Alexis de Girolami: Product Owner & Creative Leader
Alexis de Girolami: Product Owner & Creative Leader
Alexis de Girolami: Product Owner & Creative Leader
Summary
• Extensive knowledge of live software and game development environments,
particularly those with prominent IPs; comfortable developing roadmaps that weigh
business goals against practical constraints
• Pro ciency in prototyping and re ning products from initial goals through design,
implementation, and A/B testing—leading cross-functional teams to achieve a
product vision
• Experience in tools development and training for content creators, speci cally
across art and design pipelines
Experience
Lead Game Designer | Electric Manta
In-Production (August 2021 – Present)
▪ Directing multidisciplinary teams remotely across Europe, India, and the United
States, working from product concept through validation and production as Team
Lead and Product Owner
▪ Drives all core feature decisions, working with team designers, artists,
engineering, and QA to establish goals and implementation acceptance criteria
▪ De nes design, UX, and KPI expectations with the Creative Director across the
studio, evangelizing those decisions to the senior leadership team, partners, and
prospective investors
▪ Plays a critical role in building and communicating studio business and creative
goals company-wide
fi
fi
▪ Rapidly prototypes numerous core game loops before moving projects into
incubation and production
▪ Determines KPI goals and economic loops (retention, engagement, and
monetization) for all game systems and ensures they achieve long term player
health
▪ Works with senior leadership, publishing, and support teams to ensure
milestones and strategic goals are met on a studio, division, and company level
fi
fi
fi
fi
Of ce, Perforce, JIRA, Adobe Suite (especially Photoshop), Google Suite, Notion,
Unity, Unreal Engine
Education
University of Central Florida | August 2011 – December 2012
M.S. in Interactive Entertainment
fi