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Social Sourcing Free Software:
The story of GetPaid and creating
   new opportunities for Plone
        Christopher Johnson
       ifPeople | www.ifpeople.net


          Plone Conference 2007
               Napoli, Italy
             October 9, 2007
Outline
●   What is Social Sourcing?
●   Why is it important for Free Software?
●   The Story of GetPaid & Social Sourcing
●   Lessons for Plone
What is Social Sourcing?


Def 1: Open Source Software for Civil
 Society Organizations (ie NGO/non-
               profit)
What is Social Sourcing?


Def. 2: An organizing approach that
    gets diverse stakeholders to
 participate to the software making
              process.
Similar Process: Charrette
●   Charrettes bring together people from
    multiple perspectives at the design stage for
    an intense collaboration.
    –   Root: French for “cart”
    –   More than just “crunch time”, it is also core to an
        Integrated Design Process
Charrette
●   Frequently used for: innovative building
    design, community planning, product design.
    –   Key: collaborative decision making in design
Data Center Charrette
●   People from hardware, software, security,
    energy, real estate and more
    –   Resulting design:
         ●   89% energy use reduction
         ●   Equivalent computing power
         ●   Increased reliability
    –   See rmi.org
Why is this relevant?
●   Open Source Software projects are
    driven by developers

      ==> Developers, like architects, often
    reticent to get “human” input

      ==> Difficult for non-developers to
    participate in shaping outcome
Why is this relevant?
●   Diverse perspectives enrich the product

     ==> Expectations from client clarified
    upfront

      ==> Opportunities and constraints explored
    fully
Why is this relevant?
●   The quality of the process determines
    the quality of the outcome

     ==> How you get it done determines
    what you get done

     ==> Position product to have a strong
    community
●   Plone:
    –   Flexible + very useful out of the box
●   Internationally...
    –   Wide use in NGOs, though still dependent on
        third-party systems for donations
●   2006 PloneConf BOF
    –   Conclusion: Need state of the art payment
        processing framework
●   To action! But...
    –   /me was new to community, not a developer, and
        with no ecommerce software experience.
    –   “Social sourcing” helped to be transparent,
        inclusive, and improve the product.

●   <DOCTYPE FREESOFTWARE PUBLIC...>
    <div id=”entrepreneur”>
                          ...don't be afraid!
●   Step 1: Get oriented
    –   What is already out there?
    –   What do we know about those things?
    –   Why do we need something else?
●   Result:
    –   Reference on Plone Commerce:
        http://plonegetpaid.com/why/plone-commerce-backgro
    –   Need for the product:
        http://plonegetpaid.com/why/need-for-this-product
●   Step 2: Make a plan
    –   What should we do?
    –   How can we do it?
    –   Who does it benefit and how?
    –   Make it pretty to look at...
●   Results:
    –   Goal for GetPaid M1: Donation handling
    –   Sponsorship plan:
        www.plonegetpaid.com/sponsor
Social Sourcing as a Collaborative Design Process: Story of GetPaid (Plone Conference 2007)
●   Step 3: Recruit leaders and participants
    –   The project needs a qualified “sheperd”
    –   Variety of expertise are needed
●   Result:
    –   Lead architect: Kapil Thangavelu
    –   Organizer: Christopher Johnson
    –   NGO Liason: Jon Stahl
    –   Developers and UI: various (see Credits)
Social Sourcing as a Collaborative Design Process: Story of GetPaid (Plone Conference 2007)
●   Step 4: Refine the requirements
    (participative)
    –   Get input of users, developers, user interface
        experts, consultants/supporters
●   Results:
    –   Architecture outline
    –   User stories
●   Step 5: Ask for money!
    –   If you don't ask, you won't get it...
    –   Tips for asking:
         ●   Connect needs with value
         ●   Be transparent
         ●   Be patient and persistent
●   Result:
    –   Raised over US$12,000 to date
    –   Contributions page
●   Step 5: Don't forget...
    –   Be accountable and transparent
●   Step 6: Celebrate successes!
    –   Reward and recognize people and their
        contributions
    –   Communication is important!
●   Results:
    –   Blog, mailing list
    –   Celebrations...
Social Sourcing as a Collaborative Design Process: Story of GetPaid (Plone Conference 2007)
●   Ongoing:
    –   Make it fun!
    –   Keep it organized!
    –   Keep people motivated!
●   Results:
    –   3 Sprints (UNC, Google, Argentina)
    –   Google Code (wiki, issues)
    –   Blog, mailing lists, channel (#getpaid)
Social Source v1.0 Alpha
●


    –   Study the market (benchmark)
    –   Put together a compelling plan
    –   Recruit the right people
    –   Engage a wide base in refining requirements
    –   Ask for money
    –   Celebrate successes
    –   Sustain it: fun, organization, motivation
    –   Regroup, review, and restart...
What does this mean for Plone?
●   Plone is great!
●   Lots of work heading into the future...but
    towards what?
    –   Perhaps Plone could benefit from process
        improvements that would:
         ●   Clarify direction and identity
         ●   Provide more inclusive design process
         ●   Improve the overall product
         ●   Strengthen Plone community
Plone Creation Process
●   Overall vision:
    –   Open process associated with vision?
         ●   How can users be more involved?
    –   Place to document it?
●   Features:
    –   PLIPs process determines features...but you
        have to be a “core developer” to make a PLIP
         ●   Something before PLIPs but more specific than vision?
         ●   Way to involve non-developers?
Reminder
●   Check out GetPaid at Naples Sprint!
    –   Sprint for the Red Ocher Release Candidate
    –   October 13-15, 2007
Thank you!
●   Contact info:
    –   Christopher Johnson
    –   cjj (at) ifpeople.net
    –   www.ifpeople.net

●   Links:
    –   www.plonegetpaid.com
    –   plone.org

More Related Content

Social Sourcing as a Collaborative Design Process: Story of GetPaid (Plone Conference 2007)

  • 1. Social Sourcing Free Software: The story of GetPaid and creating new opportunities for Plone Christopher Johnson ifPeople | www.ifpeople.net Plone Conference 2007 Napoli, Italy October 9, 2007
  • 2. Outline ● What is Social Sourcing? ● Why is it important for Free Software? ● The Story of GetPaid & Social Sourcing ● Lessons for Plone
  • 3. What is Social Sourcing? Def 1: Open Source Software for Civil Society Organizations (ie NGO/non- profit)
  • 4. What is Social Sourcing? Def. 2: An organizing approach that gets diverse stakeholders to participate to the software making process.
  • 5. Similar Process: Charrette ● Charrettes bring together people from multiple perspectives at the design stage for an intense collaboration. – Root: French for “cart” – More than just “crunch time”, it is also core to an Integrated Design Process
  • 6. Charrette ● Frequently used for: innovative building design, community planning, product design. – Key: collaborative decision making in design
  • 7. Data Center Charrette ● People from hardware, software, security, energy, real estate and more – Resulting design: ● 89% energy use reduction ● Equivalent computing power ● Increased reliability – See rmi.org
  • 8. Why is this relevant? ● Open Source Software projects are driven by developers ==> Developers, like architects, often reticent to get “human” input ==> Difficult for non-developers to participate in shaping outcome
  • 9. Why is this relevant? ● Diverse perspectives enrich the product ==> Expectations from client clarified upfront ==> Opportunities and constraints explored fully
  • 10. Why is this relevant? ● The quality of the process determines the quality of the outcome ==> How you get it done determines what you get done ==> Position product to have a strong community
  • 11. Plone: – Flexible + very useful out of the box ● Internationally... – Wide use in NGOs, though still dependent on third-party systems for donations ● 2006 PloneConf BOF – Conclusion: Need state of the art payment processing framework
  • 12. To action! But... – /me was new to community, not a developer, and with no ecommerce software experience. – “Social sourcing” helped to be transparent, inclusive, and improve the product. ● <DOCTYPE FREESOFTWARE PUBLIC...> <div id=”entrepreneur”> ...don't be afraid!
  • 13. Step 1: Get oriented – What is already out there? – What do we know about those things? – Why do we need something else? ● Result: – Reference on Plone Commerce: http://plonegetpaid.com/why/plone-commerce-backgro – Need for the product: http://plonegetpaid.com/why/need-for-this-product
  • 14. Step 2: Make a plan – What should we do? – How can we do it? – Who does it benefit and how? – Make it pretty to look at... ● Results: – Goal for GetPaid M1: Donation handling – Sponsorship plan: www.plonegetpaid.com/sponsor
  • 16. Step 3: Recruit leaders and participants – The project needs a qualified “sheperd” – Variety of expertise are needed ● Result: – Lead architect: Kapil Thangavelu – Organizer: Christopher Johnson – NGO Liason: Jon Stahl – Developers and UI: various (see Credits)
  • 18. Step 4: Refine the requirements (participative) – Get input of users, developers, user interface experts, consultants/supporters ● Results: – Architecture outline – User stories
  • 19. Step 5: Ask for money! – If you don't ask, you won't get it... – Tips for asking: ● Connect needs with value ● Be transparent ● Be patient and persistent ● Result: – Raised over US$12,000 to date – Contributions page
  • 20. Step 5: Don't forget... – Be accountable and transparent
  • 21. Step 6: Celebrate successes! – Reward and recognize people and their contributions – Communication is important! ● Results: – Blog, mailing list – Celebrations...
  • 23. Ongoing: – Make it fun! – Keep it organized! – Keep people motivated! ● Results: – 3 Sprints (UNC, Google, Argentina) – Google Code (wiki, issues) – Blog, mailing lists, channel (#getpaid)
  • 24. Social Source v1.0 Alpha ● – Study the market (benchmark) – Put together a compelling plan – Recruit the right people – Engage a wide base in refining requirements – Ask for money – Celebrate successes – Sustain it: fun, organization, motivation – Regroup, review, and restart...
  • 25. What does this mean for Plone? ● Plone is great! ● Lots of work heading into the future...but towards what? – Perhaps Plone could benefit from process improvements that would: ● Clarify direction and identity ● Provide more inclusive design process ● Improve the overall product ● Strengthen Plone community
  • 26. Plone Creation Process ● Overall vision: – Open process associated with vision? ● How can users be more involved? – Place to document it? ● Features: – PLIPs process determines features...but you have to be a “core developer” to make a PLIP ● Something before PLIPs but more specific than vision? ● Way to involve non-developers?
  • 27. Reminder ● Check out GetPaid at Naples Sprint! – Sprint for the Red Ocher Release Candidate – October 13-15, 2007
  • 28. Thank you! ● Contact info: – Christopher Johnson – cjj (at) ifpeople.net – www.ifpeople.net ● Links: – www.plonegetpaid.com – plone.org