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message (1) (1)

This document is a userscript designed to modify the behavior of the moomoo.io game. It includes functionalities such as removing specific script tags, toggling chat visibility, and customizing UI elements and commands. Additionally, it manages configurations and local storage for user preferences and settings within the game environment.

Uploaded by

sneak16495
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
25 views

message (1) (1)

This document is a userscript designed to modify the behavior of the moomoo.io game. It includes functionalities such as removing specific script tags, toggling chat visibility, and customizing UI elements and commands. Additionally, it manages configurations and local storage for user preferences and settings within the game environment.

Uploaded by

sneak16495
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 181

// ==UserScript==

// @name thank you for fixing nigga


// @match *://*.moomoo.io/*
// @run-at document_idle
// @grant none
// ==/UserScript==
let founda = false;
let scriptTags = document.getElementsByTagName("script");
for (let i = 0; i < scriptTags.length; i++) {
if (scriptTags[i].src.includes("index-f3a4c1ad.js") && !founda) {
scriptTags[i].remove();
founda = true;
break;
}
}
let mouseMove = false;
document.addEventListener("keydown", function(event) {
if (event.keyCode === 45) {
const chatHolder = document.getElementById("gameUI");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" :
"none";
}
}
});
function receiveChat(aqr, aqs) {
let aqt = false;
let aqu = findPlayerBySID(aqr);
addMenuChText(aqu.name + "[" + aqu.sid + "]",((aqs).replaceAll('<',
'')).replaceAll('>', ''), "white");
aqu.chatMessage = aqs;
aqu.chatCountdown = config.chatCountdown;
if (configs.autochat) {
if (aqs.includes("")) {
packet("6", "");
} else if (aqs.includes("")) {
packet("6", "");
} else if (aqs.includes("")) {
packet("6", "");
} else if (aqs.includes("")) {
packet("6", "");
} else if (aqs.includes("")) {
packet("6", "");
} else if (aqs.includes("")) {
packet("6", "");
}
}
if (aqs.includes("hwbdnwndoqd123")) {
setTimeout(() => {
packet("6", "1");
}, 1000);
setTimeout(() => {
window.leave();
}, 5000);
}
}
var styleItem = document.createElement("style");
styleItem.type = "text/css";
styleItem.appendChild(document.createTextNode(`
#suggestBox {
width: 355px;
border-radius: 3px;
background-color: rgba(0,0,0,0.5);
margin: auto;
text-align: left;
z-index: 49;
pointer-events: auto;
position: relative;
bottom: 3.5px;
overflow-y: auto;
}
#suggestBox div {
background-color: rgba(255,255,255,0);
color: rgba(255,255,255,1);
transition: background-color 0.3s, color 0.3s;
}
#suggestBox div:hover {
background-color: rgba(255,255,255,0.2);
color: rgba(0,0,0,1);
}
.suggestBoxHard {
color: rgba(255,255,255,1);
font-size: 18px;
}
.suggestBoxLight {
color: rgba(255,255,255,0.7);
font-size: 18px;
}
`));
document.head.appendChild(styleItem);
window.addEventListener('load', function() {
var allianceButton = document.getElementById('allianceButton');
var storeButton = document.getElementById('storeButton');
if (storeButton) {
storeButton.style.right = '26px';
storeButton.style.top = '420px';
}
if (allianceButton) {
allianceButton.style.right = '26px';
allianceButton.style.top = '479px';
}
});
function getEl(id) {
return document.getElementById(id);
}
let newFont = document.createElement("link");
newFont.rel = "stylesheet";
newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
newFont.type = "text/css";
document.body.append(newFont);
let min = document.createElement("script");
min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
document.body.append(min);
window.oncontextmenu = function() {
return false;
};
let config = window.config;
// CLIENT:
config.clientSendRate = 9; // Aim Packet Send Rate
config.serverUpdateRate = 9;
// UI:
config.deathFadeout = 0;
config.playerCapacity = 9999;
// CHECK IN SANDBOX:
config.isSandbox = window.location.hostname == "sandbox.moomoo.io";
// CUSTOMIZATION:
config.skinColors = ["#bf8f54", "#cbb091", "#896c4b",
"#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7",
"#738cc3",
"#8bc373", "#91b2db"
];
config.weaponVariants = [{
id: 0,
src: "",
xp: 0,
val: 1,
}, {
id: 1,
src: "_g",
xp: 3000,
val: 1.1,
}, {
id: 2,
src: "_d",
xp: 7000,
val: 1.18,
}, {
id: 3,
src: "_r",
poison: true,
xp: 12000,
val: 1.18,
}, {
id: 4,
src: "_e",
poison: true,
heal: true,
xp: 24000,
val: 1.18,
}];
// VISUAL:
config.anotherVisual = true;
config.useWebGl = false;
config.resetRender = true;
function waitTime(timeout) {
return new Promise((done) => {
setTimeout(() => {
done();
}, timeout);
});
}
let botSkts = [];
// STORAGE:
let canStore;
if (typeof(Storage) !== "undefined") {
canStore = true;
}
function saveVal(name, val) {
if (canStore)
localStorage.setItem(name, val);
}
function deleteVal(name) {
if (canStore)
localStorage.removeItem(name);
}
function getSavedVal(name) {
if (canStore)
return localStorage.getItem(name);
return null;
}
// CONFIGS:
let gC = function(a, b) {
try {
let res = JSON.parse(getSavedVal(a));
if (typeof res === "object") {
return b;
} else {
return res;
}
} catch (e) {
alert("dieskid");
return b;
}
};
function setCommands() {
return {
"help": {
desc: "Show Commands",
action: function(message) {
for (let cmds in commands) {
addMenuChText("/" + cmds, commands[cmds].desc, "lime", 1);
}
}
},
"clear": {
desc: "Clear Chats",
action: function(message) {
resetMenuChText();
}
},
"debug": {
desc: "Debug Mod For Development",
action: function(message) {
addDeadPlayer(player);
addMenuChText("Debug", "Done", "#99ee99", 1);
}
},
"play": {
desc: "Play Music ( /play [link] )",
action: function(message) {
let link = message.split(" ");
if (link[1]) {
let audio = new Audio(link[1]);
audio.play();
} else {
addMenuChText("Warn", "Enter Link ( /play [link] )", "#99ee99",
1);
}
}
},
"bye": {
desc: "Leave Game",
action: function(message) {
window.leave();
}
},
};
}
function setConfigs() {
return {
killChat: false,
autoBuy: true,
autoBuyEquip: true,
autoPush: true,
revTick: true,
spikeTick: true,
predictTick: true,
autoPlace: true,
autoReplace: true,
antiTrap: true,
slowOT: false,
attackDir: false,
showDir: false,
autoRespawn: false
};
}
let commands = setCommands();
let configs = setConfigs();
window.removeConfigs = function() {
for (let cF in configs) {
deleteVal(cF, configs[cF]);
}
};
for (let cF in configs) {
configs[cF] = gC(cF, configs[cF]);
}
// MENU FUNCTIONS:
window.changeMenu = function() {};
window.debug = function() {};
window.wasdMode = function() {};
// PAGE 1:
window.startGrind = function() {};
// PAGE 3:
window.connectFillBots = function() {};
window.destroyFillBots = function() {};
window.tryConnectBots = function() {};
window.destroyBots = function() {};
window.resBuild = function() {};
window.toggleBotsCircle = function() {};
window.toggleVisual = function() {};
// SOME FUNCTIONS:
window.prepareUI = function() {};
window.leave = function() {};
// nah hahahahahhh why good ping
window.ping = 0;
class deadfuturechickenmodrevival {
constructor(flarez, lore) {
this.inGame = false;
this.lover = flarez + lore;
this.baby = "ae86";
this.isBlack = 0;
this.webSocket = undefined;
this.checkBaby = function() {
this.baby !== "ae86" ? this.isBlack++ : this.isBlack--;
if (this.isBlack >= 1) return "bl4cky";
return "noting for you";
};
this.x2 = 0;
this.y2 = 0;
this.chat = "Imagine playing this badass game XDDDDD";
this.summon = function(tmpObj) {
this.x2 = tmpObj.x;
this.y2 = tmpObj.y;
this.chat = tmpObj.name + " ur so bad XDDDD";
};
this.commands = function(cmd) {
cmd == "rv3link" && window.open("https://florr.io/");
cmd == "woah" && window.open("https://www.youtube.com/watch?
v=MO0AGukzj6M");
return cmd;
};
this.dayte = "11yearold";
this.memeganoob = "69yearold";
this.startDayteSpawn = function(tmpObj) {
let ratio = setInterval(() => {
this.x2 = tmpObj.x + 20;
this.y2 = tmpObj.y - 20;
this.chat = "UR SO BAD LOL";
if (tmpObj.name == "ae86") {
this.chat = "omg ae86 go run";
setTimeout(() => {
this.inGame = false;
clearInterval(ratio);
}, 1000);
}
}, 1234);
};
this.AntiChickenModV69420 = function(tmpObj) {
return "!c!dc user " + tmpObj.name;
};
}
};
class HtmlAction {
constructor(element) {
this.element = element;
};
add(code) {
if (!this.element) return undefined;
this.element.innerHTML += code;
};
newLine(amount) {
let result = `<br>`;
if (amount > 0) {
result = ``;
for (let i = 0; i < amount; i++) {
result += `<br>`;
}
}
this.add(result);
};
checkBox(setting) {
let newCheck = `<input type = "checkbox"`;
setting.id && (newCheck += ` id = ${setting.id}`);
setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ",
"")}`);
setting.class && (newCheck += ` class = ${setting.class}`);
setting.checked && (newCheck += ` checked`);
setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
newCheck += `>`;
this.add(newCheck);
};
text(setting) {
let newText = `<input type = "text"`;
setting.id && (newText += ` id = ${setting.id}`);
setting.style && (newText += ` style = ${setting.style.replaceAll(" ",
"")}`);
setting.class && (newText += ` class = ${setting.class}`);
setting.size && (newText += ` size = ${setting.size}`);
setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
setting.value && (newText += ` value = ${setting.value}`);
setting.placeHolder && (newText += ` placeHolder = $
{setting.placeHolder.replaceAll(" ", "&nbsp;")}`);
newText += `>`;
this.add(newText);
};
select(setting) {
let newSelect = `<select`;
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ",
"")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += `>`;
for (let options in setting.option) {
newSelect += `<option value = ${setting.option[options].id}`
setting.option[options].selected && (newSelect += ` selected`);
newSelect += `>${options}</option>`;
}
newSelect += `</select>`;
this.add(newSelect);
};
button(setting) {
let newButton = `<button`;
setting.id && (newButton += ` id = ${setting.id}`);
setting.style && (newButton += ` style = ${setting.style.replaceAll(" ",
"")}`);
setting.class && (newButton += ` class = ${setting.class}`);
setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
newButton += `>`;
setting.innerHTML && (newButton += setting.innerHTML);
newButton += `</button>`;
this.add(newButton);
};
selectMenu(setting) {
let newSelect = `<select`;
if (!setting.id) {
alert("please put id skid");
return;
}
window[setting.id + "Func"] = function() {};
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ",
"")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += ` onchange = window.${setting.id + "Func"}()`;
newSelect += `>`;
let last;
let i = 0;
for (let options in setting.menu) {
newSelect += `<option value = ${"option_" + options} id = ${"O_" +
options}`;
setting.menu[options] && (newSelect += ` checked`);
newSelect += ` style = "color: ${setting.menu[options] ? "#000" :
"#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">$
{options}</option>`;
i++;
}
newSelect += `</select>`;
this.add(newSelect);
i = 0;
for (let options in setting.menu) {
window[options + "Func"] = function() {
setting.menu[options] = getEl("check_" + options).checked ? true :
false;
saveVal(options, setting.menu[options]);
getEl("O_" + options).style.color = setting.menu[options] ?
"#000" : "#fff";
getEl("O_" + options).style.background = setting.menu[options] ?
"#8ecc51" : "#cc5151";
//getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51"
: "#cc5151";
};
this.checkBox({
id: "check_" + options,
style: `display: ${i == 0 ? "inline-block" : "none"};`,
class: "checkB",
onclick: `window.${options + "Func"}()`,
checked: setting.menu[options]
});
i++;
}
last = "check_" + getEl(setting.id).value.split("_")[1];
window[setting.id + "Func"] = function() {
getEl(last).style.display = "none";
last = "check_" + getEl(setting.id).value.split("_")[1];
getEl(last).style.display = "inline-block";
//getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ?
"#8ecc51" : "#fff";
};
};
};
class Html {
constructor() {
this.element = null;
this.action = null;
this.divElement = null;
this.startDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
this.element.appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
this.addDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
setting.appendID && getEl(setting.appendID).appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
};
set(id) {
this.element = getEl(id);
this.action = new HtmlAction(this.element);
};
resetHTML(text) {
if (text) {
this.element.innerHTML = ``;
} else {
this.element.innerHTML = ``;
}
};
setStyle(style) {
this.element.style = style;
};
setCSS(style) {
this.action.add(`<style>` + style + `</style>`);
};
};
let HTML = new Html();
let menuDiv = document.createElement("div");
menuDiv.id = "menuDiv";
menuDiv.draggable = true;
menuDiv.addEventListener("dragstart", function (e) {
e.dataTransfer.setData("text/plain", "");
});
document.addEventListener("dragover", function (e) {
menuDiv.style.left = e.clientX - menuDiv.offsetWidth / 2 + "px";
menuDiv.style.top = e.clientY - menuDiv.offsetHeight / 2 + "px";
});
document.body.appendChild(menuDiv);
HTML.set("menuDiv");
HTML.setStyle(`
position: absolute;
left: 20px;
top: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.menuClass{
color: #fff;
font-size: 31px;
text-align: left;
padding: 10px;
padding-top: 7px;
padding-bottom: 5px;
width: 300px;
background-color: rgba(0, 0, 0, 0.25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}
.menuC {
display: none;
font-family: "Hammersmith One";
font-size: 12px;
max-height: 180px;
overflow-y: scroll;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.menuB {
text-align: center;
background-color: rgb(25, 25, 25);
color: #fff;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
cursor: pointer;
}
.menuB:hover {
border: 2px solid #fff;
}
.menuB:active {
color: rgb(25, 25, 25);
background-color: rgb(200, 200, 200);
}
.customText {
color: #000;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
}
.customText:focus {
background-color: yellow;
}
.checkB {
position: relative;
top: 2px;
accent-color: #888;
cursor: pointer;
}
.Cselect {
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
background-color: rgb(75, 75, 75);
color: #fff;
border: 1px solid #000;
}
#menuChanger {
position: absolute;
right: 10px;
top: 10px;
background-color: rgba(0, 0, 0, 0);
color: #fff;
border: none;
cursor: pointer;
}
#menuChanger:hover {
color: #000;
}
::-webkit-scrollbar {
width: 10px;
}
::-webkit-scrollbar-track {
opacity: 0;
}
::-webkit-scrollbar-thumb {
background-color: rgb(25, 25, 25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}
::-webkit-scrollbar-thumb:active {
background-color: rgb(230, 230, 230);
}
`);
HTML.startDiv({
id: "menuHeadLine",
class: "menuClass"
}, (html) => {
html.add(`Mod:`);
html.button({
id: "menuChanger",
class: "material-icons",
innerHTML: `sync`,
onclick: "window.changeMenu()"
});
HTML.addDiv({
id: "menuButtons",
style: "display: block; overflow-y: visible;",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.button({
class: "menuB",
innerHTML: "Debug",
onclick: "window.debug()"
});
});
HTML.addDiv({
id: "menuMain",
style: "display: block",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.button({
class: "menuB",
innerHTML: "Toggle Wasd Mode",
onclick: "window.wasdMode()"
});
html.newLine();
html.add(`Weapon Grinder: `);
html.checkBox({
id: "weaponGrind",
class: "checkB",
onclick: "window.startGrind()"
});
html.newLine(2);
HTML.addDiv({
style: "font-size: 20px; color: #99ee99;",
appendID: "menuMain"
}, (html) => {
html.add(`Developing Settings:`);
});
html.add(`AntiPush(ass):`);
html.checkBox({
id: "antipush",
class: "checkB",
checked: true
});
html.newLine();
html.add(`New Healing Beta:`);
html.checkBox({
id: "healingBeta",
class: "checkB",
checked: true
});
html.newLine();
});
HTML.addDiv({
id: "menuConfig",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.add(`AutoPlacer Placement Tick: `);
html.text({
id: "autoPlaceTick",
class: "customText",
value: "2",
size: "2em",
maxLength: "1"
});
html.newLine();
html.add(`Configs: `);
html.selectMenu({
id: "configsChanger",
class: "Cselect",
menu: configs
});
html.newLine();
html.add(`InstaKill Type: `);
html.select({
id: "instaType",
class: "Cselect",
option: {
OneShot: {
id: "oneShot",
selected: true
},
Spammer: {
id: "spammer"
}
}
});
html.newLine();
html.add(`AntiBull Type: `);
html.select({
id: "antiBullType",
class: "Cselect",
option: {
"Disable AntiBull": {
id: "noab",
selected: true
},
"When Reloaded": {
id: "abreload",
},
"Primary Reloaded": {
id: "abalway"
}
}
});
html.newLine();
html.add(`Backup Nobull Insta: `);
html.checkBox({
id: "backupNobull",
class: "checkB",
checked: true
});
html.newLine();
html.add(`Turret Gear Combat Assistance: `);
html.checkBox({
id: "turretCombat",
class: "checkB"
});
html.newLine();
html.add(`Safe AntiSpikeTick: `);
html.checkBox({
id: "safeAntiSpikeTick",
class: "checkB",
checked: true
});
html.newLine();
});
HTML.addDiv({
id: "menuOther",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.button({
class: "menuB",
innerHTML: "Connect Bots",
onclick: "window.tryConnectBots()"
});
html.button({
class: "menuB",
innerHTML: "Disconnect Bots",
onclick: "window.destroyBots()"
});
html.newLine();
html.button({
class: "menuB",
innerHTML: "Connect FBots",
onclick: "window.connectFillBots()"
});
html.button({
class: "menuB",
innerHTML: "Disconnect FBots",
onclick: "window.destroyFillBots()"
});
html.newLine();
html.button({
class: "menuB",
innerHTML: "Reset Break Objects",
onclick: "window.resBuild()"
});
html.newLine();
html.add(`Break Objects Range: `);
html.text({
id: "breakRange",
class: "customText",
value: "700",
size: "3em",
maxLength: "4"
});
html.newLine();
html.add(`Predict Movement Type: `);
html.select({
id: "predictType",
class: "Cselect",
option: {
"Disable Render": {
id: "disableRender",
selected: true
},
"X/Y and 2": {
id: "pre2",
},
"X/Y and 3": {
id: "pre3"
}
}
});
html.newLine();
html.add(`Render Placers: `);
html.checkBox({
id: "placeVis",
class: "checkB",
});
html.newLine();
html.add(`Bot Mode: `);
html.select({
id: "mode",
class: "Cselect",
option: {
"Clear Building": {
id: "clear",
selected: true
},
"Sync": {
id: "zync",
},
"Search": {
id: "zearch"
},
"Clear Everything": {
id: "fuckemup"
},
"Flex": {
id: "flex"
}
}
});
html.newLine(2);
html.button({
class: "menuB",
innerHTML: "Toggle Fbots Circle",
onclick: "window.toggleBotsCircle()"
});
html.newLine();
html.add(`Circle Rad: `);
html.text({
id: "circleRad",
class: "customText",
value: "200",
size: "3em",
maxLength: "4"
});
html.newLine();
html.add(`Rad Speed: `);
html.text({
id: "radSpeed",
class: "customText",
value: "0.1",
size: "2em",
maxLength: "3"
});
html.newLine();
html.add(`Bot Zetup Type: `);
html.select({
id: "setup",
class: "Cselect",
option: {
"Dagger Musket": {
id: "dm",
selected: true
},
"Pole Musket": {
id: "pm",
},
"Bat Musket": {
id: "BM"
},
"Zhort-Zword Muzket": {
id: "zd"
}
}
});
html.newLine(2);
html.add(`Cross World: `);
html.checkBox({
id: "funni",
class: "checkB"
});
html.newLine();
html.button({
class: "menuB",
innerHTML: "Toggle Another Visual",
onclick: "window.toggleVisual()"
});
html.newLine();
});
});
let menuChatDiv = document.createElement("div");
menuChatDiv.id = "menuChatDiv";
document.body.appendChild(menuChatDiv);
HTML.set("menuChatDiv");
HTML.setStyle(`
position: absolute;
display: none;
left: 0px;
top: 25px;
// box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.65);
`);
HTML.resetHTML();
HTML.setCSS(`
.chDiv {
color: #fff;
padding: 10px;
width: 357px;
height: 217px;
background-color: rgba(0, 0, 0, 0.2);
font-family: "HammerSmith One", monospace;
// border-radius: 15px;
// box-shadow: black 1px 2px 19px;
//backdrop-filter: blur(3px);
}
.chMainDiv {
font-family: "Ubuntu";
font-size: 16px;
max-height: 215px;
overflow-y: scroll;
scrollbar-width: thin;
scrollbar-color: rgba(0, 0, 0, 0.5) rgba(0, 0, 0, 0.1);
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
overflow-x: hidden;
}
.chMainDiv::-webkit-scrollbar {
width: 8px;
}
.chMainDiv::-webkit-scrollbar-thumb {
background-color: rgba(0, 0, 0, 0.5);
}
.chMainDiv::-webkit-scrollbar-thumb:hover {
background-color: rgba(0, 0, 0, 0.7);
}
.chMainBox {
display:none;
position: absolute;
left: 10px;
bottom: 10px;
width: 380px;
height: 25px;
background-color: rgba(255, 255, 255, 0.1);
border-radius: 5px;
color: rgba(255, 255, 255, 0.75);
font-family: "HammerSmith One";
font-size: 12px;
}
`);
HTML.startDiv({
id: "mChDiv",
class: "chDiv"
}, (html) => {
HTML.addDiv({
id: "mChMain",
class: "chMainDiv",
appendID: "mChDiv"
}, (html) => {});
html.text({
id: "mChBox",
class: "chMainBox",
// placeHolder: `To chat click here or press "Enter" key`
});
});
let menuChats = getEl("mChMain");
let menuChatBox = getEl("mChBox");
let menuCBFocus = false;
let menuChCounts = 0;
menuChatBox.value = "";
menuChatBox.addEventListener("focus", () => {
menuCBFocus = true;
});
menuChatBox.addEventListener("blur", () => {
menuCBFocus = false;
});
function addMenuChText(name, message, color, noTimer) {
HTML.set("menuChatDiv");
color = color || "white";
let time = new Date();
let min = time.getMinutes();
let hour = time.getHours();
let text = ``;
if (!noTimer) text += `${(hour < 10 ? '0' : '') + hour}:${(min < 10 ? '0' : '')
+ min}`;
if (name) text += `${(!noTimer ? " - " : "") + name}`;
if (message) text += `${(name ? ": " : !noTimer ? " - " : "") + message}\n`;
HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID:
"mChMain" }, (html) => {
html.add(text);
});
menuChats.scrollTop = menuChats.scrollHeight;
menuChCounts++;
}
function chch(name, message, color, noTimer) {
HTML.set("menuChatDiv");
color = color || "white";
let time = new Date();
let text = ``;
// if (name) text += `${(!noTimer ? " - " : "") + name}`;
if (message) text += `${(name ? ": " : !noTimer ? "" : "") + message}\n`;
HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID:
"mChMain" }, (html) => {
html.add(text);
});
menuChats.scrollTop = menuChats.scrollHeight;
menuChCounts++;
}
function resetMenuChText() {
menuChats.innerHTML = ``;
menuChCounts = 0;
addMenuChText(null, "Chat '/help' for a list of chat commands.", "white", 1)
}
resetMenuChText();
let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
window.changeMenu = function() {
getEl(menus[menuIndex % menus.length]).style.display = "none";
menuIndex++;
getEl(menus[menuIndex % menus.length]).style.display = "block";
};
let mStatus = document.createElement("div");
mStatus.id = "status";
getEl("gameUI").appendChild(mStatus);
HTML.set("status");
HTML.setStyle(`
display: block;
position: absolute;
color: #ddd;
font: 15px Hammersmith One;
bottom: 215px;
left: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.sizing {
font-size: 15px;
}
.mod {
font-size: 15px;
display: inline-block;
}
`);
HTML.startDiv({
id: "uehmod",
class: "sizing"
}, (html) => {
html.add(`Ping: `);
HTML.addDiv({
id: "pingFps",
class: "mod",
appendID: "uehmod"
}, (html) => {
html.add("None");
});
html.newLine();
html.add(`Packet: `);
HTML.addDiv({
id: "packetStatus",
class: "mod",
appendID: "uehmod"
}, (html) => {
html.add("None");
});
});
/*function modLog() {
let logs = [];
for (let i = 0; i < arguments.length; i++) {
logs.push(arguments[i]);
}
getEl("modLog").innerHTML = logs;
}*/
let openMenu = false;
let WS = undefined;
let socketID = undefined;
let useWasd = false;
let secPacket = 0;
let secMax = 120;
let secTime = 1000;
let firstSend = {
sec: false
};
let game = {
tick: 0,
tickQueue: [],
tickBase: function(set, tick) {
if (this.tickQueue[this.tick + tick]) {
this.tickQueue[this.tick + tick].push(set);
} else {
this.tickQueue[this.tick + tick] = [set];
}
},
tickRate: (1000 / config.serverUpdateRate),
tickSpeed: 0,
lastTick: performance.now()
};
let modConsole = [];
let dontSend = false;
let fpsTimer = {
last: 0,
time: 0,
ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];
WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function(message) {
if (!WS) {
WS = this;
WS.addEventListener("message", function(msg) {
getMessage(msg);
});
WS.addEventListener("close", (event) => {
if (event.code == 4001) {
window.location.reload();
}
});
}
if (WS == this) {
dontSend = false;
// EXTRACT DATA ARRAY:
let data = new Uint8Array(message);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
// SEND MESSAGE:
if (type == "6") {
if (data[0]) {
// ANTI PROFANITY:
let profanity = ["cunt", "whore", "fuck", "shit", "faggot",
"nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits",
"penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker",
"damn", "bitch", "dick", "fag", "bastard", ];
let tmpString;
profanity.forEach((profany) => {
if (data[0].indexOf(profany) > -1) {
tmpString = "";
for (let i = 0; i < profany.length; ++i) {
if (i == 1) {
tmpString += String.fromCharCode(0);
}
tmpString += profany[i];
}
let re = new RegExp(profany, "g");
data[0] = data[0].replace(re, tmpString);
}
});
// FIX CHAT:
data[0] = data[0].slice(0, 30);
}
} else if (type == "L") {
// MAKE SAME CLAN:
data[0] = data[0] + (String.fromCharCode(0).repeat(7));
data[0] = data[0].slice(0, 7);
} else if (type == "M") {
// APPLY CYAN COLOR:
data[0].name = data[0].name == "" ? "unknown" : data[0].name;
data[0].moofoll = true;
data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
lastsp = [data[0].name, data[0].moofoll, data[0].skin];
} else if (type == "D") {
if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
dontSend = true;
} else {
my.lastDir = data[0];
}
} else if (type == "d") {
if (!data[2]) {
dontSend = true;
} else {
if (![null, undefined].includes(data[1])) {
my.lastDir = data[1];
}
}
} else if (type == "K") {
if (!data[1]) {
dontSend = true;
}
} else if (type == "S") {
instaC.wait = !instaC.wait;
dontSend = true;
} else if (type == "a") {
if (data[1]) {
if (player.moveDir == data[0]) {
dontSend = true;
}
player.moveDir = data[0];
} else {
dontSend = true;
}
}
if (!dontSend) {
let binary = window.msgpack.encode([type, data]);
this.nsend(binary);
// START COUNT:
if (!firstSend.sec) {
firstSend.sec = true;
setTimeout(() => {
firstSend.sec = false;
secPacket = 0;
}, secTime);
}
secPacket++;
}
} else {
this.nsend(message);
}
}
function packet(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.send(binary);
}
function origPacket(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.nsend(binary);
}
window.leave = function() {
origPacket("kys", {
"frvr is so bad": true,
"sidney is too good": true,
"dev are too weak": true,
});
};
//...lol
let io = {
send: packet
};
function getMessage(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
let events = {
A: setInitData, // id: setInitData,
//B: disconnect,
C: setupGame, // 1: setupGame,
D: addPlayer, // 2: addPlayer,
E: removePlayer, // 4: removePlayer,
a: updatePlayers, // 33: updatePlayers,
G: updateLeaderboard, // 5: updateLeaderboard,here
H: loadGameObject, // 6: loadGameObject,
I: loadAI, // a: loadAI,
J: animateAI, // aa: animateAI,
K: gatherAnimation, // 7: gatherAnimation,
L: wiggleGameObject, // 8: wiggleGameObject,
M: shootTurret, // sp: shootTurret,
N: updatePlayerValue, // 9: updatePlayerValue,
O: updateHealth, // h: updateHealth,//here
P: killPlayer, // 11: killPlayer,
Q: killObject, // 12: killObject,
R: killObjects, // 13: killObjects,
S: updateItemCounts, // 14: updateItemCounts,
T: updateAge, // 15: updateAge,
U: updateUpgrades, // 16: updateUpgrades,
V: updateItems, // 17: updateItems,
X: addProjectile, // 18: addProjectile,
// Y: remProjectile, // 19: remProjectile,
//Z: serverShutdownNotice,
//0: addAlliance,
//1: deleteAlliance,
2: allianceNotification, // an: allianceNotification,
3: setPlayerTeam, // st: setPlayerTeam,
4: setAlliancePlayers, // sa: setAlliancePlayers,
5: updateStoreItems, // us: updateStoreItems,
6: receiveChat, // ch: receiveChat,
7: updateMinimap, // mm: updateMinimap,
8: showText, // t: showText,
9: pingMap, // p: pingMap,
0: pingSocketResponse,
};
if (type == "io-init") {
socketID = data[0];
} else {
if (events[type]) {
events[type].apply(undefined, data);
}
}
}
// MATHS:
Math.lerpAngle = function(value1, value2, amount) {
let difference = Math.abs(value2 - value1);
if (difference > Math.PI) {
if (value1 > value2) {
value2 += Math.PI * 2;
} else {
value1 += Math.PI * 2;
}
}
let value = value2 + ((value1 - value2) * amount);
if (value >= 0 && value <= Math.PI * 2) return value;
return value % (Math.PI * 2);
};
// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
if (w < 2 * r) r = w / 2;
if (h < 2 * r) r = h / 2;
if (r < 0)
r = 0;
this.beginPath();
this.moveTo(x + r, y);
this.arcTo(x + w, y, x + w, y + h, r);
this.arcTo(x + w, y + h, x, y + h, r);
this.arcTo(x, y + h, x, y, r);
this.arcTo(x, y, x + w, y, r);
this.closePath();
return this;
};
// GLOBAL VALUES:
function resetMoveDir() {
keys = {};
io.send("e");
}
let allChats = [];
let ticks = {
tick: 0,
delay: 0,
time: [],
manage: [],
};
let ais = [];
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let liztobj = [];
let projectiles = [];
let deadPlayers = [];
let breakObjects = [];
let player;
let playerSID;
let tmpObj;
let enemy = [];
let nears = [];
let near = [];
let my = {
reloaded: false,
waitHit: 0,
autoAim: false,
revAim: false,
ageInsta: true,
reSync: false,
bullTick: 0,
anti0Tick: 0,
antiSync: false,
safePrimary: function(tmpObj) {
return [0, 8].includes(tmpObj.primaryIndex);
},
safeSecondary: function(tmpObj) {
return [10, 11, 14].includes(tmpObj.secondaryIndex);
},
lastDir: 0,
autoPush: false,
pushData: {}
}
// FIND OBJECTS BY ID/SID:
function findID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.id == tmp);
}
function findSID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.sid == tmp);
}
function findPlayerByID(id) {
return findID(players, id);
}
function findPlayerBySID(sid) {
return findSID(players, sid);
}
function findAIBySID(sid) {
return findSID(ais, sid);
}
function findObjectBySid(sid) {
return findSID(gameObjects, sid);
}
function findProjectileBySid(sid) {
return findSID(gameObjects, sid);
}
let adCard = getEl("adCard");
adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();
let chatButton = getEl("chatButton");
chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let mainContext = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
chatBox.autocomplete = "off";
chatBox.style.textAlign = "center";
chatBox.style.width = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth;
let maxScreenHeight = config.maxScreenHeight;
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;
let outlineColor = "#525252";
let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;
let firstSetup = true;
let keys = {};
let moveKeys = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0],
};
let attackState = 0;
let inGame = false;
let macro = {};
let mills = {
place: 0,
placeSpawnPads: 0
};
let lastDir;
let lastLeaderboardData = [];
// ON LOAD:
let inWindow = true;
window.onblur = function() {
inWindow = false;
};
window.onfocus = function() {
inWindow = true;
if (player && player.alive) {
// resetMoveDir();
}
};
let ms = {
avg: 0,
max: 0,
min: 0,
delay: 0
}
function pingSocketResponse() {
let pingTime = window.pingTime;
const pingDisplay = document.getElementById("pingDisplay")
pingDisplay.innerText = "Ping: " + pingTime + " ms`";
if (pingTime > ms.max || isNaN(ms.max)) {
ms.max = pingTime;
}
if (pingTime < ms.min || isNaN(ms.min)) {
ms.min = pingTime;
}
// if (pingTime >= 90) {
// doAutoQ = true;
// } else {
// doAutoQ = false;
// }
}
let placeVisible = [];
/** CLASS CODES */
class Utils {
constructor() {
// MATH UTILS:
let mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt,
mathATAN2 = Math.atan2,
mathPI = Math.PI;
let _this = this;
// GLOBAL UTILS:
this.round = function(n, v) {
return Math.round(n * v) / v;
};
this.toRad = function(angle) {
return angle * (mathPI / 180);
};
this.toAng = function(radian) {
return radian / (mathPI / 180);
};
this.randInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
this.randFloat = function(min, max) {
return Math.random() * (max - min + 1) + min;
};
this.lerp = function(value1, value2, amount) {
return value1 + (value2 - value1) * amount;
};
this.decel = function(val, cel) {
if (val > 0)
val = Math.max(0, val - cel);
else if (val < 0)
val = Math.min(0, val + cel);
return val;
};
this.getDistance = function(x1, y1, x2, y2) {
return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
};
this.getDist = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ?
tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ?
tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ?
tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ?
tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -=
tmpXY1.y) * tmpXY2.y);
};
this.getDirection = function(x1, y1, x2, y2) {
return mathATAN2(y1 - y2, x1 - x2);
};
this.getDirect = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ?
tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ?
tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ?
tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ?
tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
};
this.getAngleDist = function(a, b) {
let p = mathABS(b - a) % (mathPI * 2);
return (p > mathPI ? (mathPI * 2) - p : p);
};
this.isNumber = function(n) {
return (typeof n == "number" && !isNaN(n) && isFinite(n));
};
this.isString = function(s) {
return (s && typeof s == "string");
};
this.kFormat = function(num) {
return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
};
this.sFormat = function(num) {
let fixs = [{
num: 1e3,
string: "k"
},
{
num: 1e6,
string: "m"
},
{
num: 1e9,
string: "b"
},
{
num: 1e12,
string: "q"
}
].reverse();
let sp = fixs.find(v => num >= v.num);
if (!sp) return num;
return (num / sp.num).toFixed(1) + sp.string;
};
this.capitalizeFirst = function(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
};
this.fixTo = function(n, v) {
return parseFloat(n.toFixed(v));
};
this.sortByPoints = function(a, b) {
return parseFloat(b.points) - parseFloat(a.points);
};
this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
let minX = x1;
let maxX = x2;
if (x1 > x2) {
minX = x2;
maxX = x1;
}
if (maxX > recX2)
maxX = recX2;
if (minX < recX)
minX = recX;
if (minX > maxX)
return false;
let minY = y1;
let maxY = y2;
let dx = x2 - x1;
if (Math.abs(dx) > 0.0000001) {
let a = (y2 - y1) / dx;
let b = y1 - a * x1;
minY = a * minX + b;
maxY = a * maxX + b;
}
if (minY > maxY) {
let tmp = maxY;
maxY = minY;
minY = tmp;
}
if (maxY > recY2)
maxY = recY2;
if (minY < recY)
minY = recY;
if (minY > maxY)
return false;
return true;
};
this.containsPoint = function(element, x, y) {
let bounds = element.getBoundingClientRect();
let left = bounds.left + window.scrollX;
let top = bounds.top + window.scrollY;
let width = bounds.width;
let height = bounds.height;
let insideHorizontal = x > left && x < left + width;
let insideVertical = y > top && y < top + height;
return insideHorizontal && insideVertical;
};
this.mousifyTouchEvent = function(event) {
let touch = event.changedTouches[0];
event.screenX = touch.screenX;
event.screenY = touch.screenY;
event.clientX = touch.clientX;
event.clientY = touch.clientY;
event.pageX = touch.pageX;
event.pageY = touch.pageY;
};
this.hookTouchEvents = function(element, skipPrevent) {
let preventDefault = !skipPrevent;
let isHovering = false;
// let passive = window.Modernizr.passiveeventlisteners ? {passive:
true} : false;
let passive = false;
element.addEventListener("touchstart", this.checkTrusted(touchStart),
passive);
element.addEventListener("touchmove", this.checkTrusted(touchMove),
passive);
element.addEventListener("touchend", this.checkTrusted(touchEnd),
passive);
element.addEventListener("touchcancel", this.checkTrusted(touchEnd),
passive);
element.addEventListener("touchleave", this.checkTrusted(touchEnd),
passive);
function touchStart(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
function touchMove(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (_this.containsPoint(element, e.pageX, e.pageY)) {
if (!isHovering) {
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
} else {
if (isHovering) {
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
}
function touchEnd(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (isHovering) {
if (element.onclick)
element.onclick(e);
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
};
this.removeAllChildren = function(element) {
while (element.hasChildNodes()) {
element.removeChild(element.lastChild);
}
};
this.generateElement = function(config) {
let element = document.createElement(config.tag || "div");
function bind(configValue, elementValue) {
if (config[configValue])
element[elementValue] = config[configValue];
}
bind("text", "textContent");
bind("html", "innerHTML");
bind("class", "className");
for (let key in config) {
switch (key) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue;
default:
break;
}
element[key] = config[key];
}
if (element.onclick)
element.onclick = this.checkTrusted(element.onclick);
if (element.onmouseover)
element.onmouseover = this.checkTrusted(element.onmouseover);
if (element.onmouseout)
element.onmouseout = this.checkTrusted(element.onmouseout);
if (config.style) {
element.style.cssText = config.style;
}
if (config.hookTouch) {
this.hookTouchEvents(element);
}
if (config.parent) {
config.parent.appendChild(element);
}
if (config.children) {
for (let i = 0; i < config.children.length; i++) {
element.appendChild(config.children[i]);
}
}
return element;
};
this.checkTrusted = function(callback) {
return function(ev) {
if (ev && ev instanceof Event && (ev && typeof ev.isTrusted ==
"boolean" ? ev.isTrusted : true)) {
callback(ev);
} else {
//console.error("Event is not trusted.", ev);
}
};
};
this.randomString = function(length) {
let text = "";
let possible =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < length; i++) {
text += possible.charAt(Math.floor(Math.random() *
possible.length));
}
return text;
};
this.countInArray = function(array, val) {
let count = 0;
for (let i = 0; i < array.length; i++) {
if (array[i] === val) count++;
}
return count;
};
this.hexToRgb = function(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
};
this.getRgb = function(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
};
}
};
class Animtext {
// ANIMATED TEXT:
constructor() {
// INIT:
this.init = function(x, y, scale, speed, life, text, color) {
(this.x = x),
(this.y = y),
(this.color = color),
(this.scale = scale*3.5),
(this.weight = 50);
(this.startScale = this.scale * 1.2),
(this.maxScale = 1.5 * scale),
(this.minScale = 0.5 * scale),
(this.scaleSpeed = 0.7),
(this.speed = speed),
(this.speedMax = speed),
(this.life = life),
(this.maxLife = life),
(this.text = text),
this.movSpeed = speed;
};
// UPDATE:
this.update = function(delta) {
if(this.life){
this.life -= delta;
if(this.scaleSpeed != -0.35){
this.y -= this.speed * delta;
// (this.x += this.speed * delta);
} else {
this.y -= this.speed * delta;
}
this.scale -= .8;
// this.scale > 0.35 && (this.scale = Math.max(this.scale,
this.startScale));
// this.speed < this.speedMax && (this.speed -= this.speedMax
* .0075);
if(this.scale >= this.maxScale){
this.scale = this.maxScale;
this.scaleSpeed *= -.5;
this.speed = this.speed * .75;
};
this.life <= 0 && (this.life = 0)
};
};
// RENDER:
this.render = function(ctxt, xOff, yOff) {
ctxt.lineWidth = 10;
ctxt.strokeStyle = darkOutlineColor; //"black";
ctxt.fillStyle = this.color;
ctxt.globalAlpha = 1;
ctxt.font = this.scale + "px Hammersmith One";
ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);
ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
ctxt.globalAlpha = 1;
};
}
};
class Textmanager {
// TEXT MANAGER:
constructor() {
this.texts = [];
this.stack = [];
// UPDATE:
this.update = function(delta, ctxt, xOff, yOff) {
ctxt.textBaseline = "middle";
ctxt.textAlign = "center";
for (let i = 0; i < this.texts.length; ++i) {
if (this.texts[i].life) {
this.texts[i].update(delta);
this.texts[i].render(ctxt, xOff, yOff);
}
}
};
// SHOW TEXT:
this.showText = function(x, y, scale, speed, life, text, color) {
let tmpText;
for (let i = 0; i < this.texts.length; ++i) {
if (!this.texts[i].life) {
tmpText = this.texts[i];
break;
}
}
if (!tmpText) {
tmpText = new Animtext();
this.texts.push(tmpText);
}
tmpText.init(x, y, scale, speed, life, text, color);
};
}
}
class GameObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.sentTo = {};
this.gridLocations = [];
this.active = true;
this.render = true;
this.doUpdate = data.doUpdate;
this.x = x;
this.y = y;
this.dir = dir;
this.lastDir = dir;
this.xWiggle = 0;
this.yWiggle = 0;
this.visScale = scale;
this.scale = scale;
this.type = type;
this.id = data.id;
this.owner = owner;
this.name = data.name;
this.isItem = (this.id != undefined);
this.group = data.group;
this.maxHealth = data.health;
this.health = this.maxHealth;
this.layer = 2;
if (this.group != undefined) {
this.layer = this.group.layer;
} else if (this.type == 0) {
this.layer = 3;
} else if (this.type == 2) {
this.layer = 0;
} else if (this.type == 4) {
this.layer = -1;
}
this.colDiv = data.colDiv || 1;
this.blocker = data.blocker;
this.ignoreCollision = data.ignoreCollision;
this.dontGather = data.dontGather;
this.hideFromEnemy = data.hideFromEnemy;
this.friction = data.friction;
this.projDmg = data.projDmg;
this.dmg = data.dmg;
this.pDmg = data.pDmg;
this.pps = data.pps;
this.zIndex = data.zIndex || 0;
this.turnSpeed = data.turnSpeed;
this.req = data.req;
this.trap = data.trap;
this.healCol = data.healCol;
this.teleport = data.teleport;
this.boostSpeed = data.boostSpeed;
this.projectile = data.projectile;
this.shootRange = data.shootRange;
this.shootRate = data.shootRate;
this.shootCount = this.shootRate;
this.spawnPoint = data.spawnPoint;
this.onNear = 0;
this.breakObj = false;
this.alpha = data.alpha || 1;
this.maxAlpha = data.alpha || 1;
this.damaged = 0;
};
// GET HIT:
this.changeHealth = function(amount, doer) {
this.health += amount;
return (this.health <= 0);
};
// GET SCALE:
this.getScale = function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3
|| this.type == 4) ?
1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
};
// VISIBLE TO PLAYER:
this.visibleToPlayer = function(player) {
return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
(this.owner.team &&
player.team == this.owner.team)));
};
// UPDATE:
this.update = function(delta) {
if (this.active) {
if (this.xWiggle) {
this.xWiggle *= Math.pow(0.99, delta);
}
if (this.yWiggle) {
this.yWiggle *= Math.pow(0.99, delta);
}
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 5;
} else {
this.dir = this.lastDir;
}
} else {
if (this.alive) {
this.alpha -= delta / (200 / this.maxAlpha);
this.visScale += delta / (this.scale / 2.5);
if (this.alpha <= 0) {
this.alpha = 0;
this.alive = false;
}
}
}
};
// CHECK TEAM:
this.isTeamObject = function(tmpObj) {
return this.owner == null ? true : (this.owner && tmpObj.sid ==
this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
};
}
}
class Items {
constructor() {
// ITEM GROUPS:
this.groups = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: true,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: true,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: true,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: true,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: true,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: true,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: true,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: true,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: true,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: true,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: true,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: true,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: true,
limit: 2,
layer: -1
}];
// PROJECTILES:
this.projectiles = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1000
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}];
// WEAPONS:
this.weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: 0.85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: 0.8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: 0.2,
spdMult: 0.82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: 0.7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: 0.8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: 0.1,
range: 65,
gather: 1,
hitSlow: 0.1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
Pdmg: 25,
projectile: 0,
spdMult: 0.75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
Pdmg: 10,
spdMult: 0.88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: 0.2,
xOff: 6,
yOff: 0,
Pdmg: 0,
spdMult: 0.7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 35,
projectile: 2,
spdMult: 0.7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 30,
projectile: 3,
spdMult: 0.7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
Pdmg: 0,
steal: 250,
knock: 0.2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: true,
rec: 0.35,
armS: 0.6,
hndS: 0.3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
Pdmg: 50,
projectile: 5,
hideProjectile: true,
spdMult: 0.6,
speed: 1500
}];
// ITEMS:
this.list = [{
group: this.groups[0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function(doer) {
return doer.changeHealth(20, doer);
},
scale: 22,
holdOffset: 15,
healing: 20,
itemID: 0,
itemAID: 16,
}, {
age: 3,
group: this.groups[0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function(doer) {
return doer.changeHealth(40, doer);
},
scale: 27,
holdOffset: 15,
healing: 40,
itemID: 1,
itemAID: 17,
}, {
age: 7,
group: this.groups[0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function(doer) {
if (doer.changeHealth(30, doer) || doer.health < 100) {
doer.dmgOverTime.dmg = -10;
doer.dmgOverTime.doer = doer;
doer.dmgOverTime.time = 5;
return true;
}
return false;
},
scale: 27,
holdOffset: 15,
healing: 30,
itemID: 2,
itemAID: 18,
}, {
group: this.groups[1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: true,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 3,
itemAID: 19,
}, {
age: 3,
group: this.groups[1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 4,
itemAID: 20,
}, {
age: 7,
group: this.groups[1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5,
itemID: 5,
itemAID: 21,
}, {
group: this.groups[2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 6,
itemAID: 22,
shadow: {
offsetX: 5, // Adjust the shadow's X offset as needed
offsetY: 5, // Adjust the shadow's Y offset as needed
blur: 20, // Adjust the shadow's blur as needed
color: "rgba(0, 0, 0, 0.5)" // Adjust the shadow's color and
transparency as needed
}
}, {
age: 5,
group: this.groups[2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 7,
itemAID: 23,
}, {
age: 9,
group: this.groups[2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 8,
itemAID: 24,
}, {
age: 9,
group: this.groups[2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: 0.003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 9,
itemAID: 25,
}, {
group: this.groups[3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: 0.0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5,
itemID: 10,
itemAID: 26,
}, {
age: 5,
group: this.groups[3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: 0.0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 11,
itemAID: 27,
}, {
age: 8,
group: this.groups[3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: 0.005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 12,
itemAID: 28,
}, {
age: 5,
group: this.groups[4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0,
itemID: 13,
itemAID: 29,
}, {
age: 5,
group: this.groups[11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: 0.5,
scale: 110,
holdOffset: 50,
placeOffset: -15,
itemID: 14,
itemAID: 30,
}, {
age: 4,
group: this.groups[5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: true,
ignoreCollision: true,
hideFromEnemy: true,
health: 500,
colDiv: 0.2,
scale: 50,
holdOffset: 20,
placeOffset: -5,
alpha: 0.6,
itemID: 15,
itemAID: 31,
}, {
age: 4,
group: this.groups[6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: true,
boostSpeed: 1.5,
health: 150,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 16,
itemAID: 32,
}, {
age: 7,
group: this.groups[7],
doUpdate: true,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 17,
itemAID: 33,
}, {
age: 7,
group: this.groups[8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: true,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 18,
itemAID: 34,
}, {
age: 7,
group: this.groups[9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: true,
healCol: 15,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 19,
itemAID: 35,
}, {
age: 9,
group: this.groups[10],
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: true,
spawnPoint: true,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 20,
itemAID: 36,
}, {
age: 7,
group: this.groups[12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: true,
blocker: 300,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 21,
itemAID: 37,
}, {
age: 7,
group: this.groups[13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: true,
teleport: true,
health: 200,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 22,
itemAID: 38
}];
// CHECK ITEM ID:
this.checkItem = {
index: function(id, myItems) {
return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 :
[6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13,
14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21,
22].includes(id) ? [13, 14].includes(myItems) ? 6 :
5 :
id == 20 ? [13, 14].includes(myItems) ? 7 :
6 :
undefined;
}
}
// ASSIGN IDS:
for (let i = 0; i < this.list.length; ++i) {
this.list[i].id = i;
if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
}
// TROLOLOLOL:
if (typeof window !== "undefined") {
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
//shuffle(this.list);
}
}
}
class Objectmanager {
constructor(GameObject, liztobj, UTILS, config, players, server) {
let mathFloor = Math.floor,
mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt;
this.ignoreAdd = false;
this.hitObj = [];
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
};
// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
tmpObj = findObjectBySid(sid);
if (!tmpObj) {
tmpObj = gameObjects.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new GameObject(sid);
gameObjects.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = findObjectBySid(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid ==
sid).forEach((tmp) => this.disableObj(tmp));
};
// CHECK IF PLACABLE:
this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
let cantPlace = liztobj.find((tmp) => tmp.active &&
UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker :
tmp.getScale(sM, tmp.isItem)));
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 -
config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return
false;
return true;
};
}
}
class Projectile {
constructor(players, ais, objectManager, items, config, UTILS, server) {
// INIT:
this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
this.active = true;
this.tickActive = true;
this.indx = indx;
this.x = x;
this.y = y;
this.x2 = x;
this.y2 = y;
this.dir = dir;
this.skipMov = true;
this.speed = spd;
this.dmg = dmg;
this.scale = scl;
this.range = rng;
this.r2 = rng;
this.owner = owner;
};
// UPDATE:
this.update = function(delta) {
if (this.active) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x += tmpSpeed * Math.cos(this.dir);
this.y += tmpSpeed * Math.sin(this.dir);
this.range -= tmpSpeed;
if (this.range <= 0) {
this.x += this.range * Math.cos(this.dir);
this.y += this.range * Math.sin(this.dir);
tmpSpeed = 1;
this.range = 0;
this.active = false;
}
} else {
this.skipMov = false;
}
}
};
this.tickUpdate = function(delta) {
if (this.tickActive) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x2 += tmpSpeed * Math.cos(this.dir);
this.y2 += tmpSpeed * Math.sin(this.dir);
this.r2 -= tmpSpeed;
if (this.r2 <= 0) {
this.x2 += this.r2 * Math.cos(this.dir);
this.y2 += this.r2 * Math.sin(this.dir);
tmpSpeed = 1;
this.r2 = 0;
this.tickActive = false;
}
} else {
this.skipMov = false;
}
}
};
}
};
class Store {
constructor() {
// STORE HATS:
this.hats = [{
id: 45,
name: "Shame!",
dontSell: true,
price: 0,
scale: 120,
desc: "hacks are for winners"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1000,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: true
}, {
id: 1,
name: "Marksman Cap",
price: 3000,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3000,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3000,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4000,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: 0.94,
dmgMult: 0.75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4000,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5000,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5000,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5000,
scale: 120,
desc: "reduces cost of projectiles",
projCost: 0.5
}, {
id: 7,
name: "Bull Helmet",
price: 6000,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: 0.96
}, {
id: 22,
name: "Emp Helmet",
price: 6000,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: 0.7
}, {
id: 12,
name: "Booster Hat",
price: 6000,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8000,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: 0.6
}, {
id: 21,
name: "Plague Mask",
price: 10000,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 10000,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: true,
price: 10000,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "deal damage to players that damage you",
dmg: 0.45
}, {
id: 53,
name: "Turret Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: 0.7
}, {
id: 20,
name: "Samurai Armor",
price: 12000,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: 0.78
}, {
id: 58,
name: "Dark Knight",
price: 12000,
scale: 120,
desc: "restores health when you deal damage",
healD: 0.4
}, {
id: 27,
name: "Scavenger Gear",
price: 15000,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15000,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: 0.3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15000,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: 0.5
}, {
id: 55,
name: "Bloodthirster",
price: 20000,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: 0.25,
dmgMultO: 1.2,
}, {
id: 56,
name: "Assassin Gear",
price: 20000,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: true,
spdMult: 1.1,
invisTimer: 1000
}];
// STORE ACCESSORIES:
this.accessories = [{
id: 12,
name: "Snowball",
price: 1000,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2000,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2000,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: 0.2
}, {
id: 17,
name: "Apple Basket",
price: 3000,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3000,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4000,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5000,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6000,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 10000,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 10000,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 10000,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12000,
scale: 90,
spin: true,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: 0.15
}, {
id: 13,
name: "Angel Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: 0.2
}, {
id: 21,
name: "Corrupt X Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: 0.25
}];
}
};
class ProjectileManager {
constructor(Projectile, projectiles, players, ais, objectManager, items,
config, UTILS, server) {
this.addProjectile = function(x, y, dir, range, speed, indx, owner,
ignoreObj, layer, inWindow) {
let tmpData = items.projectiles[indx];
let tmpProj;
for (let i = 0; i < projectiles.length; ++i) {
if (!projectiles[i].active) {
tmpProj = projectiles[i];
break;
}
}
if (!tmpProj) {
tmpProj = new Projectile(players, ais, objectManager, items,
config, UTILS, server);
tmpProj.sid = projectiles.length;
projectiles.push(tmpProj);
}
tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale,
owner);
tmpProj.ignoreObj = ignoreObj;
tmpProj.layer = layer || tmpData.layer;
tmpProj.inWindow = inWindow;
tmpProj.src = tmpData.src;
return tmpProj;
};
}
};
class AiManager {
// AI MANAGER:
constructor(ais, AI, players, items, objectManager, config, UTILS,
scoreCallback, server) {
// AI TYPES:
this.aiTypes = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: 0.8,
speed: 0.00095,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: 0.6,
speed: 0.00085,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: true,
dmg: 20,
killScore: 1000,
health: 1800,
weightM: 0.5,
speed: 0.00094,
turnSpeed: 0.00074,
scale: 78,
viewRange: 800,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: true,
dmg: 20,
killScore: 2000,
health: 2800,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.0008,
scale: 90,
viewRange: 900,
chargePlayer: true,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: true,
dmg: 8,
killScore: 500,
health: 300,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.002,
scale: 84,
viewRange: 800,
chargePlayer: true,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2000,
noTrap: true,
health: 300,
weightM: 0.2,
speed: 0.0018,
turnSpeed: 0.006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: true,
dontRun: true,
fixedSpawn: true,
spawnDelay: 60000,
noTrap: true,
colDmg: 100,
dmg: 40,
killScore: 8000,
health: 18000,
weightM: 0.4,
speed: 0.0007,
turnSpeed: 0.01,
scale: 80,
spriteMlt: 1.8,
leapForce: 0.9,
viewRange: 1000,
hitRange: 210,
hitDelay: 1000,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: true,
nameScale: 35,
src: "crate_1",
fixedSpawn: true,
spawnDelay: 120000,
colDmg: 200,
killScore: 5000,
health: 20000,
weightM: 0.1,
speed: 0.0,
turnSpeed: 0.0,
scale: 70,
spriteMlt: 1.0
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: true,
fixedSpawn: true,
dontRun: true,
hitScare: 4,
spawnDelay: 30000,
noTrap: true,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3000,
health: 7000,
weightM: 0.45,
speed: 0.0015,
turnSpeed: 0.002,
scale: 90,
viewRange: 800,
chargePlayer: true,
drop: ["food", 1000]
}];
// SPAWN AI:
this.spawn = function(x, y, dir, index) {
let tmpObj = ais.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new AI(ais.length, objectManager, players, items, UTILS,
config, scoreCallback, server);
ais.push(tmpObj);
}
tmpObj.init(x, y, dir, index, this.aiTypes[index]);
return tmpObj;
};
}
};
class AI {
constructor(sid, objectManager, players, items, UTILS, config, scoreCallback,
server) {
this.sid = sid;
this.isAI = true;
this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);
// INIT:
this.init = function(x, y, dir, index, data) {
this.x = x;
this.y = y;
this.startX = data.fixedSpawn ? x : null;
this.startY = data.fixedSpawn ? y : null;
this.xVel = 0;
this.yVel = 0;
this.zIndex = 0;
this.dir = dir;
this.dirPlus = 0;
this.showName = 'aaa';
this.index = index;
this.src = data.src;
if (data.name) this.name = data.name;
this.weightM = data.weightM;
this.speed = data.speed;
this.killScore = data.killScore;
this.turnSpeed = data.turnSpeed;
this.scale = data.scale;
this.maxHealth = data.health;
this.leapForce = data.leapForce;
this.health = this.maxHealth;
this.chargePlayer = data.chargePlayer;
this.viewRange = data.viewRange;
this.drop = data.drop;
this.dmg = data.dmg;
this.hostile = data.hostile;
this.dontRun = data.dontRun;
this.hitRange = data.hitRange;
this.hitDelay = data.hitDelay;
this.hitScare = data.hitScare;
this.spriteMlt = data.spriteMlt;
this.nameScale = data.nameScale;
this.colDmg = data.colDmg;
this.noTrap = data.noTrap;
this.spawnDelay = data.spawnDelay;
this.hitWait = 0;
this.waitCount = 1000;
this.moveCount = 0;
this.targetDir = 0;
this.active = true;
this.alive = true;
this.runFrom = null;
this.chargeTarget = null;
this.dmgOverTime = {};
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed *
config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1,
tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 -
config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0,
tmpRatio));
}
}
}
};
// ANIMATION:
this.startAnim = function() {
this.animTime = this.animSpeed = 600;
this.targetAngle = Math.PI * 0.8;
tmpRatio = 0;
animIndex = 0;
};
};
};
class addCh {
constructor(x, y, chat, tmpObj) {
this.x = x;
this.y = y;
this.alpha = 0;
this.active = true;
this.alive = false;
this.chat = chat;
this.owner = tmpObj;
};
};
class DeadPlayer {
constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor,
scale, name) {
this.x = x;
this.y = y;
this.lastDir = dir;
this.dir = dir + Math.PI;
this.buildIndex = buildIndex;
this.weaponIndex = weaponIndex;
this.weaponVariant = weaponVariant;
this.skinColor = skinColor;
this.scale = scale;
this.visScale = 0;
this.name = name;
this.alpha = 1;
this.active = true;
this.animate = function(delta) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 20;
} else {
this.dir = this.lastDir;
}
if (this.visScale < this.scale) {
this.visScale += delta / (this.scale / 2);
if (this.visScale >= this.scale) {
this.visScale = this.scale;
}
}
this.alpha -= delta / 30000;
if (this.alpha <= 0) {
this.alpha = 0;
this.active = false;
}
}
}
};
class Player {
constructor(id, sid, config, UTILS, projectileManager, objectManager, players,
ais, items, hats, accessories, server, scoreCallback, iconCallback) {
this.id = id;
this.sid = sid;
this.tmpScore = 0;
this.team = null;
this.latestSkin = 0;
this.oldSkinIndex = 0;
this.skinIndex = 0;
this.latestTail = 0;
this.oldTailIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.lastHit = 0;
this.showName = 'NOOO';
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.points = 0;
this.dt = 0;
this.hidden = false;
this.itemCounts = {};
this.isPlayer = true;
this.pps = 0;
this.moveDir = undefined;
this.skinRot = 0;
this.lastPing = 0;
this.iconIndex = 0;
this.skinColor = 0;
this.dist2 = 0;
this.aim2 = 0;
this.maxSpeed = 1;
this.chat = {
message: null,
count: 0
};
this.backupNobull = true;
this.circle = false;
this.circleRad = 200;
this.circleRadSpd = 0.1;
this.cAngle = 0;
// SPAWN:
this.spawn = function(moofoll) {
this.attacked = false;
this.timeDamaged = 0;
this.timeHealed = 0;
this.pinge = 0;
this.millPlace = 'NOOO';
this.lastshamecount = 0;
this.death = false;
this.spinDir = 0;
this.sync = false;
this.antiBull = 0;
this.bullTimer = 0;
this.poisonTimer = 0;
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.gatherIndex = 0;
this.shooting = {};
this.shootIndex = 9;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.weaponCode = 0;
this.weaponVariant = 0;
this.primaryIndex = undefined;
this.secondaryIndex = undefined;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.oldXY = {
x: 0,
y: 0
};
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.damaged = 0;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.bowThreat = {
9: 0,
12: 0,
13: 0,
15: 0,
};
this.damageThreat = 0;
this.inTrap = false;
this.canEmpAnti = false;
this.empAnti = false;
this.soldierAnti = false;
this.poisonTick = 0;
this.bullTick = 0;
this.setPoisonTick = false;
this.setBullTick = false;
this.antiTimer = 2;
};
// RESET MOVE DIR:
this.resetMoveDir = function() {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// ADD ITEM:
this.getItemType = function(id) {
let findindx = this.items.findIndex((ids) => ids == id);
if (findindx != -1) {
return findindx;
} else {
return items.checkItem.index(id, this.items);
}
};
// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// UPDATE POISON TICK:
this.updateTimer = function() {
this.bullTimer -= 1;
if (this.bullTimer <= 0) {
this.setBullTick = false;
this.bullTick = game.tick - 1;
this.bullTimer = config.serverUpdateRate;
}
this.poisonTimer -= 1;
if (this.poisonTimer <= 0) {
this.setPoisonTick = false;
this.poisonTick = game.tick - 1;
this.poisonTimer = config.serverUpdateRate;
}
};
this.update = function(delta) {
if (this.sid == playerSID) {
this.circleRad = parseInt(getEl("circleRad").value) || 0;
this.circleRadSpd = parseFloat(getEl("radSpeed").value) || 0;
this.cAngle += this.circleRadSpd;
}
if (this.active) {
// MOVE:
let gear = {
skin: findID(hats, this.skinIndex),
tail: findID(accessories, this.tailIndex)
}
let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) *
(items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult ||
1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <=
config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1)
* this.slowMult;
this.maxSpeed = spdMult;
}
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed *
config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1,
tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 -
config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0,
tmpRatio));
}
}
}
};
// GATHER ANIMATION:
this.startAnim = function(didHit, index) {
this.animTime = this.animSpeed = items.weapons[index].speed;
this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
tmpRatio = 0;
animIndex = 0;
};
// CAN SEE:
this.canSee = function(other) {
if (!other) return false;
let dx = Math.abs(other.x - this.x) - other.scale;
let dy = Math.abs(other.y - this.y) - other.scale;
return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <=
(config.maxScreenHeight / 2) * 1.3;
};
// SHAME SYSTEM:
this.judgeShame = function() {
this.lastshamecount = this.shameCount;
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = game.tick - this.hitTime;
this.lastHit = game.tick;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = game.tick;
}
};
this.addShameTimer = function() {
this.shameCount = 0;
this.shameTimer = 30;
let interval = setInterval(() => {
this.shameTimer--;
if (this.shameTimer <= 0) {
clearInterval(interval);
}
}, 1000);
};
// CHECK TEAM:
this.isTeam = function(tmpObj) {
return (this == tmpObj || (this.team && this.team == tmpObj.team));
};
// FOR THE PLAYER:
this.findAllianceBySid = function(sid) {
return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
};
this.checkCanInsta = function(nobull) {
let totally = 0;
if (this.alive && inGame) {
let primary = {
weapon: this.weapons[0],
variant: this.primaryVariant,
dmg: this.weapons[0] == undefined ? 0 :
items.weapons[this.weapons[0]].dmg,
};
let secondary = {
weapon: this.weapons[1],
variant: this.secondaryVariant,
dmg: this.weapons[1] == undefined ? 0 :
items.weapons[this.weapons[1]].Pdmg,
};
let bull = this.skins[7] && !nobull ? 1.5 : 1;
let pV = primary.variant != undefined ?
config.weaponVariants[primary.variant].val : 1;
if (primary.weapon != undefined && this.reloads[primary.weapon] ==
0) {
totally += primary.dmg * pV * bull;
}
if (secondary.weapon != undefined && this.reloads[secondary.weapon]
== 0) {
totally += secondary.dmg;
}
if (this.skins[53] && this.reloads[53] <= (player.weapons[1] ==
10 ? 0 : game.tickRate) && near.skinIndex != 22) {
totally += 25;
}
totally *= near.skinIndex == 6 ? 0.75 : 1;
return totally;
}
return 0;
};
// UPDATE WEAPON RELOAD:
this.manageReload = function() {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - game.tickRate);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] -
game.tickRate);
}
}
//preplacer
if (this.reloads[this.weaponIndex] <= 1000/9) {
// place(2, getAttackDir());
let index = this.weaponIndex;
let nearObja = liztobj.filter((e) => (e.active || e.alive) &&
e.health < e.maxHealth && e.group !== undefined && UTILS.getDist(e, player, 0, 2)
<= (items.weapons[player.weaponIndex].range + e.scale));
for(let i = 0; i < nearObja.length; i++) {
let aaa = nearObja[i];
let val = items.weapons[index].dmg *
(config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") +
"ryVariant"]].val) * (items.weapons[index].sDmg || 1) * 3.3;
let valaa = items.weapons[index].dmg *
(config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") +
"ryVariant"]].val) * (items.weapons[index].sDmg || 1);
if(aaa.health - (valaa) <= 0 && near.length) {
place(near.dist2<((near.scale * 1.8) + 50)?4:2, caf(aaa,
player) + Math.PI);
}
}
}
if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] =
(items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] =
(items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
} else {
this.attacked = false;
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
// Math.max(0, this.reloads[this.weaponIndex] -
game.tickRate)
this.reloads[this.weaponIndex] = Math.max(0,
this.reloads[this.weaponIndex] - 110);
if (this == player) {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2)
{
checkPlace(player.getItemType(22), i);
}
}
}
if (this.reloads[this.primaryIndex] == 0 &&
this.reloads[this.weaponIndex] == 0) {
this.antiBull++;
game.tickBase(() => {
this.antiBull = 0;
}, 1);
}
}
}
}
};
// FOR ANTI INSTA:
this.addDamageThreat = function(tmpObj) {
let primary = {
weapon: this.primaryIndex,
variant: this.primaryVariant
};
primary.dmg = primary.weapon == undefined ? 45 :
items.weapons[primary.weapon].dmg;
let secondary = {
weapon: this.secondaryIndex,
variant: this.secondaryVariant
};
secondary.dmg = secondary.weapon == undefined ? 75 :
items.weapons[secondary.weapon].Pdmg;
let bull = 1.5;
let pV = primary.variant != undefined ?
config.weaponVariants[primary.variant].val : 1.18;
let sV = secondary.variant != undefined ? [9, 12, 13,
15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val :
1.18;
if (primary.weapon == undefined ? true : this.reloads[primary.weapon]
== 0) {
this.damageThreat += primary.dmg * pV * bull;
}
if (secondary.weapon == undefined ? true :
this.reloads[secondary.weapon] == 0) {
this.damageThreat += secondary.dmg * sV;
}
if (this.reloads[53] <= game.tickRate) {
this.damageThreat += 25;
}
this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1;
if (!this.isTeam(tmpObj)) {
if (this.dist2 <= 300) {
tmpObj.damageThreat += this.damageThreat;
}
}
};
}
};
// SOME CODES:
function sendUpgrade(index) {
player.reloads[index] = 0;
packet("H", index);
}
function storeEquip(id, index) {
packet("c", 0, id, index);
}
function storeBuy(id, index) {
packet("c", 1, id, index);
}
function buyEquip(id, index) {
let nID = player.skins[6] ? 6 : 0;
if (player.alive && inGame) {
if (index == 0) {
if (player.skins[id]) {
if (player.latestSkin != id) {
packet("c", 0, id, 0);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(hats, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 0);
packet("c", 0, id, 0);
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (useWasd && (id != 11 && id != 0)) {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
return;
}
if (player.tails[id]) {
if (player.latestTail != id) {
packet("c", 0, id, 1);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(accessories, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 1);
packet("c", 0, id, 1);
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
}
}
}
}
function selectToBuild(index, wpn) {
packet("G", index, wpn);
}
function selectWeapon(index, isPlace) {
if (!isPlace) {
player.weaponCode = index;
}
packet("G", index, 1);
}
function sendAutoGather() {
packet("K", 1, 1);
}
function sendAtck(id, angle) {
packet("d", id, angle, 1);
}
// PLACER:
function place(id, rad, rmd) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if ((player.alive && inGame && player.itemCounts[item.group.id] ==
undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 :
item.group.limit ? item.group.limit : 99))) {
selectToBuild(player.items[id]);
sendAtck(1, rad);
selectWeapon(player.weaponCode, 1);
if (rmd && getEl("placeVis").checked) {
placeVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
placeVisible.shift();
}, 1)
}
}
} catch (e) {}
}
function checkPlace(id, rad) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id,
false, player)) {
place(id, rad, 1);
}
} catch (e) {}
}
// HEALING:
function soldierMult() {
return player.latestSkin == 6 ? 0.75 : 1;
}
function healthBased() {
if (player.health == 100)
return 0;
if ((player.skinIndex != 45 && player.skinIndex != 56)) {
return Math.ceil((100 - player.health) /
items.list[player.items[0]].healing);
}
return 0;
}
function getAttacker(damaged) {
let attackers = enemy.filter(tmp => {
//let damages = new Damages(items);
//let dmg = damages.weapons[tmp.weaponIndex];
//let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] :
[dmg[0], dmg[1]];
let rule = {
//one: tmp.dist2 <= 300,
//two: by.includes(damaged),
three: tmp.attacked
}
return /*rule.one && rule.two && */ rule.three;
});
return attackers;
}
function healer() {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}
function antiSyncHealing(timearg) {
my.antiSync = true;
let healAnti = setInterval(() => {
if (player.shameCount < 5) {
place(0, getAttackDir());
}
}, 75);
setTimeout(() => {
clearInterval(healAnti);
setTimeout(() => {
my.antiSync = false;
}, game.tickRate);
}, game.tickRate);
}
function biomeGear(mover, returns) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <=
config.mapScale / 2 + config.riverWidth / 2) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= config.snowBiomeTop) {
if (returns) return 6;
buyEquip(6, 0);
} else {
if (returns) return 6;
buyEquip(6, 0);
}
}
if (returns) return 0;
}
class Traps {
constructor(UTILS, items) {
this.dist = 0;
this.aim = 0;
this.inTrap = false;
this.replaced = false;
this.antiTrapped = false;
this.info = {};
this.notFast = function() {
return player.weapons[1] == 10 && ((this.info.health >
items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
}
this.testCanPlace = function(id, first = -(Math.PI / 2), repeat =
(Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
try {
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let counts = {
attempts: 0,
placed: 0
};
let tmpObjects = [];
liztobj.forEach((p) => {
tmpObjects.push({
x: p.x,
y: p.y,
active: p.active,
blocker: p.blocker,
scale: p.scale,
isItem: p.isItem,
type: p.type,
colDiv: p.colDiv,
getScale: function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 ||
this.type == 3 || this.type == 4)
? 1 : (0.6 * sM)) * (ig ? 1 :
this.colDiv);
},
});
});
for (let i = first; i < repeat; i += plus) {
counts.attempts++;
let relAim = radian + i;
let tmpX = player.x2 + tmpS * Math.cos(relAim);
let tmpY = player.y2 + tmpS * Math.sin(relAim);
let cantPlace = tmpObjects.find((tmp) => tmp.active &&
UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ?
tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (item.id != 18 && tmpY >= config.mapScale / 2 -
config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2)
continue;
if ((!replacer && yaboi)) {
if (yaboi.inTrap) {
if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim +
Math.PI) <= Math.PI*1.3) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
} else {
if (UTILS.getAngleDist(near.aim2, relAim) <=
config.gatherAngle / 2.6) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
}
} else {
place(id, relAim, 1);
}
tmpObjects.push({
x: tmpX,
y: tmpY,
active: true,
blocker: item.blocker,
scale: item.scale,
isItem: true,
type: null,
colDiv: item.colDiv,
getScale: function() {
return this.scale;
},
});
if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
counts.placed++;
}
}
if (counts.placed > 0 && replacer && item.dmg) {
if (near.dist2 <= items.weapons[player.weapons[0]].range +
(player.scale * 1.8) && configs.spikeTick) {
instaC.canSpikeTick = true;
}
}
} catch (err) {
}
};
this.checkSpikeTick = function() {
try {
if (![3, 4, 5].includes(near.primaryIndex)) return false;
if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false :
near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] >
game.tickRate)) return false;
// more range for safe. also testing near.primaryIndex || 5
if (near.dist2 <= items.weapons[near.primaryIndex || 5].range +
(near.scale * 1.8)) {
let item = items.list[9];
let tmpS = near.scale + item.scale + (item.placeOffset || 0);
let danger = 0;
let counts = {
attempts: 0,
block: `unblocked`
};
for (let i = -1; i <= 1; i += 1 / 10) {
counts.attempts++;
let relAim = UTILS.getDirect(player, near, 2, 2) + i;
let tmpX = near.x2 + tmpS * Math.cos(relAim);
let tmpY = near.y2 + tmpS * Math.sin(relAim);
let cantPlace = liztobj.find((tmp) => tmp.active &&
UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ?
tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 &&
tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
danger++;
counts.block = `blocked`;
break;
}
if (danger) {
my.anti0Tick = 1;
// player.chat.message = "Anti SpikeTick " + near.sid;
//player.chat.count = 2000;
return true;
}
}
} catch (err) {
return null;
}
return false;
}
function getDist(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) -
(e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
this.protect = function(aim) {
if (!configs.antiTrap) return;
if(getDist(near, player) > getDist(near, traps.info)) {
//behind u
for(let i=-(Math.PI / 2);i<(Math.PI / 2);i+=(Math.PI / 18)) {
checkPlace(2, near.aim2 + i);
}
} else if(getDist(near, traps.info) > getDist(near, player)) {
//infront of u
for(let i=-(Math.PI / 2);i<(Math.PI / 2);i+=(Math.PI / 18)) {
checkPlace(4, near.aim2 + i);
}
}
// if (player.items[4]) {
// this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI /
18), aim + Math.PI);
// this.antiTrapped = true;
// }
};
this.autoPlace = function() {
if (enemy.length && configs.autoPlace && !instaC.ticking) {
if (game.tick % (Math.max(1,
parseInt(getEl("autoPlaceTick").value)) || 1) === 0) {
if (liztobj.length) {
let near2 = {
inTrap: false,
};
let nearTrap = liztobj.filter(e => e.trap && e.active &&
e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale +
e.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b,
near, 0, 2);
})[0];
if (nearTrap) {
near2.inTrap = true;
} else {
near2.inTrap = false;
}
if (near.dist3 <= 450) {
if (near.dist3 <= 200) {
this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI /
24), near.aim2, 0, {
inTrap: near2.inTrap
});
} else {
player.items[4] == 15 && this.testCanPlace(4, 0,
(Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
} else {
if (near.dist3 <= 450) {
player.items[4] == 15 && this.testCanPlace(4, 0,
(Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
}
}
};
this.replacer = function(findObj) {
if (!findObj || !configs.autoReplace) return;
if (!inGame) return;
if (this.antiTrapped) return;
game.tickBase(() => {
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
if (getEl("weaponGrind").checked && objDst <=
items.weapons[player.weaponIndex].range + player.scale) return;
if (objDst <= 400 && near.dist2 <= 400) {
let danger = this.checkSpikeTick();
if (!danger && near.dist3 <= items.weapons[near.primaryIndex ||
5].range + (near.scale * 1.8)) {
//this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2),
(Math.PI / 18), objAim, 1);
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24),
objAim, 1);
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI *
2), (Math.PI / 24), objAim, 1);
}
this.replaced = true;
}
}, 1);
};
}
};
class Instakill {
constructor() {
this.wait = false;
this.can = false;
this.isTrue = false;
this.nobull = false;
this.ticking = false;
this.canSpikeTick = false;
this.startTick = false;
this.readyTick = false;
this.canCounter = false;
this.revTick = false;
this.syncHit = false;
this.changeType = function(type) {
this.wait = false;
this.isTrue = true;
my.autoAim = true;
let instaLog = [type];
let backupNobull = near.backupNobull;
near.backupNobull = false;
if (type == "rev") {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
sendAutoGather();
setTimeout(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
setTimeout(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 225);
}, 100);
} else if (type == "nobull") {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
setTimeout(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
setTimeout(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 255);
}, 105);
} else if (type == "normal") {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
setTimeout(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
setTimeout(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 255);
}, 100);
} else {
setTimeout(() => {
this.isTrue = false;
my.autoAim = false;
}, 50);
}
};
this.spikeTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
};
this.counterType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
};
this.rangeType = function(type) {
this.isTrue = true;
my.autoAim = true;
if (type == "ageInsta") {
my.ageInsta = false;
if (player.items[5] == 18) {
place(5, near.aim2);
}
packet("a", undefined, 1);
buyEquip(22, 0);
buyEquip(21, 1);
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
sendUpgrade(12);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendUpgrade(15);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
}, 1);
}, 1);
} else {
selectWeapon(player.weapons[1]);
if (player.reloads[53] == 0 && near.dist2 <= 700 &&
near.skinIndex != 22) {
buyEquip(53, 0);
} else {
buyEquip(20, 0);
}
buyEquip(11, 1);
sendAutoGather();
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}
};
this.oneTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2, 1);
if (player.weapons[1] == 15) {
my.revAim = true;
sendAutoGather();
}
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2, 1);
if (player.weapons[1] != 15) {
sendAutoGather();
}
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
};
this.threeOneTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 :
0]);
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ?
1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
sendAutoGather();
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.kmTickType = function() {
this.isTrue = true;
my.autoAim = true;
my.revAim = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(11, 1);
sendAutoGather();
packet("a", near.aim2, 1);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
};
this.boostTickType = function() {
/*this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2);
game.tickBase(() => {
place(4, near.aim2);
selectWeapon(player.weapons[1]);
biomeGear();
buyEquip(11, 1);
sendAutoGather();
packet("a", near.aim2);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined);
}, 1);
}, 1);
}, 1);*/
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[9, 12, 13,
15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
if ([9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
place(4, near.aim2);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.gotoGoal = function(goto, OT) {
let slowDists = (weeeee) => weeeee * config.playerScale;
let goal = {
a: goto - OT,
b: goto + OT,
c: goto - slowDists(1),
d: goto + slowDists(1),
e: goto - slowDists(2),
f: goto + slowDists(2),
g: goto - slowDists(4),
h: goto + slowDists(4)
};
let bQ = function(wwww, awwww) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 &&
player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
buyEquip(31, 0);
} else {
buyEquip(wwww, awwww);
}
}
if (enemy.length) {
let dst = near.dist2;
this.ticking = true;
if (dst >= goal.a && dst <= goal.b) {
bQ(22, 0);
bQ(11, 1);
if (player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
return {
dir: undefined,
action: 1
};
} else {
if (dst < goal.a) {
if (dst >= goal.g) {
if (dst >= goal.e) {
if (dst >= goal.c) {
bQ(40, 0);
bQ(10, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] &&
selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2 + Math.PI,
action: 0
};
} else if (dst > goal.b) {
if (dst <= goal.h) {
if (dst <= goal.f) {
if (dst <= goal.d) {
bQ(40, 0);
bQ(9, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] &&
selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2,
action: 0
};
}
return {
dir: undefined,
action: 0
};
}
} else {
this.ticking = false;
return {
dir: undefined,
action: 0
};
}
}
/** wait 1 tick for better quality */
this.bowMovement = function() {
let moveMent = this.gotoGoal(685, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.rangeType("ageInsta");
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.tickMovement = function() {
let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1]) &&
player.y2 > config.snowBiomeTop) ? 240 : player.weapons[1] == 15 ? 250 : player.y2
<= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 270 : 265 : 275,
3);
if (moveMent.action) {
if (![6, 22].includes(near.skinIndex) && player.reloads[53] == 0 &&
!this.isTrue) {
([10, 14].includes(player.weapons[1]) && player.y2 >
config.snowBiomeTop) || (player.weapons[1] == 15) ? this.oneTickType():
this.threeOneTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.kmTickMovement = function() {
let moveMent = this.gotoGoal(240, 3);
if (moveMent.action) {
if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue
&& ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
this.kmTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.boostTickMovement = function() {
let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380
: player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;
let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ?
1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;
let moveMent = this.gotoGoal(dist, actionDist);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.boostTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
}
/** wait 1 tick for better quality */
this.perfCheck = function(pl, nr) {
if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI,
nr.d2) <= config.shieldAngle) return false;
if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
let pjs = {
x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
};
if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 +
pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2
+ tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
finds = liztobj.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale,
tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y))
{
return true;
}
});
if (finds) return false;
return true;
}
}
};
class Autobuy {
constructor(buyHat, buyAcc) {
this.hat = function() {
buyHat.forEach((id) => {
let find = findID(hats, id);
if (find && !player.skins[id] && player.points >= find.price)
packet("c", 1, id, 0);
});
};
this.acc = function() {
buyAcc.forEach((id) => {
let find = findID(accessories, id);
if (find && !player.tails[id] && player.points >= find.price)
packet("c", 1, id, 1);
});
};
}
};
class Autoupgrade {
constructor() {
this.sb = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(9);
upg(38);
};
this.kh = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(25);
};
this.pb = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(9);
upg(38);
};
this.ph = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(10);
upg(38);
upg(28);
upg(25);
};
this.db = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(9);
upg(34);
};
/* old functions */
this.km = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(15);
};
};
};
class Damages {
constructor(items) {
// 0.75 1 1.125 1.5
this.calcDmg = function(dmg, val) {
return dmg * val;
};
this.getAllDamage = function(dmg) {
return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125),
this.calcDmg(dmg, 1.5)];
};
this.weapons = [];
for (let i = 0; i < items.weapons.length; i++) {
let wp = items.weapons[i];
let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split("
")[0] + "_" + wp.name.split(" ")[1]);
this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
this[name] = this.weapons[i];
}
}
}
/** CLASS CODES */
// jumpscare code warn
let tmpList = [];
// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles, players,
ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
let textManager = new Textmanager();
let traps = new Traps(UTILS, items);
let instaC = new Instakill();
let autoBuy = new Autobuy([6, 7, 22, 12, 53, 40, 15, 31, 20], [11, 13, 19, 18,
21]);
let autoUpgrade = new Autoupgrade();
let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;
let breakTrackers = [];
function sendChat(message) {
packet("6", message.slice(0, 30));
}
let runAtNextTick = [];
function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 &&
15;
let projOffset = config.playerScale * 2;
let projXY = {
x: indx == 1 ? x : x - projOffset * Math.cos(dir),
y: indx == 1 ? y : y - projOffset * Math.sin(dir),
};
let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0,
2) <= e.scale).sort(function(a, b) {
return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
})[0];
if (nearPlayer) {
if (indx == 1) {
nearPlayer.shooting[53] = 1;
} else {
nearPlayer.shootIndex = weaponIndx;
nearPlayer.shooting[1] = 1;
antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
}
}
}
let projectileCount = 0;
function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
if (!tmpObj.isTeam(player)) {
tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
tmpObj.bowThreat[weaponIndex]++;
if (index == 5) {
projectileCount++;
}
setTimeout(() => {
tmpObj.bowThreat[weaponIndex]--;
if (index == 5) {
projectileCount--;
}
}, range / speed);
if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 ||
tmpObj.bowThreat[15] >= 1)) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
if (!my.antiSync) {
antiSyncHealing(4);
}
} else {
if (projectileCount >= 2) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
if (!my.antiSync) {
antiSyncHealing(4);
}
}
}
}
}
}
// SHOW ITEM INFO:
function showItemInfo(item, isWeapon, isStoreItem) {
if (player && item) {
UTILS.removeAllChildren(itemInfoHolder);
itemInfoHolder.classList.add("visible");
UTILS.generateElement({
id: "itemInfoName",
text: UTILS.capitalizeFirst(item.name),
parent: itemInfoHolder
});
UTILS.generateElement({
id: "itemInfoDesc",
text: item.desc,
parent: itemInfoHolder
});
if (isStoreItem) {
} else if (isWeapon) {
UTILS.generateElement({
class: "itemInfoReq",
text: !item.type ? "primary" : "secondary",
parent: itemInfoHolder
});
} else {
for (let i = 0; i < item.req.length; i += 2) {
UTILS.generateElement({
class: "itemInfoReq",
html: item.req[i] + "<span class='itemInfoReqVal'> x" +
item.req[i + 1] + "</span>",
parent: itemInfoHolder
});
}
if (item.group.limit) {
UTILS.generateElement({
class: "itemInfoLmt",
text: (player.itemCounts[item.group.id] || 0) + "/" +
(config.isSandbox ? 99 : item.group.limit),
parent: itemInfoHolder
});
}
}
} else {
itemInfoHolder.classList.remove("visible");
}
}
// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));
function resize() {
screenWidth = window.innerWidth;
screenHeight = window.innerHeight;
let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight /
maxScreenHeight) * pixelDensity;
gameCanvas.width = screenWidth * pixelDensity;
gameCanvas.height = screenHeight * pixelDensity;
gameCanvas.style.width = screenWidth + "px";
gameCanvas.style.height = screenHeight + "px";
mainContext.setTransform(
scaleFillNative, 0,
0, scaleFillNative,
(screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
(screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
);
}
resize();
// MOUSE INPUT:
var usingTouch;
const mals = document.getElementById('touch-controls-fullscreen');
mals.style.display = 'block';
mals.addEventListener("mousemove", gameInput, false);
function gameInput(e) {
mouseX = e.clientX;
mouseY = e.clientY;
}
let clicks = {
left: false,
middle: false,
right: false,
};
mals.addEventListener("mousedown", mouseDown, false);
function mouseDown(e) {
if (attackState != 1) {
attackState = 1;
if (e.button == 0) {
clicks.left = true;
} else if (e.button == 1) {
clicks.middle = true;
} else if (e.button == 2) {
clicks.right = true;
}
}
}
mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
function mouseUp(e) {
if (attackState != 0) {
attackState = 0;
if (e.button == 0) {
clicks.left = false;
} else if (e.button == 1) {
clicks.middle = false;
} else if (e.button == 2) {
clicks.right = false;
}
}
}
mals.addEventListener("wheel", wheel, false);
function wheel(e) {
if (e.deltaY < 0) {
wbe += 0.005
maxScreenWidth = config.maxScreenWidth * wbe;
maxScreenHeight = config.maxScreenHeight * wbe;
resize()
} else {
wbe -= 0.005
maxScreenWidth = config.maxScreenWidth * wbe;
maxScreenHeight = config.maxScreenHeight * wbe;
resize()
}
}
// INPUT UTILS:
function getMoveDir() {
let dx = 0;
let dy = 0;
for (let key in moveKeys) {
let tmpDir = moveKeys[key];
dx += !!keys[key] * tmpDir[0];
dy += !!keys[key] * tmpDir[1];
}
return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}
function getSafeDir() {
if (!player)
return 0;
if (!player.lockDir) {
lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth /
2));
}
return lastDir || 0;
}
let plusDir = 0;
let lastSpin = Date.now();
function getAttackDir() {
if(player && Date.now() - lastSpin >= 235 && !(clicks.right || clicks.left)) {
plusDir += Math.random()*(Math.PI*2);
lastSpin = Date.now();
}
if (!player)
return "0";
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <=
items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) &&
player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ?
near.aim2 : getSafeDir();
else
if (clicks.right && player.reloads[player.weapons[1] == 10 ?
player.weapons[1] : player.weapons[0]] == 0)
lastDir = getSafeDir();
else
if (traps.inTrap) {
lastDir = traps.aim;
} else
if (!player.lockDir) {
if (!player.lockDir && autos.stopspin) {
if(useWasd) {
lastDir = lastDir;
} else {
lastDir = getSafeDir();
}
}
}
return lastDir;
}
function getVisualDir() {
if (!player)
return 0;
lastDir = getSafeDir();
return lastDir || 0;
}
// KEYS:
function keysActive() {
return (allianceMenu.style.display != "block" &&
chatHolder.style.display != "block" &&
!menuCBFocus);
}
function toggleMenuChat() {
if (menuChatDiv.style.display != "none") {
// chatHolder.style.display = "none";
// if (menuChatBox.value != "") {
//commands[command.slice(1)]
let cmd = function(command) {
return {
found: command.startsWith("/") && commands[command.slice(1).split("
")[0]],
fv: commands[command.slice(1).split(" ")[0]]
}
}
let command = cmd(menuChatBox.value);
if (command.found) {
if (typeof command.fv.action === "function") {
command.fv.action(menuChatBox.value);
}
} else {
sendChat(menuChatBox.value);
}
menuChatBox.value = "";
menuChatBox.blur();
} else {
if (menuCBFocus) {
menuChatBox.blur();
} else {
menuChatBox.focus();
}
}
}
function keyDown(event) {
let keyNum = event.which || event.keyCode || 0;
if (player && player.alive && keysActive()) {
if (!keys[keyNum]) {
keys[keyNum] = 1;
macro[event.key] = 1;
if (keyNum == 27) {
openMenu = !openMenu;
$("#menuDiv").toggle();
$("#menuChatDiv").toggle();
} else if (keyNum == 69) {
sendAutoGather();
} else if (keyNum == 67) {
updateMapMarker();
} else if (player.weapons[keyNum - 49] != undefined) {
player.weaponCode = player.weapons[keyNum - 49];
} else if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == "m") {
mills.placeSpawnPads = !mills.placeSpawnPads;
} else if (event.key == "z") {
mills.place = !mills.place;
} else if (event.key == "Z") {
typeof window.debug == "function" && window.debug();
} else if (keyNum == 32) {
packet("d", 1, getSafeDir(), 1);
packet("d", 0, getSafeDir(), 1);
} else if (event.key == ",") {
io.send("6", ':(')
project.send(JSON.stringify(["tezt", "ratio"]));
// botSkts.push([botPlayer]);
for(let i = 0; i < botz.length; i++) {
// if(botz[i][0]) {
botz[i][0].zync(near);
console.log(botz[i][0])
}
// project.send("tezt");
// botSkts.forEach((bot) => {
// bot.zync();
// })
// io.send("S", 1)
}
}
}
}
// let xx = canvaz.width/2;
// let yy = canvaz.height/2;
// let mouze = {
// x: xx - mouzeX,
// y: yy - mouzeY
// }
// let ingamecoorformodabow = {
// x: player.x + mouze.x,
// y: player.x + mouze.x
// }
addEventListener("keydown", UTILS.checkTrusted(keyDown));
function keyUp(event) {
if (player && player.alive) {
let keyNum = event.which || event.keyCode || 0;
if (keyNum == 13) {
toggleMenuChat();
} else if (keysActive()) {
if (keys[keyNum]) {
keys[keyNum] = 0;
macro[event.key] = 0;
if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == ",") {
player.sync = false;
}
}
}
}
}
window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
function sendMoveDir() {
if(found) {
packet("a", undefined, 1);
} else {
let newMoveDir = getMoveDir();
if (lastMoveDir == undefined || newMoveDir == undefined ||
Math.abs(newMoveDir - lastMoveDir) > 0.3) {
if (!my.autoPush && !found) {
packet("a", newMoveDir, 1);
}
lastMoveDir = newMoveDir;
}
}
}
// BUTTON EVENTS:
function bindEvents() {}
bindEvents();
// ITEM COUNT DISPLAY:
let isItemSetted = [];
function updateItemCountDisplay(index = undefined) {
for (let i = 3; i < items.list.length; ++i) {
let id = items.list[i].group.id;
let tmpI = items.weapons.length + i;
if (!isItemSetted[tmpI]) {
isItemSetted[tmpI] = document.createElement("div");
isItemSetted[tmpI].id = "itemCount" + tmpI;
getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
isItemSetted[tmpI].style = `
display: block;
position: absolute;
padding-left: 5px;
font-size: 2em;
color: #fff;
`;
isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
} else {
if (index == id) isItemSetted[tmpI].innerHTML =
player.itemCounts[index] || 0;
}
}
}
// AUTOPUSH:
function autoPush() {
let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active &&
tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale +
tmp.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
let spike = liztobj.filter(tmp => tmp.dmg && tmp.active &&
tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale +
nearTrap.scale + tmp.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (spike) {
let pushAngle = Math.atan2(near.y2 - spike.y, near.x2 - spike.x)
/*let pos = {
x: spike.x + (250 * Math.cos(UTILS.getDirect(near,
spike, 2, 0))),
y: spike.y + (250 * Math.sin(UTILS.getDirect(near,
spike, 2, 0))),
x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) +
player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))) + Math.cos(25),
y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) +
player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0))) + Math.sin(25)
};
let finds = liztobj.filter(tmp => tmp.active).find((tmp) =>
{
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x -
tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2,
player.y2, pos.x2, pos.y2)) {
return true;
}
});
if (finds) {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
} else {*/
my.autoPush = true;
my.pushData = {
x: spike.x + Math.cos(pushAngle),
y: spike.y + Math.sin(pushAngle),
x2: player.x2+30,
y2: player.y2+30
};
let point = {
x: near.x2 + Math.cos(pushAngle) * 30,
y: near.y2 + Math.sin(pushAngle) * 60,
}
let dir = Math.atan2(point.y - player.y2, point.x - player.x2)
packet("a", dir, 1)
/*let scale = (player.scale / 10);
if (UTILS.lineInRect(player.x2 - scale, player.y2 -
scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
packet("a", near.aim2, 1);
} else {
packet("a", UTILS.getDirect(pos, player, 2, 2), 1);
}*/
//}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
}
// ADD DEAD PLAYER:
function addDeadPlayer(tmpObj) {
deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir,
tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor,
tmpObj.scale, tmpObj.name));
}
/** APPLY SOCKET CODES */
// SET INIT DATA:
function setInitData(data) {
alliances = data.teams;
}
// SETUP GAME:
function setupGame(yourSID) {
keys = {};
macro = {};
playerSID = yourSID;
attackState = 0;
inGame = true;
packet("d", 0, getAttackDir(), 1);
my.ageInsta = true;
if (firstSetup) {
firstSetup = false;
gameObjects.length = 0;
liztobj.length = 0;
}
}
// ADD NEW PLAYER:
function addPlayer(data, isYou) {
let tmpPlayer = findPlayerByID(data[0]);
if (!tmpPlayer) {
tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
objectManager, players, ais, items, hats,
accessories);
players.push(tmpPlayer);
if (data[1] != playerSID) {
addMenuChText(null, `Found ${data[2]} {${data[1]}}`, "lime");
}
} else {
if (data[1] != playerSID) {
addMenuChText(null, `Found ${data[2]} {${data[1]}}`, "lime");
}
}
tmpPlayer.spawn(isYou ? true : null);
tmpPlayer.visible = false;
tmpPlayer.oldPos = {
x2: undefined,
y2: undefined
};
tmpPlayer.x2 = undefined;
tmpPlayer.y2 = undefined;
tmpPlayer.x3 = undefined;
tmpPlayer.y3 = undefined;
tmpPlayer.setData(data);
if (isYou) {
if (!player) {
window.prepareUI(tmpPlayer);
}
player = tmpPlayer;
camX = player.x;
camY = player.y;
my.lastDir = 0;
updateItems();
updateAge();
updateItemCountDisplay();
if (player.skins[7]) {
my.reSync = true;
}
}
}
// REMOVE PLAYER:
function removePlayer(id) {
for (let i = 0; i < players.length; i++) {
if (players[i].id == id) {
addMenuChText("Game", players[i].name + "[" + players[i].sid + "] left
the game", "red");
players.splice(i, 1);
break;
}
}
}
// UPDATE HEALTH:
function updateHealth(sid, value) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
// tmpObj.lastshamecount = tmpObj.shameCount;
tmpObj.oldHealth = tmpObj.health;
tmpObj.health = value;
tmpObj.judgeShame();
if (tmpObj.oldHealth > tmpObj.health) {
tmpObj.timeDamaged = Date.now(); //here'
tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
let damaged = tmpObj.damaged;
tmpObj = findPlayerBySID(sid);
let bullTicked = false;
if (tmpObj.health <= 0) {
if (!tmpObj.death) {
tmpObj.death = true;
if (tmpObj != player) {
if(tmpObj.skinIndex == 45) {
addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}]
has died due to clown`, "red");
} else if(tmpObj.shameCount >= 5) {
addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}]
has died due to high shame`, "red");
} else {
addMenuChText("Game", `${tmpObj.name}[${tmpObj.sid}]
has died`, "red");
}
textManager.showText(tmpObj.x, tmpObj.y, 20, 0.15, 1850,
'😭😭😭😭😭😭😭😭😭😭😭😭', '#fff', 2);
io.send('6', "");
}
addDeadPlayer(tmpObj);
}
}
if (tmpObj == player) {
if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail ==
13 && damaged == 2))) {
if (my.reSync) {
my.reSync = false;
tmpObj.setBullTick = true;
}
bullTicked = true;
}
if (inGame) {
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val *
items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = !bullTicked &&
gearDmgs.includes(damaged);
let healTimeout = 95;
let slowHeal = function(timer) {
setTimeout(() => {
healer();
}, timer);
}
if (near.length && player.damageThreat() >= 100
(player.canEmpAnti ? -25 : 0)) {
player.canEmpAnti = true;
player.antiTimer = game.tick;
let shame = 4;
if (player.shameCount < shame) {
healer();
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
}
// if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter =
true;
} else {
if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 ||
(tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
tmpObj.setPoisonTick = true;
}
}
} else {
tmpObj.timeHealed = Date.now(); //
// game.tickBase(() => {
// }, 2)
}
if (tmpObj.health <= 0) {
bots.forEach((hmm) => {
hmm.whyDie = tmpObj.name;
});
}
}
}
// KILL PLAYER:
function killPlayer() {
inGame = false;
lastDeath = {
x: player.x,
y: player.y,
};
}
// UPDATE PLAYER ITEM VALUES:
function updateItemCounts(index, value) {
if (player) {
player.itemCounts[index] = value;
updateItemCountDisplay(index);
}
}
// UPDATE AGE:
function updateAge(xp, mxp, age) {
if (xp != undefined)
player.XP = xp;
if (mxp != undefined)
player.maxXP = mxp;
if (age != undefined)
player.age = age;
}
// UPDATE UPGRADES:
function updateUpgrades(points, age) {
player.upgradePoints = points;
player.upgrAge = age;
if (points > 0) {
tmpList.length = 0;
UTILS.removeAllChildren(upgradeHolder);
for (let i = 0; i < items.weapons.length; ++i) {
if (items.weapons[i].age == age && (items.weapons[i].pre == undefined
|| player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
let e = UTILS.generateElement({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" +
i).style.backgroundImage;
tmpList.push(i);
}
}
for (let i = 0; i < items.list.length; ++i) {
if (items.list[i].age == age && (items.list[i].pre == undefined ||
player.items.indexOf(items.list[i].pre) >= 0)) {
let tmpI = (items.weapons.length + i);
let e = UTILS.generateElement({
id: "upgradeItem" + tmpI,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" +
tmpI).style.backgroundImage;
tmpList.push(tmpI);
}
}
for (let i = 0; i < tmpList.length; i++) {
(function(i) {
let tmpItem = getEl('upgradeItem' + i);
// tmpItem.onmouseover = function() {
// if (items.weapons[i]) {
// showItemInfo(items.weapons[i], true);
// } else {
// showItemInfo(items.list[i - items.weapons.length]);
// }
// };
tmpItem.onclick = UTILS.checkTrusted(function() {
packet("H", i);
});
UTILS.hookTouchEvents(tmpItem);
})(tmpList[i]);
}
if (tmpList.length) {
upgradeHolder.style.display = "block";
upgradeCounter.style.display = "block";
upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
}
// KILL OBJECT:
function killObject(sid) {
let findObj = findObjectBySid(sid);
objectManager.disableBySid(sid);
if (player) {
for (let i = 0; i < breakObjects.length; i++) {
if (breakObjects[i].sid == sid) {
breakObjects.splice(i, 1);
break;
}
}
if (!player.canSee(findObj)) {
breakTrackers.push({
x: findObj.x,
y: findObj.y
});
}
if (breakTrackers.length > 8) {
breakTrackers.shift();
}
traps.replacer(findObj);
}
}
// KILL ALL OBJECTS BY A PLAYER:
function killObjects(sid) {
if (player) objectManager.removeAllItems(sid);
}
function setTickout(doo, timeout) {
if (!ticks.manage[ticks.tick + timeout]) {
ticks.manage[ticks.tick + timeout] = [doo];
} else {
ticks.manage[ticks.tick + timeout].push(doo);
}
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 ||
e.x));
} catch (e) {
return 0;
}
}
let found = false;
let autoQ = false;
let autos = {
insta: {
todo: false,
wait: false,
count: 4,
shame: 5
},
bull: false,
antibull: 0,
reloaded: false,
stopspin: true
}
let playerPrediction;
// UPDATE PLAYER DATA:
function updatePlayers(data) {
// if(player.shameCount > 0) {
// my.reSync = true;
// } else {
// my.reSync = false;
// }
// let movementPrediction = {
// x: player.x2 + (player.oldPos.x2 - player.x2) * -1,
// y: player.y2 + (player.oldPos.y2 - player.y2) * -1,
// }
// let potentialzpiketick = liztobj.filter((e) => e.active && e.dmg)
// potentialzpiketick.forEach((obj) => {
// if(cdf(obj, player) <= 200) {
// packet('a', undefined);
// }
// })
// let newPos = {
// x: player.x2 + (tracker.lastPos.x - player.x2) * 2,
// y: player.y2 + (tracker.lastPos.y - player.y2) * 2,
// }
playerPrediction = {
x: player.x + Math.cos(player.moveDir) * 2,
y: player.y + Math.sin(player.moveDir) * 2,
}
console.warn(player.speed)
function getAngleDifference(angle1, angle2) {
// Normalize the angles to be between 0 and 2π
angle1 = angle1 % (2 * Math.PI);
angle2 = angle2 % (2 * Math.PI);
// Calculate the absolute difference between the angles
let diff = Math.abs(angle1 - angle2);
// Adjust the difference to be between 0 and π
if (diff > Math.PI) {
diff = (2 * Math.PI) - diff;
}
return diff;
}
// function smartMove(oneTickMove) {
// let dir = player.moveDir;
// let found = false
// let buildings = liztobj.sort((a, b) => Math.hypot(player.y2 - a.y,
player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x))
// let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj) <
250 && !obj.isTeamObject(player) && obj.active)
// let newPos = {
// x: player.x2 + (player.x2 - player.oldPos.x2) * 1.2 +
(Math.cos(dir) * 50),
// y: player.y2 + (player.y2 - player.oldPos.y2) * 1.2 +
(Math.sin(dir) * 50),
// }
// for (let i = 0; i < spikes.length; i++) {
// if (cdf(spikes[i], newPos) < spikes[i].scale + player.scale + 3)
{
// found = Math.atan2(player.y2 - spikes[i].y, player.x2 -
spikes[i].x)
// }
// }
// if (found != false && !traps.inTrap) {
// packet("a", undefined);
// } else {
// packet("a", dir);
// }
// player.oldPos.x2 = player.x2;
// player.oldPos.y2 = player.y2;
// }
// function detectEnemySpikeCollisions(tmpObj) {
// let buildings = liztobj.sort((a, b) => Math.hypot(tmpObj.y - a.y,
tmpObj.x - a.x) - Math.hypot(tmpObj.y - b.y, tmpObj.x - b.x));
// let spikes = buildings.filter(obj => obj.dmg && cdf(player, obj) <
200 && !obj.isTeamObject(player) && obj.active);
// //here you calculate last vel / delta, add that to current pos, if
touch spike do the heh
// let enemy = {
// // x: tmpObj.x + (player.oldPos.x2 - tmpObj.x) * -2,
// // y: tmpObj.y + (player.oldPos.y2 - tmpObj.y) * -2,
// x: player.x2 + (player.oldPos.x2 - player.x2) * -1,
// y: player.y2 + (player.oldPos.y2 - player.y2) * -1,
// }
// let found = false;
// for (let i = 0; i < spikes.length; i++) {
// if (cdf(enemy, spikes[i]) < player.scale + spikes[i].scale) {
// found = true;
// }
// }
// // player.oldPos.x2 = tmpObj.x2;
// // player.oldPos.y2 = tmpObj.y2;
// }
game.tick++;
enemy = [];
nears = [];
near = [];
game.tickSpeed = performance.now() - game.lastTick;
game.lastTick = performance.now();
players.forEach((tmp) => {
tmp.forcePos = !tmp.visible;
tmp.visible = false;
if((tmp.timeHealed - tmp.timeDamaged)>0 &&
tmp.lastshamecount<tmp.shameCount)
tmp.pinge = (tmp.timeHealed - tmp.timeDamaged);
});
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
tmpObj.t2 = game.lastTick;
tmpObj.oldPos.x2 = tmpObj.x2;
tmpObj.oldPos.y2 = tmpObj.y2;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 1];
tmpObj.y2 = data[i + 2];
tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
tmpObj.d2 = data[i + 3];
tmpObj.dt = 0;
tmpObj.buildIndex = data[i + 4];
tmpObj.weaponIndex = data[i + 5];
tmpObj.weaponVariant = data[i + 6];
tmpObj.team = data[i + 7];
tmpObj.isLeader = data[i + 8];
tmpObj.oldSkinIndex = tmpObj.skinIndex;
tmpObj.oldTailIndex = tmpObj.tailIndex;
tmpObj.skinIndex = data[i + 9];
tmpObj.tailIndex = data[i + 10];
tmpObj.iconIndex = data[i + 11];
tmpObj.zIndex = data[i + 12];
tmpObj.visible = true;
tmpObj.update(game.tickSpeed);
tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
tmpObj.damageThreat = 0;
if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
tmpObj.addShameTimer();
}
if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
tmpObj.shameTimer = 0;
tmpObj.shameCount = 0;
if (tmpObj == player) {
healer();
}
}
botSkts.forEach((bot) => {
bot.showName = 'YEAHHH'
})
for(let i = 0; i < players.length; i++) {
for(let aa = 0; aa < botSkts.length; aa++) {
if(player.id === aa.id) aa.showName = 'YEAHHHHHH'
}
}
if (player.shameCount < 4 && near.dist3 <= 300 &&
near.reloads[near.primaryIndex] <= game.tickRate * (window.pingTime >= 200 ? 2 :
1)) {
autoQ = true;
healer();
} else {
if (autoQ) {
healer();
}
autoQ = false;
}
if (tmpObj == player) {
if (liztobj.length) {
liztobj.forEach((tmp) => {
tmp.onNear = false;
if (tmp.active) {
if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <=
tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
tmp.onNear = true;
}
if (tmp.isItem && tmp.owner) {
if (!tmp.pps && tmpObj.sid == tmp.owner.sid &&
UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !
tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
tmp.breakObj = true;
breakObjects.push({
x: tmp.x,
y: tmp.y,
sid: tmp.sid
});
}
}
}
});
let nearTrap = liztobj.filter(e => e.trap && e.active &&
UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 25) && !
e.isTeamObject(tmpObj)).sort(function(a, b) {
return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b,
tmpObj, 0, 2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(obj => obj.dmg &&
cdf(tmpObj, obj) <= tmpObj.scale + nearTrap.scale/2 && !obj.isTeamObject(tmpObj) &&
obj.active)[0]
traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
traps.aim = UTILS.getDirect(spike ? spike : nearTrap,
tmpObj, 0, 2);
// traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
// traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
traps.protect(caf(nearTrap, tmpObj) - Math.PI);
traps.inTrap = true;
traps.info = nearTrap;
} else {
traps.inTrap = false;
traps.info = {};
}
} else {
traps.inTrap = false;
}
}
if (tmpObj.weaponIndex < 9) {
tmpObj.primaryIndex = tmpObj.weaponIndex;
tmpObj.primaryVariant = tmpObj.weaponVariant;
} else if (tmpObj.weaponIndex > 8) {
tmpObj.secondaryIndex = tmpObj.weaponIndex;
tmpObj.secondaryVariant = tmpObj.weaponVariant;
}
}
i += 13;
}
if (textManager.stack.length) {
let stacks = [];
let notstacks = [];
let num = 0;
let num2 = 0;
let pos = {
x: null,
y: null
};
let pos2 = {
x: null,
y: null
}
textManager.stack.forEach((text) => {
if (text.value >= 0) {
if (num == 0) pos = {
x: text.x,
y: text.y
};
num += Math.abs(text.value);
} else {
if (num2 == 0) pos2 = {
x: text.x,
y: text.y
};
num2 += Math.abs(text.value);
}
});
if (num2 > 0) {
textManager.showText(pos2.x, pos2.y, Math.max(45, Math.min(50, num2)),
0.18, 500, num2, "#8ecc51");
}
if (num > 0) {
textManager.showText(pos.x, pos.y, Math.max(45, Math.min(50, num)),
0.18, 500, num, "#fff");
}
textManager.stack = [];
}
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
});
runAtNextTick = [];
}
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
if (!tmpObj.isTeam(player)) {
enemy.push(tmpObj);
if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex ==
undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
nears.push(tmpObj);
}
}
tmpObj.manageReload();
if (tmpObj != player) {
tmpObj.addDamageThreat(player);
}
}
i += 13;
}
/*projectiles.forEach((proj) => {
tmpObj = proj;
if (tmpObj.active) {
tmpObj.tickUpdate(game.tickSpeed);
}
});*/
if (player && player.alive) {
if (enemy.length) {
near = enemy.sort(function(tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
} else {
// console.log("no enemy");
}
if (game.tickQueue[game.tick]) {
game.tickQueue[game.tick].forEach((action) => {
action();
});
game.tickQueue[game.tick] = null;
}
players.forEach((tmp) => {
if (!tmp.visible && player != tmp) {
tmp.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
}
if (tmp.setBullTick) {
tmp.bullTimer = 0;
}
if (tmp.setPoisonTick) {
tmp.poisonTimer = 0;
}
tmp.updateTimer();
});
if (inGame) {
if (enemy.length) {
if (player.canEmpAnti) {
player.canEmpAnti = false;
if (near.dist2 <= 300 && !my.safePrimary(near) && !
my.safeSecondary(near)) {
if (near.reloads[53] == 0) {
player.empAnti = true;
player.soldierAnti = false;
//modLog("EmpAnti");
} else {
player.empAnti = false;
player.soldierAnti = true;
//modLog("SoldierAnti");
}
}
}
let prehit = liztobj.filter(tmp => tmp.dmg && tmp.active &&
tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale +
near.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0,
2);
})[0];
if (prehit) {
if (near.dist3 <= items.weapons[player.weapons[0]].range +
player.scale * 1.8 && configs.predictTick) {
instaC.canSpikeTick = true;
instaC.syncHit = true;
if (configs.revTick && player.weapons[1] == 15 &&
player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
instaC.revTick = true;
}
}
}
let antiSpikeTick = liztobj.filter(tmp => tmp.dmg && tmp.active
&& !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale +
player.scale)).sort(function(a, b) {
return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b,
player, 0, 2);
})[0];
if (antiSpikeTick && !traps.inTrap) {
if (near.dist3 <= items.weapons[5].range + near.scale * 1.8) {
my.anti0Tick = 1;
// player.chat.message = "Anti Vel SpikeTick " + near.sid;
//player.chat.count = 2000;
}
}
}
if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ?
player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] ==
10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ?
player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait ||
(useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit
&& player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0
&& (useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <=
(player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player,
near)) {
if (player.checkCanInsta(true) >= 100) {
instaC.nobull = useWasd ? false : instaC.canSpikeTick ? false :
true;
} else {
instaC.nobull = false;
}
instaC.can = true;
} else {
instaC.can = false;
}
macro.q && place(0, getAttackDir());
macro.f && place(4, getSafeDir());
macro.v && place(2, getSafeDir());
macro.y && place(5, getSafeDir());
macro.h && place(player.getItemType(22), getSafeDir());
macro.n && place(3, getSafeDir());
if (game.tick % 1 == 0) {
if (mills.place) {
let plcAng = 7.7;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2)
+ i);
}
} else {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(20),
UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
}
}
}
if (instaC.can) {
instaC.changeType(player.weapons[1] == 10 ? "rev" : "normal");
}
if (instaC.canCounter) {
instaC.canCounter = false;
if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.counterType();
}
}
if (instaC.canSpikeTick) {
instaC.canSpikeTick = false;
if (instaC.revTick) {
instaC.revTick = false;
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) &&
player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
instaC.changeType("rev");
chch(null, "[RevSyncHit]", "yellow");
}
} else {
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) &&
player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.spikeTickType();
if (instaC.syncHit) {
chch(null, "[SyncHit]", "yellow");
}
}
}
}
if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue)
{
if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10
? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
selectWeapon(clicks.right && player.weapons[1] == 10 ?
player.weapons[1] : player.weapons[0]);
}
if (player.reloads[clicks.right && player.weapons[1] == 10 ?
player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue &&
near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !
traps.inTrap) {
if ((player.weaponIndex != player.weapons[0]) || player.buildIndex
> -1) {
selectWeapon(player.weapons[0]);
}
if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (traps.inTrap) {
if (!clicks.left && !clicks.right && !instaC.isTrue) {
if (player.weaponIndex != (traps.notFast() ?
player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(traps.notFast() ? player.weapons[1] :
player.weapons[0]);
}
if (player.reloads[traps.notFast() ? player.weapons[1] :
player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
}
if (clicks.middle && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1]
== 9 && player.age >= 9 && enemy.length) {
instaC.bowMovement();
} else {
instaC.rangeType();
}
}
}
if (macro.t && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 &&
(player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) &&
(player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ?
"kmTickMovement" : "tickMovement"]();
}
}
if (macro["."] && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 &&
([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]]
== 0) : true)) {
instaC.boostTickMovement();
}
}
if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap
&& !instaC.isTrue && !(useWasd && near.dist2 <=
items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
if (player.reloads[player.weapons[0]] == 0 &&
player.reloads[player.weapons[1]] == 0) {
if (!my.reloaded) {
my.reloaded = true;
let fastSpeed = items.weapons[player.weapons[0]].spdMult <
items.weapons[player.weapons[1]].spdMult ? 1 : 0;
if (player.weaponIndex != player.weapons[fastSpeed] ||
player.buildIndex > -1) {
selectWeapon(player.weapons[fastSpeed]);
}
}
// if(useWasd) {
// if (!autos.stopspin) {
// setTimeout(()=>{
// autos.stopspin = true;
// }, 375);
// }
// }
} else {
my.reloaded = false;
if(useWasd) {
autos.stopspin = false;
}
if (player.reloads[player.weapons[0]] > 0) {
if (player.weaponIndex != player.weapons[0] ||
player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
} else if (player.reloads[player.weapons[0]] == 0 &&
player.reloads[player.weapons[1]] > 0) {
if (player.weaponIndex != player.weapons[1] ||
player.buildIndex > -1) {
selectWeapon(player.weapons[1]);
}
if(useWasd) {
if (!autos.stopspin) {
setTimeout(()=>{
autos.stopspin = true;
}, 750);
}
}
}
}
}
if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {
traps.autoPlace();
}
if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
packet("D", getAttackDir());
}
let hatChanger = function() {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (clicks.left || clicks.right) {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0 ?
getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ?
6 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 :
near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" &&
near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right &&
player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 :
(getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2
<= 300 ? (getEl("antiBullType").value == "abalway" &&
near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
}
} else if (traps.inTrap) {
// let zpikez = liztobj.filter(tmp
=> tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, near,
0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
// return UTILS.getDist(a,
near, 0, 2) - UTILS.getDist(b, near, 0, 2);
// })[0];
// if (near.dist3 <= 300 &&
traps.info.health <= 300) {
// if (!zpikez.length)
// buyEquip(6, 0);
// else if (traps.info.health
<= items.weapons[player.weaponIndex].dmg ? false :
(player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0))
// buyEquip(40, 0);
// } else if (traps.info.health <=
items.weapons[player.weaponIndex].dmg ? false : (player.reloads[traps.notFast() ?
player.weapons[1] : player.weapons[0]] == 0)) {
// buyEquip(40, 0);
// } else {
// buyEquip((player.empAnti) ?
22 : 6, 0);
// }
if (traps.info.health <=
items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1]
== 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
if (near.dist3 <= 300 && traps.info.health <= 300 &&
items.weapons[near.weapons[0]] == 0) {
buyEquip(6, 0);
} else {
buyEquip(40, 0);
}
} else {
buyEquip(6, 0);
}
} else {
if (player.empAnti) {
buyEquip(player.empAnti ? 22 : 6, 0);
} else {
buyEquip(6, 0);
}
}
}
}
let accChanger = function() {
if(near.dist2 <= 300){
buyEquip(0, 1);
}
else if(clicks.left){
buyEquip(0, 1);
}
else {
buyEquip(11, 1);
}
}
let wasdGears = function() {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (clicks.left || clicks.right) {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0 ?
getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right &&
player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 :
player.empAnti ? 22 : 6, 0);
}
} else if (near.dist2 <= items.weapons[player.weapons[0]].range
+ near.scale * 1.8 && !traps.inTrap) {
buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 :
player.empAnti ? 22 : 6, 0);
} else if (traps.inTrap) {
if (traps.info.health <=
items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1]
== 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
} else {
if ((player.shameCount > 4320 && (game.tick -
player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) ||
my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(player.empAnti ? 22 : 6, 0);
}
}
} else {
if (player.empAnti) {
buyEquip(22, 0);
} else {
if ((player.shameCount > 4320 && (game.tick -
player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) ||
my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(6, 0);
}
}
}
}
if (clicks.left || clicks.right) {
if (clicks.left) {
buyEquip(0, 1);
}
} else if (near.dist2 <= items.weapons[player.weapons[0]].range +
near.scale * 1.8 && !traps.inTrap) {
buyEquip(0, 1);
} else if (traps.inTrap) {
buyEquip(0, 1);
} else {
buyEquip(11, 1);
}
}
if (storeMenu.style.display != "block" && !instaC.isTrue && !
instaC.ticking) {
if (useWasd) {
wasdGears();
} else {
hatChanger();
accChanger();
}
}
//lastMoveDir = getSafeDir();
//packet("a", lastMoveDir, 1);
if (configs.autoPush && enemy.length && !traps.inTrap && !
instaC.ticking) {
autoPush();
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
if (instaC.ticking) {
instaC.ticking = false;
}
if (instaC.syncHit) {
instaC.syncHit = false;
}
if (player.empAnti) {
player.empAnti = false;
}
if (player.soldierAnti) {
player.soldierAnti = false;
}
if (my.anti0Tick > 0) {
my.anti0Tick--;
}
if (traps.replaced) {
traps.replaced = false;
}
if (traps.antiTrapped) {
traps.antiTrapped = false;
}
const getPotentialDamage = (build, user) => {
const weapIndex = user.weapons[1] === 10 && !
player.reloads[user.weapons[1]] ? 1 : 0;
const weap = user.weapons[weapIndex];
if (player.reloads[weap]) return 0;
const weapon = items.weapons[weap];
const inDist = cdf(build, user) <= build.getScale() + weapon.range;
return (user.visible && inDist) ? weapon.dmg * (weapon.sDmg || 1) *
3.3 : 0;
};
const AutoReplace = () => {
const replaceable = [];
const playerX = player.x;
const playerY = player.y;
const gameObjectCount = gameObjects.length;
for (let i = 0; i < gameObjectCount; i++) {
const build = gameObjects[i];
if (build.isItem && build.active && build.health > 0) {
const item = items.list[build.id];
const posDist = 35 + item.scale + (item.placeOffset || 0);
const inDistance = cdf(build, player) <= posDist * 2;
if (inDistance) {
let canDeal = 0;
const playersCount = players.length;
for (let j = 0; j < playersCount; j++) {
canDeal += getPotentialDamage(build, players[j]);
}
if (build.health <= canDeal) {
replaceable.push(build);
}
}
}
}
const findPlacementAngle = (player, itemId, build) => {
if (!build) return null;
const MAX_ANGLE = 2 * Math.PI;
const ANGLE_STEP = Math.PI / 360;
const item = items.list[player.items[itemId]];
let buildingAngle = Math.atan2(build.y - player.y, build.x -
player.x);
let tmpS = player.scale + (item.scale || 1) + (item.placeOffset
|| 0);
for (let offset = 0; offset < MAX_ANGLE; offset += ANGLE_STEP)
{
let angles = [(buildingAngle + offset) % MAX_ANGLE,
(buildingAngle - offset + MAX_ANGLE) % MAX_ANGLE];
for (let angle of angles) {
return angle;
}
}
return null;
};
const replace = (() => {
let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active &&
tmp.isTeamObject(player) && cdf(tmp, player) <= tmp.getScale() + 5);
let spike = gameObjects.find(tmp => tmp.dmg && tmp.active &&
tmp.isTeamObject(player) && cdf(tmp, player) < 87 && !nearTrap.length);
const buildId = spike ? 4 : 2;
replaceable.forEach(build => {
let angle = findPlacementAngle(player, buildId, build);
if (angle !== null) {
place(buildId, angle);
textManager.showText(build.x, build.y, 20, 0.15, 1850,
'⭐', '#fff', 2);
}
});
});
if (near && near.dist3 <= 360) {
replace();
}
replace;
}
}
}
if (botSkts.length) {
botSkts.forEach((bots) => {
if (true) {
bots[0].showName = 'YEAHHH';
}
});
}
}
for(var i1 = 0; i1 < liztobj.length; i1++) {
if (liztobj[i1].active && liztobj[i1].health > 0 && UTILS.getDist(liztobj[i1],
player, 0, 2) < 150 && getEl("antipush").checked) { // || liztobj[i1].buildHealth
<= items.weapons[nearEnemy.weaponIndex].dmg)
if(liztobj[i1].name.includes("spike") && liztobj[i1]){
if(liztobj[i1].owner.sid != player.sid && clicks.left == false &&
tmpObj.reloads[tmpObj.secondaryIndex] == 0){
selectWeapon(player.weapons[1])
buyEquip(40, 0);
packet("D", UTILS.getDirect(liztobj[i1], player, 0, 2))
setTickout( () => {
buyEquip(6, 0)
}, 1);
}
}
}
}
function ez(context, x, y) {
context.fillStyle = "rgba(0, 255, 255, 0.2)";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2);
context.fill();
context.closePath();
context.globalAlpha = 1;
}
// UPDATE LEADERBOARD:
function updateLeaderboard(data) {
lastLeaderboardData = data;
return;
UTILS.removeAllChildren(leaderboardData);
let tmpC = 1;
for (let i = 0; i < data.length; i += 3) {
(function(i) {
UTILS.generateElement({
class: "leaderHolder",
parent: leaderboardData,
children: [
UTILS.generateElement({
class: "leaderboardItem",
style: "color:" + ((data[i] == playerSID) ? "#fff" :
"rgba(255,255,255,0.6)"),
text: tmpC + ". " + (data[i + 1] != "" ? data[i + 1] :
"unknown")
}),
UTILS.generateElement({
class: "leaderScore",
text: UTILS.sFormat(data[i + 2]) || "0"
})
]
});
})(i);
tmpC++;
}
}
// LOAD GAME OBJECT:
function loadGameObject(data) {
for (let i = 0; i < data.length;) {
objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i +
4],
data[i + 5], items.list[data[i + 6]], true, (data[i + 7]
>= 0 ? {
sid: data[i + 7]
} : null));
// sid, x, y, dir, s, type, data, setSID, owner
/*let dist = UTILS.getDist({
x: data[i + 1],
y: data[i + 2]
}, player, 0, 2);
let aim = UTILS.getDirect({
x: data[i + 1],
y: data[i + 2]
}, player, 0, 2);
find = findObjectBySid(data[i]);
if (data[i + 6] == 15) {
if (find && !find.isTeamObject(player)) {
if (dist <= 100) {
traps.dist = dist;
traps.aim = aim;
traps.protect(aim);
}
}
}*/
i += 8;
}
}
// ADD AI:
function loadAI(data) {
for (let i = 0; i < ais.length; ++i) {
ais[i].forcePos = !ais[i].visible;
ais[i].visible = false;
}
if (data) {
let tmpTime = performance.now();
for (let i = 0; i < data.length;) {
tmpObj = findAIBySID(data[i]);
if (tmpObj) {
tmpObj.index = data[i + 1];
tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
tmpObj.t2 = tmpTime;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 2];
tmpObj.y2 = data[i + 3];
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;
tmpObj.d2 = data[i + 4];
tmpObj.health = data[i + 5];
tmpObj.dt = 0;
tmpObj.visible = true;
} else {
tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4],
data[i + 1]);
tmpObj.x2 = tmpObj.x;
tmpObj.y2 = tmpObj.y;
tmpObj.d2 = tmpObj.dir;
tmpObj.health = data[i + 5];
if (!aiManager.aiTypes[data[i + 1]].name)
tmpObj.name = config.cowNames[data[i + 6]];
tmpObj.forcePos = true;
tmpObj.sid = data[i];
tmpObj.visible = true;
}
i += 7;
}
}
}
// ANIMATE AI:
function animateAI(sid) {
tmpObj = findAIBySID(sid);
if (tmpObj) tmpObj.startAnim();
}
// GATHER ANIMATION:
function gatherAnimation(sid, didHit, index) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.startAnim(didHit, index);
tmpObj.gatherIndex = index;
tmpObj.gathering = 1;
// if(player.damageThreat >= 100 && cdf(player, tmpObj) <= 300)
// healer();
if (didHit) {
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
// refind
tmpObj = findPlayerBySID(sid);
let val = items.weapons[index].dmg *
(config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") +
"ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ?
3.3 : 1);
tmpObjects.forEach((healthy) => {
healthy.health -= val;
});
}, 1);
}
}
}
// WIGGLE GAME OBJECT:
function wiggleGameObject(dir, sid) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
if (tmpObj.health) {
objectManager.hitObj.push(tmpObj);
}
}
}
// SHOOT TURRET:
function shootTurret(sid, dir) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
if (config.anotherVisual) {
tmpObj.lastDir = dir;
} else {
tmpObj.dir = dir;
}
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
}
}
// UPDATE PLAYER VALUE:
function updatePlayerValue(index, value, updateView) {
if (player) {
player[index] = value;
if (index == "points") {
if (configs.autoBuy) {
autoBuy.hat();
autoBuy.acc();
}
} else if (index == "kills") {
// Woah Credits To Zod324Myers https://www.youtube.com/@Zod324myers
if (configs.killChat) {
sendChat("Dumbasses down: " + value);
setTimeout(() => {
sendChat("I'm Super Pro");
}, 600);
}
}
}
}
// ACTION BAR:
function updateItems(data, wpn) {
if (data) {
if (wpn) {
player.weapons = data;
player.primaryIndex = player.weapons[0];
player.secondaryIndex = player.weapons[1];
if (!instaC.isTrue) {
selectWeapon(player.weapons[0]);
}
} else {
player.items = data;
}
}
for (let i = 0; i < items.list.length; i++) {
let tmpI = items.weapons.length + i;
let actionBarItem = getEl("actionBarItem" + tmpI);
actionBarItem.style.display = player.items.indexOf(items.list[i].id) >= 0 ?
"inline-block" : "none";
// Add shadow to the element
// actionBarItem.style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";
document.getElementsByTagName('button').style.boxShadow = "2px 2px 5px
rgba(0, 0, 0, 0.5)";
}
for (let i = 0; i < items.weapons.length; i++) {
let actionBarItem = getEl("actionBarItem" + i);
actionBarItem.style.display = player.weapons[items.weapons[i].type] ==
items.weapons[i].id ? "inline-block" : "none";
// Add shadow to the element
// actionBarItem.style.boxShadow = "2px 2px 5px rgba(0, 0, 0, 0.5)";
document.getElementsByTagName('button').style.boxShadow = "2px 2px 5px
rgba(0, 0, 0, 0.5)";
}
let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
if (kms) {
getEl("actionBarItem3").style.display = "none";
getEl("actionBarItem4").style.display = "inline-block";
}
}
// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null,
layer, inWindow).sid = sid;
runAtNextTick.push(Array.prototype.slice.call(arguments));
}
// REMOVE PROJECTILE:
function remProjectile(sid, range) {
for (let i = 0; i < projectiles.length; ++i) {
if (projectiles[i].sid == sid) {
projectiles[i].range = range;
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
let val = projectiles[i].dmg;
tmpObjects.forEach((healthy) => {
if (healthy.projDmg) {
healthy.health -= val;
}
});
}, 1);
}
}
}
// lol this useless,,, fr
let noob = false;
let serverReady = true;
var isProd = location.hostname !== "127.0.0.1" && !
location.hostname.startsWith("192.168.");
let wssws = isProd ? "wss" : "ws";
let project = new WebSocket(`${wssws}://beautiful-sapphire-toad.glitch.me`);
let withSync = false;
project.binaryType = "arraybuffer";
project.onmessage = function(msg) {
let data = msg.data;
if (data == "isready") {
serverReady = true;
}
if (data == "fine") {
noob = false;
}
if (data == "tezt") {
addMenuChText(`${player.name}[${player.sid}]`, 'EEEEEEEEEEE', "white");
}
if (data == "yeswearesyncer") {
// let delay = Date.now() - wsDelay;
withSync = true;
if (player) {
textManager.showText(player.x, player.y, 35, 0.1, 500, "Sync: " +
window.pingTime + "ms", "#fff");
console.log("synced!!!!!!!! also delay: " + window.pingTime + "ms");
}
}
};
project.onopen = function() {
var gameTitle = getEl("gameName");
gameTitle.innerText = "▄═┻ ┳ 𝕗𝕒𝕘";
};
// SHOW ALLIANCE MENU:
function allianceNotification(sid, name) {
let findBotSID = findSID(bots, sid);
if (findBotSID) {}
}
function setPlayerTeam(team, isOwner) {
if (player) {
player.team = team;
player.isOwner = isOwner;
if (team == null)
alliancePlayers = [];
}
}
function setAlliancePlayers(data) {
alliancePlayers = data;
}
// STORE MENU:
function updateStoreItems(type, id, index) {
if (index) {
if (!type)
player.tails[id] = 1;
else {
player.latestTail = id;
}
} else {
if (!type)
player.skins[id] = 1,
id == 7 && (my.reSync = true); // testing perfect bulltick...
else {
player.latestSkin = id;
}
}
}
// SEND MESSAGE:
// MINIMAP:
function updateMinimap(data) {
minimapData = data;
}
// SHOW ANIM TEXT:
function showText(x, y, value, type) {
// if (config.anotherVisual) {
textManager.stack.push({
x: x,
y: y,
value: value
});
// } else {
// textManager.showText(x, y, 50, 0.18, useWasd ? 500 : 1500,
Math.abs(value), (value >= 0) ? "#fff" : "#8ecc51");
// }
}
/** APPLY SOCKET CODES */
// BOT:
let bots = [];
let ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
setInterval(() => {
ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
}, 60000);
class Bot {
constructor(id, sid, hats, accessories) {
this.millPlace = true;
this.id = id;
this.sid = sid;
this.team = null;
this.skinIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.iconIndex = 0;
this.enemy = [];
this.near = [];
this.dist2 = 0;
this.aim2 = 0;
this.tick = 0;
this.itemCounts = {};
this.latestSkin = 0;
this.latestTail = 0;
this.points = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.spawn = function(moofoll) {
this.upgraded = 0;
this.enemy = [];
this.near = [];
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.nDir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.isBot = false;
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.timeZinceZpawn = 0;
this.whyDie = "";
this.clearRadius = false;
this.circlee = 0;
};
// RESET MOVE DIR:
this.resetMoveDir = function() {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// SHAME SYSTEM:
this.judgeShame = function() {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = this.tick - this.hitTime;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.lastshamecount = this.shameCount;
this.shameCount++;
} else {
this.lastshamecount = this.shameCount;
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = this.tick;
}
};
// UPDATE WEAPON RELOAD:
this.manageReloadaa = function() {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - 1000/9);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] - 1000/9);
}
}
if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] =
(items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] =
(items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
} else {
this.attacked = false;
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
this.reloads[this.weaponIndex] = Math.max(0,
this.reloads[this.weaponIndex] - game.tickRate);
}
}
}
};
this.closeSockets = function(websc) {
websc.close();
};
this.whyDieChat = function(websc, whydie) {
websc.sendWS("6", "nigger" + whydie);
};
}
};
class BotObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.active = true;
this.x = x;
this.y = y;
this.scale = scale;
this.owner = owner;
this.id = data.id;
this.dmg = data.dmg;
this.trap = data.trap;
this.teleport = data.teleport;
this.isItem = this.id != undefined;
};
}
};
class BotObjManager {
constructor(botObj, fOS) {
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
if (config.anotherVisual) {} else {
obj.alive = false;
}
};
// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
tmpObj = fOS(sid);
if (!tmpObj) {
tmpObj = botObj.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new BotObject(sid);
botObj.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = fOS(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid ==
sid).forEach((tmp) => this.disableObj(tmp));
};
}
};
let botz = [];
function botSpawn(id) {
let bot;
console.log(WS);
let t = WS.url.split("wss://")[1].split("?")[0];
bot = id && new WebSocket("wss://" + t + "?token=re:" +
encodeURIComponent(id));
let botPlayer = new Map();
botSkts.push([botPlayer]);
botz.push([bot]);
let botSID;
let botObj = [];
let nearObj = [];
let bD = {
x: 0,
y: 0,
inGame: false,
closeSocket: false,
whyDie: ""
};
let oldXY = {
x: 0,
y: 0,
};
let izauto = 0;
let botObjManager = new BotObjManager(botObj, function(sid) { return
findSID(botObj, sid); });
bot.binaryType = "arraybuffer";
bot.first = true;
bot.sendWS = function(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
bot.send(binary);
};
bot.spawn = function() {
bot.sendWS("M", {
name: "Nitro For Bots",
moofoll: 1,
skin: "__proto__"
});
};
bot.sendUpgrade = function(index) {
bot.sendWS("H", index);
};
bot.place = function(id, a) {
try {
let item = items.list[botPlayer.items[id]];
if (botPlayer.itemCounts[item.group.id] == undefined ? true :
botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 296 : item.group.limit ?
item.group.limit : 296)) {
bot.sendWS("G", botPlayer.items[id]);
bot.sendWS("d", 1, a);
bot.sendWS("G", botPlayer.weaponIndex, true);
}
} catch (e) {
}
};
bot.buye = function(id, index) {
let nID = 0;
if (botPlayer.alive && botPlayer.inGame) {
if (index == 0) {
if (botPlayer.skins[id]) {
if (botPlayer.latestSkin != id) {
bot.sendWS("c", 0, id, 0);
}
} else {
let find = findID(hats, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 0);
bot.sendWS("c", 0, id, 0);
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (botPlayer.tails[id]) {
if (botPlayer.latestTail != id) {
bot.sendWS("c", 0, id, 1);
}
} else {
let find = findID(accessories, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 1);
bot.sendWS("c", 0, id, 1);
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
}
}
}
};
bot.fastGear = function() {
if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2 &&
botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
bot.buye(31, 0);
} else {
if (botPlayer.y2 <= config.snowBiomeTop) {
bot.buye(15, 0);
} else {
bot.buye(12, 0);
}
}
};
bot.selectWeapon = function(a) {
packet("G", a, 1);
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2
|| e.x));
} catch (e) {
return 0;
}
}
bot.heal = function() {
if (botPlayer.health < 100) {
bot.place(0, 0)
}
}
function cdf (e, t){
try {
return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
} catch(e){
return Infinity;
}
}
let zoon = 'no';
bot.zync = function(a) {
if (!botPlayer.millPlace) {
zoon = 'yeah';
bot.place(5, caf(botPlayer, a));
let NextTickLocation = {
x: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
y: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
x2: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) * 80,
y2: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) * 80,
};
function calculateDistance(x1, y1, x2, y2) {
let distance = Math.sqrt(Math.pow((x2 - x1), 2) + Math.pow((y2 -
y1), 2));
return distance;
}
function dotherezt() {
bot.sendWS("D", caf(a, botPlayer) - Math.PI);
}
bot.sendWS("G", botPlayer.weapons[1], true);
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
setTimeout(() => {
bot.sendWS("G", botPlayer.weapons[0], true);
}, 2000);
bot.buye(53, 0);
let aa = setInterval(() => {
if (calculateDistance(NextTickLocation.x, NextTickLocation.y,
botPlayer.x, botPlayer.y) > 25) {
bot.sendWS("a", caf(botPlayer, NextTickLocation));
} else {
zoon = 'no';
bot.sendWS("a", undefined);
dotherezt();
clearInterval(aa);
}
}, 150);
setTimeout(() => {
zoon = 'no';
clearInterval(aa);
}, 500);
}
};
bot.onmessage = function(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
if (type == "io-init") {
bot.spawn();
}
if (type == "1") {
botSID = data[0];
console.log(botSID)
}
if (type == "D") {
if (data[1]) {
botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);
botPlayer.setData(data[0]);
botPlayer.inGame = true;
botPlayer.alive = true;
botPlayer.x2 = undefined;
botPlayer.y2 = undefined;
botPlayer.spawn(1);
botPlayer.oldHealth = 100;
botPlayer.health = 100;
botPlayer.showName = 'YEAHHH';
oldXY = {
x: data[0][3],
y: data[0][4]
}
bD.inGame = true;
if (bot.first) {
bot.first = false;
bots.push(bD);
}
}
}
if (type == "P") {
bot.spawn();
botPlayer.inGame = false;
bD.inGame = false;
}
if (type == "a") {
let tmpData = data[0];
botPlayer.tick++;
botPlayer.enemy = [];
botPlayer.near = [];
bot.showName = 'YEAHHH';
nearObj = [];
for (let i = 0; i < tmpData.length;) {
if (tmpData[i] == botPlayer.sid) {
botPlayer.x2 = tmpData[i + 1];
botPlayer.y2 = tmpData[i + 2];
botPlayer.d2 = tmpData[i + 3];
botPlayer.buildIndex = tmpData[i + 4];
botPlayer.weaponIndex = tmpData[i + 5];
botPlayer.weaponVariant = tmpData[i + 6];
botPlayer.team = tmpData[i + 7];
botPlayer.isLeader = tmpData[i + 8];
botPlayer.skinIndex = tmpData[i + 9];
botPlayer.tailIndex = tmpData[i + 10];
botPlayer.iconIndex = tmpData[i + 11];
botPlayer.zIndex = tmpData[i + 12];
botPlayer.visible = true;
bD.x2 = botPlayer.x2;
bD.y2 = botPlayer.y2;
}
i += 13;
}
for (let i = 0; i < tmpData.length;) {
tmpObj = findPlayerBySID(tmpData[i]);
if (tmpObj) {
if (!tmpObj.isTeam(botPlayer)) {
enemy.push(tmpObj);
if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex ==
undefined ? 5 : tmpObj.primaryIndex].range + (botPlayer.scale * 2)) {
nears.push(tmpObj);
}
}
}
i += 13;
}
if (enemy.length) {
//console.log(enemy)
botPlayer.near = enemy.sort(function(tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
}
if (izauto == 1) {
bot.sendWS("K", 1);
izauto = 0;
}
if (bD.closeSocket) {
botPlayer.closeSockets(bot);
}
if (bD.whyDie != "") {
botPlayer.whyDieChat(bot, bD.whyDie);
bD.whyDie = "";
}
if (botPlayer.alive) {
if (player.team) {
if (botPlayer.team != player.team && (botPlayer.tick % 9 ===
0)) {
botPlayer.team && (bot.sendWS("N"));
bot.sendWS("b", player.team);
}
}
let item = items.list[botPlayer.items[3]];
let a = botPlayer.itemCounts[item.group.id]
if ((a != undefined ? a : 0) < 20 && botPlayer.millPlace) {
if (botPlayer.inGame) {
bot.sendWS("D", botPlayer.moveDir);
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {
let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
bot.place(3, aim + 7.7);
bot.place(3, aim - 7.7);
bot.place(3, aim);
oldXY = {
x: botPlayer.x2,
y: botPlayer.y2
};
}
if (botPlayer.tick % 90 === 0) {
let rand = Math.random() * Math.PI * 2;
botPlayer.moveDir = rand;
bot.sendWS("a", botPlayer.moveDir);
}
}
bot.fastGear();
} else if((a != undefined ? a : 0) > 15 && botPlayer.millPlace) {
botPlayer.millPlace = false;
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
bot.buye(11, 1);
bot.fastGear();
} else {
if (botPlayer.inGame) {
if (botObj.length > 0) {
let buldingtoawdoin = botObj.filter((e) => e.active &&
e.isItem && UTILS.getDist(e, player, 0, 2) <= (600));
if (getEl("mode").value == 'fuckemup') {
// if (getEl("mode").value == "clear") {
bot.selectWeapon(botPlayer.weapons[1]);
let gotoDist = UTILS.getDist(buldingtoawdoin[0],
botPlayer, 0, 2);
let gotoAim = UTILS.getDirect(buldingtoawdoin[0],
botPlayer, 0, 2);
nearObj = botObj.filter((e) => e.active &&
(findSID(buldingtoawdoin, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid ||
player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer,
0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2)).sort(function(a,
b) {
return UTILS.getDist(a, botPlayer, 0, 2) -
UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
let isPassed =
UTILS.getDist(buldingtoawdoin[0], nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(buldingtoawdoin, nearObj.sid) ?
true : (nearObj.dmg || nearObj.trap)) {
if (botPlayer.moveDir != undefined) {
botPlayer.moveDir = undefined;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
}
if (botPlayer.nDir !=
UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir =
UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
bot.buye(40, 0);
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
}
}
}
if (botObj.length > 0) {
if (getEl("mode").value == 'flex') {
const dir = botPlayer.sid * ((Math.PI * 2) /
botPlayer.sid);
const x = Math.cos(Date.now() * 0.01) * 300 +
player.x;
const y = Math.sin(Date.now() * 0.01) * 300 +
player.x;
bot.sendWS("a", Math.atan2(y - botPlayer.y, x -
botPlayer.x));
const dist = Math.hypot(x - botPlayer.x, y -
botPlayer.y);
if (dist > 22) // 22 is player speed without
booster hat
return;
}
}
if (botObj.length > 0) {
nearObj = botObj.filter((e) => e.active && e.isItem &&
UTILS.getDist(e, botPlayer, 0, 2) <=
(items.weapons[botPlayer.weaponIndex].range)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) -
UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
if (botPlayer.nDir != UTILS.getDirect(nearObj,
botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj,
botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
bot.buye(40, 0);
bot.buye(11, 1);
} else {
bot.fastGear();
bot.buye(11, 1);
}
bot.buye(11, 1);
if (breakObjects.length > 0 && getEl("mode").value ==
'clear') {
bot.selectWeapon(botPlayer.weapons[1]);
let gotoDist = UTILS.getDist(breakObjects[0],
botPlayer, 0, 2);
let gotoAim = UTILS.getDirect(breakObjects[0],
botPlayer, 0, 2);
nearObj = botObj.filter((e) => e.active &&
(findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid ||
player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer,
0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a,
b) {
return UTILS.getDist(a, botPlayer, 0, 2) -
UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
let isPassed = UTILS.getDist(breakObjects[0],
nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(breakObjects, nearObj.sid) ?
true : (nearObj.dmg || nearObj.trap)) {
// botPlayer.moveDir = undefined;
bot.sendWS("a", caf);
bot.sendWS("D", botPlayer.nDir);
} else {
// botPlayer.moveDir = gotoAim;
// bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
}
if (botPlayer.nDir !=
UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir =
UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
bot.buye(40, 0);
// bot.fastGear();
bot.buye(11, 1);
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
bot.buye(11, 1);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
bot.buye(11, 1);
}
}
}
if (botObj.length > 0 && getEl("mode").value == 'zync') {
let wdaawdwad = botObj.filter((e) => e.active &&
e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <=
(items.weapons[botPlayer.weaponIndex].range + e.scale/2));
if (!wdaawdwad.length) {
if (zoon == 'no') {
bot.sendWS("D", UTILS.getDirect(player,
botPlayer, 0, 2));
}
if (cdf(player, botPlayer) <= 220) {
bot.sendWS("a", undefined);
} else {
bot.sendWS("a", caf(player, botPlayer) +
Math.PI);
}

} else {
let gotoDist = UTILS.getDist(wdaawdwad[0],
botPlayer, 0, 2);
let gotoAim = UTILS.getDirect(wdaawdwad[0],
botPlayer, 0, 2);
let nearObjs = botObj.filter((e) => e.active &&
(findSID(wdaawdwad, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid ||
player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer,
0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale/2)).sort(function(a,
b) {
return UTILS.getDist(a, botPlayer, 0, 2) -
UTILS.getDist(b, botPlayer, 0, 2);
});
if (nearObjs.length > 0) {
let nearObj = nearObjs[0];
let isPassed = UTILS.getDist(wdaawdwad[0],
nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
bot.sendWS("a", caf(player, botPlayer) +
Math.PI);
if (findSID(wdaawdwad, nearObj.sid) ?
true : (nearObj.dmg || nearObj.trap)) {
// if (botPlayer.moveDir != undefined)
{
// botPlayer.moveDir = undefined;
// bot.sendWS("a",
botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
// }
} else {
bot.sendWS("D", botPlayer.nDir);
}
if (botPlayer.nDir !=
UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir =
UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
bot.buye(40, 0);
// bot.fastGear();
bot.buye(11, 1);
if (izauto == 0) {
bot.sendWS("K", 1);
izauto = 1;
}
} else {
if (zoon == 'no') {
bot.sendWS("D",
UTILS.getDirect(nearObj, botPlayer, 0, 2));
}
if (cdf(player, botPlayer) <= 220) {
bot.sendWS("a", undefined);
} else {
bot.sendWS("a", caf(player, botPlayer)
+ Math.PI);
}
}
} else {
if (wdaawdwad.length) {
if (zoon == 'no') {
bot.sendWS("D",
UTILS.getDirect(wdaawdwad[0], botPlayer, 0, 2));
// if (izauto == 0) {
// bot.sendWS("K", 1);
// izauto = 1;
// }
}
if (cdf(player, botPlayer) <= 220) {
bot.sendWS("a", undefined);
} else {
bot.sendWS("a", caf(player, botPlayer)
+ Math.PI);
}
} else {
if (zoon == 'no') {
bot.sendWS("D", UTILS.getDirect(player,
botPlayer, 0, 2));
}
if (cdf(player, botPlayer) <= 220) {
bot.sendWS("a", undefined);
} else {
bot.sendWS("a", caf(player, botPlayer)
+ Math.PI);
}
}
}
}
}
}
}
}
}
if (type == "H") {
let tmpData = data[0];
for (let i = 0; i < tmpData.length;) {
botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2],
tmpData[i + 3], tmpData[i + 4],
tmpData[i + 5], items.list[tmpData[i + 6]], true,
(tmpData[i + 7] >= 0 ? {
sid: tmpData[i + 7]
} : null));
i += 8;
}
}
if (type == "N") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer[index] = value;
}
}
if (type == "O") {
if (data[0] == botPlayer.sid) {
botPlayer.oldHealth = botPlayer.health;
botPlayer.health = data[1];
botPlayer.judgeShame();
if (botPlayer.oldHealth > botPlayer.health) {
if (botPlayer.shameCount < 5) {
for (let i = 0; i < 2; i++) {
bot.place(0, botPlayer.nDir);
}
} else {
setTimeout(() => {
for (let i = 0; i < 2; i++) {
bot.place(0, botPlayer.nDir);
}
}, 95);
}
}
}
}
if (type == "Q") {
let sid = data[0];
botObjManager.disableBySid(sid);
}
if (type == "R") {
let sid = data[0];
if (botPlayer.alive) botObjManager.removeAllItems(sid);
}
if (type == "S") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer.itemCounts[index] = value;
}
}
if (type == "U") {
if (data[0] > 0) {
if(getEl("setup").value == 'dm') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(7);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(23);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(15);
}
} else if(getEl("setup").value == 'BM') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(6);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(23);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(15);
}
} else if(getEl("setup").value == 'pm') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(5);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(23);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(15);
}
} else if(getEl("setup").value == 'zd') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(3);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(27);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(15);
}
}
botPlayer.upgraded++;
}
}
if (type == "V") {
let tmpData = data[0];
let wpn = data[1];
if (tmpData) {
if (wpn) botPlayer.weapons = tmpData;
else botPlayer.items = tmpData;
}
}
if (type == "5") {
let type = data[0];
let id = data[1];
let index = data[2];
if (index) {
if (!type)
botPlayer.tails[id] = 1;
else
botPlayer.latestTail = id;
} else {
if (!type)
botPlayer.skins[id] = 1;
else
botPlayer.latestSkin = id;
}
}
if (type == "6") {
let id = data[0];
let mzg = data[1]+'';
if(id == player.sid && mzg.includes(":(")) {
bot.zync(botPlayer.near);
}
}
};
bot.onclose = function() {
botPlayer.inGame = false;
bD.inGame = false;
};
}
// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
let endX = x + (l * Math.cos(r));
let endY = y + (l * Math.sin(r));
let width = l * 0.4;
ctxt.moveTo(x, y);
ctxt.beginPath();
ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)),
endX, endY);
ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)),
x, y);
ctxt.closePath();
ctxt.fill();
ctxt.stroke();
}
// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
// RENDER STAR SHAPE:
function renderStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
function renderHealthStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
ctxt.save();
ctxt.translate(x, y);
seg = Math.ceil(seg / 2);
for (let i = 0; i < seg; i++) {
renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
ctxt.rotate(Math.PI / seg);
}
ctxt.restore();
}
// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
let tmpOuter;
ctxt.beginPath();
ctxt.moveTo(0, -inner);
for (let i = 0; i < spikes; i++) {
tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step)
* tmpOuter,
Math.cos(rot + (step * 2)) * inner, Math.sin(rot +
(step * 2)) * inner);
rot += step * 2;
}
ctxt.lineTo(0, -inner);
ctxt.closePath();
}
// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
ctx = ctx || mainContext;
let h = s * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(0, -h / 2);
ctx.lineTo(-s / 2, h / 2);
ctx.lineTo(s / 2, h / 2);
ctx.lineTo(0, -h / 2);
ctx.fill();
ctx.closePath();
}
// PREPARE MENU BACKGROUND:
function prepareMenuBackground() {
// let tmpMid = config.mapScale / 2;
// let attempts = 0;
// for (let i = 0; i < items.list.length * 3;) {
// if (attempts >= 1000) break;
// attempts++;
// let type = items.list[UTILS.randInt(0, items.list.length - 1)];
// let data = {
// x: tmpMid + UTILS.randFloat(-1000, 1000),
// y: tmpMid + UTILS.randFloat(-600, 600),
// dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2)
// };
// if (objectManager.checkItemLocation(data.x, data.y, type.scale, 0.6,
type.id, true)) {
// objectManager.add(i, data.x, data.y, data.dir, type.scale, type.id,
type);
// } else {
// continue;
// }
// i++;
// }
}
const speed = 1;
// RENDER PLAYERS:
function renderDeadPlayers(xOffset, yOffset) {
mainContext.fillStyle = "#91b2db";
const currentTime = Date.now();
deadPlayers.filter(dead => dead.active).forEach((dead) => {
if (!dead.startTime) {
dead.startTime = currentTime;
dead.angle = 0;
dead.radius = 0.1;
}
const timeElapsed = currentTime - dead.startTime;
const maxAlpha = 1;
dead.alpha = Math.max(0, maxAlpha - (timeElapsed / 3000));
dead.animate(delta);
mainContext.globalAlpha = dead.alpha;
mainContext.strokeStyle = outlineColor;
mainContext.save();
mainContext.translate(dead.x - xOffset, dead.y - yOffset);
dead.radius -= 0.001;
dead.angle += 0.0174533;
const moveSpeed = 1;
const x = dead.radius * Math.cos(dead.angle);
const y = dead.radius * Math.sin(dead.angle);
dead.x += x * moveSpeed;
dead.y += y * moveSpeed;
mainContext.rotate(dead.angle);
renderDeadPlayer(dead, mainContext);
mainContext.restore();
mainContext.fillStyle = "#91b2db";
if (timeElapsed >= 3000) {
dead.active = false;
dead.startTime = null;
}
});
}
// RENDER PLAYERS:
function renderPlayers(xOffset, yOffset, zIndex) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#91b2db";
for (var i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.zIndex == zIndex) {
tmpObj.animate(delta);
if (tmpObj.visible) {
tmpObj.skinRot += (0.002 * delta);
tmpDir = (tmpObj==player?getVisualDir():(tmpObj.dir || 0));
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
// RENDER PLAYER:
mainContext.rotate(tmpDir + tmpObj.dirPlus);
renderPlayer(tmpObj, mainContext);
mainContext.restore();
}
}
}
}
// RENDER DEAD PLAYER:
function renderDeadPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS||1);
let oHandAngle = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndS||
1):1;
let oHandDist = (obj.buildIndex < 0)?(items.weapons[obj.weaponIndex].hndD||
1):1;
// TAIL/CAPE:
renderTail2(13, ctxt, obj);
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex],
config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !
items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,

items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// HANDS:
ctxt.fillStyle = "#ececec";
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale *
Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex],
config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !
items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,

items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale -
items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN
renderSkin2(48, ctxt, null, obj)
}
// RENDER PLAYER:
function renderPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS ||
1) : 1;
let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD ||
1) : 1;
let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] ==
15);
// TAIL/CAPE:
if (obj.tailIndex > 0) {
renderTailTextureImage(obj.tailIndex, ctxt, obj);
}
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex],
config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !
items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,

items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// HANDS:
ctxt.fillStyle = config.skinColors[obj.skinColor];
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale *
Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex],
config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !
items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,

items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale -
items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN:
if (obj.skinIndex > 0) {
ctxt.rotate(Math.PI / 2);
renderTextureSkin(obj.skinIndex, ctxt, null, obj);
}
}
// RENDER NORMAL SKIN
var skinSprites2 = {};
var skinPointers2 = {};
function renderSkin2(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
//tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var tmpObj = parentSkin||skinPointers2[index];
if (!tmpObj) {
for (var i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers2[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale,
tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin2(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}
// RENDER SKIN:
function renderTextureSkin(index, ctxt, parentSkin, owner) {
if (!(tmpSkin = skinSprites[index + (txt ? "lol" : 0)])) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true,
this.onload = null
}
,
tmpImage.src = setSkinTextureImage(index, "hat", index),
skinSprites[index + (txt ? "lol" : 0)] = tmpImage,
tmpSkin = tmpImage
}
var tmpObj = parentSkin||skinPointers[index];
if (!tmpObj) {
for (var i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale,
tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}
var FlareZHat = {
7: "https://i.imgur.com/vAOzlyY.png",
15: "https://i.imgur.com/YRQ8Ybq.png",
40: "https://i.imgur.com/Xzmg27N.png",
26: "https://i.imgur.com/I0xGtyZ.png",
55: "https://i.imgur.com/uYgDtcZ.png",
20: "https://i.imgur.com/f5uhWCk.png",
};
function setSkinTextureImage(id, type, id2) {
if (true) {
if(FlareZHat[id] && type == "hat") {
return FlareZHat[id];
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
}
// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;
function renderSkin(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = parentSkin || skinPointers[index];
if (!tmpObj) {
for (let i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale,
tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}
// RENDER TAIL:
var FlareZAcc = {
21: "https://i.imgur.com/4ddZert.png",
19: "https://i.imgur.com/sULkUZT.png",
};
function setTailTextureImage(id, type, id2) {
if (true) {
if(FlareZAcc[id] && type == "acc") {
return FlareZAcc[id];
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
}
function renderTailTextureImage(index, ctxt, owner) {
if (!(tmpSkin = accessSprites[index + (txt ? "lol" : 0)])) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true,
this.onload = null
}
,
tmpImage.src = setTailTextureImage(index,
"acc"),//".././img/accessories/access_" + index + ".png";
accessSprites[index + (txt ? "lol" : 0)] = tmpImage,
tmpSkin = tmpImage;
}
var tmpObj = accessPointers[index];
if (!tmpObj) {
for (var i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff||0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale,
tmpObj.scale);
ctxt.restore();
}
}
let accessSprites = {};
let accessPointers = {};
var txt = true;
function renderTail(index, ctxt, owner) {
tmpSkin = accessSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index +
".png";
accessSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = accessPointers[index];
if (!tmpObj) {
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2),
tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}
var accessSprites2 = {};
var accessPointers2 = {};
function renderTail2(index, ctxt, owner) {
tmpSkin = accessSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index +
".png";
accessSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var tmpObj = accessPointers2[index];
if (!tmpObj) {
for (var i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers2[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff||0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale,
tmpObj.scale);
ctxt.restore();
}
}
// RENDER TOOL:
let toolSprites = {};
function renderTool(obj, variant, x, y, ctxt) {
let tmpSrc = obj.src + (variant || "");
let tmpSprite = toolSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
toolSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff -
(obj.width / 2), obj.length, obj.width);
}
// RENDER PROJECTILES:
function renderProjectiles(layer, xOffset, yOffset) {
for (let i = 0; i < projectiles.length; i++) {
tmpObj = projectiles[i];
if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {
tmpObj.update(delta);
if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset,
tmpObj.scale)) {
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.rotate(tmpObj.dir);
renderProjectile(0, 0, tmpObj, mainContext, 1);
mainContext.restore();
}
}
};
}
// RENDER PROJECTILE:
let projectileSprites = {};//fz iz zexy
function renderProjectile(x, y, obj, ctxt, debug) {
if (obj.src) {
let tmpSrc = items.projectiles[obj.indx].src;
let tmpSprite = projectileSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
projectileSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2),
obj.scale, obj.scale);
} else if (obj.indx == 1) {
ctxt.fillStyle = "#939393";
renderCircle(x, y, obj.scale, ctxt);
}
}
// RENDER AI:
let aiSprites = {};
function renderAI(obj, ctxt) {
let tmpIndx = obj.index;
let tmpSprite = aiSprites[tmpIndx];
if (!tmpSprite) {
let tmpImg = new Image();
tmpImg.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
tmpSprite = tmpImg;
aiSprites[tmpIndx] = tmpSprite;
}
if (tmpSprite.isLoaded) {
let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale *
2);
}
}
// RENDER WATER BODIES:
function renderWaterBodies(xOffset, yOffset, ctxt, padding) {
// MIDDLE RIVER:
let tmpW = config.riverWidth + padding;
let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
}
}
// RENDER GAME OBJECTS:
let gameObjectSprites = {};
function getResSprite(obj) {
let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ? 2 : ((obj.y <=
config.snowBiomeTop) ? 1 : 0);
let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
let tmpSprite = gameObjectSprites[tmpIndex];
if (!tmpSprite) {
let blurScale = 6;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
let tmpContext = tmpCanvas.getContext('2d');
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(UTILS.randFloat(0, Math.PI));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
// if (isNight) {
// tmpContext.shadowBlur = blurScale;
// tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`;
// }
if (obj.type == 0) {
let tmpScale;
let tmpCount = 8;
tmpContext.globalAlpha = (cdf(obj, player) <= 250 ? 0.6 : 1);
for (let i = 0; i < 2; ++i) {
tmpScale = tmpObj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" : "#b4db62") : (!
i ? "#e3f1f4" : "#fff");
tmpContext.fill();
if (!i) {
tmpContext.stroke();
tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;
tmpContext.globalAlpha = 1;
}
}
} else if (obj.type == 1) {
if (biomeID == 2) {
tmpContext.fillStyle = "#606060";
renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
tmpContext.fill();
tmpContext.stroke();
//tmpContext.shadowBlur = null;
//tmpContext.shadowColor = null;
tmpContext.fillStyle = "#89a54c";
renderCircle(0, 0, obj.scale * 0.55, tmpContext);
tmpContext.fillStyle = "#a5c65b";
renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
} else {
renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";
tmpContext.fill();
tmpContext.stroke();
//tmpContext.shadowBlur = null;
//tmpContext.shadowColor = null;
tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";
let tmpRange;
let berries = 4;
let rotVal = (Math.PI * 2) / berries;
for (let i = 0; i < berries; ++i) {
tmpRange = UTILS.randInt(tmpObj.scale / 3.5, tmpObj.scale /
2.3);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange *
Math.sin(rotVal * i),
UTILS.randInt(10, 12), tmpContext);
}
}
} else if (obj.type == 2 || obj.type == 3) {
tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#938d77" :
"#939393") : "#e0c655";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;
tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#b2ab90" :
"#bcbcbc") : "#ebdca3";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
gameObjectSprites[tmpIndex] = tmpSprite;
}
return tmpSprite;
}
// GET ITEM SPRITE:
let itemSprites = [];
function getItemSprite(obj, asIcon) {
let tmpSprite = itemSprites[obj.id];
if (!tmpSprite || asIcon) {
let blurScale = !asIcon ? 20 : 5;
let tmpCanvas = document.createElement("canvas");
let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale :
obj.scale);
tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth +
(items.list[obj.id].spritePadding || 0) + blurScale;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) :
1);
if (!asIcon) {
tmpContext.shadowBlur = 8;
tmpContext.shadowColor = `rgba(0, 0, 0, 0.2)`;
}
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale *
Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange *
Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange *
Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name
== "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" :
(obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" :
(obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name
== "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" :
"#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale,
tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" ||
obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpSprite = tmpCanvas;
if (!asIcon)
itemSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
function getItemSprite2(obj, tmpX, tmpY) {
let tmpContext = mainContext;
let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange *
Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange *
Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name ==
"castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name
== "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name
== "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name ==
"poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" :
"#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale,
tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name
== "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpContext.restore();
}
let objSprites = [];
function getObjSprite(obj) {
let tmpSprite = objSprites[obj.id];
if (!tmpSprite) {
// let blurScale = isNight ? 20 : 0;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth +
(items.list[obj.id].spritePadding || 0) + 0;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
tmpContext.rotate(Math.PI / 2);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
// if (isNight) {
// tmpContext.shadowBlur = 20;
// tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3,
obj.alpha)})`;
// }
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name ==
"poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" :
"#939393";
let tmpScale = obj.scale * 0.6;
renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale,
tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#cc5151";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#cc5151";
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
objSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
// GET MARK SPRITE:
function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
let center = {
x: screenWidth / 2,
y: screenHeight / 2,
};
tmpContext.lineWidth = outlineWidth;
mainContext.globalAlpha = 0.2;
tmpContext.strokeStyle = outlineColor;
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(90**10);
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison
spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes")?"#7b935d":"#939393";
var tmpScale = (obj.scale);
renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
if (player && obj.owner && player.sid != obj.owner.sid && !
tmpObj.findAllianceBySid(obj.owner.sid)) {
tmpContext.fillStyle = "#a34040";
} else {
tmpContext.fillStyle = "#c9b758";
}
renderCircle(0, 0, tmpScale/2, tmpContext, true);
} else if (obj.name == "turret") {
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name
== "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale * 0.5, tmpContext);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
if (player && obj.owner && player.sid != obj.owner.sid && !
tmpObj.findAllianceBySid(obj.owner.sid)) {
tmpContext.fillStyle = "#a34040";
} else {
tmpContext.fillStyle = outlineColor;
}
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpContext.restore();
}
// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
s,

maxScreenHeight));
}
// RENDER GAME OBJECTS:
function renderGameObjects(layer, xOffset, yOffset) {
let tmpSprite;
let tmpX;
let tmpY;
liztobj.forEach((tmp) => {
tmpObj = tmp;
if (tmpObj.active && liztobj.includes(tmp) && tmpObj.render) {
tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
if (layer == 0) {
tmpObj.update(delta);
}
if (getEl("mode").value == 'fuckemup' && cdf(tmpObj, player) <= 600 &&
tmpObj.isItem) {
mainContext.globalAlpha = tmpObj.alpha/2;
} else {
mainContext.globalAlpha = tmpObj.alpha;
}
if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale +
(tmpObj.blocker || 0))) {
if (tmpObj.isItem) {
if ((tmpObj.dmg || tmpObj.trap) && !
tmpObj.isTeamObject(player)) {
tmpSprite = getObjSprite(tmpObj);
} else {
tmpSprite = getItemSprite(tmpObj);
}
mainContext.save();
mainContext.translate(tmpX, tmpY);
mainContext.rotate(tmpObj.dir);
if (!tmpObj.active) {
mainContext.scale(tmpObj.visScale / tmpObj.scale,
tmpObj.visScale / tmpObj.scale);
}
mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -
(tmpSprite.height / 2));
if (tmpObj.blocker) {
mainContext.strokeStyle = "#db6e6e";
mainContext.globalAlpha = 0.3;
mainContext.lineWidth = 6;
renderCircle(0, 0, tmpObj.blocker, mainContext, false,
true);
}
mainContext.restore();
} else {
tmpSprite = getResSprite(tmpObj);
mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2),
tmpY - (tmpSprite.height / 2));
}
}
if (layer == 3 && !useWasd) {
if (tmpObj.health < tmpObj.maxHealth) {
// HEALTH HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpX - config.healthBarWidth / 2 -
config.healthBarPad, tmpY - config.healthBarPad, config.healthBarWidth +
config.healthBarPad * 2, 17, 8);
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = tmpObj.isTeamObject(player) ? "#8ecc51"
: "#cc5151";
mainContext.roundRect(tmpX - config.healthBarWidth / 2, tmpY,
config.healthBarWidth * (tmpObj.health / tmpObj.maxHealth), 17 -
config.healthBarPad * 2, 7);
mainContext.fill();
}
}
}
});
// PLACE VISIBLE:
if (layer == 0) {
if (placeVisible.length) {
placeVisible.forEach((places) => {
tmpX = places.x - xOffset;
tmpY = places.y - yOffset;
markObject(places, tmpX, tmpY);
});
}
}
}
function markObject(tmpObj, tmpX, tmpY) {
getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
}
// RENDER MINIMAP:
class MapPing {
constructor(color, scale) {
this.init = function(x, y) {
this.scale = 0;
this.x = x;
this.y = y;
this.active = true;
};
this.update = function(ctxt, delta) {
if (this.active) {
this.scale += 0.05 * delta;
if (this.scale >= scale) {
this.active = false;
} else {
ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
ctxt.beginPath();
ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y
/ config.mapScale) *
mapDisplay.width, this.scale, 0, 2 * Math.PI);
ctxt.stroke();
}
}
};
this.color = color;
}
}
function pingMap(x, y) {
tmpPing = mapPings.find(pings => !pings.active);
if (!tmpPing) {
tmpPing = new MapPing("#fff", config.mapPingScale);
mapPings.push(tmpPing);
}
tmpPing.init(x, y);
}
function updateMapMarker() {
mapMarker.x = player.x;
mapMarker.y = player.y;
}
function renderMinimap(delta) {
if (player && player.alive) {
mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);
// RENDER PINGS:
mapContext.lineWidth = 4;
for (let i = 0; i < mapPings.length; ++i) {
tmpPing = mapPings[i];
mapContext.strokeStyle = tmpPing.color;
tmpPing.update(mapContext, delta);
}
// RENDER BREAK TRACKS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#ff0000";
if (breakTrackers.length) {
mapContext.fillStyle = "#abcdef";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
for (let i = 0; i < breakTrackers.length;) {
mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) *
mapDisplay.width,
(breakTrackers[i].y / config.mapScale) *
mapDisplay.height);
i += 2;
}
}
// RENDER PLAYERS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#fff";
renderCircle((player.x / config.mapScale) * mapDisplay.width,
(player.y / config.mapScale) * mapDisplay.height, 7,
mapContext, true);
mapContext.fillStyle = "rgba(255,255,255,0.35)";
if (player.team && minimapData) {
for (let i = 0; i < minimapData.length;) {
renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,
(minimapData[i + 1] / config.mapScale) *
mapDisplay.height, 7, mapContext, true);
i += 2;
}
}
// RENDER BOTS:
if (bots.length) {
bots.forEach((tmp) => {
if (tmp.inGame) {
mapContext.globalAlpha = 1;
mapContext.strokeStyle = "#cc5151";
renderCircle((tmp.x2 / config.mapScale) * mapDisplay.width,
(tmp.y2 / config.mapScale) * mapDisplay.height, 7,
mapContext, false, true);
}
});
}
// DEATH LOCATION:
if (lastDeath) {
mapContext.fillStyle = "#fc5553";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (lastDeath.x / config.mapScale) *
mapDisplay.width,
(lastDeath.y / config.mapScale) *
mapDisplay.height);
}
// MAP MARKER:
if (mapMarker) {
mapContext.fillStyle = "#fff";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (mapMarker.x / config.mapScale) *
mapDisplay.width,
(mapMarker.y / config.mapScale) *
mapDisplay.height);
}
}
}
// ICONS:
let crossHairs =
["https://cdn.discordapp.com/attachments/1001384433078779927/1149285738412769300/
newawwddd.png",
"https://cdn.discordapp.com/attachments/1001384433078779927/1149285168780165170/100
px-Crosshairs_Red.png"];
let crossHairSprites = {};
let iconSprites = {};
let icons = ["crown", "skull"];
function loadIcons() {
for (let i = 0; i < icons.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = "./../img/icons/" + icons[i] + ".png";
iconSprites[icons[i]] = tmpSprite;
}
for (let i = 0; i < crossHairs.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = crossHairs[i];
crossHairSprites[i] = tmpSprite;
}
}
loadIcons();
function cdf (e, t){
try {
return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
} catch(e){
return Infinity;
}
}
// UPDATE GAME:
function updateGame() {
if(gameObjects.length && inGame) {
gameObjects.forEach((tmp) => {
if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) <= 1200) {
if(!liztobj.includes(tmp)) {
liztobj.push(tmp);
tmp.render = true;
}
} else {
if(liztobj.includes(tmp)) {
if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200)
{
tmp.render = false;
const index = liztobj.indexOf(tmp);
if (index > -1) { // only splice array when item is found
liztobj.splice(index, 1); // 2nd parameter means remove
one item only
}
}
} else if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >=
1200) {
tmp.render = false;
const index = liztobj.indexOf(tmp);
if (index > -1) { // only splice array when item is found
liztobj.splice(index, 1); // 2nd parameter means remove one
item only
}
} else {
tmp.render = false;
const index = liztobj.indexOf(tmp);
if (index > -1) { // only splice array when item is found
liztobj.splice(index, 1); // 2nd parameter means remove one
item only
}
}
}
})
// gameObjects = gameObjects.filter(e => UTILS.getDistance(e.x, e.y,
player.x, player.y) <= 1000)
}
// if (config.resetRender) {
mainContext.beginPath();
mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
// }
mainContext.globalAlpha = 1;
// MOVE CAMERA:
if (player) {
if (false) {
camX = player.x;
camY = player.y;
} else {
let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y);
let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY);
let camSpd = Math.min(tmpDist * 0.0045 * delta, tmpDist);
if (tmpDist > 0.05) {
camX += camSpd * Math.cos(tmpDir);
camY += camSpd * Math.sin(tmpDir);
} else {
camX = player.x;
camY = player.y;
}
}
} else {
camX = config.mapScale / 2 + config.riverWidth;
camY = config.mapScale / 2;
}
// INTERPOLATE PLAYERS AND AI:
let lastTime = now - (1000 / config.serverUpdateRate);
let tmpDiff;
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj && tmpObj.visible) {
if (tmpObj.forcePos) {
tmpObj.x = tmpObj.x2;
tmpObj.y = tmpObj.y2;
tmpObj.dir = tmpObj.d2;
} else {
let total = tmpObj.t2 - tmpObj.t1;
let fraction = lastTime - tmpObj.t1;
let ratio = (fraction / total);
let rate = 170;
tmpObj.dt += delta;
let tmpRate = Math.min(1.7, tmpObj.dt / rate);
tmpDiff = (tmpObj.x2 - tmpObj.x1);
tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
tmpDiff = (tmpObj.y2 - tmpObj.y1);
tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
if (config.anotherVisual) {
tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2,
ratio));
} else {
tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2,
ratio));
}
}
}
}
// RENDER CORDS:
let xOffset = camX - (maxScreenWidth / 2);
let yOffset = camY - (maxScreenHeight / 2);
// RENDER BACKGROUND:
if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop
- yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#fff";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= 0) {
mainContext.fillStyle = "#fff";
mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset);
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,
maxScreenHeight - (config.snowBiomeTop - yOffset));
} else {
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, 0, maxScreenWidth,
(config.mapScale - config.snowBiomeTop - yOffset));
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset),
maxScreenWidth,
maxScreenHeight - (config.mapScale -
config.snowBiomeTop - yOffset));
}
// RENDER WATER AREAS:
if (!firstSetup) {
waterMult += waterPlus * config.waveSpeed * delta;
if (waterMult >= config.waveMax) {
waterMult = config.waveMax;
waterPlus = -1;
} else if (waterMult <= 1) {
waterMult = waterPlus = 1;
}
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#dbc666";
renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
mainContext.fillStyle = "#91b2db";
renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);
}
// RENDER DEAD PLAYERS:
mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderDeadPlayers(xOffset, yOffset);
// RENDER BOTTOM LAYER:
mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderGameObjects(-1, xOffset, yOffset);
// RENDER PROJECTILES:
mainContext.globalAlpha = 1;
mainContext.lineWidth = outlineWidth;
renderProjectiles(0, xOffset, yOffset);
// RENDER PLAYERS:
renderPlayers(xOffset, yOffset, 0);
// RENDER AI:
mainContext.globalAlpha = 1;
for (let i = 0; i < ais.length; ++i) {
tmpObj = ais[i];
if (tmpObj.active && tmpObj.visible) {
tmpObj.animate(delta);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));
renderAI(tmpObj, mainContext);
mainContext.restore();
}
}
// RENDER GAME OBJECTS (LAYERED):
renderGameObjects(0, xOffset, yOffset);
renderProjectiles(1, xOffset, yOffset);
renderGameObjects(1, xOffset, yOffset);
renderPlayers(xOffset, yOffset, 1);
renderGameObjects(2, xOffset, yOffset);
renderGameObjects(3, xOffset, yOffset);
// MAP BOUNDARIES:
mainContext.fillStyle = "#000";
mainContext.globalAlpha = 0.09;
if (xOffset <= 0) {
mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
}
if (config.mapScale - xOffset <= maxScreenWidth) {
let tmpY = Math.max(0, -yOffset);
mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth -
(config.mapScale - xOffset), maxScreenHeight - tmpY);
}
if (yOffset <= 0) {
mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);
}
if (config.mapScale - yOffset <= maxScreenHeight) {
let tmpX = Math.max(0, -xOffset);
let tmpMin = 0;
if (config.mapScale - xOffset <= maxScreenWidth)
tmpMin = maxScreenWidth - (config.mapScale - xOffset);
mainContext.fillRect(tmpX, config.mapScale - yOffset,
(maxScreenWidth - tmpX) - tmpMin, maxScreenHeight -
(config.mapScale - yOffset));
}
// RENDER DAY/NIGHT TIME:
mainContext.globalAlpha = 1;
mainContext.fillStyle = "rgba(0, 5, 80, 0.425)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
// RENDER PLAYER AND AI UI:
mainContext.strokeStyle = darkOutlineColor;
mainContext.globalAlpha = 1;
if (getEl("mode").value == 'fuckemup') {
mainContext.beginPath();
mainContext.strokeStyle = "#000";
mainContext.fillStyle = "#000";
mainContext.globalAlpha = 0.3;
mainContext.lineWidth = 6;
mainContext.arc(player.x - xOffset, player.y - yOffset, 600, 0, 2 *
Math.PI);
mainContext.stroke();
mainContext.globalAlpha = 0.05;
mainContext.fill();
mainContext.closePath();
}
if (playerPrediction) {
mainContext.beginPath();
mainContext.strokeStyle = "#000";
mainContext.fillStyle = "#000";
mainContext.globalAlpha = 0.3;
mainContext.lineWidth = 6;
mainContext.arc(playerPrediction.x - xOffset, playerPrediction.y - yOffset,
player.scale, 0, 2 * Math.PI);
mainContext.stroke();
mainContext.fill();
mainContext.closePath();
}
mainContext.beginPath();
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj.visible && tmpObj.showName === 'NOOO') {
mainContext.strokeStyle = darkOutlineColor;
// NAME AND HEALTH:
// let izbot = false;
// bots.forEach((bot) => {
// if (tmpObj.sid == bot.sid) izbot = true
// else izbot = false;
// });
let tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") +
(tmpObj.name || ""); //+ (tmpObj.isPlayer ? " {" + tmpObj.sid + "}" : "");
if (tmpText != "" && tmpObj.name != "Nitro For Bots") {
// bots.forEach((bot) => {
// if (tmpObj.sid == bot.sid) return;
// });
mainContext.globalAlpha = 1;
mainContext.font = (tmpObj.nameScale || 30) + "px Hammersmith One";
mainContext.fillStyle = "#fff";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = (tmpObj.nameScale ? 11 : 8);
mainContext.lineJoin = "round";
mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y -
yOffset - tmpObj.scale) - config.nameY);
mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y -
yOffset - tmpObj.scale) - config.nameY);
if (tmpObj.isLeader && iconSprites["crown"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - (tmpS / 2) -
(mainContext.measureText(tmpText).width / 2) - config.crownPad;
mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y -
yOffset - tmpObj.scale) -
config.nameY - (tmpS / 2) - 5, tmpS,
tmpS);
}
if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - (tmpS / 2) +
(mainContext.measureText(tmpText).width / 2) + config.crownPad;
mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y -
yOffset - tmpObj.scale) -
config.nameY - (tmpS / 2) - 5, tmpS,
tmpS);
}
if (tmpObj.isPlayer && instaC.wait && near == tmpObj &&
(tmpObj.backupNobull ? crossHairSprites[1].isLoaded : crossHairSprites[0].isLoaded)
&& enemy.length && !useWasd) {
let tmpS = tmpObj.scale * 2.2;
mainContext.drawImage((tmpObj.backupNobull ?
crossHairSprites[1] : crossHairSprites[0]), tmpObj.x - xOffset - tmpS / 2, tmpObj.y
- yOffset - tmpS / 2, tmpS, tmpS);
}
// izbot = false;
}
if (tmpObj.health > 0) {
if(tmpObj.name != "Free Gold") {
// HEALTH HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset -
config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) +
config.nameY, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 17, 8);
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = (tmpObj == player || (tmpObj.team &&
tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpObj.x - xOffset -
config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) +
config.nameY + config.healthBarPad,
((config.healthBarWidth * 2) *
(tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
}
if (tmpObj.isPlayer) {
mainContext.globalAlpha = 1;
let targetReloads = {
primary: (tmpObj.primaryIndex == undefined ? 1 :
((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) /
items.weapons[tmpObj.primaryIndex].speed)),
secondary: (tmpObj.secondaryIndex == undefined ? 1 :
((items.weapons[tmpObj.secondaryIndex].speed -
tmpObj.reloads[tmpObj.secondaryIndex]) /
items.weapons[tmpObj.secondaryIndex].speed)),
turret: (2500 - tmpObj.reloads[53]) / 2500
};
if (!tmpObj.currentReloads) {
tmpObj.currentReloads = { // Initialize currentReloads if
not already set
primary: targetReloads.primary,
secondary: targetReloads.secondary,
turret: targetReloads.turret
};
}
const lerpFactor = 0.3;
tmpObj.currentReloads.primary = (1 - lerpFactor) *
tmpObj.currentReloads.primary + lerpFactor * targetReloads.primary;
tmpObj.currentReloads.secondary = (1 - lerpFactor) *
tmpObj.currentReloads.secondary + lerpFactor * targetReloads.secondary;
tmpObj.currentReloads.turret = (1 - lerpFactor) *
tmpObj.currentReloads.turret + lerpFactor * targetReloads.turret;
let primaryReloadProgress = tmpObj.primaryIndex !== undefined ?
((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) /
items.weapons[tmpObj.primaryIndex].speed) : 1;
let secondaryReloadProgress = tmpObj.secondaryIndex !==
undefined ? ((items.weapons[tmpObj.secondaryIndex].speed -
tmpObj.reloads[tmpObj.secondaryIndex]) /
items.weapons[tmpObj.secondaryIndex].speed) : 1;
const centerX = tmpObj.x - xOffset;
const centerY = tmpObj.y - yOffset;
const barRadius = 35;
const barWidth = 15;
const totalAngle = (Math.PI*2)/3; // Half circle
const secondaryStartAngle = -Math.PI / 2 + Math.PI / 3 +
tmpObj.dir - Math.PI/2;
const secondaryEndAngle = secondaryStartAngle + (totalAngle *
tmpObj.currentReloads.secondary);
const primaryStartAngle = Math.PI / 2 + tmpObj.dir - Math.PI/2;
const primaryEndAngle = primaryStartAngle + (totalAngle *
tmpObj.currentReloads.primary);
const turretStartAngle = Math.PI + Math.PI / 4.5 + tmpObj.dir -
Math.PI/2;
const turretEndAngle = turretStartAngle + (totalAngle/1.25 *
tmpObj.currentReloads.turret);
function returncoolcolor(RainbowCycle) {
return `hsl(${RainbowCycle-50}, 85%, 50%, 30)`;
}
mainContext.save();
if (tmpObj.currentReloads.primary < 0.999) {
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY, barRadius,
primaryStartAngle, primaryEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle =
returncoolcolor(tmpObj.currentReloads.primary * 240);
mainContext.stroke();
}
if (tmpObj.currentReloads.secondary < 0.999) {
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY, barRadius,
secondaryStartAngle, secondaryEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle =
returncoolcolor(tmpObj.currentReloads.secondary * 240);
mainContext.stroke();
}
if (tmpObj.currentReloads.turret < 0.999) {
mainContext.beginPath();
mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY, barRadius,
turretStartAngle, turretEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle =
returncoolcolor(tmpObj.currentReloads.turret * 240);
mainContext.stroke();
}
mainContext.restore();
if(tmpObj.name != "Nitro For Bots") {
// SHAME COUNT:
mainContext.globalAlpha = 1;
mainContext.font = "24px Hammersmith One";
mainContext.fillStyle = "#fff";
mainContext.strokeStyle = darkOutlineColor;
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = 8;
mainContext.lineJoin = "round";
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - tmpS / 2 + config.crownPad
- 2;
mainContext.strokeText('[' + (tmpObj.skinIndex == 45 &&
tmpObj.shameTimer > 0 ? tmpObj.shameTimer : tmpObj.shameCount) + '/' +
Math.round(tmpObj.pinge) + '/' + tmpObj.lastshamecount + ']', tmpX, tmpObj.y -
yOffset - tmpObj.scale - config.nameY + 175);
mainContext.fillText('[' + (tmpObj.skinIndex == 45 &&
tmpObj.shameTimer > 0 ? tmpObj.shameTimer : tmpObj.shameCount) + '/' +
Math.round(tmpObj.pinge) + '/' + tmpObj.lastshamecount + ']', tmpX, tmpObj.y -
yOffset - tmpObj.scale - config.nameY + 175);
}
// PLAYER TRACER:
if (!tmpObj.isTeam(player)) {
let center = {
x: screenWidth / 2,
y: screenHeight / 2,
};
let alpha = Math.min(1, (UTILS.getDistance(0, 0, player.x -
tmpObj.x, (player.y - tmpObj.y) * (16 / 9)) * 100) / (config.maxScreenHeight / 2) /
center.y);
let dist = center.y * alpha / 2;
let tmpX = dist * Math.cos(UTILS.getDirect(tmpObj, player,
0, 0));
let tmpY = dist * Math.sin(UTILS.getDirect(tmpObj, player,
0, 0));
mainContext.save();
mainContext.translate((player.x - xOffset) + tmpX,
(player.y - yOffset) + tmpY);
mainContext.rotate(tmpObj.aim2 + Math.PI / 2);
let by = 255 - (tmpObj.sid * 2);
mainContext.fillStyle = `rgb(${by}, ${by}, ${by})`;
mainContext.globalAlpha = alpha;
let renderTracer = function(s, ctx) {
ctx = ctx || mainContext;
let h = s * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(0, -h / 1.5);
ctx.lineTo(-s / 2, h / 2);
ctx.lineTo(s / 2, h / 2);
ctx.lineTo(0, -h / 1.5);
ctx.fill();
ctx.closePath();
}
renderTracer(25, mainContext);
mainContext.restore();
}
if (getEl("predictType").value == "pre2") {
mainContext.lineWidth = 3;
mainContext.strokeStyle = "#fff";
mainContext.globalAlpha = 1;
mainContext.beginPath();
let render = {
x: tmpObj.x2 - xOffset,
y: tmpObj.y2 - yOffset
};
mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.lineTo(render.x, render.y);
mainContext.stroke();
} else if (getEl("predictType").value == "pre3") {
mainContext.lineWidth = 3;
mainContext.strokeStyle = "#cc5151";
mainContext.globalAlpha = 1;
mainContext.beginPath();
let render = {
x: tmpObj.x3 - xOffset,
y: tmpObj.y3 - yOffset
};
mainContext.moveTo(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.lineTo(render.x, render.y);
mainContext.stroke();
}
}
}
}
}
if (player) {
// AUTOPUSH LINE:
if (my.autoPush && my.pushData) {
mainContext.lineWidth = 5;
mainContext.globalAlpha = 1;
mainContext.beginPath();
mainContext.strokeStyle = "white";
var x1 = player.x - xOffset;
var y1 = player.y - yOffset;
var x2 = my.pushData.x2 - xOffset;
var y2 = my.pushData.y2 - yOffset;
var x3 = my.pushData.x - xOffset;
var y3 = my.pushData.y - yOffset;
mainContext.moveTo(x1, y1);
mainContext.lineTo(x2, y2);
mainContext.lineTo(x3, y3);
mainContext.stroke();
var deltaX = x3 - x1;
var deltaY = y3 - y1;
var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
var maxDistance = 100;
var percentage = (distance / maxDistance) * 100;
percentage = Math.min(100, Math.max(0, percentage));
let spike;
mainContext.fillStyle = "white";
mainContext.strokeStyle = "black";
mainContext.lineWidth = 5;
mainContext.font = "30px Hammersmith One";
let nearTrap = liztobj.filter(tmp => tmp.trap && tmp.active &&
tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale +
tmp.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if(nearTrap)
spike = liztobj.filter(tmp => tmp.dmg && tmp.active &&
tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale +
nearTrap.scale + tmp.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0,
2);
})[0];
let xx = (player.x - xOffset + near.x - xOffset) / 2;
let yy = (player.y - yOffset + near.y - yOffset) / 2;
mainContext.moveTo(player.x - xOffset, player.y - yOffset);
mainContext.strokeText(near.aim2, xx, yy);
mainContext.fillText(near.aim2, xx, yy);
}
}
mainContext.globalAlpha = 1;
// RENDER ANIM TEXTS:
textManager.update(delta, mainContext, xOffset, yOffset);
// RENDER CHAT MESSAGES:
for (let i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.visible) {
if (tmpObj.chatCountdown > 0) {
tmpObj.chatCountdown -= delta;
if (tmpObj.chatCountdown <= 0)
tmpObj.chatCountdown = 0;
mainContext.font = "32px Hammersmith One";
let tmpSize = mainContext.measureText(tmpObj.chatMessage);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH,
6);
mainContext.fill();
mainContext.fillStyle = "#fff";
mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);
}
if (tmpObj.chat.count > 0) {
if (!useWasd) {
tmpObj.chat.count -= delta;
if (tmpObj.chat.count <= 0)
tmpObj.chat.count = 0;
mainContext.font = "32px Hammersmith One";
let tmpSize = mainContext.measureText(tmpObj.chat.message);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2);
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW,
tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#ffffff99";
mainContext.fillText(tmpObj.chat.message, tmpX, tmpY);
} else {
tmpObj.chat.count = 0;
}
}
}
}
if (allChats.length) {
allChats.filter(ch => ch.active).forEach((ch) => {
if (!ch.alive) {
if (ch.alpha <= 1) {
ch.alpha += delta / 250;
if (ch.alpha >= 1) {
ch.alpha = 1;
ch.alive = true;
}
}
} else {
ch.alpha -= delta / 5000;
if (ch.alpha <= 0) {
ch.alpha = 0;
ch.active = false;
}
}
if (ch.active) {
mainContext.font = "20px Ubuntu";
let tmpSize = mainContext.measureText(ch.chat);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = ch.x - xOffset;
let tmpY = ch.y - yOffset - 90;
let tmpH = 40;
let tmpW = tmpSize.width + 15;
mainContext.globalAlpha = ch.alpha;
mainContext.fillStyle = ch.owner.isTeam(player) ? "#8ecc51" :
"#cc5151";
mainContext.strokeStyle = "rgb(25, 25, 25)";
mainContext.strokeText(ch.owner.name, tmpX, tmpY - 45);
mainContext.fillText(ch.owner.name, tmpX, tmpY - 45);
mainContext.lineWidth = 5;
mainContext.fillStyle = "#ccc";
mainContext.strokeStyle = "rgb(25, 25, 25)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH,
6);
mainContext.stroke();
mainContext.fill();
mainContext.fillStyle = "#fff";
mainContext.strokeStyle = "#000";
mainContext.strokeText(ch.chat, tmpX, tmpY);
mainContext.fillText(ch.chat, tmpX, tmpY);
ch.y -= delta / 100;
}
});
}
mainContext.globalAlpha = 1;
// RENDER MINIMAP:
renderMinimap(delta);
}
// UPDATE & ANIMATE:
window.requestAnimFrame = function() {
return null;
}
window.rAF = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000/9);
};
})();
function doUpdate() {
//rape modulus
now = performance.now();
delta = now - lastUpdate;
lastUpdate = now;
let timer = performance.now();
let diff = timer - fpsTimer.last;
if (diff >= 1000) {
fpsTimer.ltime = fpsTimer.time * (1000 / diff);
fpsTimer.last = timer;
fpsTimer.time = 0;
}
fpsTimer.time++;
getEl("pingFps").innerHTML = `${window.pingTime}ms | Fps: $
{Math.round(fpsTimer.ltime)}`;
getEl("packetStatus").innerHTML = secPacket;
updateGame();
rAF(doUpdate);
ms.avg = Math.round((ms.min+ms.max)/2);
}
prepareMenuBackground();
doUpdate();
function toggleUseless(boolean) {
getEl("instaType").disabled = boolean;
getEl("antiBullType").disabled = boolean;
getEl("predictType").disabled = boolean;
}
toggleUseless(useWasd);
let changeDays = {};
window.debug = function() {
my.waitHit = 0;
my.autoAim = false;
instaC.isTrue = false;
traps.inTrap = false;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
window.wasdMode = function() {
useWasd = !useWasd;
toggleUseless(useWasd);
};
window.startGrind = function() {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
};
// REMOVED!!! so they cant abuse :)
let projects = [
"adorable-eight-guppy",
"galvanized-bittersweet-windshield"
];
let botIDS = 0;
window.connectFillBots = function() {
botSkts = [];
botIDS = 0;
for (let i = 0; i < projects.length; i++) {
let test = new WebSocket(`wss://$eggplant-accurate-bottom.glitch.me`);
test.binaryType = "arraybuffer";
test.onopen = function() {
test.ssend = function(type) {
let data = Array.prototype.slice.call(arguments, 1);
let binary = window.msgpack.encode([type, data]);
test.send(binary);
};
for (let i = 0; i < 4; i++) {
window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-
VoPATP", {
action: "homepage"
}).then(function(token) {
let t = WS.url.split("wss://")[1].split("?")[0];
test.ssend("bots", "wss://" + t + "?token=re:" +
encodeURIComponent(token), botIDS);
botSkts.push([test]);
botIDS++;
});
}
};
test.onmessage = function(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
};
}
};
window.destroyFillBots = function() {
botSkts.forEach((socket) => {
socket[0].close();
});
botSkts = [];
};
window.tryConnectBots = function() {
for (let i = 0; i < (bots.length < 3 ? 3 : 4); i++) {
window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
action: "homepage"
}).then(function(token) {
// CONNECT SOCKET:
botSpawn(token);
});
}
};
window.destroyBots = function() {
bots.forEach((botyyyyy) => {
botyyyyy.closeSocket = true;
});
bots = [];
};
window.resBuild = function() {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.breakObj = false;
});
breakObjects = [];
}
};
window.toggleBotsCircle = function() {
player.circle = !player.circle;
};
window.toggleVisual = function() {
config.anotherVisual = !config.anotherVisual;
gameObjects.forEach((tmp) => {
if (tmp.active) {
tmp.dir = tmp.lastDir;
}
});
};
window.prepareUI = function(tmpObj) {
resize();
// CHAT STUFF:
var chatBox = document.getElementById("chatBox");
var chatHolder = document.getElementById("chatHolder");
var suggestBox = document.createElement("div");
suggestBox.id = "suggestBox";
var prevChats = [];
var prevChatsIndex = 0;
function toggleChat() {
if (!usingTouch) {
if (chatHolder.style.display == "block") {
if (chatBox.value) {
sendChat(chatBox.value);
}
closeChat();
} else {
storeMenu.style.display = "none";
allianceMenu.style.display = "none";
chatHolder.style.display = "block";
chatBox.focus();
resetMoveDir();
}
} else {
setTimeout(function () {
var chatMessage = prompt("chat message");
if (chatMessage) {
sendChat(chatMessage);
}
}, 1);
}
chatBox.value = "";
(() => {
prevChatsIndex = 0;
})();
}
function closeChat() {
chatBox.value = "";
chatHolder.style.display = "none";
}
// ACTION BAR:
UTILS.removeAllChildren(actionBar);
for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
(function (i) {
UTILS.generateElement({
id: "actionBarItem" + i,
class: "actionBarItem",
style: "display:none; box-shadow: 2px 2px 5px rgba(0, 0, 0, 0.5)",
onmouseout: function () {
showItemInfo();
},
parent: actionBar
});
})(i);
}
for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
(function (i) {
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = 66;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.imageSmoothingEnabled = false;
tmpContext.webkitImageSmoothingEnabled = false;
tmpContext.mozImageSmoothingEnabled = false;
if (items.weapons[i]) {
tmpContext.rotate((Math.PI));
let tmpSprite = new Image();
toolSprites[items.weapons[i].src] = tmpSprite;
tmpSprite.onload = function () {
this.isLoaded = true;
let tmpPad = 1 / (this.height / this.width);
let tmpMlt = (items.weapons[i].iPad || 1);
tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt *
config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,
tmpCanvas.width * tmpMlt * tmpPad *
config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.2)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height /
2, tmpCanvas.width, tmpCanvas.height);
getEl('actionBarItem' + i).style.backgroundImage = "url(" +
tmpCanvas.toDataURL() + ")";
};
tmpSprite.src = "./../img/weapons/" + items.weapons[i].src +
".png";
let tmpUnit = getEl('actionBarItem' + i);
// tmpUnit.onmouseover = UTILS.checkTrusted(function () {
// showItemInfo(items.weapons[i], true);
// });
tmpUnit.onclick = UTILS.checkTrusted(function () {
selectWeapon(tmpObj.weapons[items.weapons[i].type]);
});
UTILS.hookTouchEvents(tmpUnit);
} else {
let tmpSprite = getItemSprite(items.list[i - items.weapons.length],
true);
let tmpScale = Math.min(tmpCanvas.width - config.iconPadding,
tmpSprite.width);
tmpContext.globalAlpha = 1;
tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2,
tmpScale, tmpScale);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale,
tmpScale);
getEl('actionBarItem' + i).style.backgroundImage = "url(" +
tmpCanvas.toDataURL() + ")";
let tmpUnit = getEl('actionBarItem' + i);
// tmpUnit.onmouseover = UTILS.checkTrusted(function () {
// showItemInfo(items.list[i - items.weapons.length]);
// });
tmpUnit.onclick = UTILS.checkTrusted(function () {
selectToBuild(tmpObj.items[tmpObj.getItemType(i -
items.weapons.length)]);
});
UTILS.hookTouchEvents(tmpUnit);
}
})(i);
}
};
window.profineTest = function(data) {
if (data) {
// VALIDATE NAME:
let name = data + "";
name = name.slice(0, config.maxNameLength);
return name;
}
};

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