Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
0% found this document useful (0 votes)
116 views

Introduction To Computer Programming: Violetta Cavalli-Sforza

This document provides an introduction to computer programming, covering topics such as hardware/software interfaces, computer languages, compilation, and interpretation. It describes how programs are written in high-level languages and translated to machine code through compilation. Errors can occur during syntax, runtime, or logical stages. Compilation translates source code ahead of time into executable programs, while interpretation executes statements on the fly. Many languages use a mixture of the two approaches.
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
116 views

Introduction To Computer Programming: Violetta Cavalli-Sforza

This document provides an introduction to computer programming, covering topics such as hardware/software interfaces, computer languages, compilation, and interpretation. It describes how programs are written in high-level languages and translated to machine code through compilation. Errors can occur during syntax, runtime, or logical stages. Compilation translates source code ahead of time into executable programs, while interpretation executes statements on the fly. Many languages use a mixture of the two approaches.
Copyright
© © All Rights Reserved
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 25

Introduction to Computer

Programming

Violetta Cavalli-Sforza
Outline of Topics
• Hardware/Software interface
– Layers of the Machine
– Kinds of Software
• Computer Languages
• Syntax, Semantics, Grammars
• What happens to your program?
– Compilation, Linking, Execution
– Program errors
• Compilation vs. Interpretation etc.
Software Categories

• System SW
– Programs written for computer systems
• Compilers, operating systems, …

• Application SW
– Programs written for computer users
• Word-processors, spreadsheets, & other
application packages
A Layered View of the Computer
Application Programs
Word-Processors, Spreadsheets,
Database Software, IDEs,
etc…
System Software
Compilers, Interpreters,Preprocessors,
etc.
Operating System, Device Drivers
Machine with all its hardware
Operating System (OS)
 Provides several essential services:
– Loading & running application programs
– Allocating memory & processor time
– Providing input & output facilities
– Managing files of information
Programs
• Programs are written in programming languages
– PL = programming language
– Pieces of the same program can be written in
different PLs
• Languages closer to the machine can be more efficient
• As long as they agree on how to communicate
• A PL is
– A special purpose and limited language
– A set of rules and symbols used to construct a
computer program
– A language used to interact with the computer
Computer Languages
– Machine Language
• Uses binary code
• Machine-dependent
• Not portable
• Assembly Language
– Uses mnemonics
– Machine-dependent
– Not usually portable
• High-Level Language (HLL)
– Uses English-like language
– Machine independent
– Portable (but must be compiled for different platforms)
– Examples: Pascal, C, C++, Java, Fortran, . . .
Machine Language
• The representation of a computer program which is
actually read and understood by the computer.
– A program in machine code consists of a sequence of machine
instructions.
• Instructions:
– Machine instructions are in binary code
– Instructions specify operations and memory cells involved in the
operation
Example: Operation Address

0010 0000 0000 0100

0100 0000 0000 0101

0011 0000 0000 0110


Assembly Language
• A symbolic representation of the machine language of a
specific processor.
• Is converted to machine code by an assembler.
• Usually, each line of assembly code produces one
machine instruction (One-to-one correspondence).
• Programming in assembly language is slow and error-
prone but is more efficient in terms of hardware
performance.
• Mnemonic representation of the instructions and data
• Example:
Load Price
Add Tax
Store Cost
High-level language
• A programming language which use statements
consisting of English-like keywords such as "FOR",
"PRINT" or “IF“, ... etc.
• Each statement corresponds to several machine
language instructions (one-to-many correspondence).
• Much easier to program than in assembly language.
• Data are referenced using descriptive names
• Operations can be described using familiar symbols
• Example:
Cost := Price + Tax
Syntax & Semantics
• Syntax:
– The structure of strings in some language. A
language's syntax is described by a grammar.
– Examples:
• Binary number
<binary_number> = <bit> | <bit> <binary_number>
<bit> =0|1
• Identifier
<identifier> = <letter> {<letter> | <digit> }
<letter> =a|b|...|z
<digit =0|1|...|9
• Semantics:
– The meaning of the language
Syntax & Grammars
• Syntax descriptions for a PL are
themselves written in a formal language.
– E.g. Backus-Naur Form (BNF)
• The formal language is not a PL but it can
be implemented by a compiler to enforce
grammar restrictions.
• Some PLs look more like grammar
descriptions than like instructions.
Compilers & Programs
• Compiler
– A program that converts another program from
some source language (or high-level
programming language / HLL) to machine
language (object code).
– Some compilers output assembly language
which is then converted to machine language by
a separate assembler.
– Is distinguished from an assembler by the fact
that each input statement, in general,
correspond to more than one machine
instruction.
Compilation into Assembly L

Source Assembly
Program Compiler Language

Assembly Assembler Machine


Language Language
Compilers & Programs
• Source program
– The form in which a computer program,
written in some formal programming
language, is written by the programmer.
– Can be compiled automatically into object
code or machine code or executed by an
interpreter.
– Pascal source programs have extension
‘.pas’
Compilers & Programs
• Object program
– Output from the compiler
– Equivalent machine language translation of the
source program
– Files usually have extension ‘.obj’

• Executable program
– Output from linker/loader
– Machine language program linked with necessary
libraries & other files
– Files usually have extension ‘.exe’
What is a Linker?
• A program that pulls other programs together so
that they can run.
• Most programs are very large and consist of
several modules.
• Even small programs use existing code provided
by the programming environment called libraries.
• The linker pulls everything together, makes sure
that references to other parts of the program
(code) are resolved.
Running Programs
• Steps that the computer goes through to run a
program:
Memory

Machine language
program
(executable file)
Input Data Data entered CPU
during execution

Computed results
Program Output
Program Execution
• Steps taken by the CPU to run a program
(instructions are in machine language):
1. Fetch an instruction
2. Decode (interpret) the instruction
3. Retrieve data, if needed
4. Execute (perform) actual processing
5. Store the results, if needed
Program Errors
• Syntax Errors:
– Errors in grammar of the language
• Runtime error:
– When there are no syntax errors, but the program
can’t complete execution
• Divide by zero
• Invalid input data
• Logical errors:
– The program completes execution, but delivers
incorrect results
– Incorrect usage of parentheses
Compilation
Source Target
Program Compiler Program

Input Target Program Output

• Compiler translates source into target (a machine


language program)
• Compiler goes away at execution time
• Compiler is itself a machine language program,
presumably created by compiling some other high-level
program
• Machine language, when written in a format understood
by the OS is object code
Interpretation
Source
Program

Interpreter Output

Input

• The interpreter stays around during execution


• It reads and executes statements one at a time
Compilation vs. Interpretation
• Compilation:
– Syntax errors caught before running the program
– Better performance
– Decisions made once, at compile time
• Interpretation:
– Better diagnostics (error messages)
– More flexibility
– Supports late binding (delaying decisions about
program implementation until runtime)
• Can better cope with PLs where type and size of
variables depend on input
– Supports creation/modification of program code on
the fly (e.g. Lisp, Prolog)
Mixture of C & I
Source Intermediate
Program Translator Program

Intermediate
Program
VM Output

Input

• Many programming languages implement this

• Interpreter implements a Virtual Machine (VM).


JAVA
For portability:

Java Compiler

bytecode
ML Interpreter

For flexibility: Just In Time (JIT) compiler translates


bytecode into ML just before execution

You might also like