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Chapter 1 Linear-Programming

Linear programming is a mathematical technique used to help plan and make optimal decisions when allocating scarce resources. It involves formulating a linear objective function and constraints and finding the maximum or minimum value. Common applications include production scheduling, blending problems, and distribution systems. A linear programming problem requires an objective to maximize or minimize, constraints, alternative choices, and a linear objective function and constraints. Graphical solution methods involve plotting the constraints on a graph and moving an iso-profit line outward to find the optimal solution point.

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Tihitna Tsegaye
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© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
97 views

Chapter 1 Linear-Programming

Linear programming is a mathematical technique used to help plan and make optimal decisions when allocating scarce resources. It involves formulating a linear objective function and constraints and finding the maximum or minimum value. Common applications include production scheduling, blending problems, and distribution systems. A linear programming problem requires an objective to maximize or minimize, constraints, alternative choices, and a linear objective function and constraints. Graphical solution methods involve plotting the constraints on a graph and moving an iso-profit line outward to find the optimal solution point.

Uploaded by

Tihitna Tsegaye
Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 52

Linear Programming

MB - 1
Outline
► Why Use Linear Programming?
► Requirements of a Linear
Programming Problem
► Formulating Linear Programming
Problems
► Graphical Solution to a Linear
Programming Problem

MB - 2
Outline – Continued
▶ Sensitivity Analysis
▶ Solving Minimization Problems
▶ Linear Programming Applications
▶ The Simplex Method of LP
▶ Integer and Binary Variables

MB - 3
Learning Objectives
When you complete this chapter you
should be able to:
B.1 Formulate linear programming
models, including an objective
function and constraints
B.2 Graphically solve an LP problem
with the iso-profit line method
B.3 Graphically solve an LP problem
with the corner-point method

MB - 4
Learning Objectives
When you complete this chapter you
should be able to:

B.4 Interpret sensitivity analysis and


shadow prices
B.5 Construct and solve a minimization
problem
B.6 Formulate production-mix, diet, and
labor scheduling problems

MB - 5
Why Use Linear Programming?
▶ A mathematical technique to help plan
and make decisions relative to the
trade-offs necessary to allocate
resources
▶ Will find the minimum or maximum
value of the objective
▶ Guarantees the optimal solution to the
model formulated

MB - 6
LP Applications
1. Scheduling school buses to minimize total
distance traveled
2. Allocating police patrol units to high crime
areas in order to minimize response time
to 911 calls
3. Scheduling tellers at banks so that needs
are met during each hour of the day while
minimizing the total cost of labor

MB - 7
LP Applications
4. Selecting the product mix in a factory to
make best use of machine- and labor-
hours available while maximizing the
firm’s profit
5. Picking blends of raw materials in feed
mills to produce finished feed
combinations at minimum cost
6. Determining the distribution system that
will minimize total shipping cost

MB - 8
LP Applications
7. Developing a production schedule that will
satisfy future demands for a firm’s product
and at the same time minimize total
production and inventory costs
8. Allocating space for a
tenant mix in a new
shopping mall so as
to maximize revenues
to the leasing
company

MB - 9
Requirements of an
LP Problem
1. LP problems seek to maximize or
minimize some quantity (usually
profit or cost) expressed as an
objective function
2. The presence of restrictions, or
constraints, limits the degree to
which we can pursue our objective

MB - 10
Requirements of an
LP Problem
3. There must be alternative courses of
action to choose from
4. The objective and constraints in
linear programming problems must
be expressed in terms of linear
equations or inequalities

MB - 11
Formulating LP Problems
▶ Glickman Electronics Example
► Two products
1. Glickman x-pod
2. Glickman BlueBerry
► Determine the mix of products that will
produce the maximum profit

MB - 12
Formulating LP Problems
TABLE B.1 Glickman Electronics Company Problem Data
HOURS REQUIRED TO PRODUCE
ONE UNIT
AVAILABLE HOURS
DEPARTMENT X-PODS (X1) BLUEBERRYS (X2) THIS WEEK
Electronic 4 3 240
Assembly 2 1 100
Profit per unit $7 $5

Decision variables:
X1 = number of x-pods to be produced
X2 = number of BlueBerrys to be produced

MB - 13
Formulating LP Problems
Objective function:
Maximize profit = $7X1 + $5X2
There are three types of constraints
► Upper limits (LHS ≤ RHS) where the total amount

used cannot exceed the availability of that resource


► Lower limits (LHS ≥ RHS) where the amount of the

resource used cannot be less than a specified


amount
► Equalities (LHS = RHS) where all of a resource

must be used

MB - 14
Formulating LP Problems
First constraint:
Electronic Electronic
time used is ≤ time available

4X1 + 3X2 ≤ 240 (hours of electronic time)

Second constraint:
Assembly Assembly
time used is ≤ time available
2X1 + 1X2 ≤ 100 (hours of assembly time)
MB - 15
Graphical Solution
▶ Can be used when there are two decision
variables
1. Convert the constraint inequalities into
equations, and plot the equations on a graph
2. Identify the area of feasible solutions
3. Create an iso-profit line based on the
objective function
4. For a Max objective function, move this line
outwards until the optimal point is identified

MB - 16
Graphical Solution
X2

100 –

Number of BlueBerrys

80 – Assembly (Constraint B)

60 –

40 –
– Electronic (Constraint A)
Feasible
20 –
region

| |
– | | | | | | | | |
X1
0 20 40 60 80 100
Figure B.3 Number of x-pods
MB - 17
Graphical Solution
X
Iso-Profit Line Solution Method
2

100 –
Choose a possible
– value for the objective
function 80 –
Number of BlueBerrys

Assembly (Constraint B)

60 –
$210 = 7X1 + 5X2

Solve for the
40 –axis intercepts of the function and
plot the line – Electronic (Constraint A)
Feasible
20 –
X =
region
– 2 42 X1 = 30
| |– | | | | | | | | | X1
0 20 40 60 80 100
Figure B.3 Number of x-pods
MB - 18
Graphical Solution
X2

100 –

Number of BlueBerrys

80 –

60 – $210 = $7X1 + $5X2

(0, 42)
40 –

20 – (30, 0)

|
–| | | | | | | | | |
X1
0 20 40 60 80 100
Figure B.4 Number of x-pods
MB - 19
Graphical Solution
X2

100 –
– $350 = $7X1 + $5X2
Number of BlueBerrys

80 –
$280 = $7X1 + $5X2

60 – $210 = $7X1 + $5X2

40 –
– $420 = $7X1 + $5X2
20 –

| –| | | | | | | | | |
X1
0 20 40 60 80 100
Figure B.5 Number of x-pods
MB - 20
Graphical Solution
X2

100 –
– Maximum profit line
Number of BlueBerrys

80 –

60 – Intersection of electronic and

assembly time constraints
40 –
– $410 = $7X1 + $5X2
20 –

| | | | | | | | | | |
– X1
0 20 40 60 80 100
Number of x-pods
MB - 21
Graphical Solution
X2
Solve for the intersection of two constraints
100 –
2
4X1– + 3XMaximum
2 ≤ 240 (electronic time)
profit line
Number of BlueBerrys

2X
80 –+ 1X ≤ 100 (assembly time)
1 2

Intersection of electronic and
4X1 60
+ 3X

2 = 240 4X1 +constraints
assembly time
3(40) = 240
– 3
– 4X1 40– 2X
– 2 = –200 4X1 + 120 = 240

+ 1X2 = 40 X$5X=2
$410 = $7X1 +
1 30
20 –

| | | | | | | | | | |
– X1
0 20 40 60 80 100
Number of x-pods
MB - 22
Graphical Solution
X2

100 –
– Maximum profit line
Number of BlueBerrys

80 –

60 – Optimal solution point
– (X1 = 30, X2 = 40)
40 –
– $410 = $7X1 + $5X2
20 –

| | | | | | | | | | |
– X1
0 20 40 60 80 100
Figure B.6 Number of x-pods
MB - 23
Corner-Point Method
X2

100 –
2 –
Number of BlueBerrys

80 –

60 –

3
40 –

20 –

1
| |
– | | | | | | | | |
X1
0 20 40 60 80 100
4
Figure B.7 Number of x-pods
MB - 24
Corner-Point Method
► The optimal
X value will always be at a corner
2

point 100 –
► Find the
2 objective
– function value at each
corner point
80 – and choose the one with the
Number of BlueBerrys

highest profit

60 –

3
Point 1 : (X1 40
= 0,
– X2 = 0) Profit $7(0) + $5(0) = $0

Point 2 : (X1 = 0, X2 = 80) Profit $7(0) + $5(80) = $400
20 –
Point 3 : (X1 = 30,
– X2 = 40) Profit $7(30) + $5(40) = $410
Point 4 :
|

1(X1 = 50,
| | |
X = 0)40
| | | |
Profit
| |
$7(50) +
|
$5(0) = X1
$350
0 20 2 60 80 100
4
Figure B.7 Number of x-pods
MB - 25
Sensitivity Analysis
▶ How sensitive the results are to
parameter changes
▶ Change in the value of coefficients
▶ Change in a right-hand-side value of a
constraint
▶ Trial-and-error approach
▶ Analytic postoptimality method

MB - 26
Sensitivity Report

Program B.1
MB - 27
Changes in Resources
▶ The right-hand-side values of constraint
equations may change as resource
availability changes
▶ The shadow price for a constraint is the
improvement in the objective function
value that results from a one-unit
increase in the right-hand side of the
constraint

MB - 28
Changes in Resources
▶ Shadow prices are often explained as
answering the question "How much would
you pay for one additional unit of a
resource?"
▶ Shadow prices are only valid over a
particular range of changes in right-hand-
side values
▶ Sensitivity reports provide the upper and
lower limits of this range
MB - 29
Sensitivity Analysis
X2 Changed assembly constraint from 2X1 + 1X2 = 100

to 2X1 + 1X2 = 110
100 –

2 –
80

Corner point 3 is still optimal, but
60 – values at this point are now X1 = 45,

X2 = 20, with a profit = $415
40 –

Electronic constraint is
20 –
3 unchanged

| | | | | | | | | | |
1 –
0 20 40 4 60 80 100 X1 Figure B.8 (a)
MB - 30
Sensitivity Analysis
X2

Changed assembly constraint from 2X1 + 1X2 = 100
100 – to 2X1 + 1X2 = 90

80 –
2 –
Corner point 3 is still optimal, but
60 – values at this point are now X1 = 15,
3–
X2 = 60, with a profit = $405
40 –

Electronic constraint is
20 –
unchanged

| | | | | | | | | | |
1 –
0 20 40 4 60 80 100 X1 Figure B.8 (b)
MB - 31
Changes in the
Objective Function

▶ A change in the coefficients in the


objective function may cause a different
corner point to become the optimal
solution
▶ The sensitivity report shows how much
objective function coefficients may
change without changing the optimal
solution point

MB - 32
Solving Minimization Problems
▶ Formulated and solved in much the
same way as maximization problems
▶ In the graphical approach an iso-cost
line is used
▶ The objective is to move the iso-cost line
inwards until it reaches the lowest cost
corner point

MB - 33
Minimization Example
X1 = number of tons of black-and-white photo
chemical produced
X2 = number of tons of color photo chemical
produced
Minimize total cost = 2,500X1 + 3,000X2

X1 ≥ 30 tons of black-and-white chemical


X2 ≥ 20 tons of color chemical
X1 + X2 ≥ 60 tons total
X1, X2 ≥ $0 nonnegativity requirements
MB - 34
Minimization Example
Figure B.9 X2
X1 + X2 = 60
60 –

50 –
Feasible
region
40 –

30 – b

20 –
a
X1 = 30
10 – X2 = 20

| | | | | | |
– X1
0 10 20 30 40 50 60
MB - 35
Minimization Example

Total cost at a = 2,500X1 + 3,000X2


= 2,500(40) + 3,000(20)
= $160,000
Total cost at b = 2,500X1 + 3,000X2
= 2,500(30) + 3,000(30)
= $165,000

Lowest total cost is at point a

MB - 36
LP Applications
Production-Mix Example
DEPARTMENT
UNIT
PRODUCT WIRING DRILLING ASSEMBLY INSPECTION PROFIT
XJ201 .5 3 2 .5 $ 9
XM897 1.5 1 4 1.0 $12
TR29 1.5 2 1 .5 $15
BR788 1.0 3 2 .5 $11

DEPARTMENT CAPACITY (HRS) PRODUCT MIN PRODUCTION LEVEL


Wiring 1,500 XJ201 150
Drilling 2,350 XM897 100
Assembly 2,600 TR29 200
Inspection 1,200 BR788 400

MB - 37
LP Applications
X1 = number of units of XJ201 produced
X2 = number of units of XM897 produced
X3 = number of units of TR29 produced
X4 = number of units of BR788 produced
Maximize profit = 9X1 + 12X2 + 15X3 + 11X4

subject to .5X1 + 1.5X2 + 1.5X3 + 1X4 ≤ 1,500 hours of wiring


3X1 + 1X2 + 2X3 + 3X4 ≤ 2,350 hours of drilling
2X1 + 4X2 + 1X3 + 2X4 ≤ 2,600 hours of assembly
.5X1 + 1X2 + .5X3 + .5X4 ≤ 1,200 hours of inspection
X1 ≥ 150 units of XJ201
X2 ≥ 100 units of XM897
X3 ≥ 200 units of TR29
X4 ≥ 400 units of BR788
X1, X2, X3, X4≥ 0 MB - 38
LP Applications
Diet Problem Example

FEED
INGREDIENT STOCK X STOCK Y STOCK Z
A 3 oz 2 oz 4 oz
B 2 oz 3 oz 1 oz
C 1 oz 0 oz 2 oz
D 6 oz 8 oz 4 oz

MB - 39
LP Applications
X1 = number of pounds of stock X purchased per cow each month
X2 = number of pounds of stock Y purchased per cow each month
X3 = number of pounds of stock Z purchased per cow each month

Minimize cost = .02X1 + .04X2 + .025X3

Ingredient A requirement: 3X1 + 2X2 + 4X3 ≥ 64


Ingredient B requirement: 2X1 + 3X2 + 1X3 ≥ 80
Ingredient C requirement: 1X1 + 0X2 + 2X3 ≥ 16
Ingredient D requirement: 6X1 + 8X2 + 4X3 ≥ 128
Stock Z limitation: X3 ≤5
X1, X2, X3 ≥ 0
Cheapest solution is to purchase 40 pounds of stock X
at a cost of $0.80 per cow
MB - 40
LP Applications
Labor Scheduling Example
NUMBER OF NUMBER OF
TIME PERIOD TELLERS REQUIRED TIME PERIOD TELLERS REQUIRED
9 a.m.–10 a.m. 10 1 p.m.–2 p.m. 18
10 a.m.–11 a.m. 12 2 p.m.–3 p.m. 17
11 a.m.–Noon 14 3 p.m.–4 p.m. 15
Noon–1 p.m. 16 4 p.m.–5 p.m. 10

F = Full-time tellers
P1 = Part-time tellers starting at 9 AM (leaving at 1 PM)
P2 = Part-time tellers starting at 10 AM (leaving at 2 PM)
P3 = Part-time tellers starting at 11 AM (leaving at 3 PM)
P4 = Part-time tellers starting at noon (leaving at 4 PM)
P5 = Part-time tellers starting at 1 PM (leaving at 5 PM)
MB - 41
LP Applications
Minimize total daily
manpower cost = $75F + $24(P1 + P2 + P3 + P4 + P5)

F + P1 ≥ 10 (9 AM - 10 AM needs)
F + P1 + P2 ≥ 12 (10 AM - 11 AM needs)
1/2 F + P1 + P2 + P3 ≥ 14 (11 AM - noon needs)
1/2 F + P1 + P2 + P3 + P4 ≥ 16 (noon - 1 PM needs)
F + P2 + P3 + P4 + P5 ≥ 18 (1 PM - 2 PM needs)
F + P3 + P4 + P5 ≥ 17 (2 PM - 3 PM needs)
F + P4 + P5 ≥ 15 (3 PM - 4 PM needs)
F + P5 ≥ 10 (4 PM - 5 PM needs)
F ≤ 12
4(P1 + P2 + P3 + P4 + P5) ≤ .50(10 + 12 + 14 + 16 + 18 + 17 + 15 + 10)

MB - 42
LP Applications
Minimize total daily
manpower cost = $75F + $24(P1 + P2 + P3 + P4 + P5)

F + P1 ≥ 10 (9 AM - 10 AM needs)
F + P1 + P2 ≥ 12 (10 AM - 11 AM needs)
1/2 F + P1 + P2 + P3 ≥ 14 (11 AM - noon needs)
1/2 F + P1 + P2 + P3 + P4 ≥ 16 (noon - 1 PM needs)
F + P2 + P3 + P4 + P5 ≥ 18 (1 PM - 2 PM needs)
F + P3 + P4 + P5 ≥ 17 (2 PM - 3 PM needs)
F + P4 + P5 ≥ 15 (3 PM - 4 PM needs)
F + P5 ≥ 10 (4 PM - 5 PM needs)
F ≤ 12
4P1 + 4P2 + 4P3 + 4P4 + 4P5 ≤ .50(112)
F, P1, P2, P3, P4, P5 ≥ 0

MB - 43
LP Applications
There are two alternate optimal solutions to this
problem but both will cost $1,086 per day
First Second
Solution Solution
F = 10 F = 10
P1 = 0 P1 = 6
P2 = 7 P2 = 1
P3 = 2 P3 = 2
P4 = 2 P4 = 2
P5 = 3 P5 = 3

MB - 44
The Simplex Method
▶ Real world problems are too complex to
be solved using the graphical method
▶ The simplex method is an algorithm for
solving more complex problems
▶ Developed by George Dantzig in the late
1940s
▶ Most computer-based LP packages use
the simplex method

MB - 45
Integer and Binary Variables
▶ In some cases solutions must be integers
▶ Binary variables allow for “yes-or-no”
decisions
▶ Not good practice to round variables to
integers
▶ Constraints can be added to force integer
or binary values
▶ Larger programs may take longer to solve

MB - 46
Creating Integer and Binary
Variables
▶ In Excel’s Solver select int or bin

MB - 47
LP Applications with Binary
Variables
▶ Binary variables defined by

▶ Limiting the number of alternatives


selected from a group
Y1 + Y2 + Y3 ≤ 2 no more than
Y1 + Y2 + Y3 = 2 exactly

MB - 48
LP Applications with Binary
Variables
▶ Dependent selections
Y1 ≤ Y2 Y1 can only occur if Y2 occurs
Y1 – Y2 ≤ 0 alternate form

Y1 = Y2 both events or neither event


Y1 – Y2 = 0 alternate form

MB - 49
Fixed-Charge IP Problem
▶ Build at least one new plant

ANNUAL VARIABLE COST ANNUAL


SITE FIXED COST PER UNIT CAPACITY
Baytown, TX $340,000 $32 21,000
Lake Charles, LA $270,000 $33 20,000
Mobile, AL $290,000 $30 19,000

MB - 50
Fixed-Charge IP Problem
▶ Decision variables

X1 = number of units produced at the Baytown plant


X2 = number of units produced at the Lake Charles plant
X3 = number of units produced at the Mobile plant

MB - 51
Fixed-Charge IP Problem
▶ Formulation

Min cost = 340,000Y1 + 270,000Y2 + 290,000Y3


+ 32X1 + 33X2 + 30X3

subject to: X1 + X2 + X3 ≥ 38,000


X1 ≤ 21,000Y1
X2 ≤ 20,000Y2
X3 ≤ 19,000Y3
X1, X2, X3 ≥ 0 and integer
Y1, X2, Y3 = 0 or 1
MB - 52

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