Introduction to Human Computer
Introduction to Human Computer
interaction
ugrd-it6200
cyberpsychology
interaction design
human-computer
computer system
computing
computer interface
personal computer
information technology
computer science
computer fundamentals
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False
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Play Video
Was ist Computing?
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Was ist Computing?
True
False
True
False
Controlled setting involving users, e.g. field experiments and seeing how the
product is used in the real world in wild experiments.
True
False
Users often mistakenly choose system functions and need a clearly marked
"emergency exit" to leave the undesirable state without having to go through
an extended dialog. Support undo and redo.
What is Anthromorphism?
While it's best if the program can be used without documentation, support and
documentation may need to be provided.
True
False
True
False
Decreased
When is an interface annoying?
The program will speak the language of the users, with user-familiar
expressions, phrases, and concepts rather than system-oriented terminology.
Interface
Development
Interaction
Design
system design
intervention design
design protocols
design interactions
Learning
Perception
Attention
Recognition
True
False
Usually a high authority approves the design of the informed consent form, the
assessment procedure, data processing and data storage methods
True
False
You want to test the intuitiveness of the functionality of the application. For
this task, you will use:
Sometimes the results of a field study are surprising, especially in wild studies
that investigate how participants use novel technology in their own homes,
workplaces, or outside.
True
False
HCI is about understanding and creating software and other technology that
people will want to use, will be able to use, and will find effective when used.
True
False
context
interaction models
ergonomics
interaction styles
interaction styles
interaction models
ergonomics
context
True
False
It's a separate intervention intended to change the structure but you can't
predict how things will work out exactly.
intervention design
design interactions
design protocols
system design
True
False
A careful design is even better than good error messages which prevents a
problem from occurring in the first place. Either delete or test for error-prone
conditions, and offer a validation choice to users before committing to the
operation.
Error prevention
Recognition rather than recall
Flexibility and efficiency of use
Predictive models, offer a way to test goods or prototypes without affecting the
users directly.
True
False
True
False
True
False
Recognition
Learning
Attention
Perception
Usability testing and trials require the assessor to have a high degree of
control over what is being tested, while evaluators usually exert little or no
control on participants in field studies.
True
False
grocery stores
humans
resturants
computers
True
False
These are the systems where augmented reality, window system, and 3D
workspaces are used.
Usability research is based on indicators of success, e.g. How long and how
many errors are made while performing a series of predefined tasks. Indirect
observation (video and keystroke logging), questionnaires regarding user
satisfaction, and interviews are also collected.
True
False
bars
icons
menus
options
usable
All answers below is benefits of interface design from design rationale, except
organizes potentially large design space
presents arguments for design trade-offs
communication throughout life cycle
not accurately or completely capture the rationale
True
False
Natural setting involving people, e.g. usability testing & laboratory and living
lab tests.
True
False
These are the reports that contain information about the incident, the objective
data analysis, and the conclusions.
factual data
accident reports
bugs and errors
infinite information
True
False
Fitt’s law predicts that pointing to an object using a tool is a function of the
distance from the object and the size of the object.
True
False
Fitts' law is useful in evaluating structures for which it is not possible to locate
an item
True
False
All answers below are benefits of interface design from design rationale,
except
Dialogs should not contain irrelevant or rarely needed information. Each extra
information unit in a dialog competes with the related information units and
diminishes their relative visibility.
machine
computer
experience
interface
Minimize the memory load of the user, by having visible objects, behaviors
and choices. The user should not need to remember data from one part of the
dialog to another. Instructions for using the program should be accessible or
easily retrievable where appropriate.
One of HCI's goals is to create specific capabilities and constraints for the
software and/or hardware and platform chosen for the product
True
False
icon
menu
button
task
Greater
Scope
Reliability
Participants will be told why they are doing the test, what they will be asked to
do and their rights.
True
False
True
False
Logical Data
Tasks
Referencing
Movement
Tactile feedback can make the same sort of distinction that a person in
the world would feel
Avoid cluttering the interface with more information than is needed
at the present moment for the user
Under different lighting conditions the text should be legible and
distinguishable from its context
Sounds should be audible to the consumer and distinguishable
system analysis
system data
system project
system structure
True
False
Individual differences (need for structure vs. flexibility) and work situations
(overloaded vs. bored) would mean that a one-size-fits-all solution is neither
feasible nor prudent as we strive for optimum workplace environment and
human efficiency.
True
False
It's about sending back details about what action was taken and what was
done, enabling the individual to continue the operation.
Visibility
Mappings
Feedback
Consistency
True
False
There are three broad categories of user. This category of users know well
how to perform the tasks they need to perform frequently.
Ecological validity
True
False
Paper and pen-based sketches used for prototyping signify which of the
following?
High-fidelity prototyping
Low-resolution prototyping
Rapid prototyping
Low-fidelity prototyping
These are the windows of information that pop up to warn about a significant
incident or request information.
menus
toolbars
dialogue boxes
buttons
The program will also keep users updated in a reasonable time about what's
happening through correct feedback.
True
False
A Prototype is
task
option
domain
goal
These are the screen areas which function as if they were separate, such as
text or graphics.
windows
menus
fonts
icons
Some of the same methods of collecting data are used in evaluation as to set
criteria and define the needs of the users.
True
False
True
False
True
False
A Prototyping session
User-free settings are intended to predict, analyze & model aspects of device
analytics.
True
False
True
False
True
False
True
False
Decreased
Biases
True
False
The use and creation of computational models of design processes and digital
media is described as assisting and/or automating various aspects of the
design process.
design development
design algorithm
design computing
design process
Evaluating designs
Testing the prototype
Identifying needs and establishing requirements
Building interactive versions of the designs
to decide
for empathy
to test
to plan
Phishing and trust. Deceive people into parting with personal details
Attributing human-like qualities to inanimate objects
Tries to persuade people to change their everyday habits with
respect to environmental concerns
Field studies are evaluation studies that are carried out in natural settings to
discover how people interact with technology in the real world.
True
False
True
False
More
Validity
Usefull
Usable
Reachable
Accesibility
interaction
ugrd-it6200
cyberpsychology
interaction design
human-computer
computer system
computing
computer interface
personal computer
information technology
computer science
computer fundamentals
True
False
True
False
1.
x
Pause
Unmute
Duration 2:20
Fullscreen
2.
1. Now Playing
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
x
Play Video
Watch on
Was ist Computing?
True
False
True
False
Controlled setting involving users, e.g. field experiments and seeing how the
product is used in the real world in wild experiments.
True
False
Users often mistakenly choose system functions and need a clearly marked
"emergency exit" to leave the undesirable state without having to go through
an extended dialog. Support undo and redo.
User control and freedom
Consistency and standards
Match between system and the real world
Help and documentation
What is Anthromorphism?
While it's best if the program can be used without documentation, support and
documentation may need to be provided.
True
False
True
False
The program will speak the language of the users, with user-familiar
expressions, phrases, and concepts rather than system-oriented terminology.
Interface
Development
Interaction
Design
Learning
Perception
Attention
Recognition
True
False
Usually a high authority approves the design of the informed consent form, the
assessment procedure, data processing and data storage methods
True
False
You want to test the intuitiveness of the functionality of the application. For
this task, you will use:
Sometimes the results of a field study are surprising, especially in wild studies
that investigate how participants use novel technology in their own homes,
workplaces, or outside.
True
False
HCI is about understanding and creating software and other technology that
people will want to use, will be able to use, and will find effective when used.
True
False
context
interaction models
ergonomics
interaction styles
interaction styles
interaction models
ergonomics
context
True
False
It's a separate intervention intended to change the structure but you can't
predict how things will work out exactly.
intervention design
design interactions
design protocols
system design
True
False
A careful design is even better than good error messages which prevents a
problem from occurring in the first place. Either delete or test for error-prone
conditions, and offer a validation choice to users before committing to the
operation.
Error prevention
Recognition rather than recall
Flexibility and efficiency of use
Predictive models, offer a way to test goods or prototypes without affecting the
users directly.
True
False
True
False
True
False
Recognition
Learning
Attention
Perception
Usability testing and trials require the assessor to have a high degree of
control over what is being tested, while evaluators usually exert little or no
control on participants in field studies.
True
False
Those are the small pictures or photographs depicted as device objects.
fonts
windows
menus
icons
grocery stores
humans
resturants
computers
True
False
These are the systems where augmented reality, window system, and 3D
workspaces are used.
Interactivity
Visuals
Efficiency
Content and Commands:
Usability research is based on indicators of success, e.g. How long and how
many errors are made while performing a series of predefined tasks. Indirect
observation (video and keystroke logging), questionnaires regarding user
satisfaction, and interviews are also collected.
True
False
bars
icons
menus
options
usable
All answers below is benefits of interface design from design rationale, except
True
False
Natural setting involving people, e.g. usability testing & laboratory and living
lab tests.
True
False
These are the reports that contain information about the incident, the objective
data analysis, and the conclusions.
factual data
accident reports
bugs and errors
infinite information
True
False
Fitt’s law predicts that pointing to an object using a tool is a function of the
distance from the object and the size of the object.
True
False
Fitts' law is useful in evaluating structures for which it is not possible to locate
an item
True
False
All answers below are benefits of interface design from design rationale,
except
Dialogs should not contain irrelevant or rarely needed information. Each extra
information unit in a dialog competes with the related information units and
diminishes their relative visibility.
machine
computer
experience
interface
Minimize the memory load of the user, by having visible objects, behaviors
and choices. The user should not need to remember data from one part of the
dialog to another. Instructions for using the program should be accessible or
easily retrievable where appropriate.
One of HCI's goals is to create specific capabilities and constraints for the
software and/or hardware and platform chosen for the product
True
False
Usability testing is carried out in regulated labs or temporary laboratories.
True
False
icon
menu
button
task
Greater
Scope
Reliability
Participants will be told why they are doing the test, what they will be asked to
do and their rights.
True
False
True
False
Logical Data
Tasks
Referencing
Movement
Tactile feedback can make the same sort of distinction that a person in
the world would feel
Avoid cluttering the interface with more information than is needed
at the present moment for the user
Under different lighting conditions the text should be legible and
distinguishable from its context
Sounds should be audible to the consumer and distinguishable
system analysis
system data
system project
system structure
True
False
Individual differences (need for structure vs. flexibility) and work situations
(overloaded vs. bored) would mean that a one-size-fits-all solution is neither
feasible nor prudent as we strive for optimum workplace environment and
human efficiency.
True
False
It's about sending back details about what action was taken and what was
done, enabling the individual to continue the operation.
Visibility
Mappings
Feedback
Consistency
True
False
There are three broad categories of user. This category of users know well
how to perform the tasks they need to perform frequently.
Ecological validity
Keeping abreast of what others do and letting others know what you do are
irrelevant aspects of collaborative work and socialization
True
False
Paper and pen-based sketches used for prototyping signify which of the
following?
High-fidelity prototyping
Low-resolution prototyping
Rapid prototyping
Low-fidelity prototyping
These are the windows of information that pop up to warn about a significant
incident or request information.
menus
toolbars
dialogue boxes
buttons
The program will also keep users updated in a reasonable time about what's
happening through correct feedback.
True
False
A Prototype is
task
option
domain
goal
These are the screen areas which function as if they were separate, such as
text or graphics.
windows
menus
fonts
icons
Some of the same methods of collecting data are used in evaluation as to set
criteria and define the needs of the users.
True
False
True
False
True
False
A Prototyping session
User-free settings are intended to predict, analyze & model aspects of device
analytics.
True
False
True
False
True
False
True
False
Decreased
Biases
True
False
The use and creation of computational models of design processes and digital
media is described as assisting and/or automating various aspects of the
design process.
design development
design algorithm
design computing
design process
Evaluating designs
Testing the prototype
Identifying needs and establishing requirements
Building interactive versions of the designs
to decide
for empathy
to test
to plan
Phishing and trust. Deceive people into parting with personal details
Attributing human-like qualities to inanimate objects
Tries to persuade people to change their everyday habits with
respect to environmental concerns
Field studies are evaluation studies that are carried out in natural settings to
discover how people interact with technology in the real world.
True
False
True
False
More
Validity
Usefull
Usable
Reachable
Accesibility