Unit-III
Unit-III
Unit-III
21BTCS504-Operating System
Class - T.Y.
PLD(SEM-I)
Unit - III
1
MIT School of Computing
Department of Computer Science & Engineering
Unit-III Syllabus
2
MIT School of Computing
Department of Computer Science & Engineering
Background
Concurrent access to shared data may result in data
inconsistency
Maintaining data consistency requires mechanisms to
ensure the orderly execution of cooperating processes
Suppose that we wanted PLD to provide a solution to the
consumer-producer problem that fills all the buffers. We can
do so by having an integer count that keeps track of the
number of full buffers. Initially, count is set to 0. It is
incremented by the producer after it produces a new buffer
and is decremented by the consumer after it consumes a
buffer.
3
MIT School of Computing
Department of Computer Science & Engineering
Background
Concurrent access to shared data may result in data
inconsistency
Maintaining data consistency requires mechanisms to
ensure the orderly execution of cooperating processes
Suppose that we wanted PLD to provide a solution to the
consumer-producer problem that fills all the buffers. We can
do so by having an integer count that keeps track of the
number of full buffers. Initially, count is set to 0. It is
incremented by the producer after it produces a new buffer
and is decremented by the consumer after it consumes a
buffer.
4
Producer
while (true) {
/* produce an item and put in nextProduced
*/
while (count == BUFFER_SIZE)
; // do nothing
buffer [in] = nextProduced;
in = (in + 1) % BUFFER_SIZE;
count++;
}
Consumer
while (true) {
while (count == 0)
; // do nothing
nextConsumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
count--;
/* consume the item in
nextConsumed
}
Race Condition
• count++ could be implemented as
register1 = count
register1 = register1 + 1
count = register1
• count-- could be implemented as
register2 = count
register2 = register2 - 1
count = register2
• Consider this execution interleaving with “count = 5” initially:
S0: producer execute register1 = count {register1 = 5}
S1: producer execute register1 = register1 + 1 {register1 = 6}
S2: consumer execute register2 = count {register2 = 5}
S3: consumer execute register2 = register2 - 1 {register2 = 4}
S4: producer execute count = register1 {count = 6 }
S5: consumer execute count = register2 {count = 4}
Solution to Critical-Section Problem
Requirements:
1. Mutual Exclusion - If process Pi is executing in its critical section,
then no other processes can be executing in their critical sections.
2. Progress - If no process is executing in its critical section and there
exist some processes that wish to enter their critical section, then
the selection of the processes that will enter the critical section
next cannot be postponed indefinitely.
3. Bounded Waiting - A bound must exist on the number of times that
other processes are allowed to enter their critical sections after a
process has made a request to enter its critical section and before
that request is granted.
⚫ Assume that each process executes at a nonzero speed
⚫ No assumption concerning relative speed of the N processes
Peterson’s Solution
• Two process solution
• Assume that the LOAD and STORE instructions
are atomic; that is, cannot be interrupted.
• The two processes share two variables:
• int turn;
• Boolean flag[2]
• The variable turn indicates whose turn it is to
enter the critical section.
• The flag array is used to indicate if a process is
ready to enter the critical section. flag[i] = true
implies that process Pi is ready!
Algorithm for Process Pi
do {
flag[i] = TRUE;
turn = j;
while (flag[j] && turn == j);
critical section
flag[i] = FALSE;
remainder section
} while (TRUE);
Synchronization Hardware
• Many systems provide hardware support for critical section
code
• Uniprocessors – could disable interrupts
• Currently running code would execute without
preemption
• Generally too inefficient on multiprocessor systems
• Operating systems using this not broadly scalable
• Modern machines provide special atomic hardware
instructions
• Atomic = non-interruptible
• Either test memory word and set value
• Or swap contents of two memory words
Semaphore
• Synchronization tool that does not require busy waiting
• Semaphore S – integer variable
• Two standard operations modify S: wait() and signal()
• Originally called P() and V()
• Less complicated
• Can only be accessed via two indivisible (atomic)
operations
• wait (S) {
while S <= 0
; // no-op
S--;
}
• signal (S) {
S++;
}
Semaphore as General Synchronization Tool
• Counting semaphore – integer value can range over an unrestricted
domain
• Binary semaphore – integer value can range only between 0
and 1; can be simpler to implement
• Also known as mutex locks
• Can implement a counting semaphore S as a binary semaphore
• Provides mutual exclusion
Semaphore mutex; // initialized to 1
do {
wait (mutex);
// Critical Section
signal (mutex);
// remainder section
} while (TRUE);
Semaphore Implementation
• Must guarantee that no two processes can execute wait ()
and signal () on the same semaphore at the same time
• Thus, implementation becomes the critical section
problem where the wait and signal code are placed in the
critical section.
• Could now have busy waiting in critical section
implementation
• But implementation code is short
• Little busy waiting if critical section rarely occupied
• Note that applications may spend lots of time in critical
sections and therefore this is not a good solution.
Semaphore Implementation with no Busy waiting
• With each semaphore there is an associated
waiting queue. Each entry in a waiting queue has
two data items:
• value (of type integer)
• pointer to next record in the list
• Two operations:
• block – place the process invoking the
operation on the appropriate waiting
queue.
• wakeup – remove one of processes in the
waiting queue and place it in the ready queue.
Semaphore Implementation with
no Busy waiting (Cont.)
• Implementation of wait:
wait(semaphore *S) {
S->value--;
if (S->value < 0) {
add this process to S->list;
block();
}
}
• Implementation of signal:
signal(semaphore *S) {
S->value++;
if (S->value <= 0) {
remove a process P from S->list;
wakeup(P);
}
}
Deadlock and Starvation
• Deadlock – two or more processes are waiting indefinitely for an event that
can be caused by only one of the waiting processes
• Let S and Q be two semaphores initialized to 1
P0 P1
wait (S); wait (Q);
wait (Q); wait (S);
. .
. .
. .
signal (S); signal (Q);
signal (Q); signal (S);
• Starvation – indefinite blocking. A process may never be removed from the
semaphore queue in which it is suspended
• Priority Inversion – Scheduling problem when lower-priority process holds a
lock needed by higher-priority process
Classical Problems of Synchronization
• Bounded-Buffer Problem
• Dining-Philosophers Problem
Bounded-Buffer Problem
• N buffers, each can hold one item
• Semaphore mutex initialized to the value 1
• Semaphore full initialized to the value 0
• Semaphore empty initialized to the value N.
Bounded Buffer Problem (Cont.)
• The structure of the producer process
do {
// produce an item in nextp
wait (empty);
wait (mutex);
// add the item to the buffer
signal (mutex);
signal (full);
} while (TRUE);
Bounded Buffer Problem (Cont.)
• The structure of the consumer process
do {
wait (full);
wait (mutex);
// remove an item from buffer to nextc
signal (mutex);
signal (empty);
// consume the item in nextc
} while (TRUE);
Readers-Writers Problem
• A data set is shared among a number of concurrent processes.
• Readers – only read the data set; they do not perform any
updates
• Writers – can both read and write
• Problem – allow multiple readers to read at the same time. Only
one single writer can access the shared data at the same time.
• Shared Data
• Data set
• Semaphore mutex initialized to 1 (controls access to readcount)
• Semaphore wrt initialized to 1 (writer access)
• Integer readcount initialized to 0 (how many processes are
reading object)
Readers-Writers Problem (Cont.)
• Shared data
• Bowl of rice (data set)
• Semaphore chopstick [5] initialized to 1
Dining-Philosophers Problem (Cont.)
• The structure of Philosopher i:
do {
wait ( chopstick[i] );
wait ( chopStick[ (i + 1) % 5] );
// eat
signal ( chopstick[i] );
signal (chopstick[ (i + 1) % 5] );
// think
} while (TRUE);
• condition x, y;
• Two operations on a condition variable:
• x.wait () – a process that invokes the operation is
suspended.
• x.signal () – resumes one of processes (if any) that
invoked x.wait ()
Monitor with Condition Variables
Solution to Dining Philosophers
monitor DP
{
enum { THINKING; HUNGRY, EATING) state [5] ;
condition self [5];
initialization_code() {
for (int i = 0; i < 5; i++)
state[i] = THINKING;
}
}
Solution to Dining Philosophers (Cont.)
DiningPhilosophters.pickup (i);
EAT
DiningPhilosophers.putdown (i);
Monitor Implementation Using Semaphores
• Variables
semaphore mutex; // (initially = 1)
semaphore next; // (initially = 0)
int next-count = 0;
wait(mutex);
…
body of F;
…
if (next_count > 0)
signal(next)
else
signal(mutex);
x-count++;
if (next_count > 0)
signal(next);
else
signal(mutex);
wait(x_sem);
x-count--;
Monitor Implementation
if (x-count > 0) {
next_count++;
signal(x_sem);
wait(next);
next_count--;
}
A Monitor to Allocate Single Resource
monitor ResourceAllocator
{
boolean busy;
condition x;
void acquire(int time) {
if (busy)
x.wait(time);
busy = TRUE;
}
void release() {
busy = FALSE;
x.signal();
}
initialization code() {
busy = FALSE;
}
}
Synchronization Examples
• Solaris
• Windows XP
• Linux
• Pthreads
Deadlock
Deadlock is a situation where a set of processes are
blocked because each process is holding a resource and
waiting for another resource acquired by some other
process.
Consider an example when two trains are coming toward
each other on the same track and there is only one track,
none of the trains can move once they are in front of each
other. A similar situation occurs in operating systems when
there are two or more processes that hold some resources
and wait for resources held by other(s). For example, in the
below diagram, Process 1 is holding Resource 1 and waiting
for resource 2 which is acquired by process 2, and process 2
is waiting for resource 1.
The Deadlock Problem
• A set of blocked processes each holding a resource
and waiting to acquire a resource held by another
process in the set
• Example
• System has 2 disk drives
• P and P each hold one disk drive and each needs
1 2
another one
• Example
• semaphores A and B, initialized to 1
P0 P1
wait (A); wait(B)
wait (B); wait(A)
Bridge Crossing Example
• R = {R1, R2, …, Rm}, the set consisting of all resource types in the
system
• request edge – directed edge P1 → Rj
• assignment edge – directed edge Rj → Pi
Resource-Allocation Graph
(Cont.)
• Process
Pi
• Pi requests instance of Rj
Rj
Need
ABC
P0 743
P1 122
P2 600
P3 011
P4 431
• The system is in a safe state since the sequence < P1, P3, P4, P2, P0>
satisfies safety criteria
Example: P1 Requests (1,0,2)
• Check that Request ≤ Available (that is, (1,0,2) ≤ (3,3,2) ⇒ true
Allocation Need Available
ABC ABC ABC
P0 010 743 230
P1 302 020
P2 302 600
P3 211 011
P4 002 431
• Executing safety algorithm shows that sequence < P1, P3, P4, P0,
P2> satisfies safety requirement
• Can request for (3,3,0) by P4 be granted?
• Can request for (0,2,0) by P0 be granted?
Deadlock Detection
• Allow system to enter deadlock state
• Detection algorithm
• Recovery scheme
Single Instance of Each Resource Type
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