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Exergaming Tournaments Exergame Workshop: Oceans of Opportunities Active Games 4 Better Health. AAHPERD, 2011, San Diego Richard Coshott & Emily Rosenberry, The Exergame Network
Richard Coshott - CEO and Founder, Gamercize Founder and Director, The Exergame Network “ Video games are a growing part of modern day lives. With 95% of young people playing games has accrued approximately 100 million years of play in the last 5 years. This technology is not going away, so   the smart thing to do is work with games for exercise instead of against them .
Emily Rosenberry – Consultant to Positive Gaming AB Founding Member and Officer, The Exergame Network “ Exergaming combines physical, cognitive and social benefits and has the ability to turn people onto the benefits of an active lifestyle - it makes a wonderful addition to any physical education program.”
Why Exergaming? "A great attitude does much more than turn on the lights in our worlds; it seems to magically connect us to all sorts of serendipitous opportunities that were somehow absent before the change." -  Earl Nightingale
Competition: Sports
Competition: Sports  First thoughts are about "Elite Sports" Wide range of sports have tournaments Opportunities to progress Physical Skill & Fitness are rewarded
Competition: Gaming
Competition:  Gaming   Pro Gaming  League  "MLG" on ESPN 4 player teams compete for $100k prizes Players contracts up to $250k Players practice 30-40 hours a week Progression via Amateur leagues    Sponsored by Dr Pepper!
 
Similarities and Differences
Similarities and Differences  Pro Gaming vs Professional Sport Both: Teamwork & Tactics Both: Mental Strength Both: Practice - learning in sections Sport: Physical skill Sport:  Single Focus   Gaming: Direct skill Gaming: Top arenas The goal is to WIN!
Objectives:Positive & Healthy
Objectives: Positive & Healthy  "Winning isn't everything" Improved personal performance "Be a team player" Learning co-operation and team tactics for a positive experience "Practice makes perfect" Training and "friendly" competition to improve skill 
Exergaming Benefits
Exergaming Benefits  Competition between different levels of physical ability becomes possible Chances of injury  extremely  low  Physical effort is mandatory Practice at home  Cognitive benefits Social benefits Practice and competitions are FUN
Online Tournament: Gamercize
Online Tournaments Gamercize uses regular video games 95% Kids already have the skills Adding physical activity is logical, all other attributes of tournaments exist  Time and cost saver for inter-school and international competition Physical ability independent Location independent (even spectator modes available)
Team Competition: iDance
Team Competitions Individual improvements can still be objectively measured All abilities levels can compete together Enhances social skills Music & fun!
Senior Competition: Wii
Senior Competition An 85-year-old retired school principal has been recognized as the best Wii bowling player in the world, of any age! There are no upper or lower age limits with exergaming tournaments. Physical activity and  cognitive  effects, works with students too!
Implementing Exergaming
Implementing Exergaming First consideration is planning Choosing an appropriate format Stations x Length of Game vs Students x Time available Test aspects of the tournament with students, does it work as expected? Can the exergame be cheated? Reinforce "Healthy Competition" objectives.
10 minutes Tournament Play Prizes! Your turn to be ACTIVE!
Find us online and join in… Richard Coshott [email_address] http://www.gamercize.net Emily Rosenberry [email_address] http://www.positivegaming.com

More Related Content

Exergaming Tournaments

  • 1. Exergaming Tournaments Exergame Workshop: Oceans of Opportunities Active Games 4 Better Health. AAHPERD, 2011, San Diego Richard Coshott & Emily Rosenberry, The Exergame Network
  • 2. Richard Coshott - CEO and Founder, Gamercize Founder and Director, The Exergame Network “ Video games are a growing part of modern day lives. With 95% of young people playing games has accrued approximately 100 million years of play in the last 5 years. This technology is not going away, so the smart thing to do is work with games for exercise instead of against them .
  • 3. Emily Rosenberry – Consultant to Positive Gaming AB Founding Member and Officer, The Exergame Network “ Exergaming combines physical, cognitive and social benefits and has the ability to turn people onto the benefits of an active lifestyle - it makes a wonderful addition to any physical education program.”
  • 4. Why Exergaming? "A great attitude does much more than turn on the lights in our worlds; it seems to magically connect us to all sorts of serendipitous opportunities that were somehow absent before the change." - Earl Nightingale
  • 6. Competition: Sports  First thoughts are about "Elite Sports" Wide range of sports have tournaments Opportunities to progress Physical Skill & Fitness are rewarded
  • 8. Competition:  Gaming   Pro Gaming  League  "MLG" on ESPN 4 player teams compete for $100k prizes Players contracts up to $250k Players practice 30-40 hours a week Progression via Amateur leagues    Sponsored by Dr Pepper!
  • 9.  
  • 11. Similarities and Differences  Pro Gaming vs Professional Sport Both: Teamwork & Tactics Both: Mental Strength Both: Practice - learning in sections Sport: Physical skill Sport: Single Focus   Gaming: Direct skill Gaming: Top arenas The goal is to WIN!
  • 13. Objectives: Positive & Healthy  "Winning isn't everything" Improved personal performance "Be a team player" Learning co-operation and team tactics for a positive experience "Practice makes perfect" Training and "friendly" competition to improve skill 
  • 15. Exergaming Benefits  Competition between different levels of physical ability becomes possible Chances of injury  extremely  low  Physical effort is mandatory Practice at home  Cognitive benefits Social benefits Practice and competitions are FUN
  • 17. Online Tournaments Gamercize uses regular video games 95% Kids already have the skills Adding physical activity is logical, all other attributes of tournaments exist  Time and cost saver for inter-school and international competition Physical ability independent Location independent (even spectator modes available)
  • 19. Team Competitions Individual improvements can still be objectively measured All abilities levels can compete together Enhances social skills Music & fun!
  • 21. Senior Competition An 85-year-old retired school principal has been recognized as the best Wii bowling player in the world, of any age! There are no upper or lower age limits with exergaming tournaments. Physical activity and  cognitive  effects, works with students too!
  • 23. Implementing Exergaming First consideration is planning Choosing an appropriate format Stations x Length of Game vs Students x Time available Test aspects of the tournament with students, does it work as expected? Can the exergame be cheated? Reinforce "Healthy Competition" objectives.
  • 24. 10 minutes Tournament Play Prizes! Your turn to be ACTIVE!
  • 25. Find us online and join in… Richard Coshott [email_address] http://www.gamercize.net Emily Rosenberry [email_address] http://www.positivegaming.com

Editor's Notes

  1. Introduced by Richard , straight after Lisa's competition practical demo -  This presentation will give you the background into exergaming tournaments, just one way to engage children in physical activity through technology. Exergaming is commonly recognised in Dance Mats, Sony Eyetoy, Wii Sports, Gamercize and also a variety of racing game bikes.  Those are the products, but what of the concept in competitions? Where did it come from, what can it do and why should you be using it?
  2. A few words about Richard , and hand over to Emily
  3. A few words about Emily
  4. Emily on change
  5. Emily introduces competition and tournaments, with the familiar setting of sport 
  6. Emily's section Elite Sports = TV, top class, am or pro... beyond reailty for the masses Commonality over sports is TOURNAMENTS! Wide appeal Talk about "moving up leagues" (dont worry about the formatting, I'll pull this down to powerpoint and get that bit done and also get each bullet point to come in on click)
  7. In a good cop / bad cop kinda way, Richard shows gaming tourneys Tournaments are not just about sports and athletes. What's the laziest form of professional competition? Video Gaming! Yes, it is a professional sport.
  8. Richard's section Last point (after eliciting groans of "typical")... London 2012 Olympics are sponsored by who? Cocacola and MacDonalds!!
  9. Richard's section Tournaments attract the same kind of sponsors, what else do tournaments have in common?
  10. Richard's brings out some of the comparisions, which should hopeful define tournaments in a neutral context!
  11. Richard's section Talk about winning in a school environment, its not about winners more about making sure there are no losers. Reference research of success being 70%,  i.e. you can have a tournament that 70% win, so how can we make it appropriate? Let's pick that point up later and look at the benefits of tournaments.
  12. Emily takes the tournament basics and focuses on the "good" aspects
  13. Emily 's section Take emphasis of winning. Example a 100m race, there's one winner, but everyone has a personal best to improve. Contribution to a team performance provides a social experience that's used in every aspect of day-to-day living The drive to team and personal goals used to enforce good behavior patterns in regular physical training 
  14. Richard takes the good bits and the touney bits in context with exergaming. This section will be ilustrated by the examples to follow Its hard to find a good picture representing healthy fun, but I think this is pretty close, and healthy fun is where we start with exergaming,  before we expand into tournaments
  15. RIchard's section   more prevalent with exergaming, but not exclusively and not all exergames get the same degree of benefit On injury, have some fun at Wii's expense but use this to stress the point that we need  appropriate implementation just like regular PE! On physical effort I'll reference cricket, standing in the outfield, maybe ts the same as baseball, I'll need a little help from my American friend here!
  16. Richard's implementation on online tournaments, with emphasis on easy access and habit forming.  The example here is a USA vs UK online Xbox Soccer Touney that was held between a school here in Calif. Teams of 5 players played individual games against their counterparts from the other side of the pond without  leaving their school.
  17. RIchard's Section 95% - "you don't have to teach them anything about video games"   cost effective way to keep competitive sport in school In case you're wondering, the UK beat USA 4 to 1 in the Xbox tournament, so you better start practicing  
  18. Emily introduces the socialisation and all that other good iDANCE stuff
  19. Emily 's section
  20. Kinda have to have this in as if we've lost anyone, it'll bring them back, so Emily goes into the congnative and health benefits
  21. Emily's section
  22. Emily talks about next steps for delegates, referencing the demo Lisa just did, resources like TEN, GZ + iDANCE school handbooks and all that good stuff Being diligent and intelligent people, we now have a shortlist of exergames that have the ability to deliver exercise to our target population in a fun and sustainable way, but how can we employ this new technology?
  23. Emily's section Formats in include ladders / leagues and knock out tournaments (Em, read my section in the GZ handbook!) which can be chosen based on how much time you have, how many students you have and what the objective of the tournament is. Students vs Stations. If you have one Wii Fit and a class of 45, it's a better idea to run a ladder type tournament over a number of weeks than a one lesson tournament. iDANCE multiplayer, with 16 or 32 stations however would be a much better choice for a one class competition. 
  24. TOURNAMENT DEMO (STATION LEADERS)
  25. Richard closes the presentation with how to connect with TEN and encourage further discussion online Slides total = 24 Richard = 12 Emily = 12