MAPCards
MAPCards
MAPCards
Hide
Planar
Control
Bribe
Trained
Counse
Abominations Advisor Animal
1. Chaos spawn 1. Minister 1. Horse
rmed
6. Mind parasites 6. Officer 6. Horse or donkey
Assimi
Transfo
Betray
Desire
Hunt
Wild
late
Ruined
d
Track
Friendly
Blighted
Occupie
Barbarian Castle City
1. Horsewoman 1. Hidden fortress 1. Trade port
Enemy
Quarel
Migrat
Exotic
over
Labour
Steal
Nomadic
Bar entry
Blackmai
r
Wande
Crimin
Harm
Cheat
Evil
ge
Escape
Keep
Te m p t
Invade
Seize
Corrup
Dimensional
Demons beings Dragonkin
1. Devil-face 1. Salamanders 1. Fire drake
ate
Devast
Guard
Hatch
Dwell
Breed
Dupe
Oppose
War
Misplace
Take ove
Pillage
Entertainer Evil cult Goblinoids
1. Fighting bard 1. Chaos servants 1. Grey goblins
r
Flee
Call
Fail
rious
Fenced
Help
Squatted
Borrow
Insalub
s
e
Unique
Worthl
Famou
Requir
Cure
own
Sunken
ing
Controve
Savage
Philosop
ou
Life sav
Ubiquit
Invention Island Knowledge
h
1. Flying machine 1. Paradise 1. Old tome
rsial
ic
2. New weapon 2. Pirate hideout 2. Lost scroll
g
5. Boat / Ship
ctionin 5. Trade counter 5. Family saga
rous
ropriat
d
Haunte
Malfun
Arcane
Dange
Desert
ed
Created
n
Found ou
Unearthe
Send
Summo
Master of
Reinfor
y
Shared
Reveal
Destro
Ended
Stolen
Born
Poison
Give
Sell
Assist
Prowl
Mislea
Escape
Care
Lose
Pay
for
Lost
ise
Guarded
Cursed
Quaranti
Invisibl
Weapon
Place of
Passageway Worship Plague
1. Floating door 1. Old temple 1. Blood madness
ne
2. Portal maker 2. Small chapel 2. Finger rot
Hidden
Spread
Menac
Holy
New
Risk
Thing Place Concept
ned
Warn
Suspect
Revealed
Intrigue
Servant of the
Threate
Ruler Secret Gods
1. Rightful monarch 1. Trade 1. Trusted oracle
Foresee
Forgot
Travel
Want
Die
ed
Abandon
Magical
Veiled
Dispute
Destroy
Symbol of
Settlement power Threat
1. Nomadic camp 1. Golden crown 1. Magic
ed
Unused
e
Pushed
Remot
rous
le
t
Greed
Flee
Lost
Embargo
Trick
Ancient
Trade Traveller Treasure
1. Illegal 1. Adventurer 1. Old lnowledge
Buried
Stolen
Route
Quest
Tell
Concept People Thing
Enslave
Lair
Watch
Lurk
Discover
Undead Underdwellers Underground
ed
1. Vampire master 1. Dark elves 1. Shifting caves
r
Feared
Siniste
Haunt
Wait
Raid
Plot
Retreat
Order
Owe
Invasion
Wound
Chase
Battle
Need
Fear
Kill
Attack
Frontier
Cursed
Land
Battlegro
Magic
Water people Watery terrain Weapon
1. Green merfolk 1. Salted marsh 1. Sword or spear
und
2. Orca riders 2. Riverside 2. Axe or hatchet
ed
Symbo
le
Plague
Inhabit
Valuab
Trade
Fish
li
d
c
Monster Place Thing
ored
Pursue
Unpreced
Dangero
Hide
Abnorm
Unexpl
Weather Wilderness Wise one
us
er
Peacefu
Inhabit
Discov
Expect
Magic
Deal
l
Forged
est
Prank
Antique
Busy
Dishon
al
Famou
Abduc
Unusu
Pricele
Offer
ling
s
t