Csharp Tutorial
Csharp Tutorial
1.
OVERVIEW
C# is a modern, general-purpose, object-oriented programming language
developed by Microsoft and approved by European Computer Manufacturers
Association (ECMA) and International Standards Organization (ISO).
C# was developed by Anders Hejlsberg and his team during the development of
.Net Framework.
C# is designed for Common Language Infrastructure (CLI), which consists of the
executable code and runtime environment that allows use of various high-level
languages on different computer platforms and architectures.
The following reasons make C# a widely used professional language:
It is a modern, general-purpose programming language
It is object oriented.
It is component oriented.
It is easy to learn.
It is a tructured language.
It produces efficient programs.
It can be compiled on a variety of computer platforms.
It is a part of .Net Framework.
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C#
Strong Programming Features of C#
2. ENVIRONMENT
In this chapter, we will discuss the tools required for creating C#
programming. We have already mentioned that C# is part of .Net
framework and is used for writing .Net applications. Therefore, before
discussing the available tools for running a C# program, let us understand
how C# relates to the .Net framework.
Visual C# Express and Visual Web Developer Express edition are trimmed down versions of Visual Studio and has the
same appearance. They retain most features of Visual Studio. In this tutorial, we have used Visual C# 2010 Express.
You can download it from Microsoft Visual Studio. It gets installed automatically on your machine.
Writing C# Programs on Linux or Mac OS
Note: You need an active internet connection for installing the express edition.
Although the.NET Framework runs on the Windows operating system, there are some alternative versions that work
on other operating systems. Mono is an open-source version of the .NET Framework which includes a C# compiler
and runs on several operating systems, including various flavors of Linux and Mac OS. Kindly check Go Mono.
The stated purpose of Mono is not only to be able to run Microsoft .NET applications cross-platform, but also to
bring better development tools for Linux developers. Mono can be run on many operating systems including
Android, BSD, iOS, Linux, OS X, Windows, Solaris, and UNIX.
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C#
3. PROGRAM STRUCTURE
Before we study basic building blocks of the C# programming
language, let us look at a bare minimum C# program structure so that
we can take it as a reference in upcoming chapters.
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When this code is compiled and executed, it produces the following result:
Hello World
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Specify a name for your project and click OK button. This creates a new project in Solution Explorer.
Write code in the Code Editor.
Click the Run button or press F5 key to execute the project. A Command Prompt window appears that
contains the line Hello World.
You can compile a C# program by using the command-line instead of the Visual Studio IDE:
Open a text editor and add the above-mentioned code.
Save the file as helloworld.cs
Open the command prompt tool and go to the directory where you saved the file.
Type csc helloworld.cs and press enter to compile your code.
If there are no errors in your code, the command prompt takes you to the next line and generates
helloworld.exe executable file.
Type helloworld to execute your program.
You can see the output Hello World printed on the screen.
C# is an object-oriented programming language. In Object-Oriented Programming methodology, a program consists
of various objects that interact with each other by means of actions. The actions that an object may take are called
methods. Objects of the same kind are said to have the same type or are said to be in the same class.
For example, let us consider a Rectangle object. It has attributes such as length and width. Depending upon the
using System;
design, it may need ways for accepting the values of these attributes, calculating the area, and displaying details.
class Rectangle
length = 4.5;
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width = 3.5;
{ }
r.Acceptdetails(); r.Display();
Console.ReadLine();
}
When
} the above code is compiled and executed, it produces the following result:
Length: 4.5
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Width: 3.5
Area: 15.75
The using keyword is used for including the namespaces in the program. A program can include multiple using
statements.
Comments in C#
Comments are used for explaining code. Compilers ignore the comment entries. The multiline comments in C#
programs start
/* This with /*demonstrates
program and terminates with the characters
*/ as shown below:
The basic syntax of C# programming Language */
Member Variables
Variables are attributes or data members of a class, used for storing data. In the preceding program, the
Rectangle class has two member variables named length and width.
Member Functions
Functions are set of statements that perform a specific task. The member functions of a class are declared within
the class. Our sample class Rectangle contains three member functions: AcceptDetails, GetArea and Display.
Instantiating a Class
In the preceding program, the class ExecuteRectangle contains the Main() method and instantiates the Rectangle
class.
Identifiers 9
C#
An identifier is a name used to identify a class, variable, function, or any other user- defined item. The basic rules
for naming classes in C# are as follows:
A name must begin with a letter that could be followed by a sequence of letters, digits (0 - 9) or underscore.
The first character in an identifier cannot be a digit.
It must not contain any embedded space or symbol such as ? - +! @ # % ^ &
* ( ) [ ] { } . ; : " ' / and \. However, an underscore ( _ ) can be used.
It should not be a C# keyword.
C# Keywords
Keywords are reserved words predefined to the C# compiler. These keywords cannot be used as identifiers.
However, if you want to use these keywords as identifiers, you may prefix the keyword with the @ character.
In C#, some identifiers have special meaning in context of code, such as get and set are called contextual
keywords.
volatile while
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Contextual Keywords
add alias ascending descending dynamic from get
partial
global group into join let orderby
(type)
partial (method)
remove select set
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4. BASIC SYNTAX
C# is an object-oriented programming language. In Object-Oriented Programming methodology, a program consists
of various objects that interact with each other by means of actions. The actions that an object may take are
called methods. Objects of the same kind are said to have the same type or, more often, are said to be in the same
class.
For example, let us consider an object Rectangle. It has attributes such as length and width. Depending upon the
design, it may need ways for accepting the values of these attributes, calculating area, and display details.
namespace RectangleApplication
class Rectangle
width;
length = 4.5;
width = 3.5;
{
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return length * width;
}
C#
class ExecuteRectangle
r.Display(); Console.ReadLine();
}
Length: 4.5
}
Width: 3.5
Area: 15.75
using System;
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C#
The using keyword is used for including the namespaces in the program. A program can include multiple using
statements.
Member Variables
Variables are attributes or data members of a class. They are used for storing data. In the preceding program, the
Rectangle class has two member variables named length and width.
Member Functions
Functions are set of statements that perform a specific task. The member functions of a class are declared within
the class. Our sample class Rectangle contains three member functions: AcceptDetails, GetArea, and Display.
Instantiating a Class
In the preceding program, the class ExecuteRectangle is used as a class, which contains the Main() method
and instantiates the Rectangle class.
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C#
Identifiers
An identifier is a name used to identify a class, variable, function, or any other user- defined item. The basic rules
for naming classes in C# are as follows:
A name must begin with a letter that could be followed by a sequence of letters, digits (0 - 9), or underscore.
The first character in an identifier cannot be a digit.
It must not contain any embedded space or symbol like ? - +! @ # % ^ & * ( ) [ ] { } . ; : " ' / and \.
However, an underscore ( _ ) can be used.
C# Keywords
It should not be a C# keyword.
Keywords are reserved words predefined to the C# compiler. These keywords cannot be used as identifiers.
However, if you want to use these keywords as identifiers, you may prefix them with the @ character.
In C#, some identifiers have special meaning in context of code, such as get and set, these are called contextual
keywords.
The following table lists the reserved keywords and contextual keywords in C#:
Reserved Keywords
in (generic modifier)
foreach goto if implicit in int
out (generic
null object operator out modifier) override params
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volatile while
Contextual Keywords
partial (type)
global group into join let orderby
partial (method)
remove select set
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5. DATA TYPES
The variables in C#, are categorized into the following types:
Value types
Reference types
Pointer types
Value Type
Value type variables can be assigned a value directly. They are derived from the class
System.ValueType.
The value types directly contain data. Some examples are int, char, and float, which stores numbers, alphabets,
and floating point numbers, respectively. When you declare an int type, the system allocates memory to store the
value.
-923,372,036,854,775,808 to
long 64-bit signed integer type 0L
9,223,372,036,854,775,807
To get the exact size of a type or a variable on a particular platform, you can use the sizeof method. The
expression sizeof(type) yields the storage size of the object or type in bytes. Following is an example to get the size
of int type on any machine:
namespace DataTypeApplication
class Program
} the above code is compiled and executed, it produces the following result:
When
}
Size of int: 4
Reference Type
The reference types do not contain the actual data stored in a variable, but they contain a reference to the
variables.
In other words, they refer to a memory location. Using multiple variables, the reference types can refer to a
memory location. If the data in the memory location is changed by one of the variables, the other variable
automatically reflects this
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Object Type
The Object Type is the ultimate base class for all data types in C# Common Type System (CTS). Object is an alias
for System.Object class. The object types can be assigned values of any other types, value types, reference types,
predefined or user- defined types. However, before assigning values, it needs type conversion.
When a value type is converted to object type, it is called boxing and on the other hand, when an object type is
converted to a value type, it is called unboxing.
object obj;
Dynamic Type
You can store any type of value in the dynamic data type variable. Type checking for these types of variables takes
place at run-time.
For example,
dynamic d = 20;
Dynamic types are similar to object types except that type checking for object type variables takes place at compile
time, whereas that for the dynamic type variables takes place at run time.
String Type
The String Type allows you to assign any string values to a variable. The string type is an alias for the
System.String class. It is derived from object type. The value for a string type can be assigned using string literals
in two forms: quoted and @quoted.
For example,
String str = "Tutorials Point";
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@"Tutorials Point";
The user-defined reference types are: class, interface, or delegate. We will discuss these types in later
chapter.
Pointer Type
Pointer type variables store the memory address of another type. Pointers in C# have the same
capabilities as the pointers in C or C++.
type* identifier;
Syntax for declaring a pointer type is:
For example,
char* cptr;
int* iptr;
We will discuss pointer types in the chapter 'Unsafe Codes'.
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