SCI- 3218- Unit 2 Notes
SCI- 3218- Unit 2 Notes
INSTRUCTIONAL STEPS
PLANNING DOMAIN
Deciding what to teach 1. Assess the students’ skills and knowledge
2. Analyze the instruction task
3. Establish a logical instructional sequence
4. Consider the classroom elements that may affect the instruction
5. Identify gaps between actual and expected performance
Deciding how to teach 1. Set instruction goals
2. Select instructional methods and materials
3. Pace instruction appropriately
4. Monitor performance and re-plan instruction
Communicating goals and 1. Involve the students in learning
expectations to the 2. State expectations
learners 3. Maintain high standards
ADDIE MODEL
The ADDIE model is the generic process traditionally used by instructional designers and training developers. The
five phases—Analysis, Design, Development, Implementation, and Evaluation—represent a dynamic, flexible guideline
for building effective training and performance support tools. In the ADDIE model, each step has an outcome that feeds
into the subsequent step.
1. ANALYSIS PHASE
In the analysis phase, instructional problem is clarified, the instructional goals and objectives are
established and the learning environment and learner’s existing knowledge and skills are identified. Below
are some of the questions that are addressed during the analysis phase:
Who is the audience and their characteristics?
Identify the new behavioral outcome?
What types of learning constraints exist?
What are the delivery options?
What are the online pedagogical considerations?
What is the timeline for project completion?
2. DESIGN PHASE
The design phase deals with learning objectives, assessment instruments, exercises, content, subject
matter analysis, and lesson planning and media selection. The design phase should be systematic and
specific. Systematic means a logical, orderly method of identifying, developing and evaluating a set of
planned strategies targeted for attaining the project’s goals. Specific means each element of the
instructional design plan needs to be executed with attention to details.
These are steps used for the design phase:
Documentation of the project’s instructional, visual and technical design strategy
Apply instructional strategies according to the intended behavioral outcomes by domain
(cognitive, affective, and psychomotor).
Create storyboards
Design the user interface and user experience
Prototype creation
Apply visual design (graphic design)
3. DEVELOPMENT PHASE
The development phase is where the developers create and assemble the content assets that were
created in the design phase. Programmers work to develop and/or integrate technologies. Testers
perform debugging procedures. The project is reviewed and revised according to any feedback given.
4. IMPLEMENTATION PHASE
During the implementation phase, a procedure for training the facilitators and the learners is developed.
The facilitators’ training should cover the course curriculum, learning outcomes, method of delivery, and
testing procedures. Preparation of the learners include training them on new tools (software or
hardware), student registration.
This is also the phase where the project manager ensures that the books, hands on equipment, tools, CD-
ROMs and software are in place, and that the learning application or Web site is functional.
5. EVALUATION PHASE
The evaluation phase consists of two parts: formative and summative. Formative evaluation is present in
each stage of the ADDIE process. Summative evaluation consists of tests designed for domain specific
criterion-related referenced items and providing opportunities for feedback from the users.
Lesson 7: FIVE E MODEL IN PLANNING SCIENCE LESSONS
In 1962, educators J. Myron Atkin and Robert Karplus propositioned that effective learning cycles involve three
key elements: exploration, concept introduction and concept application. Exploration allowed the learners to get
interested in the subject, ask questions, and identify points of dissatisfaction with their current understanding.
Introduction of new terms or concepts follows. Finally, the concept application provided the learners with opportunities
to apply their ideas and learning and apply them in new pieces of context. The findings of Atkin and Karplus informed the
creation of the 5E model. This teaching model focuses on providing students opportunities to understand a concept over
time through a series of steps or phases: Engage, Exolore, Explain, Elaborate, and Evaluate.
The 5E model was developed in 1987 by the Biological Sciences Curriculum Study. The model promotes
collaborative, active learning in which the students work together to solve problems and examine new concepts by asking
questions, analyzing, interpreting, evaluating, and drawing conclusions. It is based on the constructivist approach to
instruction. The model is most effective when:
The students are encountering new concepts for the first time because there is an opportunity for a complete
learning cycle.
It is used in a unit for two to three weeks in which each phase is the basis for one or more distinct lesson.
The table below outlines the stages of the 5E model, describes each stage, and provides sample teaching strategies.
The first unpacking strategy involves analysis of the standards. Standards articulate what a student should know,
understand, and be able to do by the end of the year, and they set equitable benchmarks across classrooms and
schools.
Read the discussion below on the various types of standards stipulated in the curriculum guide.
TYPES OF STANDARD
The second unpacking strategy is to determine the target domain, the broad group of topics in science. There are five
domains of science indicated in the curriculum guide.
Examples:
Competencies Domain
Describe sources of light and sound, heat and electricity Earth and Space (ES)
(S3ES-IVg-h-5)
Practice safety and precautionary measures in dealing Force, Motion and Energy (FE)
with different types of weather (S3FE-IIIg-h-4)
The third unpacking strategy involves determining the nature of competencies (Knowledge, Skills, and Values). The target
of the competency may be knowledge (conceptual and factual understanding), skills (ability to perform or demonstrate
science process skills), and values (development of right attitudes and values in science).
Examples:
Competencies Nature
Describe sources of light and sound, heat and electricity Knowledge
(S3ES-IVg-h-5)
Practice safety and precautionary measures in dealing Skills
with different types of weather (S3FE-IIIg-h-4)
The target competency contains specific topic or lesson. The first column of the curriculum guide Quarter/ Week/ Theme
provides clue to the topic
The curriculum guide provides the minimum standard for the Filipino learners. The time allotment in the first column of
the curriculum guide proper also serves as the minimum duration of learning the topic. Our learners may acquire or
develop the target competency much ahead of the expected time.
Time allotment Competencies Nature Topic
2 weeks (Weeks 7-8) Describe sources of light and sound, Knowledge Energy: Light, Sound
heat and electricity (S3ES-IVg-h-5)
2 weeks (Weeks 7-8) Practice safety and precautionary Earth and Space:
measures in dealing with different Weather
types of weather (S3FE-IIIg-h-4)
The table below culled from the curriculum guide is a Code Book Legend that will help us understand and appreciate the
coding used in labeling the competencies.
The most important principle to remember when selecting assessment strategies is constructive alignment. It is
the coherence among the learning outcomes, assessment, and learning experiences in an educational program.
Consider the objectives or competencies of the subject first. These competencies embody the knowledge and
skills the teachers want their students to have learned at the end of the quarter. Once the competencies have been
established, the second stage involves consideration of assessment. The backward design framework suggests that the
teachers should consider these overarching competencies and how the students will be assessed prior to consideration
of how to teach the content.
Example:
Make sure to match the learning activities with learning outcomes. Examine the table below.
The teachers should keep the following guidelines, when designing learning materials for elementary science.
The materials should be aligned with the content and performance standards in the curriculum guide.
The materials should contain activities that allow different forms of interaction among the students and
between the teachers and the students.
The activities should be varied and may employ a combination of the following: inquiry-oriented investigations,
cooperative groups, use of technology, and simulations.
The activities indicated in the materials should provide adequate time and opportunities for the students to
acquire knowledge, skills, and attitudes.
Opportunities must be provided for the students to develop an understanding of scientific inquiry.
The content should be accurate and developmentally appropriate for the learners.
Opportunities to learn should be consistent with contemporary models of learning.
There should be consistency between learning goals and assessment.
Assessments should stress the application of concepts to new or different situations.
Assessment task should be fair for all students. Scoring guide or rubric should be included as well.