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Scope of Animation

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Definition: Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions to create an illusion of movement.

The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. The most common method of presenting animation is as a motion picture or video program.

SCOPE OF ANIMATION:Animation as a Career option is one such field where one can fulfill his / her dreams while enjoying work and getting self satisfaction and praise from the audiences. One can study animation, graphics and multimedia courses either full time or part time student. Several programs are offered like certificates, diplomas, and degrees etc. While admission into full time courses, i.e. diplomas and degrees etc is offered on the basis of entrance exam, admission into part time and short term courses is offered on first come first serve basis. There are many number of institutes in all major cities and towns of India, both private and government for providing training in animation, graphics and multimedia. Many institutes also provide internship and arranges for job placement during or after completion of the course. Indias animation industry is vast and hence potential for animator and other professionals trained in this field. Going by the NASSCOM recent report on the animation industry, India's gaming industry (computer games and mobile games) is expected to generate $424 million aprox in 2010.This fact can only be regarded as tip of the iceberg as numerous avenues are open for skilful animators in many allied fields. This field being new to the Indian sector has a lot of hidden potential and talent, which needs to be properly groomed and exploited according to the international standards. There are many companies like Walt Disney, I Max and Sony etc always ready to outsource their cartoon characters and to invest heavily in this sector in India.

Animation in India has come a long way with Indian animations catering to the needs of several private and public sectors and indigenously produced animated films constituting the bulk. Various T.V programs, advertisements / commercials and computer games are demanding a huge quantity of manpower from the Indian market. Animation is also being used in titling films, creating special effects or in web entertainment programs. Thus the scope for students of animation is huge in the context of the emerging Indian market.

Jobs offered : Content developer Modeler - Modeler is the one who makes the models for animation. They should have a solid understanding of anatomy, form and volume. Story Broad Artist - Those with strong drawing skills could be hired as storyboard artists who can visualize a sequence of events from frame to frame. Character animator- They brings characters to life and generally has knowledge of traditional animation, stop-motion animation as well as claymation Background artist- The background artist is the person who specialises to paint the background of the characters and sets the background for the project. Layout artist- layout artist is just like a cinematographer of that animation project as they are decides the lighting and camera angles and he is sketching the background design for the animation. 2D animator - They involves the creation of a high volume of separate drawings that define a sequence. In-between animator- In between animator one can learn all the basics of animation and it is the beginning position of an animator. Scanner operator-The scanner operator does the scanning of the clean up artist's drawings. Compositing artist - Compositing consists of layering individual frames of animation on top of one another to create final images. These images are then strung together to create complete shots or mini animated movies. Special effects artist - They integrate live-action footage with Computer Generated Imagery (CGI) or other elements (such as model work) Audio & video specialist Visualiser Texture artist - They applies a surface to the 3D modeled character, object or environment. Rigging artist - A rigging artist takes the modeled, textured 3D character or object and sets it up with a skeletal system or joints (if required). Without this step, the 3D model would not be able to animate, talk or move fluidly and correctly. Clean-up artist- The clean up artist checks the accuracy and consistency of the designs and drawings. To be a good clean up artist, he should have good draft-man skill with the knowledge of density, width, volume and mass. Lighting artist - They create variations of shade, colour intensity and shadows Digital ink and paint artist- It is the duty of a digital ink and paint artist to give colours to each frame. Compositor- It is the compositor brings together all the different characters and backgrounds in to single frame. Editor Key frame animator- Key frame animator draws the pictures of a movement's beginning and end. Rendering artist - They take all the data in a scene such as models, textures, animation, lighting, etc and output the correct combination in the form of individual frames of animation.

3D animator - They takes the sculpted, textured and rigged 3D model and breathes life into it. This is done by putting in order the key frames such that they appear to be in motion. Eligibility for Animation and Visual Effects Program

Students who wish to take admission to above discussed course need to have passed 10+2 exam or equivalent in any stream with proficiency in English and creativity. Besides academic qualification, students need to be interested in producing innovative and creative projects. The course develops student's creative bent of mind. Every student needs to participate in various programmes organized by the college. The course facilitates students to understand the world of animation and its current scenario. The course focuses on a number of aspects of animation.

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