Kinematics Orig
Kinematics Orig
Kinematics Orig
acceleration
LEARNING
OBJECTIVES
1.2 Motion
Core Supplement
• Define speed and calculate average • Distinguish between speed and velocity
speed from total time / total distance • Define and calculate acceleration using
• Plot and interpret a speed-time graph or time taken change of velocity
a distance- time graph • Calculate speed from the gradient of a
• Recognise from the shape of a speed- distance-time graph
time graph when a body is • Calculate acceleration from the gradient
– at rest of a speed-time graph
– moving with constant speed • Recognise linear motion for which the
– moving with changing speed acceleration is constant
• Calculate the area under a speed-time • Recognise motion for which the
graph to work out the distance travelled acceleration is not constant
for motion with constant acceleration • Understand deceleration as a negative
• Demonstrate understanding that acceleration
acceleration and deceleration are related • Describe qualitatively the motion of bodies
to changing speed including qualitative falling in a uniform gravitational field with
analysis of the gradient of a speed-time and without air resistance (including
graph reference to terminal velocity)
• State that the acceleration of free fall
for a body near to the Earth is constant
Answer the following questions:
1. What is distance?
2. What is displacement?
3. Which quantity is the scalar?
vector?
4. What is the SI unit of
distance? displacement?
Distance (d) is the actual length of
path taken by an object in moving from
its initial position to its final position
regardless of the direction.
A
Distance (d) is the actual length of
path taken by an object in moving from
its initial position to its final position
regardless of the direction.
A
It is a scalar quantity.
Distance (d) is the actual length of
path taken by an object in moving from
its initial position to its final position
regardless of the direction.
A
It is a scalar quantity.
A
Displacement () is the straight line
(shortest) distance between the initial
position to its final position with a
specific direction.
A
It is a vector quantity.
Displacement () is the straight line
(shortest) distance between the initial
position to its final position with a
specific direction.
A
It is a vector quantity.
A
dis Whic
pla h i
cem s
en
t?
e ?
ta nc
dis
h is
hic
W
Answer the following questions:
1. What is speed?
2. What is velocity?
3. Which quantity is the scalar?
vector?
4. What is the SI unit of speed?
velocity?
5. What formulas are used to
calculate speed and velocity?
Speed (s) is the distance travelled by
an object per unit time regardless of the
direction. It is a measure of how fast an
object travels.
A
Speed (s) is the distance travelled by
an object per unit time regardless of the
direction. It is a measure of how fast an
object travels.
It is a scalar
A
quantity.
Speed (s) is the distance travelled by
an object per unit time regardless of the
direction. It is a measure of how fast an
object travels.
It is a scalar
A
quantity.
A
1. A bug crawls 0.10 m in 5 sec. What
was the bug’s approximate speed?
A
Velocity () is the displacement
travelled per unit time. It is speed with
direction. The formula is .
A
Velocity () is the displacement
travelled per unit time. It is speed with
direction. The formula is .
It is a vector
A
quantity.
Velocity () is the displacement
travelled per unit time. It is speed with
direction. The formula is .
It is a vector
A
quantity.
A
To convert speed/velocity in km/h
into m/s, multiply by (10/36)
l2 l1
l3
your
Distance = length of path you
school
travelled
= l1 + l2 + l3
( size of displacement)
N
• East
A
• West
6m = 10 m or 10 m, left
4m
Based from the examples, what rule is used to
obtain the result for vectors in the same
direction?
Vector Addition of Displacement
Consider the following examples of displacement
vectors.
6 km 10 km A
= 4 km or 4 km, left
6m 10 m =4 m or 4 m, right
?
B=30 m
A=40 m
?
B=30 m
A=40 m
A
Based from the
example, what is
used to obtain the
result for
perpendicular
vectors?
2. A student walks 4 meters to the West,
then 6 meters to the North and finally 4
meters to the West.
a. Draw the individual vectors (A, B, C)
and the displacement vector (R). Use the
scale 1cm = 1 m. A
b. Solve the displacement vector (R).
Speed is the distance travelled per unit time and is
expressed in m/s.
d
s t
A
⃗
𝑑
𝑣⃗ t
AVERAGE SPEED / VELOCITY
For most journeys, speed is not constant. Normally we take
the journey as a whole and calculate the average speed.
Total distance
Average speed
Total time taken
A
Total displacement
Average velocity
Total time taken
1. A spacecraft is orbiting the Earth at a steady
speed of 8 km/s. How long will it take to complete
a single orbit, a distance of 40,000 km?
Example 2
A boy runs 5 km due west and then return
back to travel a further distance of 4 km
before resting. The whole journey takes 1
hour. Calculate A
his total distance travelled,
his average speed,
his displacement from the starting point,
his average velocity.
36
Example 3
A cyclist travels 6 km due east and then
makes a turn to travel a further distance of 8
km due north. The whole journey takes 2
hours. Calculate A
the distance travelled by the cyclist,
the average speed of the cyclist,
the displacement of the cyclist,
the average velocity of the cyclist.
37
Acceleration
A
Acceleration is the rate at which an
object changes velocity.
Acceleration is the rate at which an
object changes velocity.
Deceleration
is negative
acceleration –
the object is
slowing down.
Eg. – 4m/s2
Example: A drag car increases its
velocity from 0 to 60m/s in 3s.
a = v - u
t
Example: A drag car increases its
velocity from 0 to 60m/s in 3s.
a = v - u
t
a = 60 – 0
3
Example: A drag car increases its
velocity from 0 to 60m/s in 3s.
a = v - u
t
a = 60 – 0
3
a = 60 = 20m/s2
3
2. A car accelerates from rest to 50 m/s in 10
s. Calculate the acceleration of the car.
3. A skater moving at 5 begins to decelerate at
1 each second. How fast will he be moving
after 4 s?
4. A sport car accelerates from rest at 4 m/s2 for
10 seconds. Calculate the final velocity.
5. A motor cycle, traveling at 20 m/s, takes 5 s
to stop. What is its average retardation?
Motion Graphs I
distance (d) vs. time (t) graph
distance / m
time / s
46
distance (d) vs. time (t) graph
distance / m
time / s
distance / m
time / s
48
distance (d) vs. time (t) graph
distance / m
time / s
certain speed.
distance (d) vs. time (t) graph
distance / m
time / s
50
distance (d) vs. time (t) graph
distance / m
time / s
The speed of the object increases (rises).
Thus, the object is accelerating.
50
distance (d) vs. time (t) graph
distance / m
time / s
51
distance (d) vs. time (t) graph
distance / m
time / s
Stationary
Speed = 8 = 1 km/h
8
Motion Graphs II
velocity (v) vs. time (t) graph
velocity / m/s
time / s
55
velocity (v) vs. time (t) graph
velocity / m/s
time / s
velocity / m/s
time / s
57
velocity (v) vs. time (t) graph
velocity / m/s
time / s
velocity / m/s
time / s
59
velocity (v) vs. time (t) graph
velocity / m/s
time / s
velocity / m/s
time / s
60
velocity (v) vs. time (t) graph
velocity / m/s
time / s
constant acceleration
acceleration from the v vs t graph
constant velocity
constant acceleration
acceleration from the v vs t graph
constant velocity
constant deceleration
constant acceleration
velocity (v) vs. time (t) graph
62
velocity (v) vs. time (t) graph
63
velocity (v) vs. time (t) graph
𝑚 𝑚 𝑚
30 −0 30
𝑠 𝑠 𝑠 𝒎
𝑎= = =𝟏𝟎 𝟐
3𝑠−0𝑠 3𝑠 𝒔
In a v vs. t graph, the gradient gives the
acceleration of the object.
Gradient of the v vs. t graph
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
60
Velocity
m/s 40
20
0 Time/s
10 20 30 40 50
Gradient of the v vs. t graph
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
20
0 Time/s
10 20 30 40 50
Gradient of the v vs. t graph
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
20 Acceleration = 40 - 0 = 4m/s2
10
0 Time/s
10 20 30 40 50
Gradient of the v vs. t graph
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
60
Velocity
m/s 40
0 Time/s
10 20 30 40 50
Gradient of the v vs. t graph
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
60
Velocity
m/s 40
20 Acceleration = 20 - 0 = 2m/s2
10
0 Time/s
10 20 30 40 50
Gradient of the v vs. t graph
Acceleration can be calculated by the gradient of a velocity:time graph. (Remember
gradient is the difference up divided by the difference across)
60
Velocity
m/s 40
20 Acceleration = 0 - 60 = -3m/s2
20
0 Time/s
10 20 30 40 50
Area Under the v vs. t graph
The area under the v vs. t graph, gives the
displacement of the object.
Area Under the v vs. t graph
The area under the v vs. t graph, gives the
displacement of the object.
The following formula are useful in solving
the displacement:
1. Area of the triangle:
2. Area of the rectangle:
3. Area of the trapezium:
Area Under the v vs. t graph
Find the displacement covered by the
object after 3 s.
Area Under the v vs. t graph
Find the displacement covered by the
object after 3 s.
3 × 30 90
𝑑= 𝐴 ∆ = = =𝟒𝟓 𝒎
2 2
Area Under the v vs t graph
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the displacement (distance) travelled.
80
60
Velocity
m/s 40
20
0 Time/s
10 20 30 40 50
Area Under the v vs t graph
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the displacement (distance) travelled.
80
Remember that the area of a
triangle is ½ x base x height.
60
Velocity
m/s 40
20
0 Time/s
10 20 30 40 50
Area Under the v vs t graph
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the displacement (distance) travelled.
80
Remember that the area of a
triangle is ½ x base x height.
60 Area =
Velocity 200m2
m/s 40
20
0 Time/s
10 20 30 40 50
Area Under the v vs t graph
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the displacement (distance) travelled.
80
Remember that the area of a
Area =
400m2 triangle is ½ x base x height.
60 Area =
Velocity 200m2
m/s 40
20
0 Time/s
10 20 30 40 50
Area Under the v vs t graph
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the displacement (distance) travelled.
80
Remember that the area of a
Area =
400m2 triangle is ½ x base x height.
60 Area =
Velocity 200m2
m/s 40
Area =
20 400m2
0 Time/s
10 20 30 40 50
Area Under the v vs t graph
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the displacement (distance) travelled.
80
Area =
100m2 Remember that the area of a
Area =
400m2 triangle is ½ x base x height.
60 Area =
Velocity 200m2
m/s 40
Area =
20 400m2
0 Time/s
10 20 30 40 50
Area Under the v vs t graph
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the displacement (distance) travelled.
80
Area =
100m2 Remember that the area of a
Area =
400m2 triangle is ½ x base x height.
60 Area =
Velocity 200m2
m/s 40
Area = Area =
20 400m2 600m2
0 Time/s
10 20 30 40 50
Area Under the v vs t graph
On a velocity – time (or speed – time) graph, the area under the line is numerically
equal to the displacement (distance) travelled.
80
Area =
100m2 Remember that the area of a
Area =
400m2 triangle is ½ x base x height.
60 Area =
Velocity 200m2
m/s 40
Area = Area =
20 400m2 600m2
0 Time/s
10 20 30 40 50
The total distance travelled = 200 + 400 + 400 + 100 + 600 = 1700m
1. A cyclist started from rest achieved a speed of
10 m/s1 in 5 s. He then cycled at this speed
constantly for the next 15 s. Finally he decelerate
to complete his 30 s journey.
1. Sketch a velocity-time graph for the whole
journey.
2. Calculate his deceleration in the last 10
seconds of the journey.
3. Calculate the distance that he travelled
during the journey.
74
velocity (m/s)
10
5 20 30 75
time (s)
2. A locomotive pulling a train out from one station travels
along a straight horizontal track towards another station.
The following describe the velocity of the train varies with
time over the whole journey.
It started from rest and gain a speed of 40 ms-1 in 2 s.
It then travel with this speed constantly for 10 s.
Finally it decelerates and reach the other station within
2 s.
Using the information given,
1. Sketch a velocity-time graph for this journey.
2. Find
a. the acceleration of the train in the first 2 s.
b. the total distance traveled between the two
76
stations.
c. the average velocity of the train.
velocity (m/s)
40
2 12 14 78
time (s)
Free fall and
acceleration due
to gravity (g)
Answer the following questions:
1. What is the video all about?
2. What two conditions are shown
for the feather and the
bowling ball?
3. Describe the motion of the
feather and the bowling ball in
each condition.
Free fall
Obviously the
brick (because the
feather is slowed
much more by the
air)
Free fall
No air
resistance,
objects both
fall with the
same downward
acceleration.
In a
In air
vacuum
Acceleration of free fall (g)
No air
resistance,
objects both
fall with the
same downward
acceleration.
Acceleration of
free fall =
9.8m/s2
In a Given the
In air
vacuum symbol ‘g’
Acceleration of free fall (g)
No air
resistance,
objects both
fall with the
o same downward
d t
de acceleration.
o un 2
n r /s
te 10m Acceleration of
Of
free fall =
9.8m/s2
In a Given the
In air
vacuum symbol ‘g’
The formulas to be used are
If g is asked: g = v - u
t
If time is asked: t = v - u
g
If final velocity is asked: v = u + (g x t)
The value of g is .
given: calculation:
u=30 m/s =30m/s+(-10m/s^2)(3s)
g=-10m/s^2 =0
t=3 s
unknown: v?
formula: v=u+(g x t) 76
3. A stone is dropped from a window of a tall
building and falls for 3 s before it hits the
ground. What is the speed of the stone as it hits
the ground?
given: calculation:
u=0 (object dropped) =0+(-10m/s^2)(3s)
g=-10m/s^2 = - 30 m/s
t=3 s (-) because it is moving
unknown: v? downwards.
formula: v=u+(g x t) 76