Indian Gaming Industry
Indian Gaming Industry
Indian Gaming Industry
whether it be on the fields or off the fields The expansion of this love in the dimensions of Computer gaming has surely not gone unnoticed. Video Games have been a popular pastime across the world since the 1970s. When seen in reference to the present day scenario, the virtual world of Gaming has become an unavoidable dimension of its own, leaving no stone unturned in gaining prominence in India like never before.
industries in the country today. Highly skilled manpower and dramatic cost-effectiveness have made India a sought after hub of animation industry.
Market Size-
Market Segmentation
The gaming industry in India can be categorized into three segments Mobile Gaming Console Gaming PC & Online Gaming
Mobile Gaming
is one of the most lucrative markets with a bright future valued
increasing usage of data enabled handsets is providing a strong base for the gaming industry.
It is projected to witness a CAGR of 50.7 percent and the
Console Gaming
contributes the largest share of gaming revenues both globally
as well as in India.
It accounts for 62 percent of the market share of the total
total market share for mobile gaming is expected to increase in the next 5 years.
marketing of online gaming has made the concept of social gaming immensely popular.
In India, it has reached USD 21.68 million in 2009, 17 percent
have launched a chain of gaming cafes, thereby attracting interest of the young population in India.
Revenue Generation
The Indian gaming sector achieved revenues of INR 13 billion in line with last years forecasts.
The above figure illustrates the amt of revenue generated from each of the three prime segments of the Gaming industry of India.
MAJOR PLAYERS
Public Access
Game publisher
Advertisers
Key Challenges
Mobile Gaming Delay in Proposed Technology Advancements Console Gaming
High customs duties and indirect taxes Release windows for popular games do not coincide with global launched Lack of Localized Content
improved skill sets, quality of development, on time delivery combined with cost advantage and scale can lead to expansive growth.
Demand for domestic IP is expected to grow as animation and
gaming seeps into India culture with local themes, better promotion and wider distribution.
Falling costs of gaming hardware and software will spur uptake in
the domestic market and reduction in duties can significantly accelerate the market.
The entry of global majors and setting up of captive centers are
significant milestones and as the momentum picks up this will transform the animation and gaming landscape.
SCOPE
The potential market for games has emerged in India. It is forecasted that the gaming industry will generate
great opportunities for game developers over the next two years.
The gaming industry has grown its presence over various
platforms mobile, console, PC, online gaming and would continue to set new landmarks in innovation, creativity and vision.
Conclusion
The purpose of the presentation is to describe the present situation with regard to the ways in which the gaming industry has touched a chord with our lives. Once the gaming industry in India completely develops, it will grow to be one of the best markets in the world. In short, the gaming has only just begun