Sam - And.max Manual
Sam - And.max Manual
Sam - And.max Manual
elcome, Crimestompers! Before we hit the road with Sam & Max in pursuit of hyperthyroid thugs and sinister Sasquatch-nappers, you need a few facts on the case from the files of the Freelance Police: It started simply enough with a call from the Commissioner. Soon Sam & Max were screaming down the highway (they have to scream since their siren broke) to the Kushman Bros. Carnival, where they learned that Bruno the Bigfoot and Trixie the Giraffe-Necked Girl had disappeared. They soon discovered this was part of a larger pattern of bigfoot disappearances, and all the clues would take them on a meandering romp across tacky U.S. tourist traps.
Solving this case is up to you! You direct the actions of Sam & Max, tearing down the road with mayhem on their minds and Corn Duds on their breath, on a peril-fraught mission to make the world safe for Sasquatches and sentient mammals everywhere! If this is your first computer adventure game, be prepared for an entertaining challenge. Be patient, even if it takes a while to figure out some of the puzzles. If you get stuck, you might want to solve another puzzle first, find and use a new object, or highway surf for a while. Stick with it and use your imagination you and the Freelance Police will eventually bag your perpetrator!
Look at
Cannot look at
Pick up
Cannot pick up
Talk to
Cannot talk to
Use
Cannot use
These verb icons are also located in the inventory box (except the walk verb). If you run any of the verb icons over a hot spot on the screen, the icon will animate. For example; move the closed eye icon over the TV set in the office. The eyeball will open. Now click your left mouse button and see what happens. Try the use icon with the TV. To pick up an item, click the right mouse button until the pick-up icon comes up, and then click the left mouse button on the object you wish to pick up. The cursor will then become the object and you may then place it in your inventory box. You can also use an object in your inventory either with another inventory object or with an object on the screen. The Max verb icon has a special function, as it enables Sam to enlist Maxs help at certain points in the game. With the Max cursor, click on any object (inanimate or animate) that you think needs Maxs help.
then return to him or her later to get new information. What you learn and discover in another area may open more conversational topics with someone to whom youve previously spoken. You may even have more than one question to ask certain characters. To talk with characters, right click through the cursor options until you see the mouth, or TALK TO option. Move it to the character you wish to talk to, and, when the mouth opens, left click on the character. During a conversation, you select what Sam may say by choosing icons. Dialogue Icon Function Question
Declaration
Non-sequitur
Walk (default)
Talking to Characters
There are plenty of characters in the game with whom you can converse. Nearly everyone Sam & Max meet will have something to say, whether friendly or unfriendly...helpful, or unhelpful! Often, you can talk with someone at one point in the game, and
Stop You may also see other icons on the dialogue icon line. These represent subjects for conversations. For instance, if Sam is talking to someone and you click on the Bruno the Sasquatch icon, Sam will ask about Bruno.
Stand still
Use Max
Dont worry well never punish you for selecting the wrong or funny dialogue function. After all, youre playing this game to have fun, arent you? Well, arent you?!?!
Function Keys
To save your progress in a game, enabling you to turn the computer off and start again later in the same place, use the save feature. Simply press the Save/Load Game function key (F1 or F5 on most computers see your reference card for more information). To load a game you have saved, use the Save/Load Game function key any time after Sam & Max Hit the Road has started. To bypass a cut-scene, press the ESC key, or press both mouse/joystick buttons at once. See your computer reference card for details. After youve played Sam & Max Hit the Road several times (and who wouldnt), you may want to use this function to skip over scenes you have seen before. To restart the game from the beginning, press the key indicated on your reference card (F8 on most computers). To pause the game, press the SPACE BAR. Press it again to resume play. To adjust the speed of the Message Line to suit your reading speed, press the keys indicated on your reference card (+ and - on most computers). When
youve finished reading a line of dialogue, you can press the Done key (the period . on most computers) to clear the line and proceed (this does not work if the characters are speaking in digitized voice). Use the keys indicated on your reference card to adjust the music volume (hard brackets [ and ] on most computers) and the digital sound volume (semicolon ; and apostrophe on most computers). If your sound card has a volume control, make sure it is set higher than level zero before using the keyboard controls to fine-tune the volume level. To quit the game, press the key combination indicated on your reference card (Alt-X on most computers). If you plan to return to the game youre presently playing, remember to save the game before quitting.
NORMAL IN TERFACE K EYS: w - cursor ch anges to wal k-to t - cursor ch anges to talk -to u - cursor ch anges to use p - cursor ch anges to pick -up l - cursor ch anges to look -at o - if theres an object on the cursor cycle, the cu rsor will chan ge to it e - if theres an object on your cursor, sam will look (eyeball, if yo u will) at it. (this saves th e trouble of ha ving to put objects back in the invent ory to look at them) i - toggle inve ntory off and on d - cycle curs or forward th rough the inventory a - cycle curs or backward through the inventory s - jump curs or to end of in ventory z - jump curs or to start of inventory
GENERALL Y USEFUL K EYS: b - flip game in and out of film noir (black & whi te) mode v - flip game in and out of dummy verb mode, where verb cursors have names under them. q - quits min i-ga Hiway Surfin mes (Wak-A-Rat, , CarBomb, etc.) -/= - decrea se/increase te xt speed [/] - decrease /increase mus ic volume ;/ - decrease /increase sfx volume <esc> - bypa ss cut scenes (where applicable) . (period) - sk ips text speech f1 or f5 - save /load game f8 - restart ga me ctrl-c or al t-x - quit (w ithout saving ctrl-v - disp ) lays the vers ion number spacebar pause game
Screen Savers
Dont panic if you get up to answer the phone and when you come back it looks as if your screen is melting or has been invaded by tiny Sams & Maxes. We have included as a *special free feature* a number of entertaining screen savers to protect your monitor. Merely click your mouse, and everything should return to normal. If not, then you can panic.
dying because youve picked up a sharp object. We think youd prefer to solve the games mysteries by exploring and discovering, not by dying a thousand deaths. We also think you like to spend your time involved in the story, not typing in synonyms until you stumble upon the computers word for a certain object.
included a decorative assortment of entertaining mini-games. Here are some instructions and hints for these added diversions. Press Q to quit any mini-game. WAK-A-RAT At the carnival Experienced rat-whackers know to click on the hole as the rat is on the way up, not down. 20 rats whacked win you a keen prize! HIWAY SURFIN Southwest corner of map Use the right mouse button to change lanes, the left mouse button to jump. Jump as many highway signs as possible.Scoring is 5 points for jumping over a sign. If Max jumps off the top of a sign he gets 20 points. If he jumps off several signs in a row, 20 points are added with each new sign, (40 for the second, 60 for the third, etc.) Crashing into them loses time for Max. GATOR GOLF Southeast corner of map There are two ways to play this game. One is to use golf balls to hit the various targets on the miniature golf course and see what happens. Click with use icon on the ball bucket and your cursor should become crosshairs. Your cursor becomes a golf flag anytime its in an area Sam can hit with a golf ball. Move the flag where you want the ball to land, then left click. Now click on the swing button.
track down a miscreant in a Winnebago. Once you have made sure that the binoculars are in good operating condition, look through them. You will see a needle like the one under the screen picture below. When the needle is at dead center, the binoculars will stop. You can speed up or slow down the binoculars by using the right or left mouse buttons. Click on the right or left side of the needle to switch direction. Happy peeping!
Using Binoculars
Any good detective should know how to use binoculars, especially the electric kind you find in tourist hangouts. You never know when you will want to
But Wait! Thats Not All... Perceptive Crimestompers Discover Hidden Games!!!
With the other variation, you are trying to attract gators for a specific purpose. Here you must provide your own gator lure, and use the golf flag to select a spot in front of the gators where you want them to swim. Otherwise, game play is exactly the same. CAR BOMB Snuckeys spin rack This game is played just like that stupid strategy board game you used to play with your kid brother. First click on a car and drag it over to the
ecause Sam & Max believe crimestomping should be fun, as an extra added additional bonus at no extra added additional charge, we have
SAM & MAX DRESS-UP BOOK Snuckeys spin rack Here are lovable but naked Sam & Max, waiting for YOU to provide them with their new wardrobes. Click on either the left or right arrows, then click on the wardrobe item(s) you want Sam or Max to wear. Click on the arrow again to see how they look. If you want to change clothes, click again on the item of wardrobe you wish to discard, then pick out your new clothes. MAXS WAX PAINT BY NUMBERS BOOK Snuckeys spin rack Click once to see Maxs crayon box. Move the crayons tip over the color you want to use, then click to select that color. Now move your crayon to the area you want to color, and click there. If you want to move the box to reveal other parts of the picture, click on the center of the box to turn it into an icon, then move the icon to a new part of the picture. Click on the crayon lid to quit. Continue the coloring process until you have created a masterpiece, then frame your monitor, take it to a gallery and sell it for BIG BUCKS! (Sam & Max make no guarantee as to the marketability of such a dubious item. In fact, they think its a dumb idea.)
lefthand grid on the bottom. Cars can be rotated 90 by clicking the right mouse button. Place the rest of your cars in the same manner. You also have trampolines to place. These are single squares that are parked in the same area as your cars, and, when placed, will bounce your opponents bombs back to their home territory. Now pick your bombseither the conventional bombs to the left which take out one square, or one of the two nukes on the right, that take out nine squares. Place your bombs on the top grid where you think Maxs cars are.
Game Designe d by Sean Cl ark, Mike Stemm le, Steve Purc Voices Produc ell, and Collette Mich ed and Directe aud d by Tamlynn Barr a Based on Ch Voice Techno aracters Crea logy by Aric ted by Steve Purc Wilmunder ell Produced an d Directed by Programmed Sean Clark an Mike Stemm by Sean Clar d le k, Mike Stem Livia Mackin, mle, and Jonathan Product Mar Ackley keting Manag Lead Backgr er: Barbara Glea ound Artist: Peter Chan son Background Public Relatio Art: Peter Ch ns by Sue Se an, Paul Mica Steve Purcell serman and , Camela Bosw , and Lela Do ell wling Animators: Le Product Supp la Dowling, Jes ort Manager : Khris Brow se Clark, Product Supp Collette Mich n ort by Mara aud, Steve Pu Kaehn, Tabith rcell, and La Ahern Tosti, Jason De a rry adrich, Andr ew Nelson, an Lleslle Aclaro Art Technicia d ns: Mike Levi Internationa ne and Jesse l Administra 3D Art: Ron Lu Clark tor: Lisa Star Administrativ ssier and Ralp e Support by h Gerth Music by Clin Debbie Epidendio, Da t Bajakian, Pe wn Yamada, ter McConne and Michael Lori Beck, Ju Allen, Christin ll, dy Z. Land Buhlig, and Amanda Neuhoff Digital Effects Editing by Jo Distribution nathan Ackl Manager: M Lead Tester: ey eredith Cahi Jo Captain Tr ll Package Desig ipps Ashbur Testing Supe n by Steve Pu n rvisor: Mark rcell and Moore & Price Cartwright Testing by Ch Illustrated by ip Hinnenbe rg, Brett Tosti Steve Purcell Connors, Way , Dan Manual Writ ne ten by Dana Fong, Ch Cline, Matt Forbush, Jo Captain Tr ris Snyder an ipps Ashbur d Doyle Gilstrap n Manual Desig n by Mark Sh SCUMM Stor epard Print Produc y System by tion by Caro Ron Gilbert, lyn Knutson Wilmunder, Aric Special thanks Brad P. Taylor to George Luca , Vince Lee, Sean Clark, an s d Mike Stem This manual mle assumes that i MUSE Mus you are usin joystick or m ic System by ga ouse. See your Michael Z. La and Peter M nd reference card for keyboard cConnell equivalents.
We have your fingerprints, DNA scan and urine sample on a CD, so don't even contemplate giving this game away....
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performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, + (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com. This is a work of fiction. All of the characters and events portrayed in this game are fictional. Any resemblance to real persons, living or dead, or actual events, is purely coincidental. 1993, 2002 LucasArts Entertainment Company LLC. All rights reserved. LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. Sam & Max is a trademark of Steve Purcell. iMUSE, and the iMUSE logo are trademarks or registered trademarks of LucasArts Entertainment Company LLC. iMUSE U.S. Patent No. 5,315,057.
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