The document outlines the game development process. It begins with conception where the high-level concept is defined. This is followed by pre-production where a playable prototype is created along with production plans. Production then involves implementing gameplay, code, assets, and levels over 6 months to 2 years. Debugging lasts 3 to 8 months to test for and fix bugs before launch. The roles involved include producers, designers, programmers, artists, testers, and sound engineers working in cross-functional teams.
2. Summary
• Game developement introduction
• Video game industry
• Roles Departement
– Publisher & Developers
– Team developement
• Developement process
– Conception
– Pre Production
– Production
– Debug
3. Introduction
• Video game development is the process of
creating a video game. Development is
undertaken by a game developer, which may
range from a single person to a large business…
• Game development is the software development
process by which a video game is produced.
Games are developed as a creative outlet and to
generate profit
Wikipedia
9. Publisher & Developers
• A video game publisher is a company who publish
video games developed internally or by other Game
developers studio
10. Publisher & Developers
Developers
• video game developer is a software developer business or
individual which creates video games. A developer may specialize in
a certain video game console (such as Nintendo's Wii, Microsoft's
Xbox 360, Sony's PlayStation 3), or may develop for a number of
systems (including personal computers)
12. Teams Development
Creative
Producer
directors
Sound
Design Artist Programmer Tester
Engineers
Game Graphist Game Engine Sound Quality
Design 2D/3D Programers Designers ensurance
Level Gameplay
Animator Composer
Design Programers
13. Roles definitions
• Producer: Development is overseen by internal and external producers.
The producer working for the developer is known as the internal producer
and manages the development team, schedules, reports progress, hires
and assigns staff, and so on
• Creative Director: creative director in a videogame company is usually
responsible for product development across a number of titles and is
generally regarded as the prime design authority across the company's
product range
• Game Design : A game designer is a person who designs
gameplay, conceiving and designing the rules and structure of a game
• Level Design: A level designer is a person who creates levels, challenges or
missions for computer and/or video games using a specific set of programs
14. Roles definitions
• Artist: A game artist is a visual artist who creates video game art. The art
production is usually overseen by an art director or art lead, making sure
their vision is followed.
• Programmer: A game programmer is a software engineer who primarily
develops video games or related software (such as game development
tools). The game's codebase development is handled by programmers.
• Sound engineers: are technical professionals responsible for sound effects
and sound positioning. They sometimes oversee voice acting and other
sound asset creation. Composers who create a game's musical score also
comprise a game's sound team, though often this work is outsourced.
• Tester: The quality assurance is carried out by game testers. A game tester
analyzes video games to document software defects as part of a quality
control.
15. Teams Development
Creative
Producer
directors
Design Game Tester
Artist Sound
Engineers
Programmer
17. Game Dev Process
Pré-
Conception Production Debug Launch
production
Duration: 1 to Duration: 3 to 6 Duration: 6
3 months month months to 2 years
Duration: 3 to 8 months
- Pitch - FPP: First Playable - Test & identify
prototype Bugs
- High Level Concept
- Implementation
- Define Technology of Gameplay, Code Code Freeze
platform source, Assets, lev
els etc
- Production Plan Deployment
- Identify Contraints