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Engagement in Second Life Learning Sarah “Intellagirl” Robbins Media Sauce.com Ball State University May 25, 2007 Second Life Best Practices Conference
Engagement : a student’s willingness to spend time and energy on learning
RQ1:  What are the established measurements for engagement in education? RQ2:  According to these measurement tools, how well does Second Life facilitate engagement?
Defining the Problem Drop out rates in online classes are  10-20%   higher than in face to face classes (Carr)  75%  of e-learners don’t finish their courses (Hogg)  Students involved in distance education report that they feel  isolated and disconnected  (Kerka, Twigg, Besser)
Chickering and Gamson: 7 Principles  Encourages contact between faculty and students Develops reciprocity and cooperation among students Encourages active learning Gives prompt feedback Emphasizes time on task Communicates high expectations Respects diverse talents and ways of learning
Rovia’s 7 Qualities Transactional Distance Social Presence Social Equality Small Group Activities Group Facilitation Teaching Style and Learning Stage Community Size
Defining the Solution Feeling part of a community of learners has a direct impact, not only on retention, but also on students’ perception of successful university experiences (Wellman, Wehlage) How do we create a sense of community?
The Equation Self-disclosure and bonding (Cutler) Sharing enjoyable experiences (Duck)  Sharing public spaces (Goffman)  Mutual respect of differences (Graves, Gibbs)
 
 
1. Self-disclosure and bonding Avatars allow for self-expression in “safe” ways Spending casual time in a persistent spaces encourages students to get to know each other
2. Sharing Enjoyable Experiences Experimentation Collaboration Fun!
3. Sharing Public Spaces Persistent social spaces that avoid the “privileged space” view of learning  All of Second Life is a learning space Student created spaces
4. Mutual Respect of Differences Avatars allow us to express our differences in new ways Flexible identity facilitates “difference experimentation”
 
Sarah “Intellagirl” Robbins [email_address] [email_address]

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Engagement In Second Life Learning

  • 1. Engagement in Second Life Learning Sarah “Intellagirl” Robbins Media Sauce.com Ball State University May 25, 2007 Second Life Best Practices Conference
  • 2. Engagement : a student’s willingness to spend time and energy on learning
  • 3. RQ1: What are the established measurements for engagement in education? RQ2: According to these measurement tools, how well does Second Life facilitate engagement?
  • 4. Defining the Problem Drop out rates in online classes are 10-20% higher than in face to face classes (Carr) 75% of e-learners don’t finish their courses (Hogg) Students involved in distance education report that they feel isolated and disconnected (Kerka, Twigg, Besser)
  • 5. Chickering and Gamson: 7 Principles Encourages contact between faculty and students Develops reciprocity and cooperation among students Encourages active learning Gives prompt feedback Emphasizes time on task Communicates high expectations Respects diverse talents and ways of learning
  • 6. Rovia’s 7 Qualities Transactional Distance Social Presence Social Equality Small Group Activities Group Facilitation Teaching Style and Learning Stage Community Size
  • 7. Defining the Solution Feeling part of a community of learners has a direct impact, not only on retention, but also on students’ perception of successful university experiences (Wellman, Wehlage) How do we create a sense of community?
  • 8. The Equation Self-disclosure and bonding (Cutler) Sharing enjoyable experiences (Duck) Sharing public spaces (Goffman) Mutual respect of differences (Graves, Gibbs)
  • 9.  
  • 10.  
  • 11. 1. Self-disclosure and bonding Avatars allow for self-expression in “safe” ways Spending casual time in a persistent spaces encourages students to get to know each other
  • 12. 2. Sharing Enjoyable Experiences Experimentation Collaboration Fun!
  • 13. 3. Sharing Public Spaces Persistent social spaces that avoid the “privileged space” view of learning All of Second Life is a learning space Student created spaces
  • 14. 4. Mutual Respect of Differences Avatars allow us to express our differences in new ways Flexible identity facilitates “difference experimentation”
  • 15.  
  • 16. Sarah “Intellagirl” Robbins [email_address] [email_address]