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Computer Programming 2 (JAVA)

The Computer Programming 2 (Java) course aims to provide students with a comprehensive understanding of Java programming, covering key concepts such as object-oriented programming, exception handling, file I/O, and multithreading. The course includes practical applications through project work and optional topics like JavaFX and Spring Framework. Students will learn to build robust software applications and connect to databases while mastering essential Java techniques and best practices.

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James Juan
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0% found this document useful (0 votes)
5 views

Computer Programming 2 (JAVA)

The Computer Programming 2 (Java) course aims to provide students with a comprehensive understanding of Java programming, covering key concepts such as object-oriented programming, exception handling, file I/O, and multithreading. The course includes practical applications through project work and optional topics like JavaFX and Spring Framework. Students will learn to build robust software applications and connect to databases while mastering essential Java techniques and best practices.

Uploaded by

James Juan
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Course Title: Computer Programming 2 (Java)

Course Description: Java is one of the most widely used and versatile
programming languages in the world, powering everything from enterprise-level
applications to mobile apps and web services. This course is designed to provide
students with a solid foundation in Java programming, covering essential concepts,
techniques, and best practices for building robust and scalable software
applications.

Course Objectives:

 Understand Java fundamentals


 Master object-oriented programming
 Handle errors and exceptions
 Work with files and I/O operations
 Explore collections and generics
 Understand multithreading concepts
 Build graphical user interfaces (GUIs)
 Connect to databases
 Develop real-world projects

Course Outline:

1. Introduction to Java
 Overview of Java programming language
 History and evolution of Java
 Setting up Java Development Environment (JDK, IDE)
 Writing and running your first Java program
 Basic syntax and structure of Java programs

2. Data Types and Operators


 Primitive data types (int, double, boolean, char)
 Reference data types (String)
 Type conversion and casting
 Arithmetic, relational, logical, and assignment operators
 Control flow statements (if, else-if, else, switch)

3. Arrays and Strings


 Declaring and initializing arrays
 Accessing and modifying array elements
 Iterating through arrays (for-each loop)
 Array manipulation (sorting, searching)
 String manipulation and methods

4. Object-Oriented Programming (OOP) Principles


 Understanding objects and classes
 Constructors and instantiation
 Encapsulation, inheritance, and polymorphism
 Method overloading and overriding
 Access modifiers (public, private, protected)
5. Exception Handling
 Understanding exceptions and error handling
 try-catch-finally blocks
 Multiple catch blocks and nested try statements
 Throwing and handling custom exceptions
 Best practices for exception handling

6. File Handling and I/O Operations


 Working with files and directories
 Reading from and writing to files
 Buffered streams vs. unbuffered streams
 Serialization and deserialization
 Handling text and binary files

7. Collections Framework
 Overview of Java Collections Framework (JCF)
 Lists (ArrayList, LinkedList), Sets (HashSet, TreeSet)
 Maps (HashMap, TreeMap)
 Iterators and foreach loop
 Sorting and searching collections

8. Generics and Type-Safe Collections


 Introduction to generics
 Writing generic classes and methods
 Generic types in Java Collections
 Benefits of using generics
 Type inference and wildcard generics

9. Multithreading and Concurrency


 Understanding threads and processes
 Creating and managing threads
 Synchronization and locks
 Inter-thread communication (wait, notify, notifyAll)
 Thread pools and Executors framework

10.Networking and Socket Programming


 Overview of networking concepts
 Socket programming basics
 Client-server architecture
 TCP and UDP protocols
 Building networked applications in Java

11.Database Connectivity with JDBC


 Introduction to JDBC (Java Database Connectivity)
 Connecting to databases (MySQL, PostgreSQL, etc.)
 Executing SQL queries using JDBC
 Handling transactions and batch processing
 Best practices for database interaction
12.Introduction to GUI Programming with Swing
 Overview of Java Swing library
 Creating GUI components (JFrame, JPanel, JButton)
 Layout managers for arranging components
 Event handling with listeners
 Building desktop applications with Swing

13.Introduction to JavaFX (Optional)


 Overview of JavaFX framework
 Building modern UI applications
 Scene graph and FXML
 Event-driven programming in JavaFX
 Transitioning from Swing to JavaFX

14.Introduction to Spring Framework (Optional)


 Overview of Spring Framework
 Dependency Injection (DI) and Inversion of Control (IoC)
 Spring Boot for rapid application development
 Building RESTful web services with Spring
 Integration with other Java technologies

15.Project Work
 Applying the concepts learned throughout the course to develop a real-world
project
 Guidance and feedback provided by instructors
 Students can choose their project topic based on interests and career goals

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