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Lecture 1 - General Computer Knowledge-2022

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0% found this document useful (0 votes)
2 views

Lecture 1 - General Computer Knowledge-2022

Uploaded by

mansouranthony77
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 52

GENERAL COMPUTER

KNOWLEDGE
Lecture 1

COE 201- Computer Proficiency


2
Outline
 Computer Evolution
 Looking Inside the Computer
 Hardware Vs. Software
 Computer Parts
 CPU
 Memory
 Main Memory
 Cache Memory
 Secondary Storage
 I/O Devices
 GPU
 Operating System
 Binary Representation
3 Computer Evolution
First Generation – Vacuum Tube Based
4

Mark 1
 First electro mechanical computer

 Created in 1941by Dr. Howard


Aikern in Conjunction with IBM

 Space: 17 meters long and 2.5


meters height

 Connected with 800km of wires


First Generation – Vacuum Tube Based
5

ENIAC
 Electronic Numerical Integrator And
Computer

 Completed in 1946 at the University


of Pennsylvania

 Weight: 30 tons, space: 140 square


meters

 1000 times faster than Mark 1


Second Generation – Transistors Based
6

TRADIC

 TRansistorized Airborne DIgital Computer

 Released in 1954 in Bells Lab for US Air


force by James R. Harris

 Size : 300 times smaller than ENIAC

 Less than 100 power watt


Third Generation– Integrated Circuit
7

IBM 360

 Introduced in 1964 by MITS

 First family of computers designed to


cover both commercial and scientific
applications

 First upgradable computer

 Cost around $2M


Fourth Generation – Microprocessors
8

ALTAIR 8800

 Introduced in 1971 by MITS

 Considered by many the first easily


obtainable and affordable computer

 Programs written in machine language


using switches for input and LED lights for
output
Fourth Generation – Microprocessors
9

Apple II

 Released in June 1977

 One of the first computer with a


color display

 A 4 Kbytes, complete Apple II


system cost around 1,300.00 US $
Fourth Generation – Microprocessors
10

IBM Personal Computer (PC)

 Released in September
1981

 Popularized the idea of the


personal computer
Fifth Generation – Artificial Intelligance
11

The present and the future

 Ultra Large scale integration

 Understand Human
Language

 Consumes less power

 Remarkable improvement in
speed
12 Hardware Vs. Software
Hardware
13

 The part of the computer that you can see and


touch.
 Example: CD-ROM, monitor, printer, keyboard

 Devices that are required to store and execute


(or run) the software.

 Serve as the delivery system for software


solutions.
Software
14

 Also known as program or application.


 Collection of instructions that enables a user to
interact with the computer.
 Enables a computer to perform a specific task
 Example: Microsoft Word, Excel, OS, Firefox
 To deliver a set of instructions, software is
installed on hardware.
15 Operating System
Operating System
16

 An operating system (OS) is system software that manages


computer hardware and software
 First program that starts when PC is ON.
 Translator between user and hardware.
 User issues commands in Human Language.
 OS translates commands to Machine Language.
 Provides user with easy-to-use interface.
 Provides user with File Management Capabilities.
 OS examples
 Windows 8.1 , Windows 10
 MAC OS
 Ubuntu Linux
17 Machine Language
Binary Representation
18

 Binary Form relies on 2 digits


 0 : Zero.
 1 : One.

 In order to represent “M” characters we need n bits where


M = 2n.

 Computers understand Machine Language (Strings of 0 and 1)

 All characters and numbers get translated into “1”s and “0”s
Binary decimal
19

 Binary to decimal
1 0 0 1 1 0 1 (binary)
= 1x26+0x25 +0x24+1x23 + 1x22+ 0x21 +1x20
= 77 (decimal)
 Decimal to binary
19 (decimal)
19 = 2 x 9 + 1
9 = 2x4 + 1
4 = 2x2 + 0 19 (decimal) = 10011 (binary)
2 = 2x1 + 0
1 = 2x0 + 1
20 Machine Cycle
CPU Machine Cycle
21
22 Looking Inside a Computer
Desktop case parts
23
Laptop parts
24
25

CPU
Central Processor Unit
CPU
26

Central Processing Unit


 Electronic circuits that processes data.
 Composed of:
 Control Unit
 Arithmetic/Logic Unit
The Control Unit
 Interprets the instructions
 Coordinates between software and hardware
 Tracks the flow of data
The Arithmetic/Logic Unit
 Performs the logical and arithmetic operations as per the CU Instructions
 Responsible for answering questions and providing the output result
Evolution of CPUs
27

Intel CPU Generations:

 8086  Pentium IV
 Centrino
 80x86
 Dual Core
 Pentium
 Core 2 Duo
 Pentium MMX  Core 2 Quad
 Pentium II  Core i3, i5, i7,
 Pentium III  AMD Threadripper
 Celeron 3970X
Evolution of CPUs
28

 Clock Speed

 Determines the amount of time required to execute a set of instructions.


 The speed at which a microprocessor executes instructions.
 The faster the clock, the more instructions the CPU can execute per second.

 Hz(Hertz)
 1 Hz = one cycle per second.
 KHz(Kilo Hertz)
 1 KHz= one thousand cycles per second.
 MHz(Mega Hertz)
 1 MHz= one million cycles per second.
 GHz(Giga Hertz):
 1 GHz = one billion cycle per second.
Evolution of CPUs
29
30

Memory
The Computer Storage Space
Storage Capacities
31

 Main unit of storage is Binary Digit or Bit.

 1 Byte = 8 Bits.
 1 KB = 1 Kilo Byte = 2^10 Bytes = 1024 Bytes
 1 MB = 1 Mega Byte = 2^20 Bytes = 1024 KB
 1 GB = 1 Giga Byte = 2^30 Bytes = 1024 MB
 1 TB = 1 Tera Byte = 2^40 Bytes = 1024 GB
Types of Memory
32

 Two Types of Memory

 Primary Storage Devices


 CPU registers
 Memory cache
Capacity
 Main Memory Access Time

 Secondary Storage Devices


 Hard Disks
 SSDs Access
 CDs Time Capacity
 DVDs
Types of Memory
33
Types of Memory
34
RAM
35

Random Access Memory


 Computer’s temporary/main memory

 Exists as chips on the motherboard near the CPU

 Stores data or programs while they are being used

 When the program or file is closed, the data is removed


from RAM  Requires power!

 The amount of RAM you have on your computer is


crucial in determining how many programs can be
opened (running) and how much data is available for
each program
Cache Memory
36

 A cache is a smaller, faster memory, closer to a processor


core, which stores copies of the data from frequently used
 Cache Levels
 Level 1 (L1) cache is extremely fast but relatively small, and is
usually embedded in the processor chip (CPU).
 Typical size: 64 KB
 Level 2 (L2) cache is often more capacious than L1; it may be
located on the CPU or on a separate chip
 Typical size: 1 to 2 MB
 Level 3 (L3) cache can be significantly slower than L1 or L2, but is
usually double the speed of RAM.
Secondary Storage Devices
37

Secondary Storage Devices


 Store Files, Applications and OS

 Store instructions and data when they are not being used in Main Memory

Common types
 Hard Disks Drive HDD

 One or more rigid metal platters coated with a metal oxide material that allows
data to be recorded magnetically on the surface of the platters.

 Solid Sisk Drive SSD (NAND-Based Flash Memory)

 DVDs & CDs


Hard Disk Drive Structure
38

 Hold amount of data

 Reasonably durable

 Relatively cheap
39
HDD Structure
Solid State Drive Structure
40

 Super low latency

 Very fast read and write speeds

 Physically more robust


 Shock resistant

 Zero Moving parts

 Immune to data fragmentation


SSD vs. HDD
41

SSD HDD
Less heat More heat generation
Heat and Noise
Less noise More noise
Speed Faster read/writes Long read/writes time

Architecture No moving parts Moving parts

Defragmentation No needed Essential

Weigh Less weigh Heavy weight

Lifespan Short Long

Resistance Shock resistant Fragile

Price Expensive Cheaper


42

Input/ Output Devices


I/O: Input Devices
43

 Hardware device that sends information to the computer


 keyboard, mouse,
 digital camera, scanner
 Microphone etc
I/O: Output Devices
44

 Hardware device that provides feedback to the user.

 Screens/display devices
 Printers
 Speakers
45

GPU
Graphic Processing Unit
Graphical Processing Unit GPU
46

 A graphics processing unit (GPU) is a specialized electronic


circuit designed to accelerate the creation of images for
output to a display device
 GPUs are used in mobile phones, personal computers,
workstations, and game consoles
 NVIDIA and AMD are leading GPU designers
Graphical Processing Unit GPU
47

 Two types of GPUs


 Integrated GPU: The GPU is integrated in the CPU chip
 Cheaper
 Less power consumption
 Utilizes the system RAM
 Example: Intel HD Graphics in laptops
 Dedicated GPU: The GPU utilizes a dedicated RAM memory
 Uses a dedicated RAM memory separate than the system RAM
 More Powerful performance
 Higher power consumption ( Heat Up)
 More expensive
 Example: GEFORCE GTX 770 ( 2 GB dedicated RAM)
48

Printers
Graphic Processing Unit
Inkjet
49

 Good print Quality


 Use Ink cartridges
 Print several pages per minute.
 Sprays liquid ink onto the page
 Separate ink cartridges: black, cyan, magenta, yellow
 Initial cost of the printer can be very low
 Ink is expensive
Laser Printers
50

 Uses powdered toner


 Can be color or black-and-white
 Large amount of printing is required, for schools or
Businesses
 Several trays of varying paper sizes
 Initial cost is higher than inkjet
 Cost per page of toner is low
Other Printers
51

 Thermal
 Direct thermal
 Thermal wax transfer
 Thermal dye transfer

 Plotters
 Print large posters
 Print architectural plans,
Inkjet vs. Laser
52

Inkjet Laser
Initial Cost Inexpensive Expensive
Per-page Cost Expensive Inexpensive
Resolution Good Good
Speed Medium Fast
Paper handling Single low capacity tray Multiple high
capacity trays
Uses Photo printing Businesses printing
Home use High volume printing

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