_1_pick = ""
player_2_pick = ""
player_1 = input("Enter a name for player 1 and press enter, leave blank to
player_2 = input("Enter a name for player 2 and press enter, leave blank to
if (player_1 == ""):
if (player_2 == ""):
else:
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pass
#assigns X or O to players
if (random.randint(1,2) == 1):
if (player_1_pick == "X"):
player_2_pick = "O"
else:
player_2_pick = "X"
else:
if (player_2_pick == "X"):
player_1_pick = "O"
else:
player_1_pick = "X"
#makes a move
print("""
| |
{} | {} | {}
_____|_____|_____
| |
{} | {} | {}
_____|_____|_____
| |
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{} | {} | {}
| |
square_values[7], square_values[8]))
status = True
try:
int(choice)
"O"):
square_values.remove(choice)
square_values.insert(int(choice)-1, player_pick)
status = False
else:
else:
except ValueError:
status_main = True
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global status_main
global no_wins
square_values[value3] == "X"):
status_main = False
no_wins = False
if(player_1_pick == "X"):
print("Player 1 won!")
else:
print("Player 2 won!")
square_values[value3] == "O"):
status_main = False
no_wins = False
if(player_1_pick == "O"):
print("Player 1 won!")
else:
print("Player 2 won!")
else:
pass
global number_of_turns
global status_main
if (no_wins == True):
number_of_turns = number_of_turns + 1
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make_a_move(player, pick)
check_for_a_win(0, 1, 2)
check_for_a_win(3, 4, 5)
check_for_a_win(6, 7, 8)
check_for_a_win(0, 3, 6)
check_for_a_win(1, 4, 7)
check_for_a_win(2, 5, 8)
check_for_a_win(0, 4, 8)
check_for_a_win(2, 4, 6)
status_main = False
func_1(player_1, player_1_pick)
square_values = ["1", "2", "3", "4", "5", "6", "7", "8", "9"]
number_of_turns = 0
no_wins = True
player_1_pick = ""
player_2_pick = ""
player_1 = input("Enter a name for player 1 and press enter, leave blank to
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player_2 = input("Enter a name for player 2 and press enter, leave blank to
if (player_1 == ""):
if (player_2 == ""):
else:
pass
#assigns X or O to players
if (random.randint(1,2) == 1):
if (player_1_pick == "X"):
player_2_pick = "O"
else:
player_2_pick = "X"
else:
if (player_2_pick == "X"):
player_1_pick = "O"
else:
player_1_pick = "X"
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#makes a move
print("""
| |
{} | {} | {}
_____|_____|_____
| |
{} | {} | {}
_____|_____|_____
| |
{} | {} | {}
| |
square_values[7], square_values[8]))
status = True
try:
int(choice)
"O"):
square_values.remove(choice)
square_values.insert(int(choice)-1, player_pick)
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status = False
else:
else:
except ValueError:
status_main = True
global status_main
global no_wins
square_values[value3] == "X"):
status_main = False
no_wins = False
if(player_1_pick == "X"):
print("Player 1 won!")
else:
print("Player 2 won!")
square_values[value3] == "O"):
status_main = False
no_wins = False
if(player_1_pick == "O"):
print("Player 1 won!")
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else:
print("Player 2 won!")
else:
pass
global number_of_turns
global status_main
if (no_wins == True):
number_of_turns = number_of_turns + 1
make_a_move(player, pick)
check_for_a_win(0, 1, 2)
check_for_a_win(3, 4, 5)
check_for_a_win(6, 7, 8)
check_for_a_win(0, 3, 6)
check_for_a_win(1, 4, 7)
check_for_a_win(2, 5, 8)
check_for_a_win(0, 4, 8)
check_for_a_win(2, 4, 6)
status_main = False
func_1(player_1, player_1_pick)
func_1(player_2, player_2_pick)
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OUTPUT
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TESTING
TESTING METHODS
Software testing methods are traditionally divided into black box testing and
white box testing. These two approaches are used to describe the point of view that
a test engineer takes when designing test cases.
SPECIFICATION-BASED TESTING
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the output from, the test object. This level of testing usually requires thorough test
cases to be provided to the tester, who then can simply verify that for a given input,
the output value (or behaviour), either "is" or "is not" the same as the expected value
specified in the test case. Specification-based testing is necessary, but it is
insufficient to guard against certain risks
The black box tester has no "bonds" with the code, and a tester's perception
is very simple: a code must have bugs. Using the principle, "Ask and you shall
receive," black box testers find bugs where programmers don't. But, on the other
hand, black box testing has been said to be "like a walk in a dark labyrinth without a
flashlight," because the tester doesn't know how the software being tested was
actually constructed.
That's why there are situations when (1) a black box tester writes many test
cases to check something that can be tested by only one test case, and/or (2) some
parts of the back end are not tested at all. Therefore, black box testing has the
advantage of "an unaffiliated opinion," on the one hand, and the disadvantage of
"blind exploring," on the other.
White box testing, by contrast to black box testing, is when the tester has
access to the internal data structures and algorithms (and the code that implement
these)
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mutation testing methods.
static testing - White box testing includes all static testing.
White box testing methods can also be used to evaluate the completeness of
a test suite that was created with black box testing methods. This allows the software
team to examine parts of a system that are rarely tested and ensures that the most
important function points have been tested.
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HARDWARE AND SOFTWARE REQUIREMENTS
SOFTWARE REQUIREMENTS:
I. Windows OS
II. Python
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BIBLIOGRAPHY
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