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Management Science: Chapter 2 Powerpoint

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STEPHEN G.

POWELL

KENNETH R. BAKER

MANAGEMENT CHAPTER 2 POWERPOINT


SCIENCE MODELING IN A PROBLEM-SOLVING FRAMEWORK
The Art of Modeling with Spreadsheets

Compatible with Analytic Solver Platform


FOURTH EDITION
MODELERS’ ROLES IN THE PROBLEM-SOLVING PROCESS

• End user
– Identifies problems, develops model, uses model, and
implements results
– Often the modeler
• Team member
– Communication skills critical
– Whole team must understand model and assumptions
• Independent consultant
– Model is for a client
– Model must be consistent with client’s goals

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 2


KEY TERMS: “PROBLEM” VERSUS A “MESS”

• A problem is a well-defined situation that is capable of


resolution.
• A mess is a morass of unsettling symptoms, causes, data,
pressures, shortfalls, opportunities, etc.
• Identifying a problem in the mess is the first step in the
creative problem solving process.

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PROBLEM STATEMENTS

• A statement in the form “In what ways might…?”


– Focuses on defining the problem to be solved
– Example: “In what ways might we increase revenues to
keep pace with costs?”
• Solutions will differ based on the problem statement, so:
– Pay close attention to the problem definition.
– Take any problem definition as tentative.
– Prepare to alter the definition if evidence suggests a
different statement would be more effective.

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CHARACTERISTICS OF WELL-STRUCTURED PROBLEMS

• The objectives of the analysis are clear.


• The assumptions that must be made are obvious.
• All the necessary data are readily available.
• The logical structure behind the analysis is well
understood.
• Example: Algebra problems are typically well- structured
problems.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 5


ILL-STRUCTURED PROBLEMS

• Objectives, assumptions, data, and structure of the


problem are all unclear.
• Examples:
– Should the Red Cross institute a policy of paying for blood
donations?
– Should Boeing’s next major commercial airliner be a small
supersonic jet or a slower jumbo jet?
– Should an advertiser spend more money on the creative
aspects of an ad campaign or on the delivery of the ad?
– How much should a mid-career executive save out of
current income toward retirement?
• Require exploration more than solutions.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 6


EXPLORATION

• With an inquiring mind and a spirit of discovery,


exploration involves:
– formulating hypotheses
– making assumptions
– building simple models
– deriving tentative conclusions
• It often reveals aspects of the problem that are not
obvious at first glance.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 7


DIVERGENT AND CONVERGENT THINKING

• Divergent thinking
– Thinking in different directions
– Searching for a variety of answers to questions that may
have many right answers
– Brainstorming
• Convergent thinking
– Directed toward achieving a goal or single solution
– Involves trying to find the one best answer
– Emphasis shifts from idea generation to evaluation
• Decision makers need to be clear as to which they use at
a given time, and balance the two.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 8


THE SIX-STAGE PROBLEM-SOLVING PROCESS

1. Exploring the mess


Divergent phase
Search the mess for problems and opportunities.
Convergent phase
Accept a challenge and undertake systematic efforts to respond to it.
2. Searching for information
Divergent phase
Gather data, impressions, feelings, observations; examine the situation from many
different viewpoints.
Convergent phase
Identify the most important information.
3. Identifying a problem
Divergent phase
Generate many different potential problem statements.
Convergent phase
Choose a working problem statement.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 9


THE SIX-STAGE PROBLEM-SOLVING PROCESS (CONT’D)

4. Searching for solutions


Divergent phase
Develop many different alternatives and possibilities for solutions.
Convergent phase
Select one or a few ideas that seem most promising.
5. Evaluating solutions
Divergent phase
Formulate criteria for reviewing and evaluating ideas.
Convergent phase
Select the most important criteria; use them to evaluate, strengthen, and refine ideas.
 6. Implementing a solution
Divergent phase
Consider possible sources of assistance and resistance to proposed solution. Identify
implementation steps and required resources.
Convergent phase
Prepare the most promising solution for implementation.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 10


EXAMPLE: INVIVO DIAGNOSTICS

• A $300M pharmaceutical company built on the strength


of a single product that accounts for over 75% of
revenues.
• In 18 months, the patent for this product will expire.
• The CEO wants to explore ways to plug the expected
$100-$200M revenue gap as revenues from this product
decline.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 11


1. EXPLORING THE MESS

• What problems or opportunities do we face?


• Where is there a gap between the current situation and
the desired one?
• What are the stated and unstated goals?
• This stage is complete when we have:
– A description of the situation
– Identified (not gathered) key facts and data

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 12


2. SEARCHING FOR INFORMATION

• What are the symptoms and causes?


• What measures of effectiveness seem appropriate?
• What actions are available?
• This stage is complete when we have:
– Found and organized relevant data
– Made initial hypotheses about problem causes and
solutions

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 13


3. IDENTIFYING A PROBLEM

• Which is the most important problem?


• Is this problem like others we have dealt with?
• What are the consequences of a broad versus narrow
problem statement?
• This stage is complete when we have produced a
working problem statement.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 14


4. SEARCHING FOR SOLUTIONS

• What decisions are open to us?


• What solutions have been tried in similar situations?
• How are the various candidate solutions linked to
outcomes of interest?
• This stage is complete when we have produced a list of
potential solutions.
– Perhaps also a list of advantages and disadvantages

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 15


5. EVALUATING SOLUTIONS

• How does this solution impact each of the criteria?


• What factors within our control could improve the
outcomes?
• What factors outside our control could alter the
outcomes?
• This stage is complete when we have produced a
recommended course of action along with justification.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 16


6. IMPLEMENTING A SOLUTION

• What are the barriers to successful implementation?


• Where will there be support and motivation, or
resistance and conflict?
• Are the resources available for successful
implementation?
• This stage is complete when we have produced an
implementation plan and begun execution.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 17


MENTAL MODELS (INFORMAL MODELING)

• Help us to relate cause and effect


– But often in a simplified, incomplete way
• Help us determine what is feasible
– But may be limited by personal experiences
• Are influenced by our preferences for certain outcomes
• Are useful but can be limiting
• Problem solvers construct quick, informal mental models
at many different points in the process.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 18


FORMAL MODELS

• Provide the same kind of information as mental models


– Link causes to effects, aid in evaluating solutions
• Require a set of potential solutions and criteria to
compare solutions to be identified
• More costly and time consuming to build than mental
models
• Make assumptions, logic, and preferences explicit and
open to debate

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 19


INFLUENCE CHARTS

• A simple diagram to show outputs and how they are


calculated from inputs
• Tool of choice for complex, unstructured problems
• Identifies main elements of a model
• Delineates the boundaries of a model
• Recommended for early stages of any problem
formulation task
• Flexible, support frequent revision

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 20


BUILDING AN INFLUENCE CHART

• Built from right to left


• Conventions on types of variables
– Outputs – hexagons
– Decisions – boxes
– Inputs – triangles
– Other variables – circles
– Random variables – double circles
– See Figure 2.3

Figure 2.3

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 21


INFLUENCE CHART PRINCIPLES

• Start with outcome measure


• Decompose outcome measure into independent
variables that directly determine it
• Repeat decomposition for each variable in turn
• Identify input data and decisions as they arise
• Ensure each variable appears only once
• Highlight special types of elements with consistent
symbols

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 22


EXAMPLE 1: A PRICING DECISION

• “Determine the price we should set for our product so as


to generate the highest possible profit this coming year.”

• See Figures 2.2a – 2.2f

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 23


EXAMPLE 1: A PRICING DECISION

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 24


EXAMPLE 1: A PRICING DECISION

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 25


EXAMPLE 1: A PRICING DECISION

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 26


EXAMPLE 2: THE SS KUNIANG1

• In the early 1980s, New England Electric System (NEES)


was deciding how much to bid for the salvage rights to a
grounded ship, the SS Kuniang. If the bid were
successful, the ship could be repaired and outfitted to
haul coal for the company’s power-generation stations.
But the value of doing so depended on the outcome of a
U.S. Coast Guard judgment about the salvage value of
the ship.
• See Figure 2.6

1
D. E. Bell, “Bidding for the S.S. Kuniang,” Interfaces 14 (1984): 17–23.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 27


EXAMPLE 3: AUTOMOBILE LEASING

• The primary challenge for companies offering a closed-


end lease is to select the residual value of the vehicle.
• See Figure 2.7

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 28


INFLUENCE CHARTS WRAP-UP

• The goal is to develop a problem structure—not to solve


the problem.
• There is no one correct chart.
• Charts ignore all available numerical data.
• Charts rely on modeling assumptions that should be
recorded as made.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 29


CRAFT SKILLS FOR MODELING

• Successful modelers draw on both technical and craft


skills
• Technical skills
– Lead to a single correct answer
– Require no creativity, learned quickly
– Example: Calculating present values
• Craft skills
– Do not lead to a single answer
– Example: Designing a prototype

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 30


CHARACTERISTICS OF CRAFT SKILLS

• Do not lead to a single answer


• Require creativity
• Harder to define and teach
• Develop slowly over time
• Involve modeling heuristics

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 31


MODELING HEURISTICS

• Simplify the problem


• Break the problem into modules
• Build a prototype and refine it
• Sketch graphs of key relationships
• Identify parameters and perform sensitivity analysis
• Separate the creation of ideas from their evaluation
• Work backward from the desired answer
• Focus on model structure, not data collection

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 32


SIMPLIFY THE PROBLEM

• “Model simple, think complicated”


• Simplification
– The essence of modeling
– Increases transparency - aids with buy-in
– Requires a focus on key connections and central trade-offs
– Involves making assumptions

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 33


BREAK THE PROBLEM INTO MODULES

• Keep components as independent as possible.


• Each component is simpler to deal with than the whole.
• Development of components provides structure to the
modeling process.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 34


BUILD A PROTOTYPE AND REFINE IT

• A prototype is a working model.


• It should:
– Take data and inputs from the user
– Produce key outputs in response
• A prototype:
– Will be refined later
– Is, by definition, simple

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 35


CHARACTERISTICS OF A COMPLETED PROTOTYPE

• The problem is decomposed into modules.


• We have built a simple model for each module.
• The modules work together to produce results.
• We have provided a tentative answer to the client’s
major questions.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 36


PROTOTYPES

• Keep the entire problem in the mind of the modeler


• Provide a roadmap for future work
• Support sensitivity analysis
– Where would my model benefit most from additional
work?

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 37


SKETCH GRAPHS OF KEY RELATIONSHIPS

• Graphs express relationships visually


– Not mathematically or verbally
• Allows for looking at a problem from different
viewpoints
• Externalizes the analysis
– Moves it from the mind to an external artifact (the graph)

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 38


Decisions

Outcomes
MODEL

VISUALIZATION OF THE MODELING PROCESS

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 39


USEFUL FUNCTIONS FOR MODELING

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 40


IDENTIFY PARAMETERS AND PERFORM SENSITIVITY
ANALYSIS

Price1 and Price2 below represent a family of relations.


o Price1 = a – b*(Quantity)
o Price2 = a*(Quantity)b (b<1)
a and b are the parameters of these models.
Sensitivity analysis
o Determines plausible ranges for the parameters
o Tests the impact of parameter values on model outputs
Parameterization builds links between our rational
knowledge and our intuition.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 41


SEPARATE THE CREATION OF IDEAS FROM THEIR
EVALUATION

• Many modelers prefer judging ideas over generating


them.
• To “quiet the critical voice”:
– Separate periods of divergent and convergent thinking.
– Initiate a brainstorming session; remind participants not to
criticize ideas of others.
– Realize that mistakes and blind alleys are part of the
modeling process.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 42


WORK BACKWARD FROM THE DESIRED ANSWER

• Start with the form the answer will take.


• Work backward to select model and analysis to generate
the chosen result.
• The “PowerPoint heuristic”
– What should be on one summary slide that contains the
essential message (e.g., a number, a table, a chart)?

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 43


FOCUS ON MODEL STRUCTURE, NOT ON DATA COLLECTION

• Novice modelers spend a high proportion of time on


data.
• Expert modelers spend most of their time on model
structure.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 44


MISTAKEN BELIEFS OF NOVICE MODELERS

• The available data is the information needed in the


modeling process.
• Obtaining data moves the process forward.
• More data improves the quality of the final
recommendations.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 45


COMMON SOURCES OF BIASES AND ERRORS IN EMPIRICAL
DATA

• Sampling error
• Differences in purpose
• Masking
• Inappropriateness
• Definitional differences

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 46


EXPERT MODELERS’ ATTITUDES TOWARDS DATA

• Treat data skeptically


• Realize that even good data may not be relevant for the
model
• Realize that data collection can be distracting and
limiting
• Build the model structure first and then use data to
refine it

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 47


SUMMARY

• Effective modeling takes place within a larger problem


solving process.
• Problem-solving process:
– Exploring the mess
– Searching for information
– Defining the problem
– Searching for solutions
– Evaluating solutions
– Implementing the solution

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 48


SUMMARY (CONT’D)

• Mental modeling is an essential tool in problem solving.


• Formal models provide the same kind of benefits as
mental models.
• Influence charts offer the modeler a bridge between an
ill-structured problem and a formal model.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 49


SUMMARY (CONT’D)

• Modeling heuristics are rules of thumb that help in the


design and use of models.
– Simplify the problem.
– Break the problem into modules.
– Build a prototype and refine it.
– Sketch graphs of key relationships.
– Identify parameters and perform sensitivity analysis.
– Separate the creation of ideas from their evaluation.
– Work backward from the desired answer.
– Focus on model structure, not on data collection.

Chapter 2 Copyright © 2013 John Wiley & Sons, Inc. 50


COPYRIGHT © 2013 JOHN WILEY & SONS, INC.

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