Storyboarding: Interaction Design Khai Truong
Storyboarding: Interaction Design Khai Truong
Storyboarding: Interaction Design Khai Truong
Agenda
Use / background of storyboarding Elements of a storyboard Storyboarding process Advice from experts (not mereal experts) Some guidelines
Review
What are some techniques for conveying functionalities without having a prototype fully built?
Storyboard
What is it?
Uses / background
Very similar in nature to:
Comic art / cartoons
Used in:
Movie / multimedia design
Hmmm
Storyboarding is an established design technique Storyboards used in software development often are different those previous slide Whats different? Should they look like these storyboards? How else might they look? How should they be created?!
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Interviews
(how do novice and expert designers create storyboards?)
Web survey
(what do storyboard consumers require to understand the artifact?)
Elements of storyboard
Graphical depiction of scenarios 5 visual elements
Number of frames/panes Use of words Level of detail Inclusion of people Time passage
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How is it done?
Novice designers process
Individual brainstorming about ideas May do some quick initial sketches Team meeting to discuss ideas / drawings Decision on what to draw Spend next ~8 hours together drawing
Co-location allows quick feedback Can also glance at what others are drawing for inspiration
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Challenges in storyboarding
Youve done itwhat do you think? Novices say:
Determining what to draw is hard Drawing is difficult! How is it presented? (time, length, attention) Often does not show enough
How is it done?
Expert designers process
Get assignment Individual brainstorming about ideas
Determine the story Includes a lot of sketches using pencil + paper A very iterative process through a lot of initial drafts
Design:
Activity scenarios Information scenarios Interaction scenarios
can be storyboarded
But
Concrete guidelines are missing Web survey to identify the requirements of storyboard consumers
Control variables: 5 elements 20 storyboards about common & novel applications
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Drawing is hard
But it doesnt have to be
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Drawing is hard
It doesnt have to be drawings..
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I dont need the extra information in [the longer storyboard], it just makes it more confusing.
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The first thing users will want to know is why do I even care about this application? Can show how the user interacts with the system and how the system affects the user
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Some advice
Figure out your story Identify main points in the story Draw 3-5 frames/panes (to match the main points) Keep it simple Add taglines / text to enhance understanding Pilot storyboards & iterate
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Also remember
Different presentation format means you can do more! Think about how long you have a captive audience Think about how much you want to tell Think about options for presenting sequences of drawing
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Nowwhy do it?
Quicker / easier than building the whole application If done right, can help gain quick invaluable user feedback
Formative evaluation tool Summative evaluation tool
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If youre interested
Gillian Hayes, Lauren Griffin & I have been working on ways to support storyboarding process Just wrapped up formative studies Interested in developing tool to support storyboarding process Contact info: khai@cc.gatech.edu
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