Virtual Reality: A Presentation On
Virtual Reality: A Presentation On
Virtual Reality: A Presentation On
Virtual Reality
BY
Depth of Information:
Quantity and Quality of data in the signal received when user
interacts with the environment
Breadth of information
Number of Sensors present and receiving signals simultaneously
decodes them
And all this happens in a few micro fractions of a sec(or even less
than that) to make the experience
EFFORTLESS
On the Screen You will see
Thousands of pictures displayed one after the other
so that the experience is the Surrounding Environment is interacting
with you
To create the sensation of the environment separate
Rendering processes are used:
Visual Rendering
-Related to computer graphics and
animation
-sub processes create the visual frames
-Description of the World ,Objects ,lightings
in the world
-Geometries of WORLD Co-ordinate systems
are transformed into EYE co-ordinate system.
Audio Rendering
-Produces monosterio or 3D audio
-head-related transfer function (HRTF)isused
Haptic Rendering
-haptic is the generation of touch and force
VR Technologies
VR Application
Positive Points About VR
Negative Points About VR
Challenges & Future Possibilities
VR TECHNOLOGIES
CAVE
POWER WALL
DATA GLOVE
DATA SUIT
TELEPRSENSE
HAPTIC ENTERFACE & TACTILE FEEDBACK
CAVE
Cave Automatic Virtual
Environment
Surround-screen, surround-
sound, projection-based VR
system.
Illusion of immersion is created
by projecting 3D computer
graphics into a cube composed
of display screens that
completely surround viewer.
coupled with head and hand
tracking systems.
Sound system provides audio
feedback. Sensors within the
room track the viewer's
position to align the
perspective correctly.
Viewer explores virtual world by
moving around inside cube and
DATA GLOVES