Main Memory
Main Memory
Main Memory
Memory Management
Background
Swapping
Contiguous Memory Allocation
Segmentation
Paging
Structure of the Page Table
Background
Program must be brought (from disk) into memory and
placed within a process for it to be run
Main memory and registers are only storage CPU can
access directly
Memory unit only sees a stream of addresses + read
requests, or address + data and write requests
Register access in one CPU clock (or less)
Main memory can take many cycles, causing a stall
Cache sits between main memory and CPU registers
Protection of memory required to ensure correct operation
Base and Limit Registers
A pair of base and limit registers define
the logical address space
CPU must check every memory access
generated in user mode to be sure it is
between base and limit for that user
Hardware Address Protection
Memory management implements address translation.
Address binding of instructions and data to memory
addresses can happen at three different stages
Compile time: If memory location known a priori,
absolute code can be generated; must recompile
code if starting location changes
Load time: Must generate relocatable code if
memory location is not known at compile time
Execution time: Binding delayed until run time if the
process can be moved during its execution from one
memory segment to another
Need hardware support for address maps (e.g.,
base and limit registers)
Multistep Processing of a User Program
Logical vs. Physical Address Space
The concept of a logical address space that is bound to a
separate physical address space is central to proper memory
management
Logical address – generated by the CPU; also referred to
as virtual address
Physical address – address seen by the memory unit
Logical and physical addresses are the same in compile-time
and load-time address-binding schemes; logical (virtual) and
physical addresses differ in execution-time address-binding
scheme
Logical address space is the set of all logical addresses
generated by a program
Physical address space is the set of all physical addresses
generated by a program
Memory-Management Unit (MMU)
Hardware device that at run time maps virtual
to physical address
Many methods possible, covered in the rest of this
chapter
To start, consider simple scheme where the value in the
relocation register is added to every address generated
by a user process at the time it is sent to memory
Base register now called relocation register
MS-DOS on Intel 80x86 used 4 relocation registers
The user program deals with logical addresses; it never
sees the real physical addresses
Execution-time binding occurs when reference is made to
location in memory
Logical address bound to physical addresses
Dynamic relocation using a relocation register
No address translation done by the OS (i.e., address translation is not performed
dynamically during execution).
Either reload the OS for each job (or don't have an OS, which is almost the same), or
protect the OS from the job.
One way to protect (part of) the OS is to have it in ROM.
The user employs overlays if the memory needed by a job exceeds the size of physical
memory.
Programmer breaks program into pieces.
No longer used, but we couldn't have gotten to the moon in the 60s without it (I think).
Overlays have been replaced by dynamic address translation and other features (e.g.,
demand paging) that have the system support logical address sizes greater than physical
address sizes.
Swapping
A process can be swapped temporarily out of memory to
a backing store, and then brought back into memory for
continued execution
Total physical memory space of processes can
exceed physical memory
Backing store – fast disk large enough to accommodate
copies of all memory images for all users; must provide
direct access to these memory images
Roll out, roll in – swapping variant used for priority-
based scheduling algorithms; lower-priority process is
swapped out so higher-priority process can be loaded
and executed
Major part of swap time is transfer time; total transfer
time is directly proportional to the amount of memory
swapped
System maintains a ready queue of ready-to-run
processes which have memory images on disk
Schematic View of Swapping
Contiguous Allocation
Main memory must support both OS and
user processes
Limited resource, must allocate
efficiently
Contiguous allocation is one early
method
Main memory usually into two
partitions:
Resident operating system, usually held in
low memory with interrupt vector
User processes then held in high memory
Each process contained in single
Contiguous Allocation (Cont.)
Relocation registers used to protect user
processes from each other, and from
changing operating-system code and
data
Base register contains value of smallest
physical address
Limit register contains range of logical
addresses – each logical address must be
less than the limit register
MMU maps logical address dynamically
Can then allow actions such as kernel code
being transient and kernel changing size
Hardware Support for Relocation and Limit Registers
Memory Allocation
First-fit and best-fit better than worst-fit in terms of speed and storage
utilization
Q. Give memory partition of 100 k, 500 k, 300 K and 600 K (in order). How
would each of first fit, best fit, algorithms place processes of 212 K, 417 K, 112 K
and 426 K (in order)? Which algorithm makes the most efficient use of the
memory?
Fragmentation
• External Fragmentation – total memory space exists to satisfy a
request, but the available spaces are not contiguous.
Storage is fragmented into a large number of small holes.
• Internal Fragmentation – allocated memory may be slightly larger
than requested memory; this size difference is memory internal to a
partition, but not being used
• Reduce external fragmentation by compaction
– Shuffle memory contents to place all free memory together in
one large block
– Compaction is possible only if relocation is dynamic, and is done
at execution time
• Given five memory partitions of 100Kb, 500Kb, 200Kb, 300Kb,
600Kb (in order), how would the first-fit, best-fit, and worst-
fit algorithms place processes of 212 Kb, 417 Kb, 112 Kb, and
426 Kb (in order)? Which algorithm makes the most efficient
use of memory?
•
• First-fit: 212K is put in 500K partition 417K is put in 600K partition 112K is
put in 288K partition (new partition 288K = 500K - 212K) 426K must wait
• Best-fit: 212K is put in 300K partition 417K is put in 500K partition 112K is
put in 200K partition 426K is put in 600K partition
• Worst-fit: 212K is put in 600K partition 417K is put in 500K partition 112K
is put in 388K partition 426K must wait In this example,
• best-fit turns out to be the best.
• Consider six memory partitions of size 200 KB, 400 KB, 600 KB,
500 KB, 300 KB, and 250 KB, where KB refers to kilobyte.
These partitions need to be allotted to four processes of sizes
357 KB, 210 KB, 468 KB and 491 KB in that order. If the best fit
algorithm is used, which partitions are NOT allotted to any
process?
• (A) 200 KB and 300 KB
(B) 200 KB and 250 KB
(C) 250 KB and 300 KB
(D) 300 KB and 400 KB
• Explanation: Best fit allocates the smallest block among those that are
large enough for the new process. So the memory blocks are allocated in
below order.
• 357 ---> 400
• 210 ---> 250
• 468 ---> 500
• 491 ---> 600
• So the remaining blocks are of 200 KB and 300 KB
Segmentation
Memory-management scheme that
supports user view of memory
A program is a collection of segments
A segment is a logical unit such as:
main program
procedure
function
method
object
local variables, global variables
common block
stack
symbol table
arrays
User’s View of a Program
Logical View of Segmentation
4
1
3 2
4
Segment table – maps two-dimensional physical
addresses; each table entry has:
base – contains the starting physical address
where the segments reside in memory
limit – specifies the length of the segment
Segment-table base register (STBR) points to the
segment table’s location in memory
Segment-table length register (STLR) indicates
number of segments used by a program;
segment number s is legal if s < STLR
Segmentation Architecture (Cont.)
Protection
With each entry in segment table
associate:
validation bit = 0 illegal segment
read/write/execute privileges
Protection bits associated with segments;
code sharing occurs at segment level
Since segments vary in length, memory
allocation is a dynamic storage-allocation
problem
A segmentation example is shown in the
following diagram
Segmentation Hardware
Paging
Physical address space of a process can be
noncontiguous; process is allocated physical
memory whenever the latter is available
Avoids external fragmentation
p d
2 bits 2 bits
Associative memory – parallel search
P a ge # F ra m e #
Address translation (p, d)
If p is in associative register, get frame # out
Otherwise get frame # from page table in
memory
Paging Hardware With TLB
Effective Access Time
Associative Lookup = time unit
Can be < 10% of memory access time
Hit ratio =
Hit ratio – percentage of times that a page
number is found in the associative registers;
ratio related to number of associative registers
Consider = 80%, = 20ns for TLB
search, 100ns for memory access
Effective Access Time (EAT)
EAT = (1 + ) + (2 + )(1 – )
=2+–
Consider = 80%, = 20ns for TLB
search, 100ns for memory access
Memory Protection
Memory protection implemented by
associating protection bit with each
frame to indicate if read-only or read-
write access is allowed
Can also add more bits to indicate page
execute-only, and so on
Valid-invalid bit attached to each
entry in the page table:
“valid” indicates that the associated page
is in the process’ logical address space,
and is thus a legal page
“invalid” indicates that the page is not in
the process’ logical address space
Valid (v) or Invalid (i) Bit In A Page Table
Shared Pages
Shared code
One copy of read-only (reentrant) code
shared among processes (i.e., text
editors, compilers, window systems)
Similar to multiple threads sharing the
same process space
Also useful for interprocess
communication if sharing of read-write
pages is allowed
Private code and data
Each process keeps a separate copy of
the code and data
The pages for the private code and data
Shared Pages Example
Structure of the Page Table
Memory structures for paging can get
huge using straight-forward methods
Consider a 32-bit logical address space as
on modern computers
Page size of 4 KB (212)
Page table would have 1 million entries
(232 / 212)
If each entry is 4 bytes -> 4 MB of physical
address space / memory for page table
alone
That amount of memory used to cost a lot
Don’t want to allocate that contiguously in
main memory
Hierarchical Page Tables
Break up the logical address
space into multiple page tables
A simple technique is a two-level
page table
We then page the page table
Two-Level Page-Table Scheme
Two-Level Paging Example
A logical address (on 32-bit machine with
1K page size) is divided into:
a page number consisting of 22 bits
a page offset consisting of 10 bits
Since the page table is paged, the page
number is further divided into:
a 12-bit page number
a 10-bit page offset
Thus, a logical address is as follows:
Address-Translation Scheme
64-bit Logical Address Space
Even two-level paging scheme not sufficient
If page size is 4 KB (212)
Then page table has 252 entries
If two level scheme, inner page tables could be 210
4-byte entries
Address would look like