Designing Mobile Solutions for Social & Economic Contexts
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Technology should help solve problems for people, but all people (and their problems) are unique - there is no one size fits all. This is especially true of Mobile, where environments and user needs are much more diverse than in other computing platforms. For instance, building mobile applications for the widest reach in India requires thinking about feature phones, non-English interfaces, the 'language' of missed calls, low-bandwidth situations, cultural nuances and numerous other unique conditions.
Jonny Schneider and Nagarjun Kandukuru argue that the practice of design thinking helps mobile developers solve the most important problems in context-appropriate ways. They demonstrate how the best mobile applications lie at the intersection of technical feasibility, business viability and crucially, user delight.
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Designing Mobile Solutions for Social & Economic Contexts
1. MORE THAN JUST
AN APP
Designing Mobile Solutions
for Social & Economic Contexts
Bangalore, India 9 October 2013
We’re from ThoughtWorks, and we’re here to talk about how mobile can solve unique problems in meaningful ways in different social
contexts.
2. A LITTLE ABOUT JONNY
Thinker. Designer. Doer.
Ten years working on software
products. Six in mobile.
I like to ship mobile products that work.
3. A BIT ABOUT NAG
VP Global South Strategy.
Involved in mobile since 2002,
starting with the Simputer project.
4. 1. What is design?
2. Social context in the West.
3. Social context in the Global South.
4. The coming Ubi-Comp revolution.
5. Thinking like a designer.
WE’RE GOING TO TALK ABOUT...
6. A process of creating order
from chaos.
Combining disjointed parts into something complete and cohesive.
From disintegrated to integrated.
By doing this we enhance order, purpose and meaning of a thing.
7. A solution to a problem,
within a set of constraints.
Go beyond cohesive integration. It must be useful.
As a user, you have needs to be met.
A solution must meet those needs in context to my environment and it’s constraints.
8. • Architects design living environments within the
constraints of space and material
• Civil engineers design infrastructure within the
constraints of material
• Advertising graphic designers design
communication within the constraints of media
• City planners design public transport services
within the constraints of traffic and infrastructure
A FEW DIFFERENT FLAVOURS
11. TECHNOLOGY BUSINESS USER NEEDS CONVENTIONS
feasibility
hardware
browsers
network access
input methods
display
technology
bandwidth
viability
time
budget/cost
capabilities
revenue model
demand
resources
desirability
proposition
unmet needs
value
goals
design principles
guidelines
interaction
models
patterns
style guides
A snapshot of some constraints and
considerations
12. Embrace constraints
“When forced to work within a strict framework the
imagination is taxed to its utmost - and will produce
its richest ideas. Given total freedom the work is
likely to sprawl.” -T.S. Eliot
T.S. Eliot was an American publisher and playwright in the 1880’s
He understood the importance of embracing constraints.
He’s saying that without constraint, the work suffers, and with constraint, the mind is at it’s most creative.
13. Jugaad
Work it out yourself,
with whatever you’ve got.
The indian word Jugaad means an improvisation or work around, which is necessary because of lack of resources.
Improvisation ≠ design, but the same creativity that embraces constraint is necessary for good design.
20. Examples from the West. Yellow Pages Mobile, 2008
• tiny screens
• proprietary or weird browsers
(Obigo on old LGs; Nokia WebKit 419 on old Nokias; NetFront on Sony Ericsson, IE on WinMobile Palm devices)
• tedious input method (T9, keypad)
• low bandwidth connections
As a result, this required dozens of different versions of the interface, served up conditionally according to the client device’s capability to
render the interface. Messy and complicated, yet a solution to constraints.
21. NAB Mobile Banking apps, 2010-11
• 15 Year old infrastructure and systems
• No APIs
• very aggressive budgets
• Extremely high level of security required meant a lot of technical complexity
Quite a lot of improvisation required to create the perception of simplicity for users.
22. NAB Mobile Banking apps, 2010-11
• 15 Year old infrastructure and systems
• No APIs
• very aggressive budgets
• Extremely high level of security required meant a lot of technical complexity
Quite a lot of improvisation required to create the perception of simplicity for users.
23. https://speakerdeck.com/jonnyschneider
Natural language banking prototype, 2012
‘Siri for banking’
• latency
• the nuance of human linguistics (machine understanding)
• multi-modal interactions
There’s an entire talk on this, if you want more detail on that
25. Do
RIGHT
Things
Build
Things
RIGHT
Build
RIGHT
things
You are probably
great at this part
This requires enquiry,
insight and vision
Building the right thing not just building the thing right.
Software quality. Engineering excellence. Performant architecture.
None of those things mean anything if no one uses your product.
26. Focus on proposition
(don’t be a hammer looking
for a nail)
Ask yourself:
• What problem is being solved?
• How will technology help to solve the problem?
• How will it maintain business viability?
27. HIERARCHY OF NEEDS
usable
reliable
functional
desirable
‘Designing for Emotion’, Aarron Walter, A Book Apart.
A remap of Maslow’s hierarchy of needs, for products and services.
The goal (for the west) is often ‘desirable’. I don’t need it, but I want it.
We can do this by making an emotional connection with customers, to elicit a choice or preference to use the product.
It’s more than just getting a task done.
28. DESIRABLE: MORE THAN JUST ‘USABLE’
An example if clever emotional design. Any.do
Ostensibly, it’s just like every other task manager - It has a list of tasks, some are done, some aren’t.
Then it gets personal. It knows my name...
‘Any.do Moment’ helps me every morning to reduce the noise dozens of items down to 2-3 most important things
This makes me feel better about my day
29. DESIRABLE: MORE THAN JUST ‘USABLE’
An example if clever emotional design. Any.do
Ostensibly, it’s just like every other task manager - It has a list of tasks, some are done, some aren’t.
Then it gets personal. It knows my name...
‘Any.do Moment’ helps me every morning to reduce the noise dozens of items down to 2-3 most important things
This makes me feel better about my day
30. DESIRABLE: MORE THAN JUST ‘USABLE’
An example if clever emotional design. Any.do
Ostensibly, it’s just like every other task manager - It has a list of tasks, some are done, some aren’t.
Then it gets personal. It knows my name...
‘Any.do Moment’ helps me every morning to reduce the noise dozens of items down to 2-3 most important things
This makes me feel better about my day
31. DESIRABLE: MORE THAN JUST ‘USABLE’
An example if clever emotional design. Any.do
Ostensibly, it’s just like every other task manager - It has a list of tasks, some are done, some aren’t.
Then it gets personal. It knows my name...
‘Any.do Moment’ helps me every morning to reduce the noise dozens of items down to 2-3 most important things
This makes me feel better about my day
32. DESIRABLE: MORE THAN JUST ‘USABLE’
An example if clever emotional design. Any.do
Ostensibly, it’s just like every other task manager - It has a list of tasks, some are done, some aren’t.
Then it gets personal. It knows my name...
‘Any.do Moment’ helps me every morning to reduce the noise dozens of items down to 2-3 most important things
This makes me feel better about my day
33. DESIRABLE: MORE THAN JUST ‘USABLE’
An example if clever emotional design. Any.do
Ostensibly, it’s just like every other task manager - It has a list of tasks, some are done, some aren’t.
Then it gets personal. It knows my name...
‘Any.do Moment’ helps me every morning to reduce the noise dozens of items down to 2-3 most important things
This makes me feel better about my day
34. THE WORLD ECONOMIC PYRAMID
Annual income Tier Population
$20,000+
($60/day)
1 0.10 Billion
$1,500-20,000 2 + 3 1.5-1.75 Billion
< $1,500
($4.10/day)
4 4 Billion
For now, just remember the top of the pyramid.
More than $20,000 income per year
One tenth of a billion people (only 1.4% of global population, 7 Billion)
35. Social context in the West
Jonny, on social context in developed
economies.
36. Pew Research, 2012. http://pewinternet.org/Reports/2012/Digital-differences/Main-Report/Internet-adoption-over-time.aspx
0
20
40
60
80
‘95 ‘96 ‘97 ‘98 ‘99 ‘00 ‘00 ‘01 ‘02 ‘03 ‘04 ‘05 ‘06 ‘07 ‘08 ‘09 ‘10 ‘11
Internet adoption over time (percentage American adults)
Most people have access to the
internet.
37. The Australian Online Consumer Landscape Report, Nielsen 2012.
0
20
40
60
80
‘95 ‘96 ‘97 ‘98 ‘99 ‘00 ‘00 ‘01 ‘02 ‘03 ‘04 ‘05 ‘06 ‘07 ‘08 ‘09 ‘10 ‘11
Internet adoption over time (percentage American adults)
82% of Australian adults
are online in 2012
It’s the same in
Australia.
38. Pew Research Center, 2012. http://pewinternet.org/Reports/2012/Digital-differences/Main-Report/The-power-of-mobile.aspx
0
15
30
45
60
75
90
Apr ‘06 Apr ‘08 Sep ‘09 Sep ‘10 Aug ‘11 Feb ‘12
Desktop PC
Laptop
Mobile Phone
Tablet
Adult gadget ownership over time
This isn’t a new story.
Mobile ownership is approaching saturation.
Tablet ownership on the rise.
39. Australia - Understanding the Mobile Consumer. Australian Bureau of Statistics. May, 2012. http://bit.ly/MKj8dq
Australian Mobile Phone Lifestyle Index. 2011. http://www.aimia.com.au/ampli
The Australian Online Consumer Landscape Report, Nielsen 2012.
0
15
30
45
60
75
90
Apr ‘06 Apr ‘08 Sep ‘09 Sep ‘10 Aug ‘11 Feb ‘12
Desktop PC
Laptop
Mobile Phone
Tablet
In Australia...
★110% mobile device penetration
★52% of those are smartphones
★18 % tablet ownership
More phones than there are people.
Half of them are smartphones.
Strong tablet ownership.
40. Data: http://isc.org; http://amta.org.au; http://wikipedia.org and various websites
‘87 ‘89 ‘91 ‘93 ‘95 ‘97 ‘99 ‘01 ‘03 ‘05 ‘07 ‘09 ‘11
AMPS
Analogue
GSM
2G/WAP/WML/i-mode
3G UMTS
NextG
total number
of internet
destinations
A brief history lesson on the where, when and how of internet access.
• Voice Era - all about voice
• Feature Phone Era - starting to use the web
• Smartphone Era - using the web a lot
41. Data: http://isc.org; http://amta.org.au; http://wikipedia.org and various websites
‘87 ‘89 ‘91 ‘93 ‘95 ‘97 ‘99 ‘01 ‘03 ‘05 ‘07 ‘09 ‘11
AMPS
Analogue
GSM
2G/WAP/WML/i-mode
3G UMTS
NextG
Telecom ‘Walkabout’
Motorola
Brick
SMS is born
A brief history lesson on the where, when and how of internet access.
• Voice Era - all about voice
• Feature Phone Era - starting to use the web
• Smartphone Era - using the web a lot
42. Data: http://isc.org; http://amta.org.au; http://wikipedia.org and various websites
‘87 ‘89 ‘91 ‘93 ‘95 ‘97 ‘99 ‘01 ‘03 ‘05 ‘07 ‘09 ‘11
AMPS
Analogue
GSM
2G/WAP/WML/i-mode
3G UMTS
NextG
Telecom ‘Walkabout’
Motorola
Brick
SMS is born
Nokia 5110
Motorola
RAZR
Palm Treo
1st mobile
web browsers
1st WebKit
browser
Predicti
ve
Text
VOICE ERA
A brief history lesson on the where, when and how of internet access.
• Voice Era - all about voice
• Feature Phone Era - starting to use the web
• Smartphone Era - using the web a lot
43. Data: http://isc.org; http://amta.org.au; http://wikipedia.org and various websites
‘87 ‘89 ‘91 ‘93 ‘95 ‘97 ‘99 ‘01 ‘03 ‘05 ‘07 ‘09 ‘11
AMPS
Analogue
GSM
2G/WAP/WML/i-mode
3G UMTS
NextG
Telecom ‘Walkabout’
Motorola
Brick
SMS is born
iPhone 3
HTC Dream
(1st
Android)
iPad 1
Nokia 5110
Motorola
RAZR
Palm Treo
1st mobile
web browsers
1st WebKit
browser
Predicti
ve
Text
VOICE ERA
FEATURE
PHONE ERA
A brief history lesson on the where, when and how of internet access.
• Voice Era - all about voice
• Feature Phone Era - starting to use the web
• Smartphone Era - using the web a lot
44. Data: http://isc.org; http://amta.org.au; http://wikipedia.org and various websites
‘87 ‘89 ‘91 ‘93 ‘95 ‘97 ‘99 ‘01 ‘03 ‘05 ‘07 ‘09 ‘11
AMPS
Analogue
GSM
2G/WAP/WML/i-mode
3G UMTS
NextG
Telecom ‘Walkabout’
Motorola
Brick
SMS is born
iPhone 3
HTC Dream
(1st
Android)
iPad 1
Nokia 5110
Motorola
RAZR
Palm Treo
1st mobile
web browsers
1st WebKit
browser
Predicti
ve
Text
VOICE ERA
FEATURE
PHONE ERA
SMART-
PHONE
ERA
A brief history lesson on the where, when and how of internet access.
• Voice Era - all about voice
• Feature Phone Era - starting to use the web
• Smartphone Era - using the web a lot
45. The mobile device landscape
is now homogenised.
• Windows Mobile is gone (replaced with Windows Phone)
• Nokia is now Microsoft
• BlackBerry now has WebKit
• Android OEMs produce standardised(ish) hardware
• Android + iOS + Windows is generally enough for native app
• Samsung and iPhone dominate
• High-end devices are affordable for most people
46. Devices are part an
ecosystem of screens and
physical interfaces.
‘The future of mobile is the end of the term “mobile”’. Andrew Keen.
http://thenextweb.com/mobile/2012/11/21/what-is-the-future-of-mobile/
Mobile devices exist as part of an ecosystem.
High expectations for seamless integration.
47. 1
2 + 3
4
usable
reliable
functional
desirable
Affluent people in a saturated
market.
NEEDS ECONOMICS
The social context in the West is characterised by the two pyramids.
• high usage
• high expectations
• highly competitive...(sometimes) *monopolies or duopolies are common in Australia, but that’s another story.
48. ‘Name of referenced work’, Author/source/URL, date.
Mobile must go beyond just ‘mobile’.
People expect integrated and seamless services, and there is usually a choice of product.
An example from Australia’s leading real estate website:
Search, browse and create a shortlist of properties in your lunch hour.
49. ‘Name of referenced work’, Author/source/URL, date.
AirPlay or stream to SmartTV in the evening to discuss with your buying
partner.
50. ‘Name of referenced work’, Author/source/URL, date.
Plan your day with the mobile app to help you get around on weekend property
inspections
52. What mobile apps would be
helpful for the base of the
pyramid?
During a social outreach program, we met a few fisherwomen.
We asked if technology could do anything for them. They asked for a device which did two things:
• find fish in the ocean - competitive advantage against big company trawlers.
• warn against tsunamis and other extreme conditions
Interesting problem, isn’t it?
The components (sensors etc.) clearly existed. But we were stumped. How to go about designing and making the device? Our eyes were
opened to a new dimension of mobility. We went on a journey to discover this dimension. Let me tell you that story...
53. Bradesco Bank:
Mobile banking on the
Amazon
How many of you have used Mobile banking?
Here’s what Mobile banking means to a bank in Brasil.
A Boat goes around the Amazon river with an ATM on board.
If they can’t come to the bank, the bank goes to them.
55. MOBILE CRM FOR INDIA
‘Missed call’ in India. This is at Bangalore airport.
When we think of CRM, we’re usually thinking of Salesforce or similar.
Missed call get’s the job done!
56. Nokia:
Long battery,
flashlight,
FM Radio
This low cost Nokia device has FM, torchlight and runs for a week on one charge.
Can your smartphone say that?
Flashlight is highly functional, and useful, given that electricity and therefore lighting is never guaranteed.
57. WHAT SHOULD WE FOCUS ON?
Technically
Interesting
Socially
Important
Games
Social media
Advertising
eHealth
eLearning
eAgriculture
eGov
We realised that the Mobile industry was largely focussed on the wrong problems.
Games.
58. THE WORLD ECONOMIC PYRAMID
Annual income Tier Population
$20,000+
($60/day)
1 0.10 Billion
$1,500-20,000 2 + 3 1.5-1.75 Billion
< $1,500
($4.10/day)
4 4 Billion
Most of the Global South is at the bottom of the World Economic
Pyramid
63. We looked at examples of a broader definition of mobility. We discovered a number of companies in other industries working on to the
problem of how to make mobility relevant to the Global South.
Here are some examples...
64. Simpa: Pay As You
Go solar energy
Founded 2010 in San Francisco as a for-profit social enterprise with a vision to bring clean and sustainable energy to nearly billion people
living off the grid in the developing world. Their mission was to make clean solar energy affordable.
Total expenditure for off-the-grid energy sources—such as kerosene or batteries—is quite high. Over a 10-year period, households spend
$750- $1,500 on kerosene, candles, batteries, and phone charging—enough to pay for multiple high quality solar energy systems. But low-
income families cannot afford to pay the entire $400 up-front cost of a high quality SES, and traditional lenders won’t lend to households
without a dependable and steady income.
65. Total Cost of
Ownership
Flexibility of
Payments
Initial
Purchase
Price
Progressive purchase
Modeled on the familiar pay-as-you-go pricing model for prepaid mobile phone service.
Customers pre-pay, in cash, to “recharge” at local agents. Agents use SMS to communicate purchases to Simpa, where the core revenue
management software debits their account and sends back a usage code. The consumer later keys the code into their unit to receive the
amount of power that was purchased.
Top-ups also pay down the cost of the SES itself. When the cost is fully paid off, the SES unit is permanently unlocked and the energy
generated is free.
66. Lean, java and...
Open source WAP
and SMS gateway
Twelve weeks to Pilot and launch.
Kannel is free open source software that works as an SMS gateway for GSM networks.
The revenue management software had to be tested with the SES hardware and the text-messaging gateway.
67. mPedigree:
fighting counterfeit drugs
67% of medicine sold is counterfeit
SMS code to get response if medicine is counterfeit or not is a good enough solution
Experts believe the counterfeit trade is worth about $700 billion a year. But it is the trade in fake medicines, in particular, that has raised the
greatest alarm: nearly 2,000 people are estimated to die from falsified and sub-standard medicines yearly.
71. Arduino board,
connected to hand-wash
tap and GPRS unit
Aggregated usage reports
Monitoring usage of sanitation
A prototype project for ThoughtWorks in collaboration with a global health organisation.
73. • Agile/Lean Methods
• Multi-disciplinary engineering
• Being frugal and systems thinking
• Ecosystems
• Empathy and design
SKILLS FOR RADICAL MOBILITY
74. Thinking like a designer
Jonny, on thinking like a
designer.
75. RL +
Analytical
Fact-driven
Logical
Good at planning
Linear
Management
Planning
Visual
Intuitive
Lateral
Creative
Visionary
User Research
Empathy
People often think about Left OR Right brain thinking.
Left AND Right brain is much more powerful.
It’s a collaboration.
Analytical & Intuitive
Logical & Lateral
Factual & Creative
76. DESIGN IS MORE THAN
ABRACADABRA
You don’t need to a magician to do design.
Harness the power of the intelligence of others.
77. AND IT’S MORE THAN JUST DON DRAPER
And it’s not about being a design hero
either.
78. Everyone is a designer.
Listen.
Ask the right questions.
Empathise.
Synthesise meaning from insight.
Interpret. Find a vision. Be a communicator.