Chapter 4. Vector Geometry 4
Chapter 4. Vector Geometry 4
Chapter 4. Vector Geometry 4
VECTOR GEOMETRY
Chapter Outline
4.1. Vectors and Lines
4.2. Projections and Planes
4.3. More on the Cross Product
4.4. Linear Operations on 3
4.5. An application to Computer Graphics
4.1. Vectors and Lines
Vectors in 3 point P(x, y, z)
Length.
If then
Ex.
True or false?
-2v
If = 3, then = -6. v
If = 0, then is zero vector.
Scalar Multiple Law
Equality
Let v 0 and w 0 be vectors in R3.
Then v = w if and only if v and w have the same direction and the
same length.
v
w
The same geometric vector can be positioned anywhere in space.
Parallel vectors
ll
Two nonzero vectors are called para el if they have the same or
opposite direction.
v and w are parallel v = kw for some scalar k
v -2v
The Parallelogram Law
v v + w first v then w
w
v + w = w + v
Tip-to-tail rule
B
C
A
Distance between two points
Lines in Space
Given the point P0 (with vector p0) and the direction vector d 0.
Then line parallel to d through the point P0 is given by:
p = p0 + td,
(t is any number)
Lines in Space
Lines in Space
Ex. Given P0()
4.2 Projections and Planes
The Dot Product
The Dot Product
Properties of dot product
Ex. Find (v + w)(v – 2w) if
and vw = -1.
Angles between vectors
Example.
Orthogonality
Two vectors v and w are said to be orthogonal if
vw=0
u u–v 1. v d
Projection v d 2. u – v d
Projection
Planes
Equation of a Plane
The Cross Product
Properties of cross product
Exercises – equations of
planes
4.3 More on Cross Product
Read yourself pages
4.5 An application in Computer
Graphics
Data matrix D
How to change image?
C
D
C
Computer graphics
Image matrix D
Matrices of transformations A1, A2, ..., An
Compute An...A3A2A1D