Lesson 4 Motion in 2 and 3D
Lesson 4 Motion in 2 and 3D
Motion in two
and three
dimensions
1
.
position vector
The position vector of a particle is a
vector drawn from the origin of a
coordinate system to the location of the
particle. For a particle in the x, y plane at
the point with coordinates (x, y), the
position vector is
1
.
position vector
⃗ ( ) ^ ^ ^
𝒓 = 𝒙 , 𝒚 , 𝒛 =𝒙 𝒊+ 𝒚 𝒋+ 𝒛 𝒌
1
.
The resultant vector
1
.
The magnitude of and the angle it makes with the
x axis are obtained from its components using the
relationships
1
. At times, we need to consider situations involving motion in
three component directions. The extension of our methods to
three-dimensional vectors is straight-forward. If both have x, y,
and z components, they can be expressed in the form
Sample problem: The sum of two
vectors
Find the sum of two displacement vectors
lying in the xy plane and given by
^ ^
𝑨=( 𝟐. 𝟎 𝒊+ 𝟐 .𝟎 𝒋 ) m
⃗
^ ^
𝑩=( 𝟐 . 𝟎 𝒊− 𝟒 . 𝟎 𝒋 ) m
⃗
Sample problem: The resultant
displacement
A particle undergoes three consecutive displacements:
Displacement Vector
At time t1, the particle is at P1, with
position vector ; by time t2, the
particle has moved to P2, with
position vector. The particle’s change
in position is the displacement
vector :
4.
VELOCITY
Recall that average velocity is defined as displacement divided by
VECTORS
the elapsed time. The result of the displacement vector divided by
the elapsed time interval t=t2 – t1 is the average-velocity vector:
5.
VELOCITY
If we consider smaller and smaller time intervals, the magnitude of
VECTORS
the displacement approaches the distance along the curve, and the
angle between and the tangent to the curve at the beginning of the
interval approaches zero. We define the instantaneous-velocity
vector as the
limit of the average-velocity vector as t approaches zero:
5.
Instantaneous-VELOCITY
VECTORS
5.
Acceleration
Because the acceleration of the particle is assumed constant in this
VECTORS
discussion, its components ax and ay also are constants. Therefore, we can
model the particle as a particle under constant acceleration independently
in each of the two directions and apply the equations of kinematics
separately to the x and y components of the velocity vector.
Sample Problem
A particle moves in the xy plane, starting from the origin at t=0
with an initial velocity having an x component of 20 m/s and a y
component of -15 m/s. The particle experiences an acceleration in
the x direction, given by ax=4.0 m/s . (A) Determine the total
2
velocity vector at any time. (B) Calculate the velocity and speed
of the particle at t=5.0 s and the angle the velocity vector makes
with the x axis.
5.
Projectile
Projectile motion of an object is simple to analyze if we
motion
make two assumptions: (1) the free-fall acceleration is
constant over the range of motion and is directed
downward, and (2) the effect of air resistance is
negligible
5.
Projectile
With these assumptions,
motion
we find that the path
of a projectile, which we
call its trajectory, is
always a parabola as
shown in Figure.
Types of projectiles
Factors that affect the 1 Gravity
Speed
4
.
Height
5
5. Components of Projectile Motion
1. Horizontal motion
- the motion of the object that travels along x-axis
direction, wherein the motion is constant in the
whole travel. No horizontal force acting on the
object that makes it travel in a constant velocity.
5. Components of Projectile Motion
1. Horizontal motion
a. Horizontal Distance: x = Vxt
b. Horizontal Velocity: Vx = Vix
Where:
Vx – velocity along x-axis
Vix – initial velocity along x-axis
g – acceleration due to gravity
t – time taken
5. Components of Projectile Motion
2. Vertical motion
the motion of the object that travels along y-axis
direction, wherein the motion changes in the whole
travel. The only force acting on the object is the
gravitational force and it changes by 9.8 m/s in each
2