NX Training Syllabus Module I
NX Training Syllabus Module I
(2 Hrs)
ii Filleting Sketched Entities The Drawing Display Tools Fitting Entities in the Current Display Zooming to an Area Dynamic Zooming Panning Drawings Fitting View to Selection Restoring the Original Orientation of the Sketching Plane Setting Selection Filters in the Sketcher Environment Selecting Objects Deselecting Objects Using Snap Points Options While Sketching Deleting Sketched Entities Exiting the Sketcher Environment
iii Measuring the Screen Distance between Two Objects Measuring the Length of an Arc or a Line Measuring the Angle between Entities Measuring the Angle Value Using the By Objects Option Measuring the Angle Value Using the By 3 Points Option Measuring the Angle Value Using the By Screen Points Option Editing Sketches Trimming Sketched Entities Extending Sketched Entities Creating a Corner between Sketched Entities Mirroring Sketched Entities Copying, Moving, and Rotating Sketched Entities Transforming Sketched Entities Editing Sketched Entities by Dragging Exiting the Sketcher Environment Changing the View of the Sketch
Session 5 Working with Datum Planes, Coordinate Systems, and Datum Axes (2 Hrs)
Additional Sketching and Reference Planes Types of Datum Planes Creating Three Fixed (Principle) Datum Planes Creating Relative Datum Planes Creating Datum Coordinate Systems Creating Fixed and Relative Datum Axes Other Extrusion Options Specifying the Boolean Operation Specifying Other Extrusion Termination Options Projecting External Elements Complex Applications of Datum Planes
iv
(2 Hrs)
Advanced Modeling Tools Creating Holes by using the Pre-NX5 Hole Tool Creating Simple Holes Creating Counterbore Holes Creating Countersink Holes Creating Holes by using the Hole Tool Creating General Holes Creating Drill Size Hole Creating Screw Clearance Hole Creating Threaded Hole Creating Hole Series Creating Grooves Creating Rectangular Grooves Creating Ball End Grooves Creating U Grooves Creating Slots Creating Rectangular Slots Creating Ball-End Slots Creating U-Slots Creating T-Slots Creating Dove-Tail Slots Creating Chamfers Creating a Chamfer Feature Using the Symmetric Method Creating a Chamfer Feature Using the Asymmetric Method Creating a Chamfer Feature Using the Offset and Angle Method Creating an Edge Blend
(2 Hrs.)
Advanced Modeling Tools Instance Feature Tool Creating Rectangular Arrays Using the Instance Feature Tool Creating Circular Arrays Using the Instance Feature Tool Using the Pattern Face Option of the Instance Feature Tool Mirror Feature Tool Mirror Body Tool Sweeping Sketches Along the Guide Curves Creating Swept Features Creating Tubes or Cables Creating Threads Creating Symbolic Threads Creating Detailed Threads Creating Shell Features Shelling the Entire Solid Body
(2 Hrs.)
The Assembly Environment Invoking the Assembly Environment Invoking the Assembly Environment Using the Assembly Template from the New Dialog Box Invoking the Assembly Environment in the Current Part File Types of Assembly Design Approaches Creating Bottom-up Assemblies Placing Components in the Assembly Environment Changing the Reference Set of a Component Applying Assembly Constraints to Components Points to Remember while Assembling Components Creating a Component Array in an Assembly Replacing a Component in an Assembly Moving a Component in an Assembly Repositioning a Component in an Assembly Mirroring a Component in an Assembly Modifying a Component in the Assembly File