Commonly Asked Operating Systems Interview Questions
Commonly Asked Operating Systems Interview Questions
Processes can be in one of three states: running, ready, or waiting. The running state means that the process has all the resources
it needs for execution and it has been given permission by the operating system to use the processor. Only one process can be in
the running state at any given time. The remaining processes are either in a waiting state (i.e., waiting for some external event to
occur such as user input or disk access) or a ready state (i.e., waiting for permission to use the processor). In a real operating
system, the waiting and ready states are implemented as queues that hold the processes in these states.
3. What is a Thread?
A thread is a single sequence stream within a process. Because threads have some of the properties of processes, they are
sometimes called lightweight processes. Threads are a popular way to improve the application through parallelism. For example,
in a browser, multiple tabs can be different threads. MS word uses multiple threads, one thread to format the text, another thread
to process inputs, etc.
A thread has its own program counter (PC), a register set, and a stack space. Threads are not independent of one another, like
processes. As a result, threads share with other threads their code section, data section, and OS resources like open files and
signals.
6. What is Thrashing?
Thrashing is a situation when the performance of a computer degrades or collapses. Thrashing occurs when a system spends more
time processing page faults than executing transactions. While processing page faults is necessary in order to appreciate the
benefits of virtual memory, thrashing has a negative effect on the system. As the page fault rate increases, more transactions need
processing from the paging device. The queue at the paging device increases, resulting in increased service time for a page fault.
An operating system acts as an intermediary between the user of a computer and computer hardware. The purpose of an operating
system is to provide an environment in which a user can execute programs conveniently and efficiently.
An operating system is software that manages computer hardware. The hardware must provide appropriate mechanisms to ensure
the correct operation of the computer system and to prevent user programs from interfering with the proper operation of the
system.
The process of loading the page into memory on demand (whenever page fault occurs) is known as demand paging.
Enhanced performance.
Multiple applications.
A kernel is the central component of an operating system that manages the operations of computers and hardware. It basically
manages operations of memory and CPU time. It is a core component of an operating system. Kernel acts as a bridge between
applications and data processing performed at the hardware level using inter-process communication and system calls.
A real-time system means that the system is subjected to real-time, i.e., the response should be guaranteed within a specified
timing constraint or the system should meet the specified deadline.
Virtual memory creates an illusion that each user has one or more contiguous address spaces, each beginning at address zero. The
sizes of such virtual address spaces are generally very high. The idea of virtual memory is to use disk space to extend the RAM.
Running processes don’t need to care whether the memory is from RAM or disk. The illusion of such a large amount of memory
is created by subdividing the virtual memory into smaller pieces, which can be loaded into physical memory whenever they are
needed by a process.
Multi-programming increases CPU utilization by organizing jobs (code and data) so that the CPU always has one to execute. The
main objective of multi-programming is to keep multiple jobs in the main memory. If one job gets occupied with IO, CPU can be
assigned to other jobs.
Time-sharing is a logical extension of multiprogramming. The CPU performs many tasks by switches that are so frequent that the
user can interact with each program while it is running. A time-shared operating system allows multiple users to share computers
simultaneously.
A thread is a path of execution within a process. A process can contain multiple threads.
A thread is also known as lightweight process. The idea is to achieve parallelism by dividing a process into multiple threads.
Threads within the same process run in shared memory space,
FCFS stands for First Come First Serve. In the FCFS scheduling algorithm, the job that arrived first in the ready queue is
allocated to the CPU and then the job that came second and so on. FCFS is a non-preemptive scheduling algorithm as a process
that holds the CPU until it either terminates or performs I/O. Thus, if a longer job has been assigned to the CPU then many
shorter jobs after it will have to wait.
A round-robin scheduling algorithm is used to schedule the process fairly for each job a time slot or quantum and interrupting the
job if it is not completed by then the job comes after the other job which is arrived in the quantum time that makes these
scheduling fairly.
23. What are the necessary conditions which can lead to a deadlock in a system?
A redundant array of independent disks is a set of several physical disk drives that the operating system sees as a single logical
unit. It played a significant role in narrowing the gap between increasingly fast processors and slow disk drives. RAID has
different levels:
Level-0
Level-1
Level-2
Level-3
Level-4
Level-5
Level-6
The banker’s algorithm is a resource allocation and deadlock avoidance algorithm that tests for safety by simulating the
allocation for predetermined maximum possible amounts of all resources, then makes an “s-state” check to test for possible
activities, before deciding whether allocation should be allowed to continue.
26. What factors determine whether a detection algorithm must be utilized in a deadlock avoidance system?
One is that it depends on how often a deadlock is likely to occur under the implementation of this algorithm. The other has to do
with how many processes will be affected by deadlock when this algorithm is applied.
27. State the main difference between logical and physical address space?
Address Logical Address Space is a set of all Physical Address is a set of all
Parameter LOGICAL ADDRESS PHYSICAL ADDRESS
Users can view the logical address of Users can never view the physical
Visibility a program. address of the program.
The user can use the logical address to The user can indirectly access
Access access the physical address. physical address but not directly.
28. How does dynamic loading aid in better memory space utilization?
With dynamic loading, a routine is not loaded until it is called. This method is especially useful when large amounts of code are
needed in order to handle infrequently occurring cases such as error routines.
The concept of overlays is that whenever a process is running it will not use the complete program at the same time, it will use
only some part of it. Then overlays concept says that whatever part you required, you load it and once the part is done, then you
just unload it, which means just pull it back and get the new part you required and run it. Formally, “The process of transferring
a block of program code or other data into internal memory, replacing what is already stored”.
Processes are stored and remove from memory, which makes free memory space, which is too little to even consider utilizing by
different processes. Suppose, that process is not ready to dispense to memory blocks since its little size and memory hinder
consistently stay unused is called fragmentation. This kind of issue occurs during a dynamic memory allotment framework when
free blocks are small, so it can’t satisfy any request.
Paging is a method or technique which is used for non-contiguous memory allocation. It is a fixed-size partitioning theme
(scheme). In paging, both main memory and secondary memory are divided into equal fixed-size partitions. The partitions of the
secondary memory area unit and the main memory area unit are known as pages and frames respectively.
Paging is a memory management method accustomed fetch processes from the secondary memory into the main memory in the
form of pages. in paging, each process is split into parts wherever the size of every part is the same as the page size. The size of
the last half could also be but the page size. The pages of the process area unit hold on within the frames of main memory relying
upon their accessibility
Bounded-buffer
Readers-writers
Dining philosophers
Sleeping barber
The direct Access method is based on a disk model of a file, such that it is viewed as a numbered sequence of blocks or records.
It allows arbitrary blocks to be read or written. Direct access is advantageous when accessing large amounts of information.
Direct memory access (DMA) is a method that allows an input/output (I/O) device to send or receive data directly to or from the
main memory, bypassing the CPU to speed up memory operations. The process is managed by a chip known as a DMA
controller (DMAC).
Thrashing occurs when processes on the system frequently access pages not available memory.
36. What is the best page size when designing an operating system?
The best paging size varies from system to system, so there is no single best when it comes to page size. There are different
factors to consider in order to come up with a suitable page size, such as page table, paging time, and its effect on the overall
efficiency of the operating system.
Multitasking is a logical extension of a multiprogramming system that supports multiple programs to run concurrently. In
multitasking, more than one task is executed at the same time. In this technique, the multiple tasks, also known as processes,
share common processing resources such as a CPU.
The cache is a smaller and faster memory that stores copies of the data from frequently used main memory locations. There are
various different independent caches in a CPU, which store instructions and data. Cache memory is used to reduce the average
time to access data from the Main memory.
Spooling refers to simultaneous peripheral operations online, spooling refers to putting jobs in a buffer, a special area in memory,
or on a disk where a device can access them when it is ready. Spooling is useful because devices access data at different rates.
The interrupts are a signal emitted by hardware or software when a process or an event needs immediate attention. It alerts the
processor to a high-priority process requiring interruption of the current working process. In I/O devices one of the bus control
lines is dedicated for this purpose and is called the Interrupt Service Routine (ISR).
GUI is short for Graphical User Interface. It provides users with an interface wherein actions can be performed by interacting
with icons and graphical symbols.
Preemptive multitasking is a type of multitasking that allows computer programs to share operating systems (OS) and underlying
hardware resources. It divides the overall operating and computing time between processes, and the switching of resources
between different processes occurs through predefined criteria.
A Pipe is a technique used for inter-process communication. A pipe is a mechanism by which the output of one process is
directed into the input of another process. Thus it provides a one-way flow of data between two related processes.
Easy to implement.
Bootstrapping is the process of loading a set of instructions when a computer is first turned on or booted. During the startup
process, diagnostic tests are performed, such as the power-on self-test (POST), that set or check configurations for devices and
implement routine testing for the connection of peripherals, hardware, and external memory devices. The bootloader or bootstrap
program is then loaded to initialize the OS.
Inter-process communication (IPC) is a mechanism that allows processes to communicate with each other and synchronize their
actions. The communication between these processes can be seen as a method of co-operation between them.
Message Queuing –
This allows messages to be passed between processes using either a single queue or several message queues. This is managed by
the system kernel these messages are coordinated using an API.
Semaphores –
This is used in solving problems associated with synchronization and to avoid race conditions. These are integer values that are
greater than or equal to 0.
Shared memory –
This allows the interchange of data through a defined area of memory. Semaphore values have to be obtained before data can get
access to shared memory.
Sockets –
This method is mostly used to communicate over a network between a client and a server. It allows for a standard connection
which is computer and OS independent
In preemptive scheduling, the CPU is allocated to the processes for a limited time whereas, in Non-preemptive scheduling,
the CPU is allocated to the process till it terminates or switches to waiting for state.
The executing process in preemptive scheduling is interrupted in the middle of execution when higher priority one comes
whereas, the executing process in non-preemptive scheduling is not interrupted in the middle of execution and waits till its
execution.
In Preemptive Scheduling, there is the overhead of switching the process from the ready state to running state, vise-verse, and
maintaining the ready queue. Whereas the case of non-preemptive scheduling has no overhead of switching the process from
running state to ready state.
In preemptive scheduling, if a high-priority process frequently arrives in the ready queue then the process with low priority
has to wait for a long, and it may have to starve. On the other hand, in the non-preemptive scheduling, if CPU is allocated to
the process having a larger burst time then the processes with small burst time may have to starve.
Preemptive scheduling attains flexibility by allowing the critical processes to access the CPU as they arrive into the ready
queue, no matter what process is executing currently. Non-preemptive scheduling is called rigid as even if a critical process
enters the ready queue the process running CPU is not disturbed.
Preemptive Scheduling has to maintain the integrity of shared data that’s why it is cost associative it which is not the case
with Non-preemptive Scheduling.
A process that has finished the execution but still has an entry in the process table to report to its parent process is known as a
zombie process. A child process always first becomes a zombie before being removed from the process table. The parent process
reads the exit status of the child process which reaps off the child process entry from the process table.
A process whose parent process no more exists i.e. either finished or terminated without waiting for its child process to terminate
is called an orphan process.
Starvation: Starvation is a resource management problem where a process does not get the resources it needs for a long time
because the resources are being allocated to other processes.
Aging: Aging is a technique to avoid starvation in a scheduling system. It works by adding an aging factor to the priority of each
request. The aging factor must increase the priority of the request as time passes and must ensure that a request will eventually be
the highest priority request
Apart from microkernel, Monolithic Kernel is another classification of Kernel. Like microkernel, this one also manages system
resources between application and hardware, but user services and kernel services are implemented under the same address
space. It increases the size of the kernel, thus increases the size of an operating system as well. This kernel provides CPU
scheduling, memory management, file management, and other operating system functions through system calls. As both services
are implemented under the same address space, this makes operating system execution faster.
Switching of CPU to another process means saving the state of the old process and loading the saved state for the new process. In
Context Switching the process is stored in the Process Control Block to serve the new process, so that the old process can be
resumed from the same part it was left.
55. What is the difference between the Operating system and kernel?
Operating System provides interface b/w user and hardware. The kernel provides interface b/w application and hardware.
It is the first program to load when the computer boots up. It is the first program to load when the operating system loads
S.NOProcess Thread
4. The process is called heavyweight the process. Thread is called lightweight process.
Process switching uses, another process interface in Thread switching does not require to call an operating system and
5. operating system. cause an interrupt to the kernel.
If one process is blocked then it will not affect the The second, thread in the same task could not run, while one server
6. execution of other process thread is blocked.
The process has its own Process Control Block, Stack Thread has Parents’ PCB, its own Thread Control Block and Stack
7. and Address Space. and common Address space.
the process control block (PCB) is a block that is used to track the process’s execution status. A process control block (PCB)
contains information about the process, i.e. registers, quantum, priority, etc. The process table is an array of PCBs, that means
logically contains a PCB for all of the current processes in the system.
The set of dispatchable processes is in a safe state if there exists at least one temporal order in which all processes can be run to
completion without resulting in a deadlock.
cycle stealing is a method of accessing computer memory (RAM) or bus without interfering with the CPU. It is similar to direct
memory access (DMA) for allowing I/O controllers to read or write RAM without CPU intervention.
A trap is a software interrupt, usually the result of an error condition, and is also a non-maskable interrupt and has the highest
priority Trapdoor is a secret undocumented entry point into a program used to grant access without normal methods of access
authentication.
Program does not have any resource Process has a high resource requirement,
requirement, it only requires memory it needs resources like CPU, memory
5. space for storing the instructions. address, I/O during its lifetime.
62.What is a dispatcher?
The dispatcher is the module that gives process control over the CPU after it has been selected by the short-term scheduler. This
function involves the following:
Switching context
Jumping to the proper location in the user program to restart that program
Max throughput [Number of processes that complete their execution per time unit]
When more than one processes access the same code segment that segment is known as the critical section. The critical section
contains shared variables or resources which are needed to be synchronized to maintain consistency of data variables. In simple
terms, a critical section is a group of instructions/statements or regions of code that need to be executed atomically such as
accessing a resource (file, input or output port, global data, etc.).
Mutexes
Condition variables
Semaphores
File locks
User threads are implemented by users. kernel threads are implemented by OS.
Implementation of User threads is easy. Implementation of the perform kernel thread is complicated.
If one user-level thread performs a blocking operation then If one kernel thread perform a the blocking operation then another
entire process will be blocked. thread can continue execution.
User-level threads are designed as dependent threads. Kernel level threads are designed as independent threads.
Improved throughput. Many concurrent compute operations and I/O requests within a single process.
Simultaneous and fully symmetric use of multiple processors for computation and I/O.
Superior application responsiveness. If a request can be launched on its own thread, applications do not freeze or show the
“hourglass”. An entire application will not block or otherwise wait, pending the completion of another request.
Improved server responsiveness. Large or complex requests or slow clients don’t block other requests for service. The overall
throughput of the server is much greater.
Minimized system resource usage. Threads impose minimal impact on system resources. Threads require less overhead to
create, maintain, and manage than a traditional process.
Program structure simplification. Threads can be used to simplify the structure of complex applications, such as server-class
and multimedia applications. Simple routines can be written for each activity, making complex programs easier to design and
code, and more adaptive to a wide variation in user demands.
Better communication. Thread synchronization functions can be used to provide enhanced process-to-process communication.
In addition, sharing large amounts of data through separate threads of execution within the same address space provides
extremely high-bandwidth, low-latency communication between separate tasks within an application
CPU switches between multiple CPU switches between multiple tasks and
2. threads. processes.
The programmer has to keep track of all calls to wait and to signal the semaphore.
With improper use, a process may block indefinitely. Such a situation is called Deadlock.
A system is said to follow bounded waiting conditions if a process wants to enter into a critical section will enter in some finite
time.
Software solutions
Hardware solutions
Semaphores
The banker’s algorithm is a resource allocation and deadlock avoidance algorithm that tests for safety by simulating the
allocation for predetermined maximum possible amounts of all resources, then makes an “s-state” check to test for possible
activities, before deciding whether allocation should be allowed to continue.
A state in which a process exists simultaneously with another process than those it is said to be concurrent.
Additional performance overheads and complexities in operating systems are required for switching among applications.
Sometimes running too many applications concurrently leads to severely degraded performance.
Non-atomic –
Operations that are non-atomic but interruptible by multiple processes can cause problems.
Race conditions –
A race condition occurs of the outcome depends on which of several processes gets to a point first.
Blocking –
Processes can block waiting for resources. A process could be blocked for a long period of time waiting for input from a
terminal. If the process is required to periodically update some data, this would be very undesirable.
Starvation –
It occurs when a process does not obtain service to progress.
Deadlock –
It occurs when two processes are blocked and hence neither can proceed to execute
A precedence graph is a directed acyclic graph that is used to show the execution level of several processes in the operating
system. It has the following properties also:
A directed edge from node A to node B shows that statement A executes first and then Statement B executes
The resource allocation graph is explained to us what is the state of the system in terms of processes and resources. One of the
advantages of having a diagram is, sometimes it is possible to see a deadlock directly by using RAG.
Process termination
Resource preemption
Rollback
Selecting a victim
Relocation
Protection
Sharing
Logical organization
Physical organization
The user can view the logical The user can never view physical
3. Visibility address of a program. address of program
The user uses the logical address The user can not directly access
4. Access to access the physical address. physical address
The Association of program instruction and data to the actual physical memory locations is called the Address Binding.
When we do not know how much amount of memory would be needed for the program beforehand.
When we want data structures without any upper limit of memory space.
Dynamically created lists insertions and deletions can be done very easily just by the manipulation of addresses whereas in
case of statically allocated memory insertions and deletions lead to more movements and wastage of memory.
When you want you to use the concept of structures and linked list in programming, dynamic memory allocation is a must
86. Write a difference between internal fragmentation and external fragmentation?
The difference between memory The unused spaces formed between non-
allocated and required space or contiguous memory fragments are too small
memory is called Internal to serve a new process, is called External
5. fragmentation. fragmentation.
The process of collecting fragments of available memory space into contiguous blocks by moving programs and data in a
computer’s memory or disk.
88. Write about the advantages and disadvantages of a hashed page table?
Advantages
In many situations, hash tables turn out to be more efficient than search trees or any other table lookup structure. For this
reason, they are widely used in many kinds of computer software, particularly for associative arrays, database indexing,
caches, and sets.
Disadvantages
Hash collisions are practically unavoidable. when hashing a random subset of a large set of possible keys.
Hash tables become quite inefficient when there are many collisions.
Hash table does not allow null values, like a hash map.
A memory unit access by content is Fast and small memory is called cache
1 called associative memory. memory.
It reduces the time required to find the It reduces the average memory access
2 item stored in memory. time.
3 Here data is accessed by its content. Here, data are accessed by its address.
Large programs can be written, as virtual space available is huge compared to physical memory.
More physical memory is available, as programs are stored on virtual memory, so they occupy very less space on actual
physical memory.
The performance of virtual memory of a virtual memory management system depends on the total number of page faults, which
depend on “paging policies” and “frame allocation”.
Effective access time = (1-p) x Memory access time + p x page fault time
A file is a collection of related information that is recorded on secondary storage. Or file is a collection of logically related
entities. From user’s perspective, a file is the smallest allotment of logical secondary storage.
Operation on file:
Create
Open
Read
Write
Rename
Delete
Append
Truncate
Close
96. Define the term Bit-Vector?
A Bitmap or Bit Vector is a series or collection of bits where each bit corresponds to a disk block. The bit can take two values: 0
and 1: 0 indicates that the block is allocated and 1 indicates a free block.
FAT stands for File Allocation Table and this is called so because it allocates different files and folders using tables. This was
originally designed to handle small file systems and disks. A file allocation table (FAT) is a table that an operating system
maintains on a hard disk that provides a map of the cluster (the basic units of logical storage on a hard disk) that a file has been
stored in.
Rotational Latency: Rotational Latency is the time taken by the desired sector of the disk to rotate into a position so that it can
access the read/write heads. So the disk scheduling algorithm that gives minimum rotational latency is better.
Seek Time: Seek time is the time taken to locate the disk arm to a specified track where the data is to be read or write. So the
disk scheduling algorithm that gives minimum average seek time is better.
A buffer is a memory area that stores data being transferred between two devices or between a device and an application.