Week 4 - Module 4.2 Creative Problem Solving
Week 4 - Module 4.2 Creative Problem Solving
Analyze problems
2. Define the Problem
Agree on problem
establish criteria
3. Decision Making evaluate alternatives
decide on a plan
reality testing
4. Action Plan
Establish implementation schedule
Implementation
Reinforce commitment
Establish criteria
5. Follow-Through Monitor results
Take corrective actions
Adaptors vs Innovators
• Kirton’s Adaptation-Innovation
Theory
– Explains differences in our
approach to creativity
• Read:
Teresa Amabile (2017) The Medici Effect: What Elephant
s and Epidemics Can Teach Us About Innovation Book
Multiple Intelligences
• 8 Types of Intelligence (Gardner)
– School= Logic/Reasoning & Word/Linguistic
Smart
• Read:
Positive Psychology: What is Flow?
Stages of Creative Thought
•The Art of Thought
• You need to be open to experience
• You need time and patience
• You need GRIT
– Grit is passion and sustained persistence applied toward long-term
achievement, with no particular concern for rewards or recognition
along the way. It combines resilience, ambition, and self-control in the
pursuit of goals that take months, years, or even decades.
(Duckworth, 2016)
• You need the right mindset
– Fixed: striving for success and avoiding failure at all costs become a
way of maintaining the sense of being smart or skilled.
– Growth Mindset: thrives on challenge and sees failure not as
evidence of unintelligence but as a heartening springboard for growth
and for stretching our existing abilities.
• You need to Prototype
– Critical to UX (user experience) design.
The Creative Workplace
JOB DESIGN
• Job Complexity
• Autonomy
• Creative design (Shopify)
– Spontaneous interactions
– Teamwork
– Communication flow
– Face 2 Face
– Unpredictable
PEOPLE
• Screening for creativity (traits, experience)
• Supportive supervision
– Participation
– Diversity
– Interaction
– Psychological safety
– Culture
– Structural factors
– Customers (end users)
The Power of Teaming for Creativity
Group Genius (Keith Sawyer, 2017)
– The individual genius and the lighting bolt creative idea are myths that can harm your organizations creativity.
– Creativity is a daily habit and comes from quality interaction
Group Flow: the spontaneous collaboration of group creativity and improvisation actions.
– Ideal Conditions for Group Flow
1. Group Goal
2. Close Listening
3. Complete Concentration
4. Being in Control
5. Blending Egos
6. Equal participation
7. Knowing your teammates (familiarity)
8. Communication skill
9. Process orientation (move it forward)
10. The potential for failure
Interactions matter!
Destructive Conflict: passive aggression discourages the sharing of ideas.
Constructive Conflict: active sharing of ideas moving toward a goal.
Listen: The Second City Works Getting to Yes, And Podcast, Tapping Group Genius with Dr. Keith Sawyer
Conceptual Blocks
• Mental obstacles that constrain the way problems are defined, and hey can inhibit us from being effective creatively.
– Limit the number of alternative solutions we consider.
– Four types of conceptual blocks
Constancy (Cialdini, 2001)
• we value consistency. What works gets repeated.
• Vertical thinking (de Bono, 2000)
• Single thinking language
Commitment
• Perceptual stereotyping
• Sunk cost fallacy
• Ignoring commonalities
Compression
• Artificial constraints
• Narrow spectrum (need for a solution)
• Separating figure from ground
• (perception problem – bigger objects appear closer)
Complacency
• Bias against thinking
• Right brain vs left brain (default to preference).
Pohl (2004) Cognitive Illusions: a handbook on fallacies and biases in thinking, judgement and memory
Collaborative Problem Solving
• Group goal to solve a novel problem (no preexisting script)
• Solution quality is visible and can be evaluated by members as
they design.
• Members are interconnected
• Member have specified roles and bring different resources to the
group. No one member can solve the problem alone.
• Common Tools
– Brainstorming
– Brainwriting
– Mind mapping
– Nominal Group Technique
– Synectic Technique
– Design Thinking Approach
The Reframing Matrix
• A technique for generating more ideas
through the adoption of different
viewpoints.
– Identify the different
stakeholders/specialists impacted
by your problem
• (note: people with different
experiences approach
problems differently)
– Fill out your reframing matrix –
problem in the middle
Synectic Technique
This technique emphasizes metaphor, imagery, emotion and energy.
“make the familiar strange and the strange familiar”
• Analogies
– Personal analogies: emphasizes empathic involvement by having
subjects try to identify with the object of the analogy
E.g. If you were a song what song would you be?
– Direct Analogies: focuses on making connections between the object
of the analogy and external facts/knowledge
E.g. This shampoo smells like?
– Symbolic Analogies: is a two-word description of the object of the
analogy in which the words appear to contradict each other (Griffith,
1987).
E.g. Going through organizational change is like losing a loved
one.
– Fantasy analogies: encourages outlandish, fantastic or bizarre
solutions which may lead to original and ground-breaking idea.
E.g. How would Ant-Man solve this problem?
End of Module 4.2
Thank you!