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Week 1 - Day 3

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Entrepreneurship Boot Camp

SUMMER 2024
Role Play

 The role play is a representation technique often used during co-design sessions; it allows to
explain a service or product idea by acting out an exemplificatory scenario of use. The role play
typically requires to define some roles (e.g. the user, the service employee, etc.) and prepare
rough prototypes or other materials that can facilitate the performance.
 While a team is acting out their story, the rest of the audience learn about the idea,
understand the high-level sequence of actions required and get to know the hero moments.
 Use the prompts for your roles
 Those who guess correctly will score a point along with the presenter
Would You Rather?
Instructions: Click on the boxes to reveal the questions. Ask and answer the questions with
your partner or class. Give the reasons for your opinion. Then think of your own questions.

? a T. rex or a T. rex the size of a hamster?


Would you rather be a hamster the size of

Would you rather eat ?worms or a snail?

? island or in a city?
Would you rather live on a tropical

?
Would you rather live in a treehouse or underground?

Would you rather be able to fly or?be able to become invisible?

? Pole or the Sahara?


Would you rather go to the North

Would you rather sing on stage or?do extra math homework?

?
Would you rather have a pet dragon or a pet unicorn?
 https://www.youtube.com/watch?
v=6OPzgWIAGao
Mini Role-play 1

Role Play 1

Student A: Student B:

You are a teen investor looking to You are a banker and a teen investor
open a bank account. How would you has come to open a bank account.
proceed? How would you facilitate?
Mini Role-play 2

Role Play 2

Student B:
Student A:
You are an accomplished business
You want to invite a guest speaker for a owner who has been invited for a
training session. Convince him/her to guest speaker session.
attend your event.
BREAK
Brian Chesky
Have we heard of Air BnB?
https://www.youtube.com/watch?v=Dkfijg7s76
o&t=877s

“It’s one small step for man, one giant leap for
mankind.”
- Neil Armstrong
Count to 21
Instructions: The goal of this game is to count from 1 to 21. Any student can say a
number at any time, but if two students speak at the same time, they have to
start again.

1
3
2
4 5
What Can You Do With It?
Instructions: Choose an object and try and think of as many things as possible that you could
use it for. The winner is the student or group who can think of the most, so be as creative as
possible!
slime
brick paperclip

pillowcase
big cardboard box
Example: What can you do with a plate?
You can eat off it.
cactus You can use it as a frisbee.
You can cover food with it in the microwave.
tree You can draw a circle with it.
guitar You can keep the rain off your head with it.
You can put a small houseplant on it.
Task:

W H AT I S YO U R B I G I D E A?

YO U H AV E 1 0 M I N U T E S TO
DISCUSS AND IMPROVE
YO U R I D E A

C R E AT E A P I T C H TO S H A R E
YO U R I D E A
 Highlights
 Lowlights
 Suggestions
REFLECTION  Community collaboration: Discuss
with parents, siblings and friends,
to design a smart school or smart
city. Have you visited any smart
school or smart city?
Thank you

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