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01 - The Role of Algorithms in Computing

The document discusses algorithms and their role in computing. It defines a computational problem as specifying an input-output relationship, and an algorithm as a tool for solving computational problems by taking input and producing output. Algorithms must be correct, producing the appropriate output for each input, and efficient, using as little resources as possible. Examples of algorithms include sorting a list alphabetically and determining if an integer is prime. The document also discusses algorithm efficiency and provides examples like Euclid's algorithm for finding the greatest common divisor.
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© © All Rights Reserved
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0% found this document useful (0 votes)
57 views

01 - The Role of Algorithms in Computing

The document discusses algorithms and their role in computing. It defines a computational problem as specifying an input-output relationship, and an algorithm as a tool for solving computational problems by taking input and producing output. Algorithms must be correct, producing the appropriate output for each input, and efficient, using as little resources as possible. Examples of algorithms include sorting a list alphabetically and determining if an integer is prime. The document also discusses algorithm efficiency and provides examples like Euclid's algorithm for finding the greatest common divisor.
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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The Role of Algorithms in

Computing
Computational problems
 A computational problem specifies an
input-output relationship
 What does the input look like?
 What should the output be for each input?
 Example:
 Input: an integer number n
 Output: Is the number prime?
 Example:
 Input: A list of names of people
 Output: The same list sorted alphabetically
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Algorithms
 A tool for solving a well-specified
computational problem

Input Algorithm Output

 Algorithms must be:


 Correct: For each input produce an appropriate output
 Efficient: run as quickly as possible, and use as little
memory as possible – more about this later

3
.Algorithms Cont
 A well-defined computational procedure that
takes some value, or set of values, as input and
produces some value, or set of values, as output.

 Written in a pseudo code which can be


implemented in the language of programmer’s
choice.

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Correct and incorrect algorithms
 Algorithm is correct if, for every input instance, it ends
with the correct output. We say that a correct algorithm
solves the given computational problem.

 An incorrect algorithm might not end at all on some input


instances, or it might end with an answer other than the
desired one.

 We shall be concerned only with correct algorithms.

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Problems and Algorithms
 We need to solve a computational problem
 “Convert a weight in pounds to Kg”

 An algorithm specifies how to solve it, e.g.:


 1. Read weight-in-pounds
 2. Calculate weight-in-Kg = weight-in-pounds *
0.455
 3. Print weight-in-Kg

 A computer program is a computer-


executable description of an algorithm

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The Problem-solving Process

Analysis
Problem
specification
Design

Algorithm
Implementation
Program

Compilation
Executable
(solution)

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From Algorithms to Programs
Problem
Algorithm:
Algorithm A sequence
of instructions describing
how to do a task (or
process)

C++ Program
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Practical Examples
 Internet and Networks
􀂄 The need to access large amount of information with the shortest
time.
􀂄 Problems of finding the best routs for the data to travel.
􀂄 Algorithms for searching this large amount of data to quickly find
the pages on which particular information resides.

 Electronic Commerce
􀂄 The ability of keeping the information (credit card numbers,
passwords, bank statements) private, safe, and secure.
􀂄 Algorithms involves encryption/decryption techniques.

9
Hard problems
 We can identify the Efficiency of an algorithm
from its speed (how long does the algorithm take
to produce the result).
 Some problems have unknown efficient solution.
 These problems are called NP-complete problems.
 If we can show that the problem is NP-complete,
we can spend our time developing an efficient
algorithm that gives a good, but not the best
possible solution.

10
Components of an Algorithm
 Variables and values
 Instructions
 Sequences
 A series of instructions
 Procedures
 A named sequence of instructions
 we also use the following words to refer to a
“Procedure” :
 Sub-routine
 Module
 Function
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Components of an Algorithm Cont.
 Selections
 An instruction that decides which of two possible
sequences is executed
 The decision is based on true/false condition
 Repetitions
 Also known as iteration or loop
 Documentation
 Records what the algorithm does

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A Simple Algorithm
 INPUT: a sequence of n numbers
 T is an array of n elements
 T[1], T[2], …, T[n]
 OUTPUT: the smallest number among them

min = T[1]
for i = 2 to n do
{
if T[i] < min
min = T[i]
}
Output min

 Performance of this algorithm is a function of n

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Greatest Common Divisor
 The first algorithm “invented” in history was Euclid’s
algorithm for finding the greatest common divisor
(GCD) of two natural numbers

 Definition: The GCD of two natural numbers x, y is


the largest integer j that divides both (without
remainder). i.e. mod(j, x)=0, mod(j, y)=0, and j is the
largest integer with this property.

 The GCD Problem:


 Input: natural numbers x, y
 Output: GCD(x,y) – their GCD

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Euclid’s GCD Algorithm
GCD(x, y)
{
while (y != 0)
{
t = mod(x, y)
x=y
y=t
}
Output x
}

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Euclid’s GCD Algorithm – sample run
while (y!=0) {
int temp = x%y;
x = y;
y = temp;
}

Example: Computing GCD(72,120)

temp x y
After 0 rounds -- 72 120
After 1 round 72 120 72
After 2 rounds 48 72 48
After 3 rounds 24 48 24
After 4 rounds 0 24 0

Output: 24

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Algorithm Efficiency
 Consider two sort algorithms
 Insertion sort
 takes c1n2 to sort n items
 where c1 is a constant that does not depends on n
 it takes time roughly proportional to n2
 Merge Sort
 takes c2 n lg(n) to sort n items
 where c2 is also a constant that does not depends on n
 lg(n) stands for log2 (n)
 it takes time roughly proportional to n lg(n)
 Insertion sort usually has a smaller constant factor than
merge sort
 so that, c1 < c2

 Merge sort is faster than insertion sort for large input sizes
17
.Algorithm Efficiency Cont
 Consider now:
 A faster computer A running insertion sort against
 A slower computer B running merge sort
 Both must sort an array of one million numbers

 Suppose
 Computer A execute one billion (109) instructions per
second
 Computer B execute ten million (107) instructions per
second
 So computer A is 100 times faster than computer B

 Assume that
 c1 = 2 and c2 = 50
18
.Algorithm Efficiency Cont
 To sort one million numbers
 Computer A takes

2 . (106)2 instructions
109 instructions/second
= 2000 seconds
 Computer B takes
50 . 106 . lg(106) instructions
107 instructions/second
 100 seconds

 By using algorithm whose running time grows more slowly,


Computer B runs 20 times faster than Computer A
 For ten million numbers
 Insertion sort takes  2.3 days

 Merge sort takes  20 minutes

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Pseudo-code conventions
Algorithms are typically written in pseudo-code that is similar to C/C++
and JAVA.

 Pseudo-code differs from real code with:


 It is not typically concerned with issues of software
engineering.
 Issues of data abstraction, and error handling are often
ignored.

 Indentation indicates block structure.

 The symbol "▹" indicates that the remainder of the line is a


comment.

 A multiple assignment of the form i ← j ← e assigns to both


variables i and j the value of expression e; it should be treated as
equivalent to the assignment j ← e followed by the assignment i ← j.
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Pseudo-code conventions
 Variables ( such as i, j, and key) are local to the given procedure.
We shall not us global variables without explicit indication.

 Array elements are accessed by specifying the array name


followed by the index in square brackets. For example, A[i]
indicates the ith element of the array A. The notation “…" is used
to indicate a range of values within an array. Thus, A[1…j]
indicates the sub-array of A consisting of the j elements A[1],
A[2], . . . , A[j].

 A particular attributes is accessed using the attributes name


followed by the name of its object in square brackets.
 For example, we treat an array as an object with the attribute

length indicating how many elements it contains( length[A]).

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Pseudo-code Example

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