Emphasis has shifted from editor to reader, stories have gone from individual to social, people are relying on patterns rather than interfaces. But as we move from designing artifacts to designing systems, are there new guidelines at work? We want users to be able to control their own experiences, but how do we ensure they have the right tools to do so? In this session from Webstock 08, Liz Danzico explored what it means to design in the age of frameworks and investigated their governing principles — learning from existing models as diverse as jazz music and oral cultures.
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The Framework Age
1. ing Retro Funk
BeBop
Free-form Jazz
BAROQUE
DIGITAL Swing Something
Classical Romantic
Ancient
wing Jazz Fusion SOUL
Bebop
Ballet
Swing
The Framework Age
Free-form Jazz
Retro Funk DIGITAL Hard bop
ssical
Tango detecting, adapting, & improvising
Modal
BAROQUE
Classical
Notes on Classical
wing Free-form Jazz Big Band
DIGITAL BAROQUE
Retro Funk Classical
Swing
BeBop Retro Funk BAROQUE
MIDI
Third Stream
DIGITAL
Avant-Garde Jazz
Swing
Improvisation Acid Jazz
Liz Danzico Ragtime
Retro Funk Latin Jazz Dance Folk Music
Classical
Webstock 2008
Hard bop
Classical
Classical Jazz
DIXIELAND
Blues Free Jazz
2. Me:
Information architect Happy Cog
Editor Rosenfeld Media, A Brief Message
Educator The School of Visual Arts
Board member AIGA, IA Institute
Emeritus Boxes and Arrows
33. “We are witnessing the
reemergence in electronic form of
oral patterns that have been hiding
in plain sight for generations.”
— Alex Wright, Glut: Mastering Information
Through the Ages
48. “That’s when I know
WordPress is doing its job:
when people aren’t even aware
they’re using it because
they’re so busy using it!”
—Mark Jaquith, Automattic
http://markjaquith.wordpress.com/2007/02/21/engine-awareness/
68. “Miles Davis presents ...
frameworks which are exquisite in
their simplicity and yet contain all
that is necessary to stimulate
performance with sure reference to
the primary conception.”
— Bill Evans, Kind of Blue
76. HOW DO WE DO IT?
4 Tools and principles for use
77. “All art is performance art, which is
to say that it is first and foremost
activity. It is the act of art … that is
important, not the created object.”
—Christopher Small, Musicking
78. Contextual inquiry Participatory design Agile development
User-centered design Participatory design Persona creation
Agile development User research UCD models User-centered
design Throw it against the wall Participatory design Agile
development Contextual inquiry Participatory design Person
creation User research UCD models Participatory design Agil
development User centered design Persona creation Agile
development User research UCD models User-centered desig
Agile development Participatory design Contextual inquiry
Persona creation Agile development User research UCD mod
User centered design Participatory design Agile development
Persona creation Intuition Agile development User research
UCD models Paper prototyping Persona creation Persona
creation Contextual inquiry User research UCD models User
centered design Participatory design Agile development
Contextual inquiry Design design Persona creation Agile
79. Contextual inquiry Participatory design Agile development
User-centered design Participatory design Persona creation
Agile development User research UCD models User-centered
design Throw it against the wall Participatory design Agile
development Contextual inquiry Participatory design Person
creation User research UCD models Participatory design Agil
development User centered design Persona creation Agile
development User research UCD models User-centered desig
Agile development Participatory design Contextual inquiry
Persona creation Agile development User research UCD mod
User centered design Participatory design Agile development
Persona creation Intuition Agile development User research
UCD models Paper prototyping Persona creation Persona
creation Contextual inquiry User research UCD models User
centered design Participatory design Agile development
Contextual inquiry Design design Persona creation Agile
80. User-centered design:
The needs, wants, and
limitations of the end user are
given extensive attention at
each stage of the design
process.
82. “In a world that is not predictable,
improvisation and evolution
are more than a luxury:
they are a necessity.”
—Elisa Giaccardi and Gerhard Fischer,
Creativity and Evolution: A Metadesign
Solution
83. All the focus has been on the
design process.
Design Release Use
84. Not on how design evolves
with use.
Use
Design Release
85. This is not unlike the tension
between print versus the web.
Compose Transmit Interpret
86. Or how we communicated
prior to the advent of writing.
Compose
Interpret
Transmit
87. User story
Business
requirements
Rules of Build and Re-
Structure Design Test Build Launch
Beta Observe
and Interact
User needs
Group and
user needs
Brandon Shauer, IA Summit 2006
89. Music: Transition to frameworks
(A gross generalization)
Classical Music?
Modal Jazz
Bebop
Improv
Classical Music
Time
90. User participation: Transition to frameworks
Web 2.0
Flickr
Facebook
Yahoo!
Del.icio.us
User Wikipedia
Participation
Blogger
Amazon Yahoo! eBay
Time
91. Build process: Transition to frameworks
(Another gross generalization)
Web 2.0
Flickr
Development Frameworks Facebook
Yahoo!
Del.icio.us
User Wikipedia
Participation
Blogger
Amazon Yahoo! eBay
Time
92. Design process: Transition to frameworks
Citizen
Designing for
Journalism
improvisation
Flickr
Participatory
design
User Wikis
Participation User-centered
design
Yahoo! Brochure
Users? Portals
Directory Sites
Time
93. Improvisation
facilitators?
User
Sophistication
Time
97. 1
Learn from familiar models—
cities, music, traditions.
2
Create frameworks that are perceptible,
present-focused, additive, communal.
3
Consider new ways of working for new
kinds of a ordances.