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Main Memory

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Main Memory

Memory Management

Background

Swapping

Contiguous Memory Allocation

Segmentation

Paging

Structure of the Page Table
Background

Program must be brought (from disk) into memory and
placed within a process for it to be run

Main memory and registers are only storage CPU can
access directly

Memory unit only sees a stream of addresses + read
requests, or address + data and write requests

Register access in one CPU clock (or less)

Main memory can take many cycles, causing a stall

Cache sits between main memory and CPU registers

Protection of memory required to ensure correct operation
Base and Limit Registers

A pair of base and limit registers define
the logical address space

CPU must check every memory access
generated in user mode to be sure it is
between base and limit for that user
Hardware Address Protection
Memory management implements address translation.

Convert virtual addresses to physical addresses

Also called logical to real address translation.

A virtual address is the address expressed in the program.

A physical address is the address understood by the computer


hardware.
Address Binding

Programs on disk, ready to be brought into memory to execute form an
input queue
 Without support, must be loaded into address 0000

Inconvenient to have first user process physical address always at 0000
 How can it not be?

Further, addresses represented in different ways at different stages of a
program’s life
 Source code addresses usually symbolic
 Compiled code addresses bind to relocatable addresses

i.e. “14 bytes from beginning of this module”
 Linker or loader will bind relocatable addresses to absolute addresses

i.e. 74014
 Each binding maps one address space to another
Binding of Instructions and Data to Memory


Address binding of instructions and data to memory
addresses can happen at three different stages
 Compile time: If memory location known a priori,
absolute code can be generated; must recompile
code if starting location changes
 Load time: Must generate relocatable code if
memory location is not known at compile time
 Execution time: Binding delayed until run time if the
process can be moved during its execution from one
memory segment to another

Need hardware support for address maps (e.g.,
base and limit registers)
Multistep Processing of a User Program
Logical vs. Physical Address Space

The concept of a logical address space that is bound to a
separate physical address space is central to proper memory
management
 Logical address – generated by the CPU; also referred to
as virtual address
 Physical address – address seen by the memory unit

Logical and physical addresses are the same in compile-time
and load-time address-binding schemes; logical (virtual) and
physical addresses differ in execution-time address-binding
scheme

Logical address space is the set of all logical addresses
generated by a program

Physical address space is the set of all physical addresses
generated by a program
Memory-Management Unit (MMU)

Hardware device that at run time maps virtual
to physical address

Many methods possible, covered in the rest of this
chapter

To start, consider simple scheme where the value in the
relocation register is added to every address generated
by a user process at the time it is sent to memory
 Base register now called relocation register
 MS-DOS on Intel 80x86 used 4 relocation registers

The user program deals with logical addresses; it never
sees the real physical addresses
 Execution-time binding occurs when reference is made to
location in memory
 Logical address bound to physical addresses
Dynamic relocation using a relocation register

 Routine is not loaded until it is


called
 Better memory-space utilization;
unused routine is never loaded
 All routines kept on disk in
relocatable load format
 Useful when large amounts of
code are needed to handle
infrequently occurring cases
 No special support from the
operating system is required
 Implemented through program
design
 OS can help by providing libraries
to implement dynamic loading
Dynamic Linking

Static linking – system libraries and program code combined
by the loader into the binary program image

Dynamic linking –linking postponed until execution time

Small piece of code, stub, used to locate the appropriate
memory-resident library routine

Stub replaces itself with the address of the routine, and
executes the routine

Operating system checks if routine is in processes’ memory
address
 If not in address space, add to address space

Dynamic linking is particularly useful for libraries

System also known as shared libraries

Consider applicability to patching system libraries
 Versioning may be needed
Basic Memory Management (Without Swapping or Paging)

Monoprogramming without swapping or paging (Single User)


No address translation done by the OS (i.e., address translation is not performed
dynamically during execution).

Either reload the OS for each job (or don't have an OS, which is almost the same), or
protect the OS from the job.
One way to protect (part of) the OS is to have it in ROM.

Of course, must have the OS (read-write) data in ram.


Can have a separate OS address space only accessible in supervisor mode.


Might just put some drivers in ROM (BIOS).


The user employs overlays if the memory needed by a job exceeds the size of physical

memory.
Programmer breaks program into pieces.

A ``root'' piece is always memory resident.


The root contains calls to load and unload various pieces.


Programmer's responsibility to ensure that a piece is already loaded when it is called.


No longer used, but we couldn't have gotten to the moon in the 60s without it (I think).


Overlays have been replaced by dynamic address translation and other features (e.g.,
demand paging) that have the system support logical address sizes greater than physical
address sizes.
Swapping

A process can be swapped temporarily out of memory to
a backing store, and then brought back into memory for
continued execution
 Total physical memory space of processes can
exceed physical memory

Backing store – fast disk large enough to accommodate
copies of all memory images for all users; must provide
direct access to these memory images

Roll out, roll in – swapping variant used for priority-
based scheduling algorithms; lower-priority process is
swapped out so higher-priority process can be loaded
and executed

Major part of swap time is transfer time; total transfer
time is directly proportional to the amount of memory
swapped

System maintains a ready queue of ready-to-run
processes which have memory images on disk
Schematic View of Swapping
Contiguous Allocation

Main memory must support both OS and
user processes

Limited resource, must allocate
efficiently

Contiguous allocation is one early
method

Main memory usually into two
partitions:
 Resident operating system, usually held in
low memory with interrupt vector
 User processes then held in high memory
 Each process contained in single
Contiguous Allocation (Cont.)

Relocation registers used to protect user
processes from each other, and from
changing operating-system code and
data
 Base register contains value of smallest
physical address
 Limit register contains range of logical
addresses – each logical address must be
less than the limit register
 MMU maps logical address dynamically
 Can then allow actions such as kernel code
being transient and kernel changing size
Hardware Support for Relocation and Limit Registers
Memory Allocation

There are two type of memory allocation


1. Fixed sized partitions 2. Variable partitions

• Fixed multiple partition


– Divide memory into several fixed sized partitions.
– Each partition may contain exactly one process; degree of
multiprogramming is bound by the number of partitions.
– When a partition is free, a process is selecting from the input
queue and is loaded into the free partition.
– When the process terminates, the partition become available
for another process.
Memory Allocation
• Variable partitions
– Initially, all memory is available for user processes and is
considered one large block of available memory, a hole – block of
available memory;
– When a process arrives, it is allocated memory from a hole large
enough to accommodate it
– Operating system maintains information about:
a) allocated partitions b) free partitions (hole)
OS OS OS OS

process 5 process 5 process 5 process 5


process 9 process 9
process
process 8
10

process 2 process 2 process 2 process 2


Memory Allocation (cont.)
Variable Partitions (cont.)
– In general, holes of various size are scattered throughout
memory
– When a process arrives and needs memory, the system
searches the set for a hole that is large enough for the
process.
– If the hole is too large it is split into two parts. One part is
allocated to the arriving process and other is return to the
set of holes.
– When a process terminates, it release its block of memory,
which is placed back in the set of holes.
– If the new hole is adjacent to other holes, these adjacent
holes are merged to form one large hole.
Memory Allocation (cont.)
Dynamic Storage-Allocation Problem

How to satisfy a request of size n from a list of free holes


• First-fit: Allocate the first hole that is big enough
• Best-fit: Allocate the smallest hole that is big enough; must
search entire list, unless ordered by size
– Produces the smallest leftover hole
• Worst-fit: Allocate the largest hole; must also search entire
list
– Produces the largest leftover hole

First-fit and best-fit better than worst-fit in terms of speed and storage
utilization

Q. Give memory partition of 100 k, 500 k, 300 K and 600 K (in order). How
would each of first fit, best fit, algorithms place processes of 212 K, 417 K, 112 K
and 426 K (in order)? Which algorithm makes the most efficient use of the
memory?
Fragmentation
• External Fragmentation – total memory space exists to satisfy a
request, but the available spaces are not contiguous.
Storage is fragmented into a large number of small holes.
• Internal Fragmentation – allocated memory may be slightly larger
than requested memory; this size difference is memory internal to a
partition, but not being used
• Reduce external fragmentation by compaction
– Shuffle memory contents to place all free memory together in
one large block
– Compaction is possible only if relocation is dynamic, and is done
at execution time
• Given five memory partitions of 100Kb, 500Kb, 200Kb, 300Kb,
600Kb (in order), how would the first-fit, best-fit, and worst-
fit algorithms place processes of 212 Kb, 417 Kb, 112 Kb, and
426 Kb (in order)? Which algorithm makes the most efficient
use of memory?

• First-fit: 212K is put in 500K partition 417K is put in 600K partition 112K is
put in 288K partition (new partition 288K = 500K - 212K) 426K must wait

• Best-fit: 212K is put in 300K partition 417K is put in 500K partition 112K is
put in 200K partition 426K is put in 600K partition

• Worst-fit: 212K is put in 600K partition 417K is put in 500K partition 112K
is put in 388K partition 426K must wait In this example,
• best-fit turns out to be the best.
• Consider six memory partitions of size 200 KB, 400 KB, 600 KB,
500 KB, 300 KB, and 250 KB, where KB refers to kilobyte.
These partitions need to be allotted to four processes of sizes
357 KB, 210 KB, 468 KB and 491 KB in that order. If the best fit
algorithm is used, which partitions are NOT allotted to any
process?
• (A) 200 KB and 300 KB
(B) 200 KB and 250 KB
(C) 250 KB and 300 KB
(D) 300 KB and 400 KB
• Explanation: Best fit allocates the smallest block among those that are
large enough for the new process. So the memory blocks are allocated in
below order.
• 357 ---> 400
• 210 ---> 250
• 468 ---> 500
• 491 ---> 600
• So the remaining blocks are of 200 KB and 300 KB
Segmentation

Memory-management scheme that
supports user view of memory

A program is a collection of segments
 A segment is a logical unit such as:
main program
procedure
function
method
object
local variables, global variables
common block
stack
symbol table
arrays
User’s View of a Program
Logical View of Segmentation

4
1

3 2
4

user space physical memory space


Segmentation Architecture

Logical address consists of a two tuple:
<segment-number, offset>,


Segment table – maps two-dimensional physical
addresses; each table entry has:
 base – contains the starting physical address
where the segments reside in memory
 limit – specifies the length of the segment


Segment-table base register (STBR) points to the
segment table’s location in memory


Segment-table length register (STLR) indicates
number of segments used by a program;
segment number s is legal if s < STLR
Segmentation Architecture (Cont.)

Protection
 With each entry in segment table
associate:

validation bit = 0  illegal segment

read/write/execute privileges

Protection bits associated with segments;
code sharing occurs at segment level

Since segments vary in length, memory
allocation is a dynamic storage-allocation
problem

A segmentation example is shown in the
following diagram
Segmentation Hardware
Paging

Physical address space of a process can be
noncontiguous; process is allocated physical
memory whenever the latter is available
 Avoids external fragmentation

 Avoids problem of varying sized memory


chunks

Divide physical memory into fixed-sized
blocks called frames
 Size is power of 2, between 512 bytes
and 16 Mbytes

Divide logical memory into blocks of same
size called pages
Paging(Contd...)

Keep track of all free frames

To run a program of size N pages, need to find N free
frames and load program

Set up a page table to translate logical to physical
addresses

Backing store likewise split into pages

Still have Internal fragmentation
Address Translation Scheme

Address generated by CPU is divided into:
 Page number (p) – used as an index into a
page table which contains base address of
each page in physical memory
 Page offset (d) – combined with base
address to define the physical memory
address that is sent to the memory unit
page number page offset
p d
m -n n

 For given logical address space 2m and page size


2n
Paging Hardware
Paging Model of Logical and Physical Memory
Paging Example

n=2 and m=4 32-byte memory and 4-byte pages


Paging (Cont.)

Calculating internal fragmentation
 Page size = 2,048 bytes
 Process size = 72,766 bytes
 35 pages + 1,086 bytes
 Internal fragmentation of 2,048 - 1,086 = 962 bytes
 Worst case fragmentation = 1 frame – 1 byte
 On average fragmentation = 1 / 2 frame size
 So small frame sizes desirable?
 But each page table entry takes memory to track
 Page sizes growing over time

Solaris supports two page sizes – 8 KB and 4 MB

Process view and physical memory now very different

By implementation process can only access its own
memory
Free Frames

Before allocation After allocation


Paging Example
• n=2 and m=4
page size = frame size = 4 bytes
 Logical memory size = 24 bytes
= 16 bytes = 4 pages= 22 pages

p d
2 bits 2 bits

 Physical memory size= 32 bytes


=25 bytes= 8 frames = 23
frames
 If logical address=0, than p=0 and
d=0. logical address 0 maps to
physical address 20 [=5×4 + 0].
 If logical address=13, than p=3
and d=1. logical address 13 maps
to physical address 9 [=2×4 + 1].
 If logical address=4, than p=1 and
d=0. logical address 4 maps to
physical address 24 [=6×4 + 0]. 32-byte memory and 4-byte
Implementation of Page Table

Page table is kept in main memory

Page-table base register (PTBR)
points to the page table

Page-table length register (PTLR)
indicates size of the page table

In this scheme every data/instruction
access requires two memory
accesses
 One for the page table and one for the
data / instruction

The two memory access problem can
be solved by the use of a special fast-
Implementation of Page Table (Cont.)

Some TLBs store address-space
identifiers (ASIDs) in each TLB entry
– uniquely identifies each process to
provide address-space protection for
that process
 Otherwise need to flush at every context
switch

TLBs typically small (64 to 1,024
entries)

On a TLB miss, value is loaded into
the TLB for faster access next time
 Replacement policies must be considered
Associative Memory


Associative memory – parallel search
P a ge # F ra m e #


Address translation (p, d)
 If p is in associative register, get frame # out
 Otherwise get frame # from page table in
memory
Paging Hardware With TLB
Effective Access Time

Associative Lookup =  time unit
 Can be < 10% of memory access time

Hit ratio = 
 Hit ratio – percentage of times that a page
number is found in the associative registers;
ratio related to number of associative registers

Consider  = 80%,  = 20ns for TLB
search, 100ns for memory access

Effective Access Time (EAT)
EAT = (1 + )  + (2 + )(1 – )
=2+–

Consider  = 80%,  = 20ns for TLB
search, 100ns for memory access
Memory Protection

Memory protection implemented by
associating protection bit with each
frame to indicate if read-only or read-
write access is allowed
 Can also add more bits to indicate page
execute-only, and so on

Valid-invalid bit attached to each
entry in the page table:
 “valid” indicates that the associated page
is in the process’ logical address space,
and is thus a legal page
 “invalid” indicates that the page is not in
the process’ logical address space
Valid (v) or Invalid (i) Bit In A Page Table
Shared Pages

Shared code
 One copy of read-only (reentrant) code
shared among processes (i.e., text
editors, compilers, window systems)
 Similar to multiple threads sharing the
same process space
 Also useful for interprocess
communication if sharing of read-write
pages is allowed

Private code and data
 Each process keeps a separate copy of
the code and data
 The pages for the private code and data
Shared Pages Example
Structure of the Page Table

Memory structures for paging can get
huge using straight-forward methods
 Consider a 32-bit logical address space as
on modern computers
 Page size of 4 KB (212)
 Page table would have 1 million entries
(232 / 212)
 If each entry is 4 bytes -> 4 MB of physical
address space / memory for page table
alone

That amount of memory used to cost a lot

Don’t want to allocate that contiguously in
main memory
Hierarchical Page Tables


Break up the logical address
space into multiple page tables

A simple technique is a two-level
page table

We then page the page table
Two-Level Page-Table Scheme
Two-Level Paging Example

A logical address (on 32-bit machine with
1K page size) is divided into:
 a page number consisting of 22 bits
 a page offset consisting of 10 bits


Since the page table is paged, the page
number is further divided into:
 a 12-bit page number
 a 10-bit page offset


Thus, a logical address is as follows:
Address-Translation Scheme
64-bit Logical Address Space


Even two-level paging scheme not sufficient

If page size is 4 KB (212)
 Then page table has 252 entries
 If two level scheme, inner page tables could be 210
4-byte entries
 Address would look like

 Outer page table has 242 entries or 244 bytes


 One solution is to add a 2nd outer page table
 nd
Three-level Paging Scheme
Hashed Page Tables

Common in address spaces > 32 bits

The virtual page number is hashed into a
page table
 This page table contains a chain of elements
hashing to the same location

Each element contains (1) the virtual page
number (2) the value of the mapped page
frame (3) a pointer to the next element

Virtual page numbers are compared in this
chain searching for a match
 If a match is found, the corresponding physical
frame is extracted
Hashed Page Table
Inverted Page Table

Rather than each process having a
page table and keeping track of all
possible logical pages, track all
physical pages

One entry for each real page of
memory

Entry consists of the virtual address of
the page stored in that real memory
location, with information about the
process that owns that page

Decreases memory needed to store
each page table, but increases time
Inverted Page Table Architecture

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