Metaverse
Metaverse
Metaverse
Sadhasivam. A (AI&DS)
Keerthika (AI&DS)
What is the metaverse?
The term metaverse can be traced back to Neal Stephenson and his
dystopian cyberpunk novel Snow Crash.which describes a virtual reality
dataspace called the matrix.
Mark Zuckerberg, the CEO of the newly named Meta (formerly Facebook),
estimates it could take five to 10 years before the key features of the metaverse
become mainstream.WEEKEND WION
Zuckerberg recently told tech podcaster Lex Fridman: "We've gone from
desktop to web to mobile; from text to photos to video. But this isn't the end of
the line," writes Zuckerberg in a recent letter to his employees. "The next
platform will be even more immersive-an embodied internet where you're in the
experience, not just looking at it. We call this the metaverse, and it will touch
every product we build."
What you can do in a metaverse?
Meta: The tech giant formerly known as Facebook has already made significant
investments in virtual reality. Meta envisions a virtual world where digital
avatars connect through work, travel or entertainment using VR headsets.
Microsoft: The software giant already uses holograms and is developing mixed
and extended reality (XR) applications with its Microsoft Mesh platform, which
combine the real world with augmented reality and virtual reality. Earlier this
month, Microsoft showed off its plans for bringing mixed-reality including
holograms and virtual avatars to Microsoft Teams in 2022.
Epic Games: The company that developed Fortnite, has said, "It's no
secret that Epic is invested in building the metaverse." It's held
concerts by the likes of Ariana Grande and Travis Scott, movie
trailers and music.
Real Gear in a virtual world: Fortnite partners with Balenciaga on
outfits for you and your avatar.
VR Chat: VR chat is a game and it is a good example of how a
metaverse may look like.
Epic Games: The company that developed Fortnite, has said, "It's no
secret that Epic is invested in building the metaverse." It's held
concerts by the likes of Ariana Grande and Travis Scott, movie
trailers and music.
Real Gear in a virtual world: Fortnite partners with Balenciaga on
outfits for you and your avatar.
VR Chat: VR chat is a game and it is a good example of how a
metaverse may look like.
Some Predictions for How the Metaverse Will Impact Our Lives
We will begin to express ourselves in new and exciting ways: Every person
will have a character that represents themselves in the Metaverse called an
avatar. We will learn how to express pieces of ourselves through these avatars in
ways that we may not have been able to test out before.
Our mental health will be impacted: This could have both a positive and a
negative impact on our mental health as we are living in two worlds. As with
any new technology, we will need to be mindful about not disconnecting
ourselves so much from our real life that it becomes difficult to navigate them at
the same time.
We may experience dissonance between reality and the metaverse:Let's face
it, living in a world where I can have whatever I want, whenever I want it
sounds like a dream. But it will also come with some downsides.
Going from a Metaverse built around a real-time experience and then going
back into reality where things tend to manifest slower will be a bit of a shock to
the system.
So much so that it could lead to people disconnecting from their real life in
favor of the world they've created in the Metaverse.
Or it could simply be disorienting to bounce back and forth between the two
experiences. We are going to have to learn how to navigate both worlds at the
same time.
We will create our collaborative work environment:
Today's metaverse: virtual reality as the "digital escape". Over the next few
years the future metaverse would be something very similar to our real world in
many aspects and even replace some real-world activities (like working or
hanging out).
"A lot of people think that virtual reality is an illusion, that it's not real. But I
say that it has causal power, it exists outside of our mind, and is not an illusion."
Will Virtual Reality/AR help improve our imagination and
increase our creativity, or just make us more addicted to screens?
But this is a very unhealthy practice. First of all it damages our eyes alot.
Secondly it is just promoting more and more isolation of a person and allows
him to enter or fantasize about a world which does not exist. It will not be a bad
thing if we use it occasionally but
Conclusion