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Chapter 4. Vector Geometry 4

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4

VECTOR GEOMETRY
Chapter Outline
 4.1. Vectors and Lines
 4.2. Projections and Planes
 4.3. More on the Cross Product
 4.4. Linear Operations on 3
 4.5. An application to Computer Graphics
4.1. Vectors and Lines
Vectors in 3 point P(x, y, z)

 The terms vector and point


vector v
are interchangeable.
Vectors in  3

Length.
If then

Ex.
True or false?
 
-2v
 If = 3, then = -6. v
 If = 0, then is zero vector.
Scalar Multiple Law
Equality
Let v  0 and w  0 be vectors in R3.
Then v = w if and only if v and w have the same direction and the
same length.
v  
w
 
 The same geometric vector can be positioned anywhere in space.
Parallel vectors

ll
 Two nonzero vectors are called para el if they have the same or
opposite direction.
 v and w are parallel  v = kw for some scalar k

v -2v
The Parallelogram Law

v v + w  first v then w

w
v + w = w + v
Tip-to-tail rule

B
C

A
Distance between two points
Lines in Space
 Given the point P0 (with vector p0) and the direction vector d  0.
 Then line parallel to d through the point P0 is given by:

p = p0 + td,
(t is any number)
Lines in Space
Lines in Space
 Ex. Given P0()
4.2 Projections and Planes
 The Dot Product
 The Dot Product
Properties of dot product

 
Ex. Find (v + w)(v – 2w) if
and vw = -1.
Angles between vectors

Example.
Orthogonality
 Two vectors v and w are said to be orthogonal if

vw=0
u u–v 1. v  d
Projection  v d 2. u – v  d
Projection
Planes
Equation of a Plane
The Cross Product
Properties of cross product
Exercises – equations of
planes
4.3 More on Cross Product
 Read yourself pages
4.5 An application in Computer
Graphics

Data matrix D
How to change image?

C
D

C
Computer graphics
 Image  matrix D
 Matrices of transformations A1, A2, ..., An

 Compute An...A3A2A1D

3rd transformation 1st transformation Data matrix

nth transformation 2nd transformation


Some common transformations
and their matrices
 Reflections and Projections
 Rotations
 Translations
Matrices of Reflections and
Projections
 Reflections and Projections
Matrices of Rotations
Matrices of Translations
 Need a clever way to give these matrices (Read yourself in the text
book)
Summary
 4.1. Vectors and Lines
 4.2. Projections and Planes
 4.3. More on the Cross Product
 4.4. Linear Operations on 3
 4.5. An application to Computer Graphics

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