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Ch7 Design and Implementation Object Oriented Design Using UML

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0% found this document useful (0 votes)
8 views

Ch7 Design and Implementation Object Oriented Design Using UML

Copyright
© © All Rights Reserved
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 29

Chapter 7 – Design and Implementation

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Object oriented Design using
UML.
Topics covered
• Object-oriented design using the UML

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Design and implementation
• Software design and implementation is the stage in the software
engineering process at which an executable software system is
developed.
• Software design and implementation activities are invariably inter-
leaved.
• Software design is a creative activity in which you identify software
components and their relationships, based on a customer’s requirements.
• Implementation is the process of realizing the design as a program.

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Build or buy
• In a wide range of domains, it is now possible to buy off-the-shelf
systems (COTS) that can be adapted and tailored to the users’
requirements.
• For example, if you want to implement a medical records system, you can
buy a package that is already used in hospitals. It can be cheaper and faster to
use this approach rather than developing a system in a conventional
programming language.
• When you develop an application in this way, the design process
becomes concerned with how to use the configuration features of
that system to deliver the system requirements.

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Object-oriented design using the UML

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An object-oriented design process

• Structured object-oriented design processes involve developing a


number of different system models.
• They require a lot of effort for development and maintenance of
these models and, for small systems, this may not be cost-effective.
• However, for large systems developed by different groups design
models are an important communication mechanism.

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Process stages
• There are a variety of different object-oriented design processes that
depend on the organization using the process.
• Common activities in these processes include:
• Define the context and modes of use of the system;
• Design the system architecture;
• Identify the principal system objects;
• Develop design models;
• Specify object interfaces.
• Process illustrated here using a design for a wilderness weather
station.
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System context and interactions
• Understanding the relationships between the software that is being
designed and its external environment is essential for deciding how
to provide the required system functionality and how to structure
the system to communicate with its environment.
• Understanding of the context also lets you establish the boundaries
of the system. Setting the system boundaries helps you decide what
features are implemented in the system being designed and what
features are in other associated systems.

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Context and interaction models
• A system context model is a structural model that demonstrates the
other systems in the environment of the system being developed.
• An interaction model is a dynamic model that shows how the system
interacts with its environment as it is used.

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System context for the weather station

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Weather station use cases

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Use case description—Report weather
System Weather station
Use case Report weather
Actors Weather information system, Weather station
Description The weather station sends a summary of the weather data that has been
collected from the instruments in the collection period to the weather
information system. The data sent are the maximum, minimum, and average
ground and air temperatures; the maximum, minimum, and average air
pressures; the maximum, minimum, and average wind speeds; the total
rainfall; and the wind direction as sampled at five-minute intervals.
Stimulus The weather information system establishes a satellite communication link
with the weather station and requests transmission of the data.
Response The summarized data is sent to the weather information system.
Comments Weather stations are usually asked to report once per hour but this frequency
may differ from one station to another and may be modified in the future.

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Architectural design
• Once interactions between the system and its environment have been
understood, you use this information for designing the system architecture.
• You identify the major components that make up the system and
their interactions, and then may organize the components using an
architectural pattern such as a layered or client-server model.
• The weather station is composed of independent subsystems that
communicate by broadcasting messages on a common infrastructure.

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High-level architecture of the weather station

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Architecture of data collection system

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Object class identification
• Identifying object classes is often a difficult part of object oriented
design.
• There is no 'magic formula' for object identification. It relies on the
skill, experience and domain knowledge of system designers.
• Object identification is an iterative process. You are unlikely to get it
right first time.

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Approaches to identification
• Use a grammatical approach based on a natural language description of the
system.
• Base the identification on tangible things in the application domain.
• Use a behavioural approach and identify objects based on what participates in
what behaviour.
• Use a scenario-based analysis. The objects, attributes and methods in each
scenario are identified.

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Weather station object classes
• Object class identification in the weather station system may be based on the
tangible hardware and data in the system:
• Ground thermometer, Anemometer, Barometer
• Application domain objects that are ‘hardware’ objects related to the instruments in the system.
• Weather station
• The basic interface of the weather station to its environment. It therefore reflects the interactions
identified in the use-case model.
• Weather data
• Encapsulates the summarized data from the instruments.

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Weather station object classes

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Design models
• Design models show the objects and object classes and relationships
between these entities.
• There are two kinds of design model:
• Structural models describe the static structure of the system in terms of
object classes and relationships.
• Dynamic models describe the dynamic interactions between objects.

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Examples of design models
• Subsystem models that show logical groupings of objects into coherent
subsystems.
• Sequence models that show the sequence of object interactions.
• State machine models that show how individual objects change their state in
response to events.
• Other models include use-case models, aggregation models, generalisation
models, etc.

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Subsystem models
• Shows how the design is organised into logically related groups of
objects.
• In the UML, these are shown using packages - an encapsulation
construct. This is a logical model. The actual organisation of objects
in the system may be different.

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Sequence models
• Sequence models show the sequence of object interactions that take
place
• Objects are arranged horizontally across the top;
• Time is represented vertically so models are read top to bottom;
• Interactions are represented by labelled arrows, Different styles of arrow
represent different types of interaction;
• A thin rectangle in an object lifeline represents the time when the object is
the controlling object in the system.

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Sequence diagram describing data collection

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State diagrams
• State diagrams are used to show how objects respond to different service
requests and the state transitions triggered by these requests.
• State diagrams are useful high-level models of a system or an object’s
run-time behavior.
• You don’t usually need a state diagram for all of the objects in the
system. Many of the objects in a system are relatively simple and a
state model adds unnecessary detail to the design.

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Weather station state diagram

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Interface specification
• Object interfaces have to be specified so that the objects and other components
can be designed in parallel.
• Designers should avoid designing the interface representation but should hide
this in the object itself.
• Objects may have several interfaces which are viewpoints on the methods
provided.
• The UML uses class diagrams for interface specification but Java may also be
used.

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Weather station interfaces

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