Quest
Quest
Quest
You'll recieve this bronze quest the first time you talk to Headmaster Gout at the Bowerstone School (in Bowerstone South).
Walkthrough
The object of this quest is to donate books to the school. There are over 30 books that you can donate; once you've donated 25, you'll receive a silver key, and the quest will end.
However, the more interesting reward comes after donating nine books. At that point you'll gain a hat. If the books you've donated have been "good" books, then you'll receive a bright wizard hat. Otherwise, you'll receive a dark wizard hat. (As far as we can tell, there isn't a neutral wizard's hat in the game, but this is difficult to test.)
Now, winning the bright wizard hat from the school is pretty easy. Chances are, if you grab all of the books you find and then hand them off to the school, the bright wizard hat is the one you'll receive. To get the dark wizard hat, you'll have to plan ahead and only take "evil" books. Fortunately, there are enough "evil" books around early in the game that you can gain the dark wizard hate quickly and not have to keep a lot of notes about which shelves and containers you've looted and which ones you haven't.
Here are the books we used to get the dark wizard hat: A Love Story The Pale Balverine The Tale of Maxley The Tale of Twinblade
Eyes of a Killer The Guild of Zeroes The Repentant Alchemist The Sock Method You Are Not a Bad Person The first four can be found in the Heroes' Guild, and the last five can be found in Bowerstone South. If you want to play further into the game, then you could also try books like The Windbreaker Rulebook and The Ugly Guide, both found in Oakvale.
This is a silver quest that will become available in the map room of the Heroes' Guild after you've completed either Protect Orchard Farm or Attack Orchard Farm. It requires a renown rating of at least 3.
Available Boasts No Protection Without a Scratch Fight Fighter Cave Dweller Sacrifice Innocent Protect Boy
Walkthrough
This quest starts out at Rose Cottage. The woman there will tell you that her grandson James has gone missing, and that he probably went to Hobbe Cave. She'll then give you a hexagon key to help you in your quest (it'll open a door in the cave).
In other words, this is going to be an escort quest, and that means you shouldn't do a lot of boasting. Just completing the mission can be difficult enough without handicapping yourself in any way. That being said, there isn't any reason not to take "cave dweller" (good) or "sacrifice innocent" (evil). You'll have to accomplish one of those two boasts to complete the quest anyway.
Once inside Hobbe Cave, you'll hear somebody yelling for help. That somebody isn't James. Instead, you'll find a bandit (#1) in the Side Chamber. After killing the Hobbes in the room, the bandit will offer to join up with you to search for gold. The bandit is a good ally to have. He'll help you kill Hobbes, and you can sacrifice him in the Focus Chamber to get James. The only downside to the bandit is that he'll demand 300 gold when you exit the cave, assuming he's still around.
In the Main Chamber, you'll discover two chests (#2) that weren't there before the quest started. Inside, you'll find 1000 gold coins and a flame augmentation.
You'll find James (#3) in the Focus Chamber, encased in some sort of stasis field. The nymph there will decide that if you want to take James, then she'll need a replacement for her planned sacrifice. If you don't want to give up the bandit, then you'll have to target and kill the nymph (easiest done with "lightning" or some other ranged attack). Once the nymph is dead, James will exit his stasis field and begin following you.
This is where the quest can get difficult. As you attempt to leave the cave, you'll be attacked by large numbers of Hobbes in the Moonlit Tunnel and the Cave Entrance. In fact, you'll be attacked by so many Hobbes that it'll be almost impossible to keep them off James, and you'll have to be pretty quick to keep him alive.
But there's a trick. Hobbes will spawn each time you enter the Moonlit Tunnel and the Cave Entrance, but they'll never be as plentiful as the first time you enter them. So tell James (and perhaps the bandit) to wait before you enter one of those rooms, then clear the room, then tell them to follow again, and then kill off the lesser spawn of Hobbes with James (and perhaps the bandit) in the room with you.
As long as you can get James out of the cave in one piece, you'll have completed the quest successfully, and you'll earn at least 400 renown and 5500 gold, plus gain the Hobbe Head trophy.
Note: When you return to Rose Cottage, the woman there will be waiting outside -- with the door to the cottage wide open. So this is your chance to loot the house. Inside you'll find a will potion and the book A Hero's Journey II.
1 - Captured Bandit
2 - Treasure Chests
Exits: Exit to Greatwood Caves. Doorway between Hobbe Cave Entrance and Cave Side Chamber. Doorway between Hobbe Cave Entrance and Cave Larder. Doorway between Hobbe Cave Entrance and the Main Chamber. Doorway between the Main Chamber and the Moonlit Tunnel. Doorway between the Moonlit Tunnel and the Focus Chamber.
This silver quest will become available in the map room of the Heroes' Guild after you've completed the Finding Theresa Again quest.
Available Boasts No Protection Without a Scratch Fist Fighter Solo Mission Kill Leader
Walkthrough
What you'll need to do in this quest is kill a bunch of bandits before they can slip into Knothole Glade and free their leader. Note that the leader they want to free is not the same as the leader from the last boast. The leader in the boast is the siege leader, and he's one of the bandits who will appear outside the gates. You'll probably kill him without realizing it. Also, the guards won't do a lot to help you in the quest, so you might as well take "kill leader" and "solo mission."
The quest shouldn't be very difficult. You'll have to kill about a dozen bandits, but they'll appear in waves, so as long as you can kill them relatively quickly, you'll never have to face more than 4-5 at once. Also, as long as you can hit each one as they arrive, then they'll attack you rather than going after the leader, and you'll be able to keep the battle in one place.
If some bandits do get past you, then they'll head to the leader and begin walking him towards the front gate. You'll then have to kill the bandits before they can get there. The complication with this is that you
can hit the leader as well as the bandits, and if you kill the leader then you'll fail the quest. So if this situation arises, be very careful when you attack.
For completing the quest, you'll receive at least 450 renown and 5000 gold. You'll also trigger two events. After leaving the area, you'll learn that Twinblade -- or his followers, if you killed him -- is seeking revenge against you, and that you might encounter some assassins (see the Assassin Attacks entry in the Fable Other Quests section for details). The archery competition will also finally start up next to Knothole Glade's front gate.
After winning one of the hero dolls, a child will come up to you when you're in Bowerstone, and he'll trigger the quest.
Walkthrough
If you're playing the original Fable, then you'll need to collect six hero dolls. If you're playing the Lost Chapters, then you'll need to collect seven. You can collect these dolls by performing well in the various tavern games scattered around Albion. You can also find a doll of you during your travels, but that doll doesn't count.
Here's where you can get the dolls: Briar Rose Hero Doll: From playing "card pairs" in Bowerstone South (a score of 24.7 seconds is enough to win the doll) Whisper Hero Doll: From playing "coin golf" in Oakvale (a score of 11 is enough to win the doll) Twinblade Hero Doll: From playing "spot the addition" in Twinblade's Camp (a score of 22.5 seconds is enough to win the doll)
Scarlet Robe Hero Doll: From playing "card sorting" in Knothole Glade (a score of 24.8 seconds is enough to win the doll) Thunder Hero Doll: For sale in the Arena Anteroom and in Bowerstone North Maze Hero Doll: From playing "shove ha'penny" at Hook Coast (a score of 32 in enough to win the doll) Scythe Hero Doll (TLC): From playing "coin golf" in Snowspire Village (a score of 9 is enough to win the doll) When you have all of the required dolls, simply take them to the headmaster of the Bowerstone School (in Bowerstone South). He'll exchange them for a Jack Hero Doll. However, so far as we know, there isn't anything you can do with the Jack doll -- or any of the other dolls, for that matter.
This should be the first Demon Door you encounter, especially since there is actually a "Demon Door race" that you can participate during your first years at the guild. You won't be able to enter it, however, until you receive the Lamp at your graduation from the guild and use it in front of the stony face. Once inside, you'll be able to scoop up an Elixir of Life, a Howl Tattoo, and a couple of books. Demon Door #2 (Greatwood Gorge)
This door requires you to exhibit a display of "evil", and shouldn't pose much of a problem unless you're planning on staying strictly "good" through the game. To pass through, you must murder several commoners in front of it (traders, henchmen, etc), eat ten Crunchy Chicks, or already have horns and billowing red smoke. The reward for your vile efforts is a Legendary weapon - Wellow's Pickhammer. Demon Door #3 (Greatwood Caves)
To crack this door, you'll need a Combat Multiplier of 14+. To achieve this, build up your multiplier to 20+ in the Hobbe Cave and then fight the Troll that spawns just outside the door to get yourself back to 14+. It's tricky, but using a combination of Physical Shield and Slow Time should get you there. Once complete, head inside to grab another Legendary weapon - The Cutlass Bluetane. Demon Door #4 (Darkwood Marshes)
Once you have the hang of combat, give this door a try. The door will ask if you are willing to battle its "guardians", and if you accept, it will spawn a small army of Hobbes - including the more powerful Lieutenants. Not only will you rack up some nice experience, but you'll also score a set of Will Dark Armor (upper robe, lower robe, gloves, boots) inside the hidden chamber. Demon Door #5 (Barrow Fields)
Before reaching this door, be sure to stock up on plenty of Apple Pie or Red Meat. Why, you ask? Well, this particular Demon Door will not allow you to enter its domain unless you're considered "obese". To pack on the pounds, you'll need to devour close to 30 pies or pieces of meat at full health. A Will Master's Elixir (a potion that grants a permanent mana increase) awaits you inside. Demon Door #6 (Witchwood Stones)
This particular Demon Door is directly related to the Archaeologist Quest given to you by Maze in the Heroes' Guild. To enter, spell the door's name by swinging your weapon at the four pillars not far down the path in this order: H-I-T-S. Once complete, head inside to speak with the Archaeologist and to loot a Health Augmentation, Chainmail Leggings, Resurrection Phial, Howl Tattoo, and more. Demon Door #7 (Knothole Glade)
Just outside the main gate into Knothole Glade resides yet another Demon Door. To reap the reward inside this door, you must shoot it with your bow - hard. Unless you have trained your Accuracy quite a bit or have access to Multi Arrow, you probably won't be able to strike it hard enough. However, once you do, an Elixir of Life can be found inside. Demon Door #8 (Grey House)
Once you've hacked your way through all of the undead in the area and reached this door, it will ask that you are married to a "posh wife with a title" before allowing you to enter. There's only one woman that fits that description, and that would be Lady Grey of Bowerstone. Once you're hitched to her, you can score a Legendary weapon inside called Ronok the Axe. Demon Door #9 (Rose Cottage)
Perhaps a tad bit strange, this door is looking for a sign of affection from you. No, you don't have to humiliate yourself... just give the door a gift like a Red Rose or some Chocolates. Doing so will bring a
smile to its "face" and get you access to the hidden area behind it, where you'll find a full set of Will Bright Armor (upper robe, lower robe, gloves, boots) up for grabs.
This will most likely be one of the last doors you'll get access to, because it requires you to don three different suits of armor - one of which is very tough to obtain. First, you must dress up as a Knight in a full suit of Bright Plate Mail, then a Wizard in a full suit of Will Dark Armor, and finally a Rogue in a full set of Bandit Armor to obtain the Legendary Dollmaster's Mace inside. Demon Door #11 (Lychfield Graveyard)
This door is not optional, it is required to continue your quest to rescue your mother. To get past it, scour the entire graveyard (including ponds and graves) for the four pieces of Nostro's armor (helmet, sword, shield, and armor) and place them inside the sarcophagus in the western crypt. You'll then be able to pass through the door to the Old Graveyard Path. Demon Door #12 (Headsman's Hill)
You will only encounter this Demon Door if you are trying to win Lady Grey's hand in marriage. She will ask you to prove your battle prowess against former Arena champion Thunder. During the battle in Headsman's Hill, Thunder will throw you both off a cliff to a landing below. To get back to Gibbet Woods, the door will require that Thunder has indeed been defeated. Demon Door #13 (The Darkwood Bordello) (TLC)
You'll find this demon door behind the Darkwood Bordello. It'll ask you to demonstrate that you're a "real stud." To satisfy the door, you'll also need to satisfy yourself -- ten times. Conveniently, the bordello is nearby to help you out. Beyond the door you'll find the pimp hat. Demon Door #14 (Lookout Point) (TLC)
This is the Primal Demon Door. It won't "wake up" until after you've defeated Jack of Blades, but after that it will recognize you for the true hero that you are, and it will let you through. Beyond the door you'll have to solve a puzzle so you can claim the Fire Heart.
This Demon Door wishes that it was a silver chest. If you give it all of your silver keys, then you'll please it, and it will open for you. Beyond the door you'll find a chest with the legendary weapon The Bereaver inside it.
After completing the Break the Siege quest in Knothole Glade, and after leaving the area, you'll learn that some assassins have been sent to kill you. That will trigger this bronze quest, but you won't actually see it in your quest list until you've encountered the first assassin.
Walkthrough
You'll have to face five assassins to complete the quest. Here's where you'll find them:
1. Witchwood Cullis Gate. If you walk all the way to the focus site (the big stone sphere), the assassin will appear on the path behind you. He'll drop a Doll of You when he dies.
2. Knothole Glade. The assassin will appear at the end of the eastern side path (next to the treasure chest) when you're near the exit to the area.
3. Windmill Hill. The assassin will appear when you enter the windmill, and he'll drop the book Eyes of a Killer when he dies.
4. Prison Path. The assassin will appear almost as soon as you've entered the area. He'll drop 100 gold coins when he dies.
5. Hook Coast. The assassin will appear when you approach the bell in the northern part of the town. He'll drop a piece of jet when he dies.
After killing all five assassins, the Guildmaster will congratulate you for dealing with the threat, and he'll reward you with Treasure Clue 3 (see the Hidden Booty Hunt entry in the Fable Other Quests section for details) and 1000 gold coins. QUEST : BOOTY HUNT Walkthrough
There are six treasure clues scattered around Albion. Their locations are listed below.
Treasure Clue 4: Reward for beating your high score twice in the archery competition in Knothole Glade.
Once you've acquired all six clues, this is how they'll read: "To begin your quest, go to the region where scrumping Hobbes were discovered in legion. Your hunt for treasure can only come good if you start your search where fruit lies in wood. With your back to the
Lake, walk into light. Proceed no further when it's no longer in sight. The nearest construction points with its limb. Follow its direction, but don't stop on a whim. You're not going in circles, but riddle me this: repeat the last clue, and you won't go amiss. Your reward is buried at the end of your trail. Proceed as directed, til you're twixt wood and bale." We're not too sure about a couple of the middle clues, but the first two clues clearly point you to Orchard Farm, and the last one indicates that the treasure is between a building and a bale of hay. Your spade won't come up in the context-sensitive part of the interface while searching for the treasure, so you'll have to dig manually. If you dig at #1 (where there is a slight amount of room between the barn and the bale of hay), you'll find a special frying pan with four augmentation slots. If you dig at that spot without all of the clues, you'll still get a frying pan, but it won't be as powerful.