A Top-Level View of Computer Function and Interconnection
A Top-Level View of Computer Function and Interconnection
A Top-Level View of Computer Function and Interconnection
Program Concept
Hardwired systems are inflexible () General purpose hardware can do different tasks, given correct control signals Instead of re-wiring, supply a new set of control signals
What is a program?
A sequence of steps For each step, an arithmetic () or logical operation is done For each operation, a different set of control signals is needed
A hardware segment () accepts the code and issues the control signals We have a computer!
Components
The Control Unit and the Arithmetic and Logic Unit constitute () the Central Processing Unit Data and instructions () need to get into the system and results out
Input/output
Instruction Cycle
Two steps:
Fetch () Execute
Fetch Cycle
Program Counter (PC) holds address of next instruction to fetch Processor fetches instruction from memory location pointed to by PC Increment () PC
Unless told otherwise
Instruction loaded into Instruction Register (IR) Processor interprets instruction and performs required actions
Execute Cycle
Processor-memory
data transfer between CPU and main memory
Processor I/O
Data transfer between CPU and I/O module
Data processing
Some arithmetic or logical operation on data
Control
Alteration () of sequence of operations e.g. jump
Combination of above
Interrupts ()
Mechanism by which other modules (e.g. I/O) may interrupt normal sequence of processing Program
e.g. overflow, division by zero
Timer
Generated by internal processor timer Used in pre-emptive () multi-tasking
I/O
from I/O controller
Hardware failure
e.g. memory parity error
Interrupt Cycle
Added to instruction cycle Processor checks for interrupt
Indicated () by an interrupt signal
Multiple Interrupts
Disable interrupts
Processor will ignore () further interrupts whilst processing one interrupt Interrupts remain pending and are checked after first interrupt has been processed Interrupts handled in sequence as they occur
Define priorities
Low priority interrupts can be interrupted by higher priority interrupts When higher priority interrupt has been processed, processor returns to previous interrupt
Connecting
All the units must be connected Different type of connection for different type of unit
Memory Input/Output CPU
Computer Modules
Memory Connection
Receives and sends data Receives addresses (of locations) Receives control signals
Read Write Timing
Input/Output Connection(1)
Similar to memory from computers viewpoint Output
Receive data from computer Send data to peripheral ()
Input
Receive data from peripheral Send data to computer
Input/Output Connection(2)
Receive control signals from computer Send control signals to peripherals
e.g. spin () disk
CPU Connection
Reads instruction and data Writes out data (after processing) Sends control signals to other units Receives (& acts on) interrupts
Buses
There are a number of possible interconnection systems Single and multiple BUS structures are most common e.g. Control/Address/Data bus (PC) e.g. Unibus (DEC-PDP)
What is a Bus?
A communication pathway connecting two or more devices Usually broadcast () Often grouped
A number of channels in one bus e.g. 32 bit data bus is 32 separate () single bit channels
Data Bus
Carries data
Remember that there is no difference between data and instruction at this level
Address bus
Identify the source or destination of data e.g. CPU needs to read an instruction (data) from a given location in memory Bus width determines maximum memory capacity of system
e.g. 8080 has 16 bit address bus giving 64k address space
Control Bus
Control and timing information
Memory read/write signal Interrupt request Clock signals
Sets of wires
() ()
Bus Types
Dedicated ()
Separate data & address lines
Multiplexed
Shared lines Address valid or data valid control line Advantage - fewer lines Disadvantages
More complex control Ultimate () performance
Bus Arbitration ()
More than one module controlling the bus e.g. CPU and DMA controller Only one module may control bus at one time Arbitration may be centralised or distributed
Distributed
Each module may claim the bus Control logic on all modules
Timing
Co-ordination of events on bus Synchronous ()
Events determined by clock signals Control Bus includes clock line A single 1-0 is a bus cycle All devices can read clock line Usually sync on leading () edge Usually a single cycle for an event
Data
PCI Bus
Peripheral Component Interconnection Intel released to public domain 32 or 64 bit 528 MByte/s 50 lines
See Page 80
(AD[31::0], C/BE[3::0], )
32 time multiplexed lines for address/data Multiplexed bus command and byte enable signals
Interface Control (FRAME#, IRDY#, TRDY#, ) I:Initiator, T:Target Arbitration (REQ#, GNT#)
Not shared Direct connection to PCI bus arbiter
Error lines
(PERR#, SERR#)
See Page 81
JTAG/Boundary Scan
For testing procedures defined in IEEE Standard 1149.1
PCI Commands
See Page 83
Transaction between initiator (master) and target Master claims bus Determine type of transaction
e.g. I/O read/write
Page 84
I: initiator
T: target
a. I begins transaction by asserting FRAME. Put start address on AD and read command on C/BE. b. T recognizes its address on AD. c. I ceases driving AD. Turnaround. Change C/BE to designate AD lines for data transfer. Assert IRDY (ready). d. T asserts DEVSEL (device selected). Place data on AD. Assert TRDY (ready). e. I reads data from AD. Change C/BE for next read. f. T de-asserts TRDY because 2nd data is not ready yet. g. T places 3rd data on AD. I de-asserts IRDY because it is not ready to read data. h. I de-asserts FRAME to signal T the last data transfer. I asserts IRDY because it is ready to complete that transfer. i. I de-asserts IRDY. T de-asserts TRDY and DEVSEL.
Arbitration
Page 86