E Learning Definition
E Learning Definition
E Learning Definition
The term e-learning refers to any training or learning that is done with an LMS application, or that is computer based.
Learning management is a term used to define strategies that are developed to help achieve learning outcomes. A learning management system (LMS) provides the necessary tools for managing, creating, scheduling, training, or learning in an organization.
E-learning: Definition
E-learning is essentially the computer and network- enabled transfer of skills and knowledge. E-learning applications and processes include Web-based learning, computer-based learning, virtual classroom opportunities and digital collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape, satellite TV, and CD-ROM. It can be selfpaced or instructor-led and includes media in the form of text, image, animation, streaming video and .audio
Benefits of E-learning
Reduced costs associated with training fees, travel and accommodation expenses for workshop or course trainers, and lost employee work .time E-learning training can more effectively and actively engage the .student and produce better test results and higher rates of retention Larger numbers of employees can receive training in shorter periods of .time Reduced administrative hassle for course registration, and course .content, resulting in further reduced costs
Benefits of E-learning
Through online courses, students can earn their diplomas more quickly, or repeat failed courses without the embarrassment of being in a class with younger students. Students also have access to an incredible variety of enrichment courses in online learning, and can participate in internships, sports, or work and still graduate with their class.
Benefits of E-learning
General English classes designed to give experienced EFL teachers autonomy over the methodology use
To motivate learners & keep them focused, Communicative use of English is recommended
the status of e-learning refers to web enhanced, web ][, supplemented and web dependent to reflect increasing intensity of technology use. In the Bates and Poole continuum, 'blended learning' can cover classroom aids, laptops and hybrid learning, while 'distributed learning' can incorporate either hybrid or fully .online learning
Learning management system (LMS) and Learning content management system (LCMS
Learning management system : LMS) is software used for delivering, tracking and managing training/education. LMSs range from systems for managing training/educational records to software for distributing courses over the Internet .and offering features for online collaboration LCMS) is ( learning content management system A software for authoring, editing and indexing elearning content (courses, reusable content objects). An LCMS may be solely dedicated to producing and publishing content that is hosted on an LMS, or it can host the content itself. .
A LMS allows for teachers and administrators to track attendance, time on task, and student progress. LMS also allows for not only teachers and administrators to track these variables but parents and students as well. Parents can log on to the LMS to track grades. Students log on to the LMS to submit homework and to access the course syllabus .and lessons
Announcements: Professors and teachers may post announcements for students to read. These can be found under the announcement tab, or can be made to pop-up when a student accesses Blackboard. Chat: This function allows those students who are online to chat in real time with other students in their class section. Discussions: This feature allows students and professors to create a discussion thread and reply to ones already created. Mail: Blackboard mail allows students and teachers to send mail to one another. This feature supports mass emailing to students .in a course
Course content
Course content: This feature allows teachers to post article, assignments, videos etc. Calendar: Teachers can use this function to post due dates for assignments and tests. Learning modules: This feature is often used for strictly online classes. It allows professors to post different lessons for students to access. Assessments: This tab allows professors to post quizzes and exams and allows students to access them anywhere there is an internet connection. Assignments: This features allows for assignments to be posted and for students to be able to submit assignments online Grade Book: Teachers and professors may post grades on Blackboard for students to view. Media Library: Videos and other media may be posted under .this function
Moodle System
Moodle has several features considered typical of an e-learning platform, plus some original innovations Moodle is very similar to a .][)(like its filtering system learning management system. Moodle can be used in many types of environments such as in education, .training and development, and business settings Developers can extend Moodle's modular construction by creating plugins for specific new functionality. Moodle's infrastructure supports many :types plug-ins:
Moodle System
activities (including word and math )games resource types question types (multiple choice, true )and false, fill in the blank, etc data field types (for the database )activity graphical themes
Moodle System
authentication methods (can require )username and password accessibility enrollment methods content filters
Accessibility features
Two, of many, accessibility features in the system are text alternatives for all visual elements, and keyboard access to all elements of the program. With these features, a blind person can listen to the entire interface of the system with the help of a screen reader, and he or she can access the system without needing a mouse. These features also allow ATutor to adapt to a wide variety of technologies including cell phones, personal data assistants (PDAs), and ]13[.text-based Web browsers, to name a few .
Accessibility features
ATutor includes a content authoring tool that prompts content developers to create accessible learning materials. Such prompts encourage authors to add a text alternatives if they forget to include one when adding an image, for instance. The authoring tool also includes a Web service that evaluates the accessibility of authored content against various international standards. In addition to creating accessible content, the tool is itself accessible, allowing a blind user to create content themselves
Technology issues
Communication technologies are generally categorized as Asynchronous or synchronous Asynchronous activities such as blogs, . discussion boards and ,wikis.
Technology issues
The idea here is that participants may engage in the exchange of ideas or information without dependency of other participants involvement at the same time . Electronic mail (Email) can can be asynchronous in that mail be sent or received without having both the participants involvement at the . same time
Technology issues
Asynchronous learning also gives students the ability to work at their own pace. This is particularly beneficial for students who have health problems. They have the opportunity to complete their work in a low stress environment.
Technology issues
or more participants during the same period of time. A face to face discussion is an .example of synchronous communications Synchronous activities occur with all participants joining in at once, as with an online chat session or a virtual classroom or .meeting.
Technology issues
Virtual classrooms and meetings can often use a mix of communication technologies. Participants in a virtual classroom use icons called emoticons to communicate feelings and responses to questions or statements
Other communication technologies available in a virtual classroom include text notes, microphone rights, and breakout sessions. Breakout sessions allow the participants to work collaboratively in a small group setting .to accomplish a task
but can also be used distance learning is naturally suited to E-learning in conjunction with face-to-face teaching, in which case the term is commonly used. E-Learning pioneer Bernard Luskin Blended learning argues that the "E" must be understood to have broad meaning if eLearning is to be effective. Luskin says that the "e" should be interpreted to mean exciting, energetic, enthusiastic, emotional, extended, excellent, and educational in addition to "electronic" that is a traditional national interpretation. This broader interpretation allows for media psychology 21st century applications and brings learning and ]citation needed[.into the equation especially, the increasing tendency is to create a higher education In VLE) (which is sometimes combined with ( Virtual Learning Environment Managed to create a )Management Information System (MIS a in which all aspects of a course are handled )Learning Environment through a consistent user interface standard throughout the institution
multimedia computer provides optimal input practice activities classroom provides the human element where the language models come to life and are extended in a social context
Assessment of Language ability Assessment of mandatory language tuition Availability of computers Existing processes in place for language learning
Structure of the course provides inbuilt goals Time set for advancement from one level to another 3 month period Within this time frame smaller forth nightly goals are set Progress on CALL program measure by:
Blended Approach
General English classes designed to give experienced EFL teachers autonomy over the methodology use However scope & sequence of the language are set by the e- course program To motivate learners & keep them focused,communicative use of English is recommended This helpes further personalize the language To give validity to this - these classes are delivered by former EFL experts who are trained in EFL To Give students time to practice communicative English and interact with Subject Matter Experts (SME)