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September 2014 | Social Media and Mobile Tech

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September 2014 | Social Media and Mobile Tech

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Eric Dale 
President, Crossroads 
Venture Group 
Welcome:

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Foursquare + Evernote meets LinkedIn 
Presented by Oji Udezue

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Main menu Join Event Home screen Event 6

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Social Media & Mobile Tech 
Event Co-Chairs: 
Bruce Blasnik 
CVG, Stamford 
Chapter President 
David Schaffer 
CVG, Stamford 
Chapter Board 
Member

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Entrepreneurial Pitches 
Activate Brain & Body 
AdapTac Games 
Copilot Family 
Electric Compass 
Fanum 
MaxExposure Social Media 
MEA Mobile 
Milnaa 
MyBeanJar

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Longevity is the great gift of the 20th century. 
The Longevity Economy is the great challenge of the 21st century. 
So, we are… 
Re-engineering the failed fitness business for an older, unfit population. 
Martin Pazzani, Founder/CEO 
September 2014

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A GROUP WANTING TO RE-INVENT 
AGING 
92 MILLION 
PEOPLE 
AGES 45 TO 70 
LOOKING 
FOR SOLUTIONS 
COST OF HEALTHCARE RISES WITH 
AGE 
DEMENTI 
A 
OBESI TY 
DIABETE 
S 
CARDIO 
STRESS 
CREATE CONDITIONS HARMFUL TO 
BRAINS 
THE MOST INACTIVE UNFIT GROUP 
EVER 
9 OUT OF 
1B0OOMER 
SARE NOT 
SERVED 
BY 
TRADITIONAL 
FITNESS 
OPTIONS 
GYM MEMBERSHIP PLUMMETS AT 
AGE 45 
BRAIN GAMES ALONE ARE NOT 
ENOUGH 
NEUROGENESIS 
IS TRIGGERED BY 
EXERCISE 
AEROBIC 
AND 
RESISTENCE 
TRAINING 
A PROACTIVE MEME FUELED BY 
MEDIA 
CREATING MASSIVE PRIMARY 
DEMAND

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TO AMERICA’S HEALTHCARE AND AGING CONCERNS 
ACT!VATE DASHBOARD PROPRIETARY ALGORITM 
TM 
1. 
QUANTIFIED SELF 
ASSESSMENT TECH 
4. 
STRESS 
REDUCTION 
BRAIN EXERCISE 
BODY EXERCISE 
2. 
BRAIN-BODY 
COACH 
3. 
PERSONALIZED 
PROGRAM 
OPTIMAL PERFORMANCE OF 
BRAIN & BODY

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REMOTE 
LIVE 
COACHING DASHBOARD & APPS 
SOCIAL MEDIA 
COMMUNITIES 
BRAIN-BODY 
COACHES 
HOME 
PROGRAM

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HEALTHCARE 
HOSPITALITY 
SPA 
PRIVATE TRAINING 
QUIET 
SAFE HAVEN 
CARING 
INNOVATIVE 
OASIS 
SAVANNAH 
CURATED 
EQUIPMENT 
BRAIN EXERCISE 
BODY EXERCISE 
STRESS 
REDUCTION 
COMMUNITY 
DASHBOARD DRIVEN

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Entrepreneurial Pitches 
Activate Brain & Body 
AdapTac Games 
Copilot Family 
Electric Compass 
Fanum 
MaxExposure Social Media 
MEA Mobile 
Milnaa 
MyBeanJar

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Candice M. Hughes, PhD, MBA 
CEO/Founder 
AdapTac Games 
Behavioral health games for kids 
Confidential Do Not Distribute 
chughes@adaptacgames.com 
http://adaptacgames.com 
http://www.facebook.com/adaptacgames

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Market Challenge 
• ADHD affects up to 10 million children aged 5-14 in the US.1 
• Traditional pharmaceutical treatments carry burdens: 
• High cost 
• Lower appetite 
• Stomach pain 
• Insomnia 
• Suicidal thoughts 
• While other non-traditional solutions exist, they have issues: 
• Inaccessible for home use 
• High cost 
• Involve tedious activities which patients dread 
With these barriers, is it any wonder up to 64% of patients 
discontinue or don’t adhere to prescriptions?2 
1) “The CNS Market Outlook to 2036.” SCRI Business Insights, July 2011, pg 47-48. 
2) Adler LD, Nierenberg AA. Postgrad Med. 2010. 122(1):184-191. 
Confidential Do Not Distribute

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iTunes App Release Dec 2014 
• Initial ADHD game to improve attention/planning 
skills 
• Tablet app iOS7 & iOS8 compatible and online games 
plus parent content resource for subscribers 
• Game concept: Plan (in library study car part & team 
specs); Collect (the fastest vehicle given parts & time 
constraints & distractors); Race (cross finish line first 
while fending off attackers) 
• Dashboard: Scores for attention, strategy, finish time, 
task completion, recall. Scores provide needed 
feedback for improvement. 
• Game test has attracted >600 to click “sign up” in 3 
months 
• Efficacy and beta test to start September 15 
Confidential Do Not Distribute

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Game Scenes 
Confidential Do Not Distribute

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Sales Growth & Business Model 
Market Potential Subscribership Growth 
10M US kids with 
ADHD 
70-75% potential 
for game-based 
therapy ~7.5M 
5-10% market 
share 375- 
750k 
Competitive analysis revealed 
• 7-10% share market potential, 
• 375-750K potential subscribers 
Modest build and growth to a 0.7% 
market share by yr 2 yields 
• First Profit 6-9 Months 
Model: At 1 yr convert from per 
purchase to online subscription model 
Subscriber Build Up in First 
8000 
6000 
4000 
2000 
2 Years 
Large Potential Market - 0.7% Share Yields Growth and Profits 
Confidential Do Not Distribute 
Moms clicking beta game 
test form signup 
~600 
0 
1 3 5 7 9 11 13 15 17 19 21 23 25 
# of Subscribers 
Month

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Current Team 
• CEO/Neuroscientist– Candice M. Hughes, PhD, MBA 
• Founder and Principal of Hughes BioPharma Advisers LLC; consultancy with 
global clients including Fortune 500 firms 
• Founded Pharmaceutical/Healthcare Division at venture capital-backed NYC 
firm; revenue increased $0-$2.4M in 2 years; exit: private sale 
• Managed a team for a $10M clinical trial development project at Pfizer 
• Consultant Game Developers– 
• Rey Samonte & Bob Parkinson, (behind scenes consultants) mobile & online 
game developers (>50 mobile/online games plus Xbox, Playstation, & Sega) 
• Game Artists: George Berger- MTV & Nickelodeon ; Scott Butler- >25 mobile 
games, Playstation, PC games) 
• Clinical Consultant: Francine Baffa, PhD, BCBA-D 
• Corporate Advisers: Danny Bain, Software Development Manager, Online 
Products at Tableau Software formerly Group Manager at Microsoft and 
Manager at Amazon; Chuck Allen, Formerly Dir Tech Ops, COD- Black Ops, 
Activision, COO at DriveDev; Austin Harley, formerly at Hope Labs, soon to be at 
Riot Games (League of Legends); Janis Collins at StamfordiCenter & The Refinery 
Confidential Do Not Distribute

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Entrepreneurial Pitches 
Activate Brain & Body 
AdapTac Games 
Copilot Family 
Electric Compass 
Fanum 
MaxExposure Social Media 
MEA Mobile 
Milnaa 
MyBeanJar

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Navigating Technology 
Together 
@copilotfamily @ctventure

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what’s the issue? 
Digital devices and social media have created an ‘on-line’ generation of kids 
who are more technologically adept than their parents, yet without the maturity 
and wisdom to avoid the challenges and pitfalls this reality creates. 
Navigating Technology Together 
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who cares? 
67% 
Navigating Technology Together 
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IFS Study of 1000 Parents, Family Studies’ March 2014 
Parents concerned about 
technology's effect on their 
children 
80% 
Parents concerned about 
advertisers learning too much 
from their children’s online 
browsing behavior 
72% 
Parents concerned 
about their children meeting 
strangers online

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what we do 
Navigating Technology Together 
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navigator 
family 
flightpath 
neighborhoods 
• day parting features 
• application inventory 
• age appropriate content 
• device location 
• lock/unlock/wipe 
• no ‘flight zones’ 
• detailed usage reports 
• security/malware 
• full content management 
• curated content 
• insights 
• advocacy 
• community

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what’s the market? 
Navigating Technology Together 
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First Phone 
24.94% 
Tough Love 
35.46% 
Real World 
39.64% 
age 5-9 
‘First Phone’ 
3.9m smartphones 
7.3m tablets 
age 10-14 
‘Tough Love’ 
8.6m smartphones 
7.2m tablets 
age 15-18 
‘Real World’ 
11.9m 
smartphones 
5.9m tablets 
44.9m devices

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Entrepreneurial Pitches 
Activate Brain & Body 
AdapTac Games 
Copilot Family 
Electric Compass 
Fanum 
MaxExposure Social Media 
MEA Mobile 
Milnaa 
MyBeanJar

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www.electriccompass.com 
Electric Compass 
Makers of the least cool iOS app 
Michael Forbes 
Managing Director

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www.electriccompass.com 
Electric Compass Tracker 
 Enterprise App 
 GPS Tracking 
 Tracks mobile 
workers for increased 
productivity, improved 
safety and cost savings 
 Supports many devices 
on the same tracking 
platform

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www.electriccompass.com 
Uncool App – Cool Business Model 
 Software-as-a-Service (Saas) Model 
 “Subscription” service 
 Recurring monthly revenue 
 Lower initial cost to customers 
 Greater total revenue over time 
 Sell once – bill again, and 
again and again!

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www.electriccompass.com 
Go To Market Strategy 
 Channel Focused 
 Partner with Value Added Resellers (VARs), 
Managed Service Providers (MSPs), 
Independent Software Vendors (ISVs) and 
hardware manufacturers 
 Add advanced GPS tracking features to their 
solutions, enterprise applications and 
devices 
 Also sell direct – and we like referrals

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www.electriccompass.com 
Thanks! 
Michael Forbes 
michael.forbes@electriccompass.com 
203 654 7720

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Entrepreneurial Pitches 
Activate Brain & Body 
AdapTac Games 
Copilot Family 
Electric Compass 
Fanum 
MaxExposure Social Media 
MEA Mobile 
Milnaa 
MyBeanJar

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Eric Lum, Founder 
Eric@fanum.fm 
845.480 .20 43

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September 2014 | Social Media and Mobile Tech

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PAIN POINT

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PROBLEM 
Cost for Music = $$$$$$ 
Budget = $ - $$$ 
Independent Films 
TV 
Brands 
Advert ising 
Video Games 
Publishers work o commission

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September 2014 | Social Media and Mobile Tech

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HOW IT WORKS 
fanum.Client fm Client + Art ist 
Submits 
project 
descript ion t o 
fanum.fm 
Creates 
contest for 
eligible 
Tastemakers 
Client pays 
fract ion of 
the cost for 
music

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Entrepreneurial Pitches 
Activate Brain & Body 
AdapTac Games 
Copilot Family 
Electric Compass 
Fanum 
MaxExposure Social Media 
MEA Mobile 
Milnaa 
MyBeanJar

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Business Plan Overview 
Sept. 11, 2014 
Stamford, CT

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The Right Product 
The Right Time 
The Right Market 
The Right Price 
The Right Strategy

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Patent-Pending Social Media Analysis™ process 
This Analysis provides a 
business owners with a 
definitive “grade” on the 
effectiveness of their social 
media, based on ‘industry 
standards’ 
95% 
Small businesses have an 
Index Score under 50% 
www.YourSocialMediaAnalysis.com

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We Set - up, Manage & Maintain 
Social Media for small businesses... 
• On-going posting of relevant content 
• Reputation Monitoring and Replies 
• Competition Monitoring 
• Reports and Analytics 
• Ongoing Coaching on Audience Building 
• Price “locked” for the life of the contract 
Doing it wrong, is as bad as, not doing it at all...

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Sales Strategy 
B2B Direct Sales via: 
Sales Reps - Full & Part Time “straight commission” 
• 7.5% - 25% per sale paid weekly! 
• Paid for life of clients 
Business Builders 
• Receiving overrides on unlimited sales reps 
• No territories or boundaries 
District Sales Managers 
• Employing Full Time sales reps 
• Commissions paid to DM for Life of Client 
Resellers 
• Already selling to small business 
• Add on, lead in or expansion of current line 
Sales Partners 
• Online Sales 
• Tele-Marketing Sales

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A Division of: B2B Global Network, Inc. 
Contact: 
Joe Grushkin, CEO & President 203.557.3670 
Home Office: 
41 Oak Street, Suite #101 
Westport, CT 06880 Joe@B2BGlobalNetwork.biz 
www.B2BGlobalNetowork.com 
Sales & Reseller Opportunity Info 
www.MaxExposureSocialMedia.com 
Product/customer info 
www.YourSocialMediaIndex.com 
Social Media Analysis™ Process

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Entrepreneurial Pitches 
Activate Brain & Body 
AdapTac Games 
Copilot Family 
Electric Compass 
Fanum 
MaxExposure Social Media 
MEA Mobile 
Milnaa 
MyBeanJar

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September 2014 | Social Media and Mobile Tech

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September 2014 | Social Media and Mobile Tech

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September 2014 | Social Media and Mobile Tech

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September 2014 | Social Media and Mobile Tech

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September 2014 | Social Media and Mobile Tech

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Entrepreneurial Pitches 
Activate Brain & Body 
AdapTac Games 
Copilot Family 
Electric Compass 
Fanum 
MaxExposure Social Media 
MEA Mobile 
Milnaa 
MyBeanJar

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MILNAA.COM 
India-based 
destination hub 
through which … 
Enterprises, customers, and 
friends share, communicate, 
work and collaborate.

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Milnaa’s Solutions 
TENCENT’S 
(QQ.com) 
YE 2013 
Market Cap - 
US$125 Billion 
Intranet/Extranet 
for enterprises 
Consumer platform 
with content 
catered to regional 
identities Indian 
users’

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India’s Massive “Social Business” Opportunity 
User growth from 213 million to 550 
million in next 3 - 4 years 
Underserved rural market of 800 million 
42% of Indians want 
local content and language 
GDP of rural India at $3 trillion in purchasing power 
60 million small and medium 
enterprises

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Trajectory 
Desktop 
Platform 
Enterprise 
Customers 
Marketing and 
Content 
Partners

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Next Steps 
Regional Banks 
& 
Media 
Companies 
Mobile 
& 
Universal 
Messaging 
BJP Party 
& 
Local 
Governments

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Entrepreneurial Pitches 
Activate Brain & Body 
AdapTac Games 
Copilot Family 
Electric Compass 
Fanum 
MaxExposure Social Media 
MEA Mobile 
Milnaa 
MyBeanJar

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Terry Kavanagh 
Co-Founder/CEO 
Terry@mybeanjar.com 
BeanJar, Inc. Confidential 62

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2 huge problems, 1 simple solution 
Brand Advertisers 
Need to engage new customers, 
build loyalty, motivate in store 
and/or online purchases. 
Game Publishers 
Need to acquire and retain users, 
monetize, add to user experience. 
MyBeanJar 
Delivers targeted digital coupons as rewards for achievements in 
online and mobile games. MBJ charges sponsors, shares revenue 
with publishers. 
BeanJar, Inc. Confidential 63

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play. win real stuff. get it now. 
in-game & post-game engagement 
SHOW THIS TO STORE CLERK 
REDEEMED 04/16/12 11:12PST 
Free Pastry 
No purchase necessary 
BeanJar, Inc. Confidential 64 
1. Play & win from 
any game 
2. Open MBJ, 
click on reward 
3. Redeem at 
store or online 
.

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ad spend quickly shifting to mobile 
This gap is a 
$20B opportunity 
BeanJar, Inc. Confidential 65 
45% 
40% 
35% 
30% 
25% 
20% 
15% 
10% 
5% 
0% 
TV Print Radio Internet Mobile 
Ad Spend 
Time Spent 
In-game mobile ad spend predicted to reach $7B by 2015

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best bang for the buck 
• Advertisers pay MBJ 10¢ per reward delivery 
• Publisher gets 25% share of that revenue 
The MBJ “Money Machine” 
6 Beans delivered/hour/MBJ User 
x 4 Hrs/mo of MBJ-embedded play 
= 24 Beans/mo delivered in-games 
+ 24 Beans for post-game actions 
Each “Bean” = 1 full offer x 10¢ Fee per Bean delivered 
$4.80 Gross ARPU (Avg Rev/User/Mo) 
BeanJar, Inc. Confidential 66 
= 
 Players receive only rewards they request to assure relevance. 
 No accumulation or points—Impulse purchase from instant gratification.

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usage/events key metrics 
User data supplied by Flurry Analytics, and BeanJar’s GPS tracking algorithms. 
Users won Beans, and interacted with MBJ app. Results measured over 8-week trial period. 
Bean Shared 
Email 
Text message 
Facebook 
Twitter 
Bean Website Viewed 
Bean Redeemed 
Sponsor List Viewed 
Sponsor Website Browsed 
Sponsor/Bean Liked 
Game List Viewed 
Publisher Website Browsed 
Game Viewed in App Store 
Video Watched 
63% of users at least 1x 
24% of users at least 1x 
19% of users 1x 
31% of users at least 1x 
9% of users at least 1x 
74% of users viewed at least 1 website per session 
18% avg redemption rate on all Beans, 44% high (BR) 
62% of users-at least 1x per session 
71% of users who viewed- at least 1x per session 
24% of users 
59% of users- at least 1x per session 
34% of users who viewed 
48% of users who viewed 
16% of users viewed 
BeanJar, Inc. Confidential

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September 2014 | Social Media and Mobile Tech

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Social Media & Mobile Tech 
Keynote Speakers: 
STEPHANIE ABRAMS 
CEO 
COURTNEY SPRITZER 
COO

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STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 70

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AGENDA 
What is social media? 
Important social media marketing goals for startups 
Social media best practices 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 71

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WHATISYOURPERSONALEXPERIENCEWITHSOCIALMEDIA? 
BASIC 
UNDERSTANDING, 
NOREALEXPERIENCE 
WHAT’S 
SOCIALMEDIA? 
PROFICIENT... 
I’MKIND 
OFABIGDEAL 
SOME 
EXPERIENCE 
ISHOULD 
BETEACHING 
THISCLASS 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 72

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WHAT IS SOCIAL MEDIA? 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 73

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WHAT SOCIAL MEDIA SITES ARE BEST FOR START UPS 
I feel like some 
pizza. #sohungry 
Here’s why I’m 
eating pizza 
Video of me 
eating pizza 
Here’s a photo 
of my pizza 
I’m really good 
at eating pizza 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 74

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MOBILE 
LOCATION 
WEB 
MOBILE 
SITE 
MOBILE 
APP 
SEO 
SOCIAL 
SEM 
EMAIL 
MARKETING 
SOCIAL 
COMMERCE 
SOCIAL 
ECOMMERCE 
BLOG 
FORUMS 
EVENTS 
QR 
CODES 
DIGITAL 
LANDSCAPE 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 75

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WHY SOCIAL MEDIA FOR START UPS? 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 76

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SOCIALMEDIAGOALS: 
GENERATELEADS 
&DRIVESALES 
MANAGEYOUR 
ONLINEREPUTATION 
INCREASEBRAND 
AWARENESS 
PROVIDECUSTOMER 
SERVICE&RETENTION 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 77

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SOCIALMEDIAGOALS: 
GENERATELEADS 
&DRIVESALES 
MANAGEYOUR 
ONLINEREPUTATION 
INCREASEBRAND 
AWARENESS 
PROVIDECUSTOMER 
SERVICE&ERNEHTAENNCTIEOSNEARCH 
ENGINEOPTIMIZATION 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 78

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GENERATE LEADS AND DRIVE SALES 
CASE STUDY: LYFT 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 79

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SOCIALMEDIAGOALS: 
GENERATELEADS 
&DRIVESALES 
MANAGEYOUR 
ONLINEREPUTATION 
INCREASEBRAND 
AWARENESS 
ENHANCESEARCH 
ENGINEOPTIMIZATION 
PROVIDECUSTOMER 
SERVICE&RETENTION 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 80

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INCREASE BRAND AWARENESS 
More cost-effective than traditional 
marketing & advertising 
Allows for targeted distribution 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 81

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STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 82

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INCREASE BRAND AWARENESS 
CASE STUDY: MANI DIARIES 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 83

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INCREASE BRAND AWARENESS 
CASE STUDY: MANI DIARIES 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 84

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STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 85

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MANAGE YOUR ONLINE REPUTATION 
Establish your credibility 
From “Controlling the message” 
to full transparency 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 86

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MANAGE YOUR ONLINE REPUTATION 
CASE STUDY: CHAPSTICK 
“Be heard at facebook.com/Chapstick” 
Source: www.adweek.com 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 87

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STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 88

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PROVIDE CUSTOMER SERVICE AND RETENTION 
CASE STUDY: TARGET 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 89

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36.4% 
12.5% 
9.5% 
7.9% 
6.1% 
4.1% 
3.8% 
3.5% 
ENHANCE SEARCH ENGINE 
OPTIMIZATION 
Rank # versus Average CTR 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 91

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SOCIAL MEDIA BEST PRACTICES 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 92

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1. ENCOURAGE SHARING ACROSS ALL PLATFORMS 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 93

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2. POST PICTURES WITH EVERY POST 
- Be very visual – showcase your brand 
- All photos should be high resolution 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 94

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3. BE PROACTIVE 
- Tweet to influencers 
- Search hashtags and 
Start Conversations 
- Re-pin from your target 
customers on Pinterest 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 95

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4. FACEBOOK ADVERTISING 
- Target your exact customer by age, location, gender, 
interests, income, and marital status 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 96

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PURE LYFT CASE STUDY 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 97

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1. Background 
- LYFT is a “Clean Caffeine” energy product infused with all 
natural caffeine 
- LYFT is an innovative product that provides a new and unique 
energy experience for consumers who are not satisfied with 
their current choice of energy drinks or shots. 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 98

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2. Objectives 
We created a social media strategy based on the following objectives: 
• Build an overall brand awareness across all social media 
platforms 
• Grow fan following, engagement and organic sharing 
• Drive traffic to purelyft.com 
• Encourage trials of LYFT 
• Demonstrate rapid social media growth to investors 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 99

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3. Tactics 
• Created a strategy for Facebook, Twitter, Instagram 
• Managed Facebook, Twitter and Instagram accounts 
• Created and managed Facebook ads 
• Produced a compelling conversation calendar focused on driving 
user engagement, creating overall brand awareness, highlighting 
press and driving sales 
• Implemented contests on Facebook, Twitter, and Instagram to 
grow social media audience as well e-mail subscribers 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 100

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Facebook Ad Example 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 101

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Facebook 
Blogger Interaction Customer Interaction Engaging Post 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 102

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Twitter 
Engaging Tweets Customer Interaction 
Mentions 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 103

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Instagram 
Engaging Post Mentions Customer Interaction 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 104

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4. Results 
• Increased Facebook “Likes” by 579% (from 925 to 6,284 in 4 
months) 
• Increased Twitter followers by 461% (from 56 to 314 in 4 months) 
• Increased Instagram followers by 315% (from 101 to 419 in 4 
months) 
• Increased engagement 
STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 105

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Q&A

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Social Media & Mobile Tech

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Upcoming Events 
Technology Transfer 
Thursday, October 9th 4:30PM 
Hartford, CT 
4:30pm – 7:00pm 
Connecticut Innovation Summit 
Wednesday November, 12th 
Oakdale Theater, Wallingford, CT 
9:30am – 3:30pm 
CVG Holiday Party 
December 11th 
University of Bridgeport 
Bridgeport, CT 
4:30pm – 7:00pm

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Sponsors

More Related Content

September 2014 | Social Media and Mobile Tech

  • 3. Eric Dale President, Crossroads Venture Group Welcome:
  • 4. 4 Foursquare + Evernote meets LinkedIn Presented by Oji Udezue
  • 5. 5 5
  • 6. 6 Main menu Join Event Home screen Event 6
  • 7. 7 7
  • 8. 8 8
  • 9. Social Media & Mobile Tech Event Co-Chairs: Bruce Blasnik CVG, Stamford Chapter President David Schaffer CVG, Stamford Chapter Board Member
  • 10. Entrepreneurial Pitches Activate Brain & Body AdapTac Games Copilot Family Electric Compass Fanum MaxExposure Social Media MEA Mobile Milnaa MyBeanJar
  • 11. Longevity is the great gift of the 20th century. The Longevity Economy is the great challenge of the 21st century. So, we are… Re-engineering the failed fitness business for an older, unfit population. Martin Pazzani, Founder/CEO September 2014
  • 12. A GROUP WANTING TO RE-INVENT AGING 92 MILLION PEOPLE AGES 45 TO 70 LOOKING FOR SOLUTIONS COST OF HEALTHCARE RISES WITH AGE DEMENTI A OBESI TY DIABETE S CARDIO STRESS CREATE CONDITIONS HARMFUL TO BRAINS THE MOST INACTIVE UNFIT GROUP EVER 9 OUT OF 1B0OOMER SARE NOT SERVED BY TRADITIONAL FITNESS OPTIONS GYM MEMBERSHIP PLUMMETS AT AGE 45 BRAIN GAMES ALONE ARE NOT ENOUGH NEUROGENESIS IS TRIGGERED BY EXERCISE AEROBIC AND RESISTENCE TRAINING A PROACTIVE MEME FUELED BY MEDIA CREATING MASSIVE PRIMARY DEMAND
  • 13. TO AMERICA’S HEALTHCARE AND AGING CONCERNS ACT!VATE DASHBOARD PROPRIETARY ALGORITM TM 1. QUANTIFIED SELF ASSESSMENT TECH 4. STRESS REDUCTION BRAIN EXERCISE BODY EXERCISE 2. BRAIN-BODY COACH 3. PERSONALIZED PROGRAM OPTIMAL PERFORMANCE OF BRAIN & BODY
  • 14. REMOTE LIVE COACHING DASHBOARD & APPS SOCIAL MEDIA COMMUNITIES BRAIN-BODY COACHES HOME PROGRAM
  • 15. HEALTHCARE HOSPITALITY SPA PRIVATE TRAINING QUIET SAFE HAVEN CARING INNOVATIVE OASIS SAVANNAH CURATED EQUIPMENT BRAIN EXERCISE BODY EXERCISE STRESS REDUCTION COMMUNITY DASHBOARD DRIVEN
  • 16. Entrepreneurial Pitches Activate Brain & Body AdapTac Games Copilot Family Electric Compass Fanum MaxExposure Social Media MEA Mobile Milnaa MyBeanJar
  • 17. Candice M. Hughes, PhD, MBA CEO/Founder AdapTac Games Behavioral health games for kids Confidential Do Not Distribute chughes@adaptacgames.com http://adaptacgames.com http://www.facebook.com/adaptacgames
  • 18. Market Challenge • ADHD affects up to 10 million children aged 5-14 in the US.1 • Traditional pharmaceutical treatments carry burdens: • High cost • Lower appetite • Stomach pain • Insomnia • Suicidal thoughts • While other non-traditional solutions exist, they have issues: • Inaccessible for home use • High cost • Involve tedious activities which patients dread With these barriers, is it any wonder up to 64% of patients discontinue or don’t adhere to prescriptions?2 1) “The CNS Market Outlook to 2036.” SCRI Business Insights, July 2011, pg 47-48. 2) Adler LD, Nierenberg AA. Postgrad Med. 2010. 122(1):184-191. Confidential Do Not Distribute
  • 19. iTunes App Release Dec 2014 • Initial ADHD game to improve attention/planning skills • Tablet app iOS7 & iOS8 compatible and online games plus parent content resource for subscribers • Game concept: Plan (in library study car part & team specs); Collect (the fastest vehicle given parts & time constraints & distractors); Race (cross finish line first while fending off attackers) • Dashboard: Scores for attention, strategy, finish time, task completion, recall. Scores provide needed feedback for improvement. • Game test has attracted >600 to click “sign up” in 3 months • Efficacy and beta test to start September 15 Confidential Do Not Distribute
  • 20. Game Scenes Confidential Do Not Distribute
  • 21. Sales Growth & Business Model Market Potential Subscribership Growth 10M US kids with ADHD 70-75% potential for game-based therapy ~7.5M 5-10% market share 375- 750k Competitive analysis revealed • 7-10% share market potential, • 375-750K potential subscribers Modest build and growth to a 0.7% market share by yr 2 yields • First Profit 6-9 Months Model: At 1 yr convert from per purchase to online subscription model Subscriber Build Up in First 8000 6000 4000 2000 2 Years Large Potential Market - 0.7% Share Yields Growth and Profits Confidential Do Not Distribute Moms clicking beta game test form signup ~600 0 1 3 5 7 9 11 13 15 17 19 21 23 25 # of Subscribers Month
  • 22. Current Team • CEO/Neuroscientist– Candice M. Hughes, PhD, MBA • Founder and Principal of Hughes BioPharma Advisers LLC; consultancy with global clients including Fortune 500 firms • Founded Pharmaceutical/Healthcare Division at venture capital-backed NYC firm; revenue increased $0-$2.4M in 2 years; exit: private sale • Managed a team for a $10M clinical trial development project at Pfizer • Consultant Game Developers– • Rey Samonte & Bob Parkinson, (behind scenes consultants) mobile & online game developers (>50 mobile/online games plus Xbox, Playstation, & Sega) • Game Artists: George Berger- MTV & Nickelodeon ; Scott Butler- >25 mobile games, Playstation, PC games) • Clinical Consultant: Francine Baffa, PhD, BCBA-D • Corporate Advisers: Danny Bain, Software Development Manager, Online Products at Tableau Software formerly Group Manager at Microsoft and Manager at Amazon; Chuck Allen, Formerly Dir Tech Ops, COD- Black Ops, Activision, COO at DriveDev; Austin Harley, formerly at Hope Labs, soon to be at Riot Games (League of Legends); Janis Collins at StamfordiCenter & The Refinery Confidential Do Not Distribute
  • 23. Entrepreneurial Pitches Activate Brain & Body AdapTac Games Copilot Family Electric Compass Fanum MaxExposure Social Media MEA Mobile Milnaa MyBeanJar
  • 24. Navigating Technology Together @copilotfamily @ctventure
  • 25. what’s the issue? Digital devices and social media have created an ‘on-line’ generation of kids who are more technologically adept than their parents, yet without the maturity and wisdom to avoid the challenges and pitfalls this reality creates. Navigating Technology Together 25
  • 26. who cares? 67% Navigating Technology Together 26 IFS Study of 1000 Parents, Family Studies’ March 2014 Parents concerned about technology's effect on their children 80% Parents concerned about advertisers learning too much from their children’s online browsing behavior 72% Parents concerned about their children meeting strangers online
  • 27. what we do Navigating Technology Together 27 navigator family flightpath neighborhoods • day parting features • application inventory • age appropriate content • device location • lock/unlock/wipe • no ‘flight zones’ • detailed usage reports • security/malware • full content management • curated content • insights • advocacy • community
  • 28. what’s the market? Navigating Technology Together 28 First Phone 24.94% Tough Love 35.46% Real World 39.64% age 5-9 ‘First Phone’ 3.9m smartphones 7.3m tablets age 10-14 ‘Tough Love’ 8.6m smartphones 7.2m tablets age 15-18 ‘Real World’ 11.9m smartphones 5.9m tablets 44.9m devices
  • 29. Entrepreneurial Pitches Activate Brain & Body AdapTac Games Copilot Family Electric Compass Fanum MaxExposure Social Media MEA Mobile Milnaa MyBeanJar
  • 30. www.electriccompass.com Electric Compass Makers of the least cool iOS app Michael Forbes Managing Director
  • 31. www.electriccompass.com Electric Compass Tracker  Enterprise App  GPS Tracking  Tracks mobile workers for increased productivity, improved safety and cost savings  Supports many devices on the same tracking platform
  • 32. www.electriccompass.com Uncool App – Cool Business Model  Software-as-a-Service (Saas) Model  “Subscription” service  Recurring monthly revenue  Lower initial cost to customers  Greater total revenue over time  Sell once – bill again, and again and again!
  • 33. www.electriccompass.com Go To Market Strategy  Channel Focused  Partner with Value Added Resellers (VARs), Managed Service Providers (MSPs), Independent Software Vendors (ISVs) and hardware manufacturers  Add advanced GPS tracking features to their solutions, enterprise applications and devices  Also sell direct – and we like referrals
  • 34. www.electriccompass.com Thanks! Michael Forbes michael.forbes@electriccompass.com 203 654 7720
  • 35. Entrepreneurial Pitches Activate Brain & Body AdapTac Games Copilot Family Electric Compass Fanum MaxExposure Social Media MEA Mobile Milnaa MyBeanJar
  • 36. Eric Lum, Founder Eric@fanum.fm 845.480 .20 43
  • 39. PROBLEM Cost for Music = $$$$$$ Budget = $ - $$$ Independent Films TV Brands Advert ising Video Games Publishers work o commission
  • 41. HOW IT WORKS fanum.Client fm Client + Art ist Submits project descript ion t o fanum.fm Creates contest for eligible Tastemakers Client pays fract ion of the cost for music
  • 42. Entrepreneurial Pitches Activate Brain & Body AdapTac Games Copilot Family Electric Compass Fanum MaxExposure Social Media MEA Mobile Milnaa MyBeanJar
  • 43. Business Plan Overview Sept. 11, 2014 Stamford, CT
  • 44. The Right Product The Right Time The Right Market The Right Price The Right Strategy
  • 45. Patent-Pending Social Media Analysis™ process This Analysis provides a business owners with a definitive “grade” on the effectiveness of their social media, based on ‘industry standards’ 95% Small businesses have an Index Score under 50% www.YourSocialMediaAnalysis.com
  • 46. We Set - up, Manage & Maintain Social Media for small businesses... • On-going posting of relevant content • Reputation Monitoring and Replies • Competition Monitoring • Reports and Analytics • Ongoing Coaching on Audience Building • Price “locked” for the life of the contract Doing it wrong, is as bad as, not doing it at all...
  • 47. Sales Strategy B2B Direct Sales via: Sales Reps - Full & Part Time “straight commission” • 7.5% - 25% per sale paid weekly! • Paid for life of clients Business Builders • Receiving overrides on unlimited sales reps • No territories or boundaries District Sales Managers • Employing Full Time sales reps • Commissions paid to DM for Life of Client Resellers • Already selling to small business • Add on, lead in or expansion of current line Sales Partners • Online Sales • Tele-Marketing Sales
  • 48. A Division of: B2B Global Network, Inc. Contact: Joe Grushkin, CEO & President 203.557.3670 Home Office: 41 Oak Street, Suite #101 Westport, CT 06880 Joe@B2BGlobalNetwork.biz www.B2BGlobalNetowork.com Sales & Reseller Opportunity Info www.MaxExposureSocialMedia.com Product/customer info www.YourSocialMediaIndex.com Social Media Analysis™ Process
  • 49. Entrepreneurial Pitches Activate Brain & Body AdapTac Games Copilot Family Electric Compass Fanum MaxExposure Social Media MEA Mobile Milnaa MyBeanJar
  • 55. Entrepreneurial Pitches Activate Brain & Body AdapTac Games Copilot Family Electric Compass Fanum MaxExposure Social Media MEA Mobile Milnaa MyBeanJar
  • 56. MILNAA.COM India-based destination hub through which … Enterprises, customers, and friends share, communicate, work and collaborate.
  • 57. Milnaa’s Solutions TENCENT’S (QQ.com) YE 2013 Market Cap - US$125 Billion Intranet/Extranet for enterprises Consumer platform with content catered to regional identities Indian users’
  • 58. India’s Massive “Social Business” Opportunity User growth from 213 million to 550 million in next 3 - 4 years Underserved rural market of 800 million 42% of Indians want local content and language GDP of rural India at $3 trillion in purchasing power 60 million small and medium enterprises
  • 59. Trajectory Desktop Platform Enterprise Customers Marketing and Content Partners
  • 60. Next Steps Regional Banks & Media Companies Mobile & Universal Messaging BJP Party & Local Governments
  • 61. Entrepreneurial Pitches Activate Brain & Body AdapTac Games Copilot Family Electric Compass Fanum MaxExposure Social Media MEA Mobile Milnaa MyBeanJar
  • 62. Terry Kavanagh Co-Founder/CEO Terry@mybeanjar.com BeanJar, Inc. Confidential 62
  • 63. 2 huge problems, 1 simple solution Brand Advertisers Need to engage new customers, build loyalty, motivate in store and/or online purchases. Game Publishers Need to acquire and retain users, monetize, add to user experience. MyBeanJar Delivers targeted digital coupons as rewards for achievements in online and mobile games. MBJ charges sponsors, shares revenue with publishers. BeanJar, Inc. Confidential 63
  • 64. play. win real stuff. get it now. in-game & post-game engagement SHOW THIS TO STORE CLERK REDEEMED 04/16/12 11:12PST Free Pastry No purchase necessary BeanJar, Inc. Confidential 64 1. Play & win from any game 2. Open MBJ, click on reward 3. Redeem at store or online .
  • 65. ad spend quickly shifting to mobile This gap is a $20B opportunity BeanJar, Inc. Confidential 65 45% 40% 35% 30% 25% 20% 15% 10% 5% 0% TV Print Radio Internet Mobile Ad Spend Time Spent In-game mobile ad spend predicted to reach $7B by 2015
  • 66. best bang for the buck • Advertisers pay MBJ 10¢ per reward delivery • Publisher gets 25% share of that revenue The MBJ “Money Machine” 6 Beans delivered/hour/MBJ User x 4 Hrs/mo of MBJ-embedded play = 24 Beans/mo delivered in-games + 24 Beans for post-game actions Each “Bean” = 1 full offer x 10¢ Fee per Bean delivered $4.80 Gross ARPU (Avg Rev/User/Mo) BeanJar, Inc. Confidential 66 =  Players receive only rewards they request to assure relevance.  No accumulation or points—Impulse purchase from instant gratification.
  • 67. usage/events key metrics User data supplied by Flurry Analytics, and BeanJar’s GPS tracking algorithms. Users won Beans, and interacted with MBJ app. Results measured over 8-week trial period. Bean Shared Email Text message Facebook Twitter Bean Website Viewed Bean Redeemed Sponsor List Viewed Sponsor Website Browsed Sponsor/Bean Liked Game List Viewed Publisher Website Browsed Game Viewed in App Store Video Watched 63% of users at least 1x 24% of users at least 1x 19% of users 1x 31% of users at least 1x 9% of users at least 1x 74% of users viewed at least 1 website per session 18% avg redemption rate on all Beans, 44% high (BR) 62% of users-at least 1x per session 71% of users who viewed- at least 1x per session 24% of users 59% of users- at least 1x per session 34% of users who viewed 48% of users who viewed 16% of users viewed BeanJar, Inc. Confidential
  • 69. Social Media & Mobile Tech Keynote Speakers: STEPHANIE ABRAMS CEO COURTNEY SPRITZER COO
  • 70. STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 70
  • 71. AGENDA What is social media? Important social media marketing goals for startups Social media best practices STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 71
  • 72. WHATISYOURPERSONALEXPERIENCEWITHSOCIALMEDIA? BASIC UNDERSTANDING, NOREALEXPERIENCE WHAT’S SOCIALMEDIA? PROFICIENT... I’MKIND OFABIGDEAL SOME EXPERIENCE ISHOULD BETEACHING THISCLASS STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 72
  • 73. WHAT IS SOCIAL MEDIA? STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 73
  • 74. WHAT SOCIAL MEDIA SITES ARE BEST FOR START UPS I feel like some pizza. #sohungry Here’s why I’m eating pizza Video of me eating pizza Here’s a photo of my pizza I’m really good at eating pizza STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 74
  • 75. MOBILE LOCATION WEB MOBILE SITE MOBILE APP SEO SOCIAL SEM EMAIL MARKETING SOCIAL COMMERCE SOCIAL ECOMMERCE BLOG FORUMS EVENTS QR CODES DIGITAL LANDSCAPE STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 75
  • 76. WHY SOCIAL MEDIA FOR START UPS? STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 76
  • 77. SOCIALMEDIAGOALS: GENERATELEADS &DRIVESALES MANAGEYOUR ONLINEREPUTATION INCREASEBRAND AWARENESS PROVIDECUSTOMER SERVICE&RETENTION STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 77
  • 78. SOCIALMEDIAGOALS: GENERATELEADS &DRIVESALES MANAGEYOUR ONLINEREPUTATION INCREASEBRAND AWARENESS PROVIDECUSTOMER SERVICE&ERNEHTAENNCTIEOSNEARCH ENGINEOPTIMIZATION STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 78
  • 79. GENERATE LEADS AND DRIVE SALES CASE STUDY: LYFT STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 79
  • 80. SOCIALMEDIAGOALS: GENERATELEADS &DRIVESALES MANAGEYOUR ONLINEREPUTATION INCREASEBRAND AWARENESS ENHANCESEARCH ENGINEOPTIMIZATION PROVIDECUSTOMER SERVICE&RETENTION STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 80
  • 81. INCREASE BRAND AWARENESS More cost-effective than traditional marketing & advertising Allows for targeted distribution STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 81
  • 82. STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 82
  • 83. INCREASE BRAND AWARENESS CASE STUDY: MANI DIARIES STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 83
  • 84. INCREASE BRAND AWARENESS CASE STUDY: MANI DIARIES STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 84
  • 85. STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 85
  • 86. MANAGE YOUR ONLINE REPUTATION Establish your credibility From “Controlling the message” to full transparency STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 86
  • 87. MANAGE YOUR ONLINE REPUTATION CASE STUDY: CHAPSTICK “Be heard at facebook.com/Chapstick” Source: www.adweek.com STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 87
  • 88. STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 88
  • 89. PROVIDE CUSTOMER SERVICE AND RETENTION CASE STUDY: TARGET STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 89
  • 90. STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 90
  • 91. 36.4% 12.5% 9.5% 7.9% 6.1% 4.1% 3.8% 3.5% ENHANCE SEARCH ENGINE OPTIMIZATION Rank # versus Average CTR STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 91
  • 92. SOCIAL MEDIA BEST PRACTICES STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 92
  • 93. 1. ENCOURAGE SHARING ACROSS ALL PLATFORMS STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 93
  • 94. 2. POST PICTURES WITH EVERY POST - Be very visual – showcase your brand - All photos should be high resolution STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 94
  • 95. 3. BE PROACTIVE - Tweet to influencers - Search hashtags and Start Conversations - Re-pin from your target customers on Pinterest STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 95
  • 96. 4. FACEBOOK ADVERTISING - Target your exact customer by age, location, gender, interests, income, and marital status STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 96
  • 97. PURE LYFT CASE STUDY STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 97
  • 98. 1. Background - LYFT is a “Clean Caffeine” energy product infused with all natural caffeine - LYFT is an innovative product that provides a new and unique energy experience for consumers who are not satisfied with their current choice of energy drinks or shots. STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 98
  • 99. 2. Objectives We created a social media strategy based on the following objectives: • Build an overall brand awareness across all social media platforms • Grow fan following, engagement and organic sharing • Drive traffic to purelyft.com • Encourage trials of LYFT • Demonstrate rapid social media growth to investors STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 99
  • 100. 3. Tactics • Created a strategy for Facebook, Twitter, Instagram • Managed Facebook, Twitter and Instagram accounts • Created and managed Facebook ads • Produced a compelling conversation calendar focused on driving user engagement, creating overall brand awareness, highlighting press and driving sales • Implemented contests on Facebook, Twitter, and Instagram to grow social media audience as well e-mail subscribers STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 100
  • 101. Facebook Ad Example STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 101
  • 102. Facebook Blogger Interaction Customer Interaction Engaging Post STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 102
  • 103. Twitter Engaging Tweets Customer Interaction Mentions STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 103
  • 104. Instagram Engaging Post Mentions Customer Interaction STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 104
  • 105. 4. Results • Increased Facebook “Likes” by 579% (from 925 to 6,284 in 4 months) • Increased Twitter followers by 461% (from 56 to 314 in 4 months) • Increased Instagram followers by 315% (from 101 to 419 in 4 months) • Increased engagement STEPHANIE ABRAMS & COURTNEY SPRITZER - SOCIALFLYNY.COM - STEPH@SOCIALFLYNY.COM 105
  • 106. Q&A
  • 107. Social Media & Mobile Tech
  • 108. Upcoming Events Technology Transfer Thursday, October 9th 4:30PM Hartford, CT 4:30pm – 7:00pm Connecticut Innovation Summit Wednesday November, 12th Oakdale Theater, Wallingford, CT 9:30am – 3:30pm CVG Holiday Party December 11th University of Bridgeport Bridgeport, CT 4:30pm – 7:00pm

Editor's Notes

  1. Intermingl is a platform for capturing and maximizing social capital at event and meetings.
  2. Have you ever walked into a room for an event or something similar and just felt a bit overwhelmed. You want to make new connections but honestly it seems daunting to have a meaningful conversation with someone YOU think is worth it. It doesn’t stop there: even if you are successful, you are presented with a different set of problems – you’ve walked away with a bunch of business cards and now you need to follow up. All I can say is no one does this well at all. Mingl solves this problem and more elegantly. Here’s how: Opt-in popup social network See connections, matches, deep search Like people, tag them, take notes. Mingl tracks all the people who you are interested and who are interested in you and makes it easy to follow up. But there’s more! Who is missing in this picture? The event producer. What’s in it for him? Glad you asked! Audience intelligence! Real time Analytics and enagagement Send real time notifications to any and different demographics of attendees Sponsor brand and profile integration Reporting, Data Export, CRM integration, Marketing for next event Bottom-line, we are solving a real problem for customers and creating a strong incentive for people who bring them together (to explore a topic, a brand or for community building) to introduce it to them.
  3. Hello! I’m Candice Hughes, CEO of AdapTac Games. AdapTac Games develops behavioral health games. Our first game helps teens with ADHD (attention deficit hyperactivity disorder) to improve their attention and planning skills.
  4. PAUSE
  5. Our current management team is composed of a diverse group of professionals with strong backgrounds in entrepreneurship, research, science, management, operations and IT. Each member of management have successfully lead projects ranging from $10M up to $400M in value. In addition to our in depth understanding of the pharmaceutical field our management team also understands what it takes to develop products through research and development. Our management teams extensive expertise in diverse fields and commitment to this venture are the two key factors which will make this a successful project.