Media and Storage
Media and Storage
Media and Storage
Digitization
Session 7
AM Zeus-Brown
Le
ar
ni
n
• What is digitisation
g
ou • Some simple methods of digitisation
tc • What's digital and what's analogue
o
m
es
Gr
ou
p
• In Two groups of spend 5 minutes
Di discussing the following
sc
us – What is Analogue media ?
si – What is Digital media?
on
– The difference between digital and
analogue
Ar
ea
s
• Two main areas we will look at
of
– Image digitisation
st – Audio digitisation
u
dy
Pe • The next few slide will be shown to
rc you quickly write down the 1st thing
ep you see
ti
on
I
m
ag
e
1
Images
Digitisation
Pi • Taking an image from the real world
ct to the digital
ur – You can take a photograph using a
e conventional film camera, process the film
chemically, print it onto photographic paper
and then use a digital scanner to sample the
print (record the pattern of light as a series of
pixel values).
A CCD
A sample of the
image zoomed in
Sc • Scanner work in much the same
an way
ne – the light bar send out light
rs – this is picked up by the sensor and then
it’s the same as a camera
Scanner work in much the same way
Digitisation
Di • CDs
gi – 44,100 samples/second * 16
tis bits/sample * 2 channels =
ed 1,411,200 bits per second
so • So what does that mean ?
u – Let's break that down:
• 1.4 million bits per second equals 176,000
n bytes per second.
d • If an average song is three minutes long,
then the average song on a CD consumes
about 32 million bytes of space.
• That's a lot of space for one song, and it's
especially large when you consider that over
a 56K modem, it would take close to two
hours to download that one song.
Th • To make a good compression algorithm
in for sound, a technique called perceptual
k noise shaping is used.
ba • It is "perceptual" partly because the MP3
format uses characteristics of the human
ck ear to design the compression algorithm.
to For example:
co – There are certain sounds that the human ear
cannot hear.
m – There are certain sounds that the human ear
pr hears much better than others.
– If there are two sounds playing simultaneously,
es we hear the louder one but cannot hear the
si softer one.
on
So • Sample and Bitrate what are they
u – Sample rate how often you sample
n – Bitrate how detailed your sample is
d