Learning_how_to_teach_robotics
Learning_how_to_teach_robotics
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Abstract
For over three years we have been developing and implementing a curriculum for the pre-
service teachers that would introduce them to both educational robotics and core constructionist
concepts. Activities with robotic models, programmable kits and toys are attractive opportunity to
organize lessons in the constructionist way. In this paper we describe our robotics course, we
compare two robotic kits, we observe how creative robotic principles work with our target
group and we scrutinize how to provide instructions to boost construction of knowledge.
We prepared and taught the seminar consisting of about 11 lessons each term. The seminar is
regularly attended by 10 to 23 students from various study specializations. During the course
they work both on small close-ended tasks and their own big projects that include: design of a
model, construction, programming and solving mechanics problems. In this process we
encourage partnership and dialogue. We have used two kinds of robotic kits: LEGO Mindstorms
NXT and LEGO WeDo - designed for younger children with lots of simplifications in comparison
to NXT. That’s why while working with WeDo set, we chose less structured activities. A group
using WeDo solved several smaller tasks until they got a grip on what the kit and programming
language were like. The final project started with discussion and we introduced the principles of
creative robotics for all as they are proposed in (Rusk et al., 2008): focus on theme, combine art
and engineering, support storytelling, organize exhibitions. There are two different levels of
applying these principles: (1) our students are learners and they should experience robotics
same way as any other learners, thus we encourage them to experience every aspect of
designing, building, programming themselves; (2) our students are pre-service teachers and
they should reflect what they do with robotics kit in a teacher's perspective.
Figure 1. Four robotic models built using LEGO WeDo programmable kit
Keywords
robotics; constructionism; pre-service teachers; LEGO WeDo; LEGO NXT
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Activities with robotic models, programmable kits and toys are good opportunity to organize the
lessons in constructionist way. The hands-on nature of learning with robots "embodies a
distinctly constructionist philosophy of learning" (Evans, 2006). The constructionist ideas and
principles (Papert, 1999; Rusk et al., 2008) we promote in our lessons:
learning by doing, hands-on activity through experience - building a robotic model,
genuine achievement and own solutions, problem finding - deciding what the model
should do and how to achieve it, which theme to choose, exploring programming language,
hard fun and playful learning - robotic kits are basically toys though making fully
functioning model could be a hard task, the atmosphere at course is loose and playful,
learning through designing, inventing and creating - creating robotic model involves this,
technology as building material combined with artistic materials - exhibition settings, props,
taking time - we don't have strictly given syllabus, we can freely explore within this course,
freedom to make mistakes - we provide only limited instructions, students work on their
own and they do make mistakes, we usually inquire what the problem is and help to fix it,
teamwork, collaboration, sharing work and ideas - students learn how to manage their
work in group, how to divide and assign tasks, some assignments (e.g. robots for contests)
are not possible to solve by single person,
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teachers learn too - we are often in position when we have to solve unknown problems we
are not prepared for, we have learnt quite a lot about robotics while helping the students.
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or help them read the codes they made from different point of view. Occasionally we also help
students with deciding what their model should do and if it's possible to create such robot using
this particular kit.
We encourage partnership and dialogue between students and us. If a team doesn't like the
assignment, but suggests different idea what to do with robotic model, they can execute their
idea. However, we inquire what they are doing and why, how it relates to their learning of
robotics or how this could be used at the school in classroom environment.
A group of students was offered to program a golf player. At first, they have explored demo
programs in Help section of programming environment. The idea of robot moving its arm has
inspired them to program the fisherman – it could reel the fishing rod after the sensor is pressed.
While working with WeDo set, we chose less structured activities. LEGO WeDo is designed for
younger children than NXT kit and there are lots of simplifications in comparison to NXT:
LEGO Mindstorms NXT LEGO WeDo
Age recommendation 8+ 7 to 11 years old children
Programmable brick Programmable USB hub
Three motors One motor
Four types of sensors (sound, light, Two sensors (tilt sensor that detects 6
ultrasonic, touch) different positions, motion sensor that
More parts – bricks, gears, wheels etc. detects objects)
Autonomous device - not necessary Small number of classic LEGO pieces
connected to computer Necessity to be connected to computer
Programming languages for both robotics kits are drag-and-drop and icon-based. WeDo
language is much simpler and contains cycle, wait command, motor motion commands,
parameters (sensor input, number, text, random), sound replay, value display, background
display etc. Both languages enable parallel processing of instructions.
Figure 3. LEGO WeDo kit - simple program that moves the motor according to sensor tilt
WeDo group started to explore the possibilities of the robotic kit directly – they were asked to
build and program some of demo examples presented in the kit materials. Each team
completed the task within one seminar, a team of two boys managed to build and program even
two models. On next seminar they should have designed, built and programmed new models
linked by common topic: playground equipment. All teams succeed. Still, we couldn't see
much enthusiasm among the students. Later we found out it was not caused by too simple
interface of the kit as we had supposed. We undertook some changes in project initialization
which proved to be successful.
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After completing Playground project the students tested their understanding of the language on
the set of close-ended tasks. They should have also evaluated their skills – they felt they knew
basics of the language and are ready to use it with children.
Both NXT and WeDo group proceeded their robotics education with planning own big project.
We can find some differences between their work process: while NXT group spent most time
with construction issues and some minor problems in programming couldn't be solved due to the
end of the term, WeDo group prepared complex set of robotic models, programmed them and
added some extra artistic effects too. Their success is partially subject to the simplicity of the
interface. We suppose the other reason is the way how we organized the work on the project.
Therefore we will describe it in more detail.
The theme
The students discussed two themes we have offered: Intelligent house and Spooky castle. Their
discussion was focused on robotic kit - it's feasibility and programming language restraints. They
reasoned against Intelligent house project: "This kit is NOT intelligent. I can't code even an IF
statement. It will be easier to make something that moves, makes noises." This statement
persuaded whole group to take on the Spooky castle project. The lector acted as supervising
teammate and helped the students draw a map of their ideas while they were brainstorming and
throwing in the ideas for individual models. After short revision of the map the group realized
some of them were not possible to construct and program via WeDo means. They picked four
that seemed possible to make and came up with the idea that the Spooky castle is in fact an
amusement park attraction. We didn't provide the students with examples of premade models in
this period, though we suppose it would be helpful.
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Figure 5. The Spooky castle models: the tunnel, skeleton, jumping pyramid monster, paper ball shower
Teamwork
We've observed closely the dynamics in group teamwork. The tasks were defined very soon and
distributed among the students. Boys were assigned to build and program 2 models, girls made
the other 2 models. The models were rebuild and repaired several times by the boys and the
girls as well. Mostly girls made the castle prop and recorded the sounds. Whole group
cooperated each seminar at assembling and disassembling the project set since we had to
move it to another room. At one point when the group was told they need to finish the work and
conclude the project they were in need of better work management. In this situation a dominant
girl took the leading role and told everyone what needs to be done. After this the group quickly
finished everything and prepared the project for exhibition.
Exhibition
The other group of students which have worked with LEGO NXT by then was invited to watch
the Spooky castle presentation. We have also recorded whole event. WeDo group was proud to
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present their work and it met with appreciation of the NXT group. They even asked some
question how the models were made.
Storytelling
This aspect of creative robotics have never had any success in our seminars. We suspect that
the groups we work with are not average groups - they are students of various informatics
specializations and thus it is possible they don't have a special like for storytelling.
Conclusion
We have come to conclusion that these principles are a good way to teach students of
informatics education robotics and creative robotics is a concept worth introducing to them. To
give students the opportunity to create the setting, the props and use different kinds of materials
is valuable experience. Final exhibition is a also good experience for pre-service teachers.
Storytelling opportunity is not necessary for this particular target group.
We suggest that the robotics course should take place in two phases:
first introduce the particular robotics kit via smaller projects that would reveal it's
applicability and constraints. The amount of instructions in this phase depends on the
robotic kit and programming language. We feel the need for more instructions while using
NXT than while using WeDo.
The next step is one bigger project (or more if there is a time) that is based on
teamwork.
We think that some guidance is appropriate while discussing and identifying the problems that
are to be solved, that involves also the discussion of project theme (we suppose that if pre-made
model examples are provided along with theme names, this discussion might be less needed).
Guided discussion about possible problems with robotic models can reduce difficulties
students might have with execution of their ideas and can reduce time that they need to finalize
what they want to create.
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References
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