Module 5 Python notes1
Module 5 Python notes1
• Programmer-defined Types
A class in Python can be created using a keyword class. Here, we are creating an empty class
without any members by just using the keyword pass within it.
class Point:
pass print(Point)
The term main indicates that the class Point is in the main scope of the current module. In
other words, this class is at the top level while executing the program. Now, a user-defined data
type Point got created, and this can be used to create any number of objects of this class. Observe
the following statements –
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p=Point()
Now, a reference (for easy understanding, treat reference as a pointer) to Point object is created
and is returned. This returned reference is assigned to the object p. The process of creating a new
object is called as instantiation and the object is instance of a class. When we print an object,
Python tells which class it belongs to and where it is stored in the memory.
print(p)
The output would be –
< main .Point object at 0x003C1BF0>
The output displays the address (in hexadecimal format) of the object in the memory. It is now
clear that, the object occupies the physical space, whereas the class does not.
Attributes
An object can contain named elements known as attributes. One can assign values to these
attributes using dot operator. For example, keeping coordinate points in mind, we can assign two
attributes x and y for the object p of a class Point as below –
p.x =10.0
p.y =20.0
A state diagram that shows an object and its attributes is called as object diagram. For the object
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Here, p.x means “Go to the object p refers to and get the value of x”. Attributes of an object can
be assigned to other variables –
>>> x= p.x
>>> print(x)10.0
Here, the variable x is nothing to do with attribute x. There will not be any name conflict
between normal program variable and attributes of an object.
A complete program: Write a class Point representing a point on coordinate system. Implement
following functions –
• A function read_point() to receive x and y attributes of a Point object as user input.
• A function distance() which takes two objects of Point class as arguments and computes
the Euclidean distance between them.
• A function print_point() to display one point in the form of ordered-pair.
import math class
Point:
""" This is a class Point representing a coordinate point """
def read_point(p):
p.x=float(input("x coordinate:"))p.y=float(input("y coordinate:"))
def distance(p1,p2):
d=math.sqrt((p1.x-p2.x)**2+(p1.y-p2.y)**2)return d
p1=Point() #create first object
print("Enter First point:")
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read_point(p2) #read x and y for p2
print_point(p1) #print p1
print("Second point is:")
print_point(p2) #print p2
print("Distance is: %g" %(distance(p1,p2))) #print d
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This is a class Point representing a coordinate point
>>> print(p1. doc )
This is a class Point representing a coordinate point Note that, you need to type
two underscores, then the word doc and again twounderscores.
In the above program, there is no need of docstring and we would have just used pass to
indicate an empty class. But, it is better to understand the professional way of writing
user-defined types and hence, introduced docstring.
• The function read_point() take one argument of type Point object. When we use the
statements like, read_point(p1) the parameter p of this function will act as an alias for the
argument p1. Hence, the modification done to the alias p reflects the original argument
p1. With the help of this function, we are instructing Python that the object p1 has two
attributes x and y.
• The function print_point() also takes one argument and with the help of formatstrings, we
are printing the attributes x and y of the Point object as an ordered-pair (x,y).
• As we know, the Euclidean distance between two points (x1,y1) and (x2,y2) is
In this program, we have Point objects as (p1.x, p1.y) and (p2.x, p2.y). Apply the
formula on these points by passing objects p1 and p2 as parameters to the function
distance(). And then return the result.
Thus, the above program gives an idea of defining a class, instantiating objects, creating
attributes, defining functions that takes objects as arguments and finally, calling (or invoking)
such functions whenever and wherever necessary.
NOTE: User-defined classes in Python have two types of attributes viz. class attributes and
instance attributes. Class attributes are defined inside the class (usually, immediately after class
header). They are common to all the objects of that class. That is, they are shared by all the
objects created from that class. But, instance attributes defined for individual objects. They are
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available only for that instance (or object). Attributes of one instance are not available for
another instance of the same class. For example, consider the class Point as discussed earlier –
class Point:
pass
This clearly indicates that the attributes x and y created are available only for the object p1, but
not for p2. Thus, x and y are instance attributes but not class attributes. We will discuss class
attributes late in-detail. But, for the understanding purpose, observe the following example –
class Point:x=2
y=3
Here, the attributes x and y are defined inside the definition of the class Point itself. Hence, they
are available to all the objects of that class.
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Rectangles
It is possible to make an object of one class as an attribute to other class. To illustrate this,
consider an example of creating a class called as Rectangle. A rectangle can be created using any
of the following data –
• By knowing width and height of a rectangle and one corner point (ideally, a bottomleft
corner) in a coordinate system
• By knowing two opposite corner points
Let us consider the first technique and implement the task: Write a class Rectangle containing
numeric attributes width and height. This class should contain another attribute corner which is
an instance of another class Point. Implement following functions –
• A function to print corner point as an ordered-pair
• A function find_center() to compute center point of the rectangle
• A function resize() to modify the size of rectangle
The program is as given below –
class Point:
""" This is a class Point representing coordinate point """
class Rectangle:
""" This is a class Rectangle.
Attributes: width, height and Corner Point """
def find_center(rect):p=Point()
p.x = rect.corner.x + rect.width/2
p.y = rect.corner.y + rect.height/2return p
def resize(rect, w, h):rect.width
+=w rect.height +=h
def print_point(p): print("(%g,%g)"%(p.x, p.y))
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In this program, we are treating the corner point as the origin in coordinate system and
hence the following assignments –
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box.corner.x=0
box.corner.y=0
(Note that, instead of origin, any other location in the coordinate system can be given as
corner point.)
The expression box.corner.x means, “Go to the object box refers to and select the attribute
named corner; then go to that object and select the attribute named x.”
• The function find_center() takes an object rect as an argument. So, when a call is made
using the statement –
center=find_center(box)
the object rect acts as an alias for the argument box.
A local object p of type Point has been created inside this function. The attributes of p are
x and y, which takes the values as the coordinates of center point of rectangle. Center of a
rectangle can be computed with the help of following diagram.
The function find_center() returns the computed center point. Note that, the return value
of a function here is an instance of some class. That is, one can have an instance as
return values from a function.
• The function resize() takes three arguments: rect – an instance of Rectangle class and two
numeric variables w and h. The values w and h are added to existing attributes width and
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height. This clearly shows that objects are mutable. State of an object can be changed by
modifying any of its attributes. When this function is called with a statement –
resize(box,50,70)
the rect acts as an alias for box. Hence, width and height modified within the function
will reflect the original object box.
Thus, the above program illustrates the concepts: object of one class is made as attribute for
object of another class, returning objects from functions and objects are mutable.
• Copying
An object will be aliased whenever there an object is assigned to another object of same class.
This may happen in following situations –
• Direct object assignment (like p2=p1)
• When an object is passed as an argument to a function
• When an object is returned from a function
The last two cases have been understood from the two programs in previous sections. Let
us understand the concept of aliasing more in detail using the following program –
>>> class Point:
pass
>>> p1=Point()
>>> p1.x=10
>>> p1.y=20
>>> p2=p1
>>> print(p1)
< main .Point object at 0x01581BF0>
>>> print(p2)
< main .Point object at 0x01581BF0>
Observe that both p1 and p2 objects have same physical memory. It is clear now that the object
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p2 is an alias for p1. So, we can draw the object diagram as below –
Hence, if we check for equality and identity of these two objects, we will get following result.
>>> p1 is p2True
>>> p1==p2
True
But, the aliasing is not good always. For example, we may need to create a new object using an
existing object such that – the new object should have a different physical memory, but it must
have same attribute (and their values) as that of existing object. Diagrammatically, we need
something as below –
In short, we need a copy of an object, but not an alias. To do this, Python provides a module
called copy and a method called copy(). Consider the below given program to understand the
concept.
>>> class Point:
pass
>>> p1=Point()
>>> p1.x=10
>>> p1.y=20
>>> import copy #import module copy
>>> p3=copy.copy(p1) #use the method copy()
>>> print(p1)
< main .Point object at 0x01581BF0>
>>> print(p3)
< main .Point object at 0x02344A50>
>>> print(p3.x,p3.y)10 20
Observe that the physical address of the objects p1 and p3 are now different. But, values of
attributes x and y are same.
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False
>>> p1 == p3
False
Here, the is operator gives the result as False for the obvious reason of p1 and p3 are being two
different entities on the memory. But, why == operator is generating False as the result, though
the contents of two objects are same? The reason is – p1 and p3 are the objects of user-defined
type. And, Python cannot understand the meaning of equality on the new data type. The default
behavior of equality (==) is identity (is operator) itself. Hence, Python applies this default
behavior on p1 == p3 and results in False.
(NOTE: If we need to define the meaning of equality (==) operator explicitly on user-defined
data types (i.e. on class objects), then we need to override the method eq () inside the class.
The copy() method of copy module duplicates the object. The content (i.e. attributes) of one
object is copied into another object as we have discussed till now. But, when an object itself is an
attribute inside another object, the duplication will result in a strange manner. To understand this
concept, try to copy Rectangle object (created in previous section) as given below –
class Rectangle:
""" This is a class Rectangle. Attributes: width, height and
Corner Point"""
box1=Rectangle()
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box1.corner=Point()
box1.width=100
box1.height=200
box1.corner.x=0
box1.corner.y=0
box2=copy.copy(box1)
print(box1 is box2) #prints False print(box1.corner is box2.corner) #prints
True
Now, the question is – why box1.corner and box2.corner are same objects, when box1 and
box2 are different? Whenever the statement
box2=copy.copy(box1)
is executed, the contents of all the attributes of box1 object are copied into the respective
attributes of box2 object. That is, box1.width is copied into box2.width, box1.height is copied
into box2.height. Similarly, box1.corner is copied into box2.corner. Now, recollect the fact that
corner is not exactly the object itself, but it is a reference to the object of type Point (Read the
discussion done for Figure 4.1 at the beginning of this Chapter). Hence, the value of reference
(that is, the physical address) stored in box1.corner is copied into box2.corner. Thus, the physical
object to which box1.corner and box2.corner are pointing is only one. This type of copying the
object is known as shallow copy. To understand this behavior, observe the following diagram –
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Now, the attributes width and height for two objects box1 and box2 are independent. Whereas,
the attribute corner is shared by both the objects. Thus, any modification done to box1.corner
will reflect box2.corner as well. Obviously, we don’t want this to happen, whenever we create
duplicate objects. That is, we want two independent physical objects. Python provides a method
deepcopy() for doing this task. This method copies not only the object but also the objects it
refers to, and the objects they refer to, and so on.
box3=copy.deepcopy(box1)
print(box1 is box3) #prints False
print(box1.corner is box3.corner) #prints False
Thus, the objects box1 and box3 are now completely independent.
Debugging
While dealing with classes and objects, we may encounter different types of errors. For example,
if we try to access an attribute which is not there for the object, we will get AttributeError. For
example –
>>> p= Point()
>>> p.x = 10
>>> p.y = 20
>>> print(p.z)
AttributeError: 'Point' object has no attribute 'z'
To avoid such error, it is better to enclose such codes within try/except as given below –
try:
z = p.x
except AttributeError:z = 0
When we are not sure, which type of object it is, then we can use type() as –
>>> type(box1)
<class ' main .Rectangle'>
Another method isinstance() helps to check whether an object is an instance of a particular class
>>> isinstance(box1,Rectangle)
True
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When we are not sure whether an object has a particular attribute or not, use a function hasattr()
>>> hasattr(box1, 'width')
True
Observe the string notation for second argument of the function hasattr(). Though the attribute
width is basically numeric, while giving it as an argument to function hasattr(), it must be
enclosed within quotes.
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Pure Functions
To understand the concept of pure functions, let us consider an example of creating a class called
Time. An object of class Time contains hour, minutes and seconds as attributes. Write a function
to print time in HH:MM:SS format and another function to add two time objects. Note that,
adding two time objects should yield proper result and hence we need to check whether number
of seconds exceeds 60, minutes exceeds 60 etc, and take appropriate action.
class Time:
"""Represents the time of a day Attributes: hour, minute,
second """def printTime(t):
print("%.2d:%.2d:%.2d"%(t.hour,t.minute,t.second))
def add_time(t1,t2):
sum=Time()
sum.hour = t1.hour + t2.hour sum.minute = t1.minute
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+ t2.minutesum.second = t1.second + t2.secondif
sum.second >= 60:
sum.second -= 60
sum.minute += 1if
sum.minute >= 60:
sum.minute -= 60
sum.hour += 1
return sum
printTime(t1)
t2=Time()
t2.hour=2
t2.minute=12
t2.second=41
print("Time2 is :")
printTime(t2)
t3=add_time(t1,t2)
print("After adding two time objects:")
printTime(t3)
The output of this program would be –
Time1 is: 10:34:25
Time2 is : 02:12:41
After adding two time objects: 12:47:06
Here, the function add_time() takes two arguments of type Time, and returns a Time object,
whereas, it is not modifying contents of its arguments t1 and t2. Such functions are called as pure
functions.
Modifiers
Sometimes, it is necessary to modify the underlying argument so as to reflect the caller. That is,
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arguments have to be modified inside a function and these modifications should be available to
the caller. The functions that perform such modifications are known as modifier function.
Assume that, we need to add few seconds to a time object, and get a new time. Then, we can
write a function as below –
def increment(t, seconds):t.second +=
seconds while t.second >= 60:
t.second -= 60
t.minute += 1 while
t.minute >= 60:
t.minute -= 60
t.hour += 1
In this function, we will initially add the argument seconds to t.second. Now, there is a chance
that t.second is exceeding 60. So, we will increment minute counter till t.second becomes lesser
than 60. Similarly, till the t.minute becomes lesser than 60, we will decrement minute counter.
Note that, the modification is done on the argument t itself. Thus, the above function is a
modifier.
An alternative is designed development, in which high-level insight into the problem can make
the programming much easier. For example, if we consider the problem of adding two time
objects, adding seconds to time object etc. as a problem involving numbers with base 60 (as
every hour is 60 minutes and every minute is 60 seconds), then our code can be improved. Such
improved versions are discussed later in this chapter.
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Debugging
In the program written in Section 4.2.1, we have treated time objects as valid values. But, what if
the attributes (second, minute, hour) of time object are given as wrong values like negative
number, or hours with value more than 24, minutes/seconds with more than 60 etc? So, it is
better to write error-conditions in such situations to verify the input. We can write a function
similar to as given below –
def valid_time(time):
if time.hour < 0 or time.minute < 0 or time.second < 0:return False
if time.minute >= 60 or time.second >= 60:return False
return True
Python provides another debugging statement assert. When this keyword is used, Python
evaluates the statement following it. If the statement is True, further statements will be evaluated
sequentially. But, if the statement is False, then AssertionError exception is raised. The usage of
assert is shown here –
def add_time(t1, t2):
assert valid_time(t1) and valid_time(t2)
#remaining statements of add_time() functions
The assert statement clearly distinguishes the normal conditional statements as a part of the logic
of the program and the code that checks for errors.
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• Object-Oriented Features
As an object oriented programming language, Python possess following characteristics:
• Programs include class and method definitions.
• Most of the computation is expressed in terms of operations on objects.
• Objects often represent things in the real world, and methods often correspond to the
ways objects in the real world interact.
To establish relationship between the object of the class and a function, we must define a
function as a member of the class. A function which is associated with a particular class is
known as a method. Methods are semantically the same as functions, but there are two syntactic
differences:
• Methods are defined inside a class definition in order to make the relationship between
the class and the method explicit.
• The syntax for invoking a method is different from the syntax for calling a function. Now
onwards, we will discuss about classes and methods.
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import math
class Point:
def init (self,a,b):
self.x=a
self.y=b
def dist(self,p2):
d=math.sqrt((self.x-p2.x)**2 + (self.y-p2.y)**2)
return d
def str (self):
return "(%d,%d)"%( self.x, self.y)
p1=Point(10,20) # init () is called automatically
p2=Point(4,5) # init () is called automatically
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Let us understand the working of this program and the concepts involved:
• Keep in mind that every method of any class must have the first argument as self. The
argument self is a reference to the current object. That is, it is reference to the object
which invoked the method. (Those who know C++, can relate self with this pointer). The
object which invokes a method is also known as subject.
• The method init () inside the class is an initialization method, which will be invoked
automatically when the object gets created. When the statement like –
p1=Point(10,20)
is used, the init () method will be called automatically. The internal meaning of the
above line is –
p1. init (10,20)
Here, p1 is the object which is invoking a method. Hence, reference to this object is
created and passed to init () as self. The values 10 and 20 are passed to formal
parameters a and b of init () method. Now, inside init () method, we have
statements
self.x=10
self.y=20
This indicates, x and y are instance attributes. The value of x for the object p1 is 10 and,
the value of y for the object p1 is 20. When we create another object p2, it will have its
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own set of x and y. That is, memory locations of instance attributes are different for every
object.
print_point(). But, more polymorphic way is to use str () so that, when we write just
print() in the main part of the program, the str () method will be invoked
automatically. Thus, when we use the statement like –
print("P1 is:",p1)
the ordinary print() method will print the portion “P1 is:” and the remaining portion is
taken care by str () method. In fact, str () method will return the string format
what we have given inside it, and that string will be printed by print() method.
• Operator Overloading
Ability of an existing operator to work on user-defined data type (class) is known as operator
overloading. It is a polymorphic nature of any object oriented programming. Basic operators like
+, -, * etc. can be overloaded. To overload an operator, one needs to write a method within user-
defined class. Python provides a special set of methods which have to be used for overloading
required operator. The method should consist of the code what the programmer is willing to do
with the operator. Following table shows gives a list of operators and their respective Python
methods for overloading.
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Let us consider an example of Point class considered earlier. Using operator overloading, we can
try to add two point objects. Consider the program given below –
class Point:
def init (self,a=0,b=0):self.x=a
self.y=b
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NOTE that, in a program containing operator overloading, the overloaded operator behaves in a
normal way when basic types are given. That is, in the above program, if we use the statements
m= 3+4
print(m)
it will be usual addition and gives the result as 7. But, when user-defined types are used as
operands, then the overloaded method is invoked.
class Time:
def init (self, h=0,m=0,s=0):self.hour=h
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self.min=m
self.sec=s
return seconds
def int_to_time(self, seconds):t=Time()
minutes, t.sec=divmod(seconds,60)t.hour,
t.min=divmod(minutes,60) return t
def eq (self,t):
return self.hour==t.hour and self.min==t.min andself.sec==t.sec
def add (self,t):
if isinstance(t, Time): return
self.addTime(t)
else:
return self.increment(t)
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print("Whether T1 is same as T2?",T1==T2) #call for eq ()
T3=T1+T2 #call for add ()print("T1+T2 is:",T3)
T4=T1+75 #call for add ()print("T1+75=",T4)
T5=130+T1 #call for radd ()
print("130+T1=",T5) T6=sum([T1,T2,T3,T4])
print("Using sum([T1,T2,T3,T4]):",T6)
T1 is: 03:40:00
T2 is: 05:45:00
Whether T1 is same as T2? False
T1+T2 is: 09:25:00
T1+75= 03:41:15
130+T1= 03:42:10
Using sum([T1,T2,T3,T4]): 22:31:15
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o Adding Time object to an integer like T5=130+T1
Each of these cases requires different logic. When first two cases are considered, the first
argument will be T1 and hence self will be created and passed to add () method. Inside this
method, we will check the type of second argument using isinstance() method. If the second
argument is Time object, then we call addTime() method. In this method, we will first convert
both Time objects to integer (seconds) and then the resulting sum into Time object again. So, we
make use time_to_int() and int_to_time() here. When the 2nd argument is an integer, it is obvious
that it is number of seconds. Hence, we need to call increment() method.
Thus, based on the type of argument received in a method, we take appropriate action. This is
known as type-based dispatch. In the 3rd case like T5=130+T1, Python tries to convert first
argument 130 into self, which is not possible. Hence, there will be an error. This indicates that
for Python, T1+5 is not same as 5+T1 (Commutative law doesn’t hold good!!). To avoid the
possible error, we need to implement right-side addition method radd ().
Inside this method, we can call overloaded method add ().
• The beauty of Python lies in surprising the programmer with more facilities!! As we have
implemented add () method (that is, overloading of + operator), the builtin sum() will is capable
of adding multiple objects given in a sequence. This is due to Polymorphism inPython. Consider a
list containing Time objects, and then call sum() on that list as –
T6=sum([T1,T2,T3,T4])
The sum() internally calls add () method multiple times and hence gives the appropriate result.
Note down the square-brackets used to combine Time objects as a list and then passing it to sum().
Thus, the program given here depicts many features of OOP concepts.
• Debugging
We have seen earlier that hasattr() method can be used to check whether an object has particular
attribute. There is one more way of doing it using a method vars(). This method maps attribute
names and their values as a dictionary. For example, for the Point class defined earlier, use the
statements –
>>> p = Point(3, 4)
>>> vars(p) #output is {'y': 4, 'x': 3}
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For purposes of debugging, you might find it useful to keep this function handy:
def print_attributes(obj): for attr in
vars(obj):
print(attr, getattr(obj, attr))
Here, print_attributes() traverses the dictionary and prints each attribute name and its
corresponding value. The built-in function getattr() takes an object and an attribute name (as a
string) and returns the attribute’s value.
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