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100 Lessons Learned for Project Managers
Jerry Madden
Goddard Space Flight Center (Retired)

  None of these are original -- It's just that we don't know where
  they were stolen from!

      1.  There is no such thing as previously flown hardware,
          i.e., the people who build the next unit probably
          never saw the previous unit; there are probably
          minor changes; the operational environment has
          probably changed; and the people who check the
          unit out will in most cases not understand the unit or
          the test equipment.
      2. Most equipment works "as built," i.e., not as the
          designer planned. This is due to layout of the design,
          poor understanding on the designer's part, or poor
          understanding of component specifications.
      3. The source of most problems is people but damned if
          they will admit it. Know the people working on your
          project, so you know what the real weak spots are.
      4. Most managers succeed on the strength and skill of
          their staff.
      5. A manager who is his own systems engineer or
          financial manager is one who will probably try to do
          open heart surgery on himself.
      6. One must pay attention to workaholics -- if they get
          going in the wrong direction, they can do a lot of
          damage in a short time -- it is possible to overload
          them, causing premature burnout, but hard to
          determine if the load is too much, since much of it is
          self-generated. It is important to make sure such
          people take enough time off and that the workload
          does not exceed 1-1/4 to 1-1/2 times what is normal.
      7. NASA programs compete for budget funds -- they do
          not compete with each other, i.e., you never attack
          any other program or NASA work with the idea you
          should get their funding. Sell what you have on its
          own merit.
      8. Contractors respond well to the customer who pays
          attention to what they are doing, but not too well to
          the customer that continually second-guesses their
          activity. The basic rule is: a customer is always right,
          but the cost will escalate if a customer always has
          things done his way, instead of the way the
          contractor had planned. The ground rule is never
          change a contractor's plans unless they are flawed
          or too costly, i.e., the old saying, "better is the enemy
          of good."
      9. Never undercut your staff in public, i.e. don't make
          decisions on work that you have given them to do in
          public meetings. Even if you direct a change, never
          take the responsibility for implementing away from
          your staff.
      10. The project has many resources within itself. There
          probably are five-to-ten system engineers
          considering all the contractors and instrument
          developers. This is a powerful resource that can be
          used to attack problems.
      11. Know who the decision makers on the program are.
          It may be someone on the outside who has the ear of
          Congress, or the Administrator, or the Associate
          Administrator, or one of the scientists -- or someone
          in the chain of command -- whoever they are, try to
          get a line of communication to them on a formal or
informal basis.
12. You and the program manager should work as a
    team. The program manager is your advocate at
    NASA HQ and must be tied in to the decision-making
    and should aid your efforts to be tied in too.
13. A project manager should visit everyone who is
    building anything for his project at least once, should
    know all the managers on his project (both
    government and contractor), and know the
    integration team members. People like to know that
    the project manager is interested in their work, and
    the best proof is for the manager to visit them and
    see first hand what they are doing.
14. Never ask management to make a decision that you
    can make. Assume you have the authority to make
    decisions unless you know there is a document that
    states unequivocally that you cannot.
15. Wrong decisions made early can be salvaged, but
    "right" decisions made late cannot.
16. Never make excuses; instead, present plans of
    actions to be taken.
17. Never try to get even for some slight by another
    project. It is not good form -- it puts you on the same
    level as the other person--and often ends up
    hindering the project getting done.
18. If you cultivate too much egotism, you may find it
    difficult to change your position -- especially if your
    personnel tell you that you are wrong. You should
    instill an attitude on the project whereby your
    personnel know they can tell you of wrong decisions.
19. One of the advantages of NASA in the early days
    was the fact that everyone knew that the facts that
    we were absolutely sure of could be wrong.
20. Managers who rely on the paperwork to do the
    reporting of activities are known failures.
21. Not all successful managers are competent and not
    all failed managers are incompetent. Luck still plays
    a part in success or failure, but luck favors the
    competent, hard-working manager.
22. If you have a problem that requires the addition of
    people to solve, you should approach recruiting
    people like a cook who has under-salted, i.e., a little
    at a time.
23. A project manager must know what motivates the
    project contractors, i.e., their award system, their
    fiscal system, their policies, and their company
    culture.
24. Other than original budget information prior to the
    President's submittal to Congress, there is probably
    no secret information on the project -- so don't treat
    anything like it is secret. Everyone does better if they
    can see the whole picture, so don't hide any of it
    from anyone.
25. Know the resources of your center and if possible
    other centers. Other centers, if they have the
    resources, are normally happy to help. It is always
    surprising how much good help one can get by just
    asking.
26. Contractors tend to size up their government
    counterparts, and staff their part of the project
    accordingly. If they think yours are clunkers, they will
    take their poorer people to put on your project.
27. Documentation does not take the place of
    knowledge. There is a great difference in what is
    supposed to be, what is thought to have been, and
    what the reality is. Documents are normally a static
    picture in time which is outdated rapidly.
28. Remember who the customer is and what his
    objectives are, i.e., check with him when you go to
    change anything of significance.
29. In case of a failure:
                Make a timeline of events and include
                everything that is known;
                Put down known facts -- check every theory
                against them;
                Don't beat the data until it confesses, i.e.,
                know when to stop trying to force-fit a
                scenario;
                Do not arrive at a conclusion too rapidly.
                Make sure any deviation from the norm is
                explained--remember the wrong conclusion
                is prologue to the next failure;
                Know when to stop.
30. Remember the boss has the right to make decisions,
    even if you think they are wrong. Tell the boss what
    you think but, if he still wants it done his way, do your
    best to make sure the outcome is successful.
31. Redundancy in hardware can be a fiction. We are
    adept at building things to be identical so that if one
    fails, the other will also fail. Make sure all hardware is
    treated in a build as if it were one of a kind and
    needed for mission success.
32. Don't be afraid to fail or you will not succeed, but
    always work at your skill to recover. Part of that skill
    is knowing who can help.
33. Experience may be fine but testing is better. Knowing
    something will work never takes the place of proving
    that it will.
34. People have reasons for doing things the way they
    do them. Most people want to do a good job, and if
    they don't, the problem is they probably don't know
    how or exactly what is expected.
35. The boss may not know how to do the work, but he
    has to know what he wants. The boss had better find
    out what he expects and wants, if he doesn't know. A
    blind leader tends to go in circles.
36. A puzzle is hard to discern from just one piece, so
    don't be surprised if team members deprived of
    information reach the wrong conclusion.
37. Reviews are for the reviewed and not the reviewer.
    The review is a failure if the reviewed learn nothing
    from it.
38. The amount of reviews and reports are proportional
    to management's understanding, i.e., the less
    management knows or understands the activities,
    the more it requires reviews and reports. It is
    necessary in this type of environment to make sure
    the data is presented so that the average person,
    slightly familiar with activities, can understand it.
    Keeping the data simple and clear never insults
    anyone's intelligence.
39. In olden times, engineers had hands-on experience,
    technicians understood how the electronics worked
    and what it was supposed to do, and layout
    technicians knew too-but today only the computer
    knows for sure, and it's not talking.
40. Not using modern techniques like computer systems
    is a great mistake, but forgetting the computer
    simulates thinking is still greater.
41. Management principles are still the same. It is just
    the tools that have changed. You still should find the
    right people to do the work and get out of the way so
    they can do it.
42. It is mainly the incompetent that don't like to show off
    their work.
43. Whoever you deal with, deal fairly. Space is not a big
    playing field. You may be surprised how often you
    have to work with the same people. Better they
    respect you than carry a grudge.
44. Mistakes are all right, but failure is not. Failure is just
    a mistake you can't recover from; therefore, try to
    create contingency plans and alternate approaches
    for the items or plans that have high risk.
45. You cannot be ignorant of the language of the area
    you manage or with that of areas with which you
    interface. Education is a must for the modern
    manager. There are simple courses available to
    learn computerese, communicationese, and all the
    rest of the modern ese's of the world. You can't
    manage if you don't understand what is being said or
    written.
46. Most international meetings are held in English. This
    is a foreign language to most participants such as
    Americans, Germans, Italians, etc. It is important to
    have adequate discussions so that there are no
    misinterpretations of what is said.
47. NASA Management Instructions (NMIs) are written
    by another NASA employee like yourself; therefore,
    challenge them if they don't make sense. It is
    possible another NASA employee will rewrite them or
    waive them for you.
48. A working meeting has about six people attending.
    Meetings larger than this are for information transfer.
49. Being friendly with a contractor is fine -- being a
    friend of a contractor is dangerous to your objectivity.
50. The old NASA pushed the limits of technology and
    science; therefore, it did not worry about
    "requirements creep" or over-runs. The new NASA
    has to work as if all are fixed price; therefore,
    "requirements creep" has become a deadly sin.
51. Many managers, just because they have the
    scientists under contract on their project, forget that
    the scientists are their customers and many times
    have easier access to top management than the
    managers do.
52. Most scientists are rational unless you endanger
    their chance to do their experiment. They will work
    with you if they believe you are telling them the truth.
    This includes reducing their own plans.
53. Cooperative efforts require good communications
    and early warning systems. A project manager
    should try to keep his partners aware of what is
    going on and should be the one who tells them first
    of any rumor or actual changes in plan. The partners
    should be consulted before things are put in final
    form, even if they only have a small piece of the
    action. A project manager who blindsides his
    partners will be treated in kind and will be considered
    a person of no integrity.
54. All problems are solvable in time, so make sure you
    have enough schedule contingency -- if you don't,
    the next project manager that takes your place will.
55. The number of reviews is increasing but the
    knowledge transfer remains the same; therefore, all
    your charts and presentation material should be
    constructed with this fact in mind. This means you
    should be able to construct a set of slides that only
    needs to be shuffled from presentation to
    presentation.
56. Just because you give monthly reports, don't think
that you can abbreviate anything in a yearly report. If
      management understood the monthlies, they
      wouldn't need a yearly.
57.   Abbreviations are getting to be a pain. Each project
      now has a few thousand. This calls on senior
      management to know a couple hundred thousand.
      Use them sparingly in presentations unless your
      objective is to confuse.
58.   Occasionally things go right--the lesson learned here
      is: Try to duplicate that which works.
59.   Running does not take the place of thinking. For
      yourself, you must take time to smell the roses. For
      your work, you must take time to understand the
      consequences of your actions.
60.   Sometimes the best thing to do is nothing. It is also
      occasionally the best help you can give. Just
      listening is all that is needed on many occasions.
      You may be the boss but, if you constantly have to
      solve someone's problems, you are working for him.
61.   We have developed a set of people whose self
      interest is more paramount than the work or at least
      it appears so to older managers. It appears to the
      older managers that the newer ones are more
      interested in form than in substance. The question is
      are old managers right or just old.
62.   One problem new managers face is that everyone
      wants to solve their problems. Old managers were
      told by senior management -- "solve your damn
      problems; that is what we hired you to do."
63.   Remember, it is often easier to do foolish paperwork
      than to fight the need for it. Fight only if it is a global
      issue which will save much future work.
64.   Know your management -- some like a good joke;
      others only like a joke if they tell it.
65.   Integrity means your subordinates trust you.
66.   You cannot watch everything. What you can watch is
      the people. They have to know you will not accept a
      poor job.
67.   Next year is always the year with adequate funding
      and schedule -- next year arrives on the 50th year of
      your career.
68.   The first sign of trouble comes from the schedule or
      the cost curve. Engineers are the last to know they
      are in trouble. Engineers are born optimists.
69.   External reviews are scheduled at the worst possible
      time: therefore, keep an up-to-date set of technical
      data so that you can rapidly respond. Having to
      update business data should be cause for dismissal.
70.   Hide nothing from the reviewers. Their reputation
      and yours is on the line. Expose all the warts and
      pimples. Don't offer excuses -- just state facts.
71.   NASA is establishing a set of reviewers and a set of
      reviews. Once firmly established, the system will fight
      to stay alive, so make the most of it. Try to find a way
      for the reviews to work for you.
72.   Knowledge is often confounded by test. Computer
      models have hidden flaws, not the least of which is
      poor input data.
73.   Today one must push the state of the art: be within
      budget, take risks, not fail, and be on time. Strangely,
      all these are consistent as long, as the ground rules,
      such as funding profile and schedule, are established
      up front and maintained.
74.   Most of yesteryear's projects overran because of
      poor estimates and not because of mistakes. Getting
      better estimates may not lower cost but will improve
      NASA's business reputation. Actually, there is a high
probability that the cost of getting better estimates
      will increase cost and assure a higher profit to
      industry, unless the fee is reduced to reflect lower
      risk on the part of industry. A better reputation is
      necessary in the present environment.
75.   A scientific proposal takes about 9 months to put
      together. It takes NASA HQ about 9 months to a year
      to select the winning proposals. Then, it takes 3 to 4
      years to sell the program. This means 5 to 6 years
      after the initial thoughts, the real work starts.
      Managers, for some strange reason, do not
      understand why a scientist wants to build something
      different than proposed. Managers are strange
      people.
76.   There are rare times when only one man can do the
      job. These are in technical areas that are more art
      and skill than normal. Cherish these people and
      employ their services when necessary as soon as
      possible. Getting the work done by someone else
      takes two to three times longer, and the product is
      normally below standard.
77.   Software now has taken on all the parameters of
      hardware, i.e., requirement creep, high percent-age
      of flight mission cost, need for quality control, need
      for validation procedures, etc. It has the added
      feature that it is hard as hell to determine it is not
      flawed. Get the basic system working and then add
      the bells and whistles. Never throw away a version
      that works even if you have all the confidence in the
      world the newer version works. It is necessary to
      have contingency plans for software.
78.   History is prologue. There has not been a project yet
      that has not had a parts problem despite all the
      qualification and testing done on parts. Time and
      being prepared to react are the only safeguards.
79.   Award fee is a good tool that puts discipline both on
      the contractor and the government. The score given
      represents the status of the project as well as the
      management skills of both parties. The Performance
      Measurement System (PMS) should be used to
      verify the scores. Consistent poor scores require
      senior management intervention to determine the
      reason. Consistent good scores, which are
      consistent with PMS, reflect a well-run project, but if
      these scores are not consistent with the PMS, senior
      management must take action to find out why.
80.   A project manager is not the monitor of the work but
      is to be the driver. In award fee situations, the
      government personnel should be making every effort
      possible to make sure the contractor gets a high
      score, i.e., be on schedule and produce good work.
      Contractors don't fail, NASA does, and that is why
      one must be proactive in support. This is also why a
      low score damages the government project manager
      as much as the contractor's manager because it
      means he is not doing his job.
81.   There is no greater motivation than giving a-good
      person his piece of the puzzle to control but a pat on
      the back or an award helps.
82.   Morale of the contractor's personnel is important to a
      government manager. Just as you don't want to buy
      a car built by disgruntled employees, you don't want
      to buy flight hardware built by them. You should take
      an active role in motivating all personnel on the
      project.
83.   People who monitor work and don't help get it done,
      never seem to know exactly what is going on.
84. Never assume someone knows something or has
     done something unless you have asked them. Even
     the obvious is overlooked or ignored on occasion --
     especially in a high-stress activity.
85. Don't assume you know why senior management
     has done something. If you feel you need to know,
     ask. You get some amazing answers that will
     dumbfound you.
86. If you have someone who doesn't look, ask, and
     analyze, ask them to transfer.
87. Bastards, gentlemen, and ladies can be project
     manager. Lost souls, procrastinators, and wishy-
     washers cannot.
88. A person's time is very important. You must be
     careful as a manager that you realize the value of
     other people's time, i.e., work you hand out and
     meetings should be necessary. You must, where
     possible, shield your staff from unnecessary work,
     i.e., some requests should be ignored or a refusal
     sent to the requester.
89. A good technician, quality inspector, and straw boss
     are more important in obtaining a good product than
     all the paper and reviews.
90. The seeds of problems are laid down early. Initial
     planning is the most vital part of a project. Review of
     most failed projects or of project problems indicates
     that the disasters were well planned to happen from
     the start.
91. A comfortable project manager is one waiting for his
     next assignment or one on the verge of failure.
     Security is not normal to project management.
92. Remember, the President, Congress, OMB, NASA
     HQ, senior center management, and your customers
     all have jobs to do. All you have to do is keep them
     all happy.
93. Always try to negotiate your internal support at the
     lowest level. What you want is the support of the
     person doing the work, and the closer you can get to
     him in negotiations the better.
94. Whoever said beggars can't be choosers doesn't
     understand project management. Many times it is
     better to trust to luck than to get known poor support.
95. Remember your contractor has a tendency to have a
     one-to-one interface with your staff; so every
     member of your staff costs you at least one person
     (about a 1/4 of million) on the contract per year.
96. There is only one solution to a weak project manager
     in industry -- get rid of him fast. The main job of a
     project manager in industry is to keep the customer
     happy. Make sure the one working with you knows
     that "on schedule, on cost, and a good product" --
     not flattery -- is all that makes you happy.
97. Talk is not cheap. The best way to understand a
     personnel or technical problem is to talk to the right
     people. Lack of talk at the right levels is deadly.
98. Projects require teamwork to succeed. Remember
     most teams have a coach and not a boss, but the
     coach still has to call some of the plays.
99. In the rush to get things done, it is always important
     to remember who you work for. Blindsiding the boss
     will not be to your benefit in the long run. Over-
     engineering is common. Engineers like puzzles and
     mazes -- try to make them keep their designs simple.
100. Never make a decision from a cartoon. Look at the
     actual hardware or what real information is available,
     such as layouts. Too much time is wasted by people
     trying to cure a cartoon whose function is to explain
the principle.
101. An Agency's age can be estimated by the number of
     reports and meetings it has. The older it gets, the
     more the paperwork increases and the less product
     is delivered per dollar. Many people have suggested
     that an Agency self-destruct every 25 years and be
     reborn starting from scratch.
102. False starts are normal in today's environment. More
     than ever, in this type of environment, one must keep
     an ear open for the starting gun and be prepared to
     move out in quick and orderly fashion once it is
     sounded. In the past, too many false starts have
     resulted in the project not hearing the real starting
     gun or jumping off and falling on its face.
103. The pioneering phase of NASA is mostly done, if not
     actually by fiat. This means the difficult and more
     important work has started. This work requires more
     discipline, but there should still be room for
     innovation.
104. There are still some individuals who think important
     decisions are made in meetings. This is rarely the
     case. Normally, the decision-makers meet over lunch
     or have a brief meeting to decide the issue and than
     (at a meeting called to discuss the issue) make it
     appear that the decision is made as a result of this
     discussion.
105. In political decisions, do not look for logic -- look for
     politics.
106. Interagency agreements are hard to make even if
     there is no conflict in the responsibilities and the
     requirements do satisfy both parties. Conflict in these
     areas normally leads to failure no matter how hard
     the people involved try to make an agreement.
107. In dealing with international partners, the usual
     strategy is to go 1 day early, meet with your
     counterpart, discuss all issues to be brought up at a
     meeting, arrive at an agreeable response (or a
     decision to table the issue for later discussion), and
     agree not to take any firm positions on any new
     issues brought up at the meeting. This makes it
     appear to the rest of the world that you and your
     counterpart are of one mind and that the work is in
     good hands. All disputes are held behind closed
     doors with the minimum number of participants.
108. Gentlemen and ladies can get things done just as
     well as bastards. What is needed is a strong will and
     respect -- not "strong arm" tactics. It must be
     admitted that the latter does work but leaves a
     residue that has to be cleaned up.
109. Though most of us in our youth have heard the poem
     that states "for want of a nail the race was lost," few
     of us realize that most space failures have a similar
     origin. It is the commonplace items that tend to be
     overlooked and thus do us in. The tough and difficult
     tasks are normally done well. The simple and easy
     tasks seem to be the ones done sloppily.
110. In the "old NASA," a job done within schedule and
     cost was deemed to be simple. The present NASA
     wants to push the start of the art, be innovative, and
     be a risk taker but stay on schedule and cost. One
     gets the feeling that either the new jobs will be
     simple or that the reign of saints has finally occurred.
111. Meetings, meetings -- A Projects Manager's staff
     meeting should last 5 minutes minimum -- 1 hour
     max -- less than 5 minutes and you probably didn't
     need the meeting -- longer than 1 hour, it becomes a
     bull session.
112. Taking too many people to visit a contractor or other
     government agency puts them in the entertainment
     business -- not the space hardware or software
     business.
113. Too many engineers get in the habit of supporting
     support contractors and of using them as a crutch. In
     many cases it is getting to the point where one has to
     wonder who is who.
114. Reviews, meetings, and reality have little in common.
115. You should always check to see how long a change
     or action takes to get to the implementer -- this time
     should be measured in hours and not days.
116. Let your staff argue you into doing something even if
     you intended to do it anyway. It gives them the
     feeling that they won one! There are a lot of
     advantages to gamesmanship as long as no one
     detects the game.
117. Some contractors are good, some are bad, but they
     seem to change places over time, making the past
     no guarantee of the future; thus, constant vigilance is
     a project requirement.
118. It is rare that a contractor or instrumentor does not
     know your budget and does not intend to get every
     bit of it from you. This is why you have to constantly
     pay attention to the manpower they use and to judge
     their activities in order to assure that they are not
     overloading the system.
119. People tend to ask for what they think they can get
     and not what they need. On GRO the specs for
     photomultiplier tubes were based on the engineering
     units performance on all parameters. One parameter,
     though made in the engineering tubes, was difficult
     to obtain in the flight tubes.
120. It was a meaningless parameter put in only because
     the engineering tubes met it. Finally, after about 9
     months of sweat and tears, this was recognized and
     deleted so we could get the flight tubes.
121. Today one must get an honest bid -- one which is
     accurate to 15 percent. On GRO, with TRW the only
     bidder and with them knowing it, we all got what we
     believed to be an honest bid that was off by about 18
     to 20 percent at the finish. The main area of overrun
     was the structure. TRW had never built one this large
     or heavy before. We estimated that the structure
     would require 600 drawings, multiplied this by 1.25 to
     get 750 and rounded to 800 to estimate the cost. It
     took 1,186 drawings. It is normally not the complex
     systems that get you, so beware when you estimate
     the cost -- especially if there is no experience base.
122. Too much cost data on a proposal can blind you to
     the real risks or forgotten items. On a project we
     thoroughly knew, we spent 6 months of government
     and contractor time validating the cost, had rooms
     full of data, and presented our findings to
     Headquarters. Two weeks later, the contractor found
     an "Oh I forgot" that costs $30 million. One should
     look at how past programs spent their money to try to
     avoid these traps.
123. On GRO we sort of estimated we needed about 20
     percent contingency on previously flown subsystems
     and about 40 percent to 50 percent on new ones.
     The ratio was about right except the order was
     reversed.
124. There are some small companies that make the
     same subsystem correctly every time because the
     same people do it. There are some large companies
     that can never make the same unit correctly every
time because different people do the work each time.
     Heritage should be questioned when the people
     doing the work all have peach fuzz on their faces.
125. Too many project managers think a spoken
     agreement carries the same weight as one put in
     writing. It doesn't. People vanish and change
     positions. Important decisions must be documented.
126. Make sure everyone knows what the requirements
     are and understands them. Much easier to say than
     do. On GRO we stated quite clearly that the scientific
     instruments had to take 18g in a specific axis.
     Everyone understood the requirement but until the
     mechanical test on EGRET no one stood up and said
     it was impossible to meet it. The thermal
     specification for the momentum wheels required that
     they run 5 degrees colder than normal limits to make
     the spacecraft thermal engineers life easier. No one
     stood up until after 9 months of failure in the test
     program to say that the grease used changes state if
     taken that cold, and would not recover when brought
     back to higher temperature. You have to have the
     right people look at requirements. A bunch of
     managers and salesmen nodding agreement to
     requirements should not make you feel safe.
127. Too many people at Headquarters believe the myth
     that you can reduce the food to the horse every day
     till you get a horse that requires no food. They try to
     do the same with projects, which eventually end up
     as dead as the horse.
128. The project manager who is the smartest man on his
     project has done a lousy job of recruitment.

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100 lessons learned for project managers

  • 1. 100 Lessons Learned for Project Managers Jerry Madden Goddard Space Flight Center (Retired) None of these are original -- It's just that we don't know where they were stolen from! 1. There is no such thing as previously flown hardware, i.e., the people who build the next unit probably never saw the previous unit; there are probably minor changes; the operational environment has probably changed; and the people who check the unit out will in most cases not understand the unit or the test equipment. 2. Most equipment works "as built," i.e., not as the designer planned. This is due to layout of the design, poor understanding on the designer's part, or poor understanding of component specifications. 3. The source of most problems is people but damned if they will admit it. Know the people working on your project, so you know what the real weak spots are. 4. Most managers succeed on the strength and skill of their staff. 5. A manager who is his own systems engineer or financial manager is one who will probably try to do open heart surgery on himself. 6. One must pay attention to workaholics -- if they get going in the wrong direction, they can do a lot of damage in a short time -- it is possible to overload them, causing premature burnout, but hard to determine if the load is too much, since much of it is self-generated. It is important to make sure such people take enough time off and that the workload does not exceed 1-1/4 to 1-1/2 times what is normal. 7. NASA programs compete for budget funds -- they do not compete with each other, i.e., you never attack any other program or NASA work with the idea you should get their funding. Sell what you have on its own merit. 8. Contractors respond well to the customer who pays attention to what they are doing, but not too well to the customer that continually second-guesses their activity. The basic rule is: a customer is always right, but the cost will escalate if a customer always has things done his way, instead of the way the contractor had planned. The ground rule is never change a contractor's plans unless they are flawed or too costly, i.e., the old saying, "better is the enemy of good." 9. Never undercut your staff in public, i.e. don't make decisions on work that you have given them to do in public meetings. Even if you direct a change, never take the responsibility for implementing away from your staff. 10. The project has many resources within itself. There probably are five-to-ten system engineers considering all the contractors and instrument developers. This is a powerful resource that can be used to attack problems. 11. Know who the decision makers on the program are. It may be someone on the outside who has the ear of Congress, or the Administrator, or the Associate Administrator, or one of the scientists -- or someone in the chain of command -- whoever they are, try to get a line of communication to them on a formal or
  • 2. informal basis. 12. You and the program manager should work as a team. The program manager is your advocate at NASA HQ and must be tied in to the decision-making and should aid your efforts to be tied in too. 13. A project manager should visit everyone who is building anything for his project at least once, should know all the managers on his project (both government and contractor), and know the integration team members. People like to know that the project manager is interested in their work, and the best proof is for the manager to visit them and see first hand what they are doing. 14. Never ask management to make a decision that you can make. Assume you have the authority to make decisions unless you know there is a document that states unequivocally that you cannot. 15. Wrong decisions made early can be salvaged, but "right" decisions made late cannot. 16. Never make excuses; instead, present plans of actions to be taken. 17. Never try to get even for some slight by another project. It is not good form -- it puts you on the same level as the other person--and often ends up hindering the project getting done. 18. If you cultivate too much egotism, you may find it difficult to change your position -- especially if your personnel tell you that you are wrong. You should instill an attitude on the project whereby your personnel know they can tell you of wrong decisions. 19. One of the advantages of NASA in the early days was the fact that everyone knew that the facts that we were absolutely sure of could be wrong. 20. Managers who rely on the paperwork to do the reporting of activities are known failures. 21. Not all successful managers are competent and not all failed managers are incompetent. Luck still plays a part in success or failure, but luck favors the competent, hard-working manager. 22. If you have a problem that requires the addition of people to solve, you should approach recruiting people like a cook who has under-salted, i.e., a little at a time. 23. A project manager must know what motivates the project contractors, i.e., their award system, their fiscal system, their policies, and their company culture. 24. Other than original budget information prior to the President's submittal to Congress, there is probably no secret information on the project -- so don't treat anything like it is secret. Everyone does better if they can see the whole picture, so don't hide any of it from anyone. 25. Know the resources of your center and if possible other centers. Other centers, if they have the resources, are normally happy to help. It is always surprising how much good help one can get by just asking. 26. Contractors tend to size up their government counterparts, and staff their part of the project accordingly. If they think yours are clunkers, they will take their poorer people to put on your project. 27. Documentation does not take the place of knowledge. There is a great difference in what is supposed to be, what is thought to have been, and what the reality is. Documents are normally a static picture in time which is outdated rapidly.
  • 3. 28. Remember who the customer is and what his objectives are, i.e., check with him when you go to change anything of significance. 29. In case of a failure: Make a timeline of events and include everything that is known; Put down known facts -- check every theory against them; Don't beat the data until it confesses, i.e., know when to stop trying to force-fit a scenario; Do not arrive at a conclusion too rapidly. Make sure any deviation from the norm is explained--remember the wrong conclusion is prologue to the next failure; Know when to stop. 30. Remember the boss has the right to make decisions, even if you think they are wrong. Tell the boss what you think but, if he still wants it done his way, do your best to make sure the outcome is successful. 31. Redundancy in hardware can be a fiction. We are adept at building things to be identical so that if one fails, the other will also fail. Make sure all hardware is treated in a build as if it were one of a kind and needed for mission success. 32. Don't be afraid to fail or you will not succeed, but always work at your skill to recover. Part of that skill is knowing who can help. 33. Experience may be fine but testing is better. Knowing something will work never takes the place of proving that it will. 34. People have reasons for doing things the way they do them. Most people want to do a good job, and if they don't, the problem is they probably don't know how or exactly what is expected. 35. The boss may not know how to do the work, but he has to know what he wants. The boss had better find out what he expects and wants, if he doesn't know. A blind leader tends to go in circles. 36. A puzzle is hard to discern from just one piece, so don't be surprised if team members deprived of information reach the wrong conclusion. 37. Reviews are for the reviewed and not the reviewer. The review is a failure if the reviewed learn nothing from it. 38. The amount of reviews and reports are proportional to management's understanding, i.e., the less management knows or understands the activities, the more it requires reviews and reports. It is necessary in this type of environment to make sure the data is presented so that the average person, slightly familiar with activities, can understand it. Keeping the data simple and clear never insults anyone's intelligence. 39. In olden times, engineers had hands-on experience, technicians understood how the electronics worked and what it was supposed to do, and layout technicians knew too-but today only the computer knows for sure, and it's not talking. 40. Not using modern techniques like computer systems is a great mistake, but forgetting the computer simulates thinking is still greater. 41. Management principles are still the same. It is just the tools that have changed. You still should find the right people to do the work and get out of the way so they can do it.
  • 4. 42. It is mainly the incompetent that don't like to show off their work. 43. Whoever you deal with, deal fairly. Space is not a big playing field. You may be surprised how often you have to work with the same people. Better they respect you than carry a grudge. 44. Mistakes are all right, but failure is not. Failure is just a mistake you can't recover from; therefore, try to create contingency plans and alternate approaches for the items or plans that have high risk. 45. You cannot be ignorant of the language of the area you manage or with that of areas with which you interface. Education is a must for the modern manager. There are simple courses available to learn computerese, communicationese, and all the rest of the modern ese's of the world. You can't manage if you don't understand what is being said or written. 46. Most international meetings are held in English. This is a foreign language to most participants such as Americans, Germans, Italians, etc. It is important to have adequate discussions so that there are no misinterpretations of what is said. 47. NASA Management Instructions (NMIs) are written by another NASA employee like yourself; therefore, challenge them if they don't make sense. It is possible another NASA employee will rewrite them or waive them for you. 48. A working meeting has about six people attending. Meetings larger than this are for information transfer. 49. Being friendly with a contractor is fine -- being a friend of a contractor is dangerous to your objectivity. 50. The old NASA pushed the limits of technology and science; therefore, it did not worry about "requirements creep" or over-runs. The new NASA has to work as if all are fixed price; therefore, "requirements creep" has become a deadly sin. 51. Many managers, just because they have the scientists under contract on their project, forget that the scientists are their customers and many times have easier access to top management than the managers do. 52. Most scientists are rational unless you endanger their chance to do their experiment. They will work with you if they believe you are telling them the truth. This includes reducing their own plans. 53. Cooperative efforts require good communications and early warning systems. A project manager should try to keep his partners aware of what is going on and should be the one who tells them first of any rumor or actual changes in plan. The partners should be consulted before things are put in final form, even if they only have a small piece of the action. A project manager who blindsides his partners will be treated in kind and will be considered a person of no integrity. 54. All problems are solvable in time, so make sure you have enough schedule contingency -- if you don't, the next project manager that takes your place will. 55. The number of reviews is increasing but the knowledge transfer remains the same; therefore, all your charts and presentation material should be constructed with this fact in mind. This means you should be able to construct a set of slides that only needs to be shuffled from presentation to presentation. 56. Just because you give monthly reports, don't think
  • 5. that you can abbreviate anything in a yearly report. If management understood the monthlies, they wouldn't need a yearly. 57. Abbreviations are getting to be a pain. Each project now has a few thousand. This calls on senior management to know a couple hundred thousand. Use them sparingly in presentations unless your objective is to confuse. 58. Occasionally things go right--the lesson learned here is: Try to duplicate that which works. 59. Running does not take the place of thinking. For yourself, you must take time to smell the roses. For your work, you must take time to understand the consequences of your actions. 60. Sometimes the best thing to do is nothing. It is also occasionally the best help you can give. Just listening is all that is needed on many occasions. You may be the boss but, if you constantly have to solve someone's problems, you are working for him. 61. We have developed a set of people whose self interest is more paramount than the work or at least it appears so to older managers. It appears to the older managers that the newer ones are more interested in form than in substance. The question is are old managers right or just old. 62. One problem new managers face is that everyone wants to solve their problems. Old managers were told by senior management -- "solve your damn problems; that is what we hired you to do." 63. Remember, it is often easier to do foolish paperwork than to fight the need for it. Fight only if it is a global issue which will save much future work. 64. Know your management -- some like a good joke; others only like a joke if they tell it. 65. Integrity means your subordinates trust you. 66. You cannot watch everything. What you can watch is the people. They have to know you will not accept a poor job. 67. Next year is always the year with adequate funding and schedule -- next year arrives on the 50th year of your career. 68. The first sign of trouble comes from the schedule or the cost curve. Engineers are the last to know they are in trouble. Engineers are born optimists. 69. External reviews are scheduled at the worst possible time: therefore, keep an up-to-date set of technical data so that you can rapidly respond. Having to update business data should be cause for dismissal. 70. Hide nothing from the reviewers. Their reputation and yours is on the line. Expose all the warts and pimples. Don't offer excuses -- just state facts. 71. NASA is establishing a set of reviewers and a set of reviews. Once firmly established, the system will fight to stay alive, so make the most of it. Try to find a way for the reviews to work for you. 72. Knowledge is often confounded by test. Computer models have hidden flaws, not the least of which is poor input data. 73. Today one must push the state of the art: be within budget, take risks, not fail, and be on time. Strangely, all these are consistent as long, as the ground rules, such as funding profile and schedule, are established up front and maintained. 74. Most of yesteryear's projects overran because of poor estimates and not because of mistakes. Getting better estimates may not lower cost but will improve NASA's business reputation. Actually, there is a high
  • 6. probability that the cost of getting better estimates will increase cost and assure a higher profit to industry, unless the fee is reduced to reflect lower risk on the part of industry. A better reputation is necessary in the present environment. 75. A scientific proposal takes about 9 months to put together. It takes NASA HQ about 9 months to a year to select the winning proposals. Then, it takes 3 to 4 years to sell the program. This means 5 to 6 years after the initial thoughts, the real work starts. Managers, for some strange reason, do not understand why a scientist wants to build something different than proposed. Managers are strange people. 76. There are rare times when only one man can do the job. These are in technical areas that are more art and skill than normal. Cherish these people and employ their services when necessary as soon as possible. Getting the work done by someone else takes two to three times longer, and the product is normally below standard. 77. Software now has taken on all the parameters of hardware, i.e., requirement creep, high percent-age of flight mission cost, need for quality control, need for validation procedures, etc. It has the added feature that it is hard as hell to determine it is not flawed. Get the basic system working and then add the bells and whistles. Never throw away a version that works even if you have all the confidence in the world the newer version works. It is necessary to have contingency plans for software. 78. History is prologue. There has not been a project yet that has not had a parts problem despite all the qualification and testing done on parts. Time and being prepared to react are the only safeguards. 79. Award fee is a good tool that puts discipline both on the contractor and the government. The score given represents the status of the project as well as the management skills of both parties. The Performance Measurement System (PMS) should be used to verify the scores. Consistent poor scores require senior management intervention to determine the reason. Consistent good scores, which are consistent with PMS, reflect a well-run project, but if these scores are not consistent with the PMS, senior management must take action to find out why. 80. A project manager is not the monitor of the work but is to be the driver. In award fee situations, the government personnel should be making every effort possible to make sure the contractor gets a high score, i.e., be on schedule and produce good work. Contractors don't fail, NASA does, and that is why one must be proactive in support. This is also why a low score damages the government project manager as much as the contractor's manager because it means he is not doing his job. 81. There is no greater motivation than giving a-good person his piece of the puzzle to control but a pat on the back or an award helps. 82. Morale of the contractor's personnel is important to a government manager. Just as you don't want to buy a car built by disgruntled employees, you don't want to buy flight hardware built by them. You should take an active role in motivating all personnel on the project. 83. People who monitor work and don't help get it done, never seem to know exactly what is going on.
  • 7. 84. Never assume someone knows something or has done something unless you have asked them. Even the obvious is overlooked or ignored on occasion -- especially in a high-stress activity. 85. Don't assume you know why senior management has done something. If you feel you need to know, ask. You get some amazing answers that will dumbfound you. 86. If you have someone who doesn't look, ask, and analyze, ask them to transfer. 87. Bastards, gentlemen, and ladies can be project manager. Lost souls, procrastinators, and wishy- washers cannot. 88. A person's time is very important. You must be careful as a manager that you realize the value of other people's time, i.e., work you hand out and meetings should be necessary. You must, where possible, shield your staff from unnecessary work, i.e., some requests should be ignored or a refusal sent to the requester. 89. A good technician, quality inspector, and straw boss are more important in obtaining a good product than all the paper and reviews. 90. The seeds of problems are laid down early. Initial planning is the most vital part of a project. Review of most failed projects or of project problems indicates that the disasters were well planned to happen from the start. 91. A comfortable project manager is one waiting for his next assignment or one on the verge of failure. Security is not normal to project management. 92. Remember, the President, Congress, OMB, NASA HQ, senior center management, and your customers all have jobs to do. All you have to do is keep them all happy. 93. Always try to negotiate your internal support at the lowest level. What you want is the support of the person doing the work, and the closer you can get to him in negotiations the better. 94. Whoever said beggars can't be choosers doesn't understand project management. Many times it is better to trust to luck than to get known poor support. 95. Remember your contractor has a tendency to have a one-to-one interface with your staff; so every member of your staff costs you at least one person (about a 1/4 of million) on the contract per year. 96. There is only one solution to a weak project manager in industry -- get rid of him fast. The main job of a project manager in industry is to keep the customer happy. Make sure the one working with you knows that "on schedule, on cost, and a good product" -- not flattery -- is all that makes you happy. 97. Talk is not cheap. The best way to understand a personnel or technical problem is to talk to the right people. Lack of talk at the right levels is deadly. 98. Projects require teamwork to succeed. Remember most teams have a coach and not a boss, but the coach still has to call some of the plays. 99. In the rush to get things done, it is always important to remember who you work for. Blindsiding the boss will not be to your benefit in the long run. Over- engineering is common. Engineers like puzzles and mazes -- try to make them keep their designs simple. 100. Never make a decision from a cartoon. Look at the actual hardware or what real information is available, such as layouts. Too much time is wasted by people trying to cure a cartoon whose function is to explain
  • 8. the principle. 101. An Agency's age can be estimated by the number of reports and meetings it has. The older it gets, the more the paperwork increases and the less product is delivered per dollar. Many people have suggested that an Agency self-destruct every 25 years and be reborn starting from scratch. 102. False starts are normal in today's environment. More than ever, in this type of environment, one must keep an ear open for the starting gun and be prepared to move out in quick and orderly fashion once it is sounded. In the past, too many false starts have resulted in the project not hearing the real starting gun or jumping off and falling on its face. 103. The pioneering phase of NASA is mostly done, if not actually by fiat. This means the difficult and more important work has started. This work requires more discipline, but there should still be room for innovation. 104. There are still some individuals who think important decisions are made in meetings. This is rarely the case. Normally, the decision-makers meet over lunch or have a brief meeting to decide the issue and than (at a meeting called to discuss the issue) make it appear that the decision is made as a result of this discussion. 105. In political decisions, do not look for logic -- look for politics. 106. Interagency agreements are hard to make even if there is no conflict in the responsibilities and the requirements do satisfy both parties. Conflict in these areas normally leads to failure no matter how hard the people involved try to make an agreement. 107. In dealing with international partners, the usual strategy is to go 1 day early, meet with your counterpart, discuss all issues to be brought up at a meeting, arrive at an agreeable response (or a decision to table the issue for later discussion), and agree not to take any firm positions on any new issues brought up at the meeting. This makes it appear to the rest of the world that you and your counterpart are of one mind and that the work is in good hands. All disputes are held behind closed doors with the minimum number of participants. 108. Gentlemen and ladies can get things done just as well as bastards. What is needed is a strong will and respect -- not "strong arm" tactics. It must be admitted that the latter does work but leaves a residue that has to be cleaned up. 109. Though most of us in our youth have heard the poem that states "for want of a nail the race was lost," few of us realize that most space failures have a similar origin. It is the commonplace items that tend to be overlooked and thus do us in. The tough and difficult tasks are normally done well. The simple and easy tasks seem to be the ones done sloppily. 110. In the "old NASA," a job done within schedule and cost was deemed to be simple. The present NASA wants to push the start of the art, be innovative, and be a risk taker but stay on schedule and cost. One gets the feeling that either the new jobs will be simple or that the reign of saints has finally occurred. 111. Meetings, meetings -- A Projects Manager's staff meeting should last 5 minutes minimum -- 1 hour max -- less than 5 minutes and you probably didn't need the meeting -- longer than 1 hour, it becomes a bull session.
  • 9. 112. Taking too many people to visit a contractor or other government agency puts them in the entertainment business -- not the space hardware or software business. 113. Too many engineers get in the habit of supporting support contractors and of using them as a crutch. In many cases it is getting to the point where one has to wonder who is who. 114. Reviews, meetings, and reality have little in common. 115. You should always check to see how long a change or action takes to get to the implementer -- this time should be measured in hours and not days. 116. Let your staff argue you into doing something even if you intended to do it anyway. It gives them the feeling that they won one! There are a lot of advantages to gamesmanship as long as no one detects the game. 117. Some contractors are good, some are bad, but they seem to change places over time, making the past no guarantee of the future; thus, constant vigilance is a project requirement. 118. It is rare that a contractor or instrumentor does not know your budget and does not intend to get every bit of it from you. This is why you have to constantly pay attention to the manpower they use and to judge their activities in order to assure that they are not overloading the system. 119. People tend to ask for what they think they can get and not what they need. On GRO the specs for photomultiplier tubes were based on the engineering units performance on all parameters. One parameter, though made in the engineering tubes, was difficult to obtain in the flight tubes. 120. It was a meaningless parameter put in only because the engineering tubes met it. Finally, after about 9 months of sweat and tears, this was recognized and deleted so we could get the flight tubes. 121. Today one must get an honest bid -- one which is accurate to 15 percent. On GRO, with TRW the only bidder and with them knowing it, we all got what we believed to be an honest bid that was off by about 18 to 20 percent at the finish. The main area of overrun was the structure. TRW had never built one this large or heavy before. We estimated that the structure would require 600 drawings, multiplied this by 1.25 to get 750 and rounded to 800 to estimate the cost. It took 1,186 drawings. It is normally not the complex systems that get you, so beware when you estimate the cost -- especially if there is no experience base. 122. Too much cost data on a proposal can blind you to the real risks or forgotten items. On a project we thoroughly knew, we spent 6 months of government and contractor time validating the cost, had rooms full of data, and presented our findings to Headquarters. Two weeks later, the contractor found an "Oh I forgot" that costs $30 million. One should look at how past programs spent their money to try to avoid these traps. 123. On GRO we sort of estimated we needed about 20 percent contingency on previously flown subsystems and about 40 percent to 50 percent on new ones. The ratio was about right except the order was reversed. 124. There are some small companies that make the same subsystem correctly every time because the same people do it. There are some large companies that can never make the same unit correctly every
  • 10. time because different people do the work each time. Heritage should be questioned when the people doing the work all have peach fuzz on their faces. 125. Too many project managers think a spoken agreement carries the same weight as one put in writing. It doesn't. People vanish and change positions. Important decisions must be documented. 126. Make sure everyone knows what the requirements are and understands them. Much easier to say than do. On GRO we stated quite clearly that the scientific instruments had to take 18g in a specific axis. Everyone understood the requirement but until the mechanical test on EGRET no one stood up and said it was impossible to meet it. The thermal specification for the momentum wheels required that they run 5 degrees colder than normal limits to make the spacecraft thermal engineers life easier. No one stood up until after 9 months of failure in the test program to say that the grease used changes state if taken that cold, and would not recover when brought back to higher temperature. You have to have the right people look at requirements. A bunch of managers and salesmen nodding agreement to requirements should not make you feel safe. 127. Too many people at Headquarters believe the myth that you can reduce the food to the horse every day till you get a horse that requires no food. They try to do the same with projects, which eventually end up as dead as the horse. 128. The project manager who is the smartest man on his project has done a lousy job of recruitment.