From the 2012 Games for Health conference in Boston, Barbara Chamberlin and Michelle Garza share a review of exergaming-related literature from the past year.
1 of 133
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Year in Exergames: Research Review
1. The Year in
Exergaming
Research Report
Barbara Chamberlin, PhD
Michelle Garza
New Mexico State University
research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher
www.gamesforhealth.org
2. The Year in
Exergaming
Research Report
I haven’t seen that
Barbara Chamberlin, PhD
article!
Michelle Garza
New Mexico State University
research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher
www.gamesforhealth.org
3. The Year in
Exergaming Hey...
that’s
ME!
Research Report
I haven’t seen that
Barbara Chamberlin, PhD
article!
Michelle Garza
New Mexico State University
research also compiled by Jeanne Gleason, EdD, Amy Muise, Rachel Gallagher
www.gamesforhealth.org
5. Barbara Chamberlin, PhD
bchamber@nmsu.edu
bchamber
Just Dance 3 Wii
Michelle Garza
migarza@nmsu.edu
mlcgarza
Micheal Jackson Wii
What we’re playing... Games for Health Conference 2012
6. Barbara Chamberlin, PhD
bchamber@nmsu.edu
bchamber
Michelle Garza
migarza@nmsu.edu
mlcgarza NinjaKitchenGame.org
What we’re playing... Games for Health Conference 2012
7. Barbara Chamberlin, PhD
bchamber@nmsu.edu
bchamber
Michelle Garza
migarza@nmsu.edu
mlcgarza
Eat & Move-O-Matic
iPad, iPhone
What we’re playing... Games for Health Conference 2012
15. The Year in Exergaming: Research Report
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
16. The Year in Exergaming: Research Report
ing Re search
Revie w of Exergam
Year End
,
Michelle Garza
rlin, PhD
Barbara Chambe
, EdD
Jeanne Gleason
Amy Muise
er
Rachel Gallagh ference, June 13
, 2012
at Games for Health Con
og raphy presented
Annotated Bibli
......+2!
...........................
..................... ........................... ...............................+3!
. ........................
ical+Impacts+... ibliography+.................................
.....................
Physiolog ..+11!
mpacts+—+B ...........................
P hysiological+I ............... ........................... ...........................+11!
........................... ..................
havioral+ Impacts+............ ......................................................... 4!
Be ography+.... ........................+1
Beh avioral—+Bibli ............... ........................... ......................+15!
........................... .....................
ing+Imp acts+..................... demics+—+Bibliography+......... !
Learn dance,+Aca .....................+20
Activ e+Games,+Atten ............... ........................... ....................+21!
........................... ..................
+Games+in +Therapy+......... graphy+..........................................
.
Active iblio .......+25!
+in+Therapy+D+B ...........................
Active+Games ....................................... .................................+25!
esign+................. ..................
Imforcati ons+for+Game+D ign—+Bibliography+..................
pli inclusion or request a copy of annotated bibliography,...................+26!
To suggest research r+Game+Des ...........................
email bchamber@nmsu.edu
Implications+fo ........................... ..............................................+26!
...............
mmentary+....... .....................
Sy nthesis+and+Co mentary—+Bibliography+....... a m e s f o r H e a l t h C o n f e r e n c e 2 0 1 2
G
esis+and+Com
Synth
17. The Year in Exergaming: Research Report
Want it?
ing Re search
Revie w of Exergam
Year End
Michelle Garza
, to receive this informal
rlin, PhD
Barbara Chambe
Jeanne Gleason paper, email request to:
, EdD
Amy Muise
er
Rachel Gallagh ference, June 13
, 2012
at Games for Health Con
raphy presented
bchamber@nmsu.edu....................................+2!!
og
Annotated Bibli
.................. ......
........................... ...........................
....+3
Impa cts+..................... hy+......................................................
.
Physiological+ mpacts+—+Bibliograp ...........................
..+11!
P hysiologi cal+I
............... ........................... ...........................+11!
........................... ..................
havioral+ Impacts+............ ......................................................... 4!
Be ography+.... ........................+1
Beh avioral—+Bibli ............... ........................... ......................+15!
........................... .....................
ing+Imp acts+..................... demics+—+Bibliography+......... !
Learn dance,+Aca .....................+20
Activ e+Games,+Atten ............... ........................... ....................+21!
........................... ..................
+Games+in +Therapy+......... graphy+..........................................
.
Active iblio .......+25!
+in+Therapy+D+B ...........................
Active+Games ....................................... .................................+25!
esign+................. ..................
Imforcati ons+for+Game+D ign—+Bibliography+..................
pli inclusion or request a copy of annotated bibliography,...................+26!
To suggest research r+Game+Des ...........................
email bchamber@nmsu.edu
Implications+fo ........................... ..............................................+26!
...............
mmentary+....... .....................
Sy nthesis+and+Co mentary—+Bibliography+....... a m e s f o r H e a l t h C o n f e r e n c e 2 0 1 2
G
esis+and+Com
Synth
18. The Year in Exergaming: Research Report
~60 articles
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
19. The Year in Exergaming: Research Report
What we did...
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
20. The Year in Exergaming: Research Report
Michelle Garza
What we did...
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
21. The Year in Exergaming: Research Report
Michelle Garza
What we did...
Tracked
• Google Scholar
Updates
• Games for Health
Journal
• Other literature
review
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
22. The Year in Exergaming: Research Report
Michelle Garza
What we did...
Tracked Sorted
• Google Scholar • Physiological Impacts
Updates • Behavioral Impacts
• Games for Health • Learning Impacts
Journal • Active Games in Therapy
• Other literature • Implications for Game Design
review • Synthesis and Commentary
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
23. The Year in Exergaming: Research Report
Journals
Archives of Pediatrics and Adolescent Medicine Archives of Exercise in Health and Disease
Journal of Diabetes Science and Technology The Journal of the Canadian Game Studies Association,
Developmental Psychology Child Development Perspectives
Games for Health: Research, Development, Entertainment Computing.
and Clinical Applications
Journal of Rehabilitation Research and Development
Clinical Pediatrics Games and Culture
Undergraduate Research Journal for the Human Sciences Pediatrics
Journal of Physical Activity & Health International Journal of Hypertension
International Journal of Hypertension The American Journal of Geriatric Psychiatry
Open Sports Sciences Journal Journal of Health Communication,
European Journal of Applied Physiology American Journal of Preventive Medicine
The Journal of Strength & Conditioning Research Psychology Research and Behavior Management
Journal of Exercise Science & Fitness Jl. of Technology and Teacher Education
Medicine & Science in Sports & Exercise Psychology and Aging
Journal of Obesity Clinical Neurophysiology
Psychology and Aging Journal of Geriatric Physical Therapy
Cardiopulmonary Physical Therapy Journal Psychology Research and Behavior Management
International Journal of Exercise Science Journal Bioengineer & Biomedical Sci
Cyberpsychology, Behavior, and Social Networking American Journal of Geriatric Psychiatry
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
24. The Year in Exergaming: Research Report
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
25. The Year in Exergaming: Research Report
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
26. The Year in Exergaming: Research Report
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
27. The Year in Exergaming: Research Report
generally speaking...
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
28. The Year in Exergaming: Research Report
generally speaking...
• Commentary, synthesis
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
29. The Year in Exergaming: Research Report
generally speaking...
• Commentary, synthesis
• Bits on why, how, for whom & motivation
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
30. The Year in Exergaming: Research Report
generally speaking...
• Commentary, synthesis
• Bits on why, how, for whom & motivation
• Need for less games research and more game
research
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
31. The Year in Exergaming: Research Report
generally speaking...
• Commentary, synthesis
• Bits on why, how, for whom & motivation
• Need for less games research and more game
research
• Lots of conferences, diversity
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
32. The Year in Exergaming: Research Report
and more specifically...
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
33. The Year in Exergaming: Research Report
we missed some
we interpreted differently
and more specifically...
we are a community
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
34. The Year in Exergaming: Research Report
Physiological Impacts
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
35. The Year in Exergaming: Research Report
Physiological Impacts
Exergames provide light energy expenditure
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
36. The Year in Exergaming: Research Report
Physiological Impacts
Exergames provide light energy expenditure
• meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
37. The Year in Exergaming: Research Report
Physiological Impacts
Exergames provide light energy expenditure
• meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
• step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
38. The Year in Exergaming: Research Report
Physiological Impacts
Exergames provide light energy expenditure
• meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
• step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
2011)
• Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
39. The Year in Exergaming: Research Report
Physiological Impacts
Exergames provide light energy expenditure
• meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
• step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
2011)
• Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
• Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
40. The Year in Exergaming: Research Report
Physiological Impacts
Exergames provide light energy expenditure
• meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
• step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
2011)
• Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
• Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011)
and increase heart rate
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
41. The Year in Exergaming: Research Report
Physiological Impacts
Exergames provide light energy expenditure
• meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
• step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
2011)
• Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
• Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011)
and increase heart rate
• Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
42. The Year in Exergaming: Research Report
Physiological Impacts
Exergames provide light energy expenditure
• meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
• step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
2011)
• Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
• Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011)
and increase heart rate
• Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012)
• & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
43. The Year in Exergaming: Research Report
Physiological Impacts
Exergames provide light energy expenditure
• meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
• step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
2011)
• Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
• Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011)
and increase heart rate
• Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012)
• & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011)
• including dance, fitness and band games (Lyons, Tate, Ward, Ribisl, Bowling & Kalyanaraman,
2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
44. The Year in Exergaming: Research Report
Physiological Impacts
Exergames provide light energy expenditure
• meta-analysis of previous work (Peng, Lin, & Crouse, 2011)
• step-powered video games in university students (Ridgers, McKinney, Stratton, & Graves,
2011)
• Those with higher BMI had higher expenditure in Wii Tennis (Staiano & Calvert, 2011)
• Wii Fit and Step with older women (Worley, Rogers & Kraemer, 2011)
and increase heart rate
• Wii Fit with adults 20±2 years and 58±6 years (Mullins, Tessmer, McCarroll & Peppel, 2012)
• & duration with CatEye cycling game , DDR (Kraft, Russell, Bowman, Selsor & Foster, 2011)
• including dance, fitness and band games (Lyons, Tate, Ward, Ribisl, Bowling & Kalyanaraman,
2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
45. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
46. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Move energy expenditure to moderate or vigorous
levels.
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
47. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Move energy expenditure to moderate or vigorous
levels.
• DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
48. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Move energy expenditure to moderate or vigorous
levels.
• DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
• DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
49. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Move energy expenditure to moderate or vigorous
levels.
• DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
• DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
• Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
50. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Move energy expenditure to moderate or vigorous
levels.
• DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
• DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
• Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
• but only with lower limbs in men (Jordan, Donne & Fletcher, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
51. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Move energy expenditure to moderate or vigorous
levels.
• DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
• DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
• Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
• but only with lower limbs in men (Jordan, Donne & Fletcher, 2011)
• DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
52. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Move energy expenditure to moderate or vigorous
levels.
• DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
• DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
• Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
• but only with lower limbs in men (Jordan, Donne & Fletcher, 2011)
• DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011)
• Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
53. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Move energy expenditure to moderate or vigorous
levels.
• DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
• DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
• Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
• but only with lower limbs in men (Jordan, Donne & Fletcher, 2011)
• DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011)
• Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011)
Increase in total exercise time
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
54. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Move energy expenditure to moderate or vigorous
levels.
• DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
• DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
• Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
• but only with lower limbs in men (Jordan, Donne & Fletcher, 2011)
• DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011)
• Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011)
Increase in total exercise time
• health management program with overweight children (Christison & Kahn, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
55. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Move energy expenditure to moderate or vigorous
levels.
• DDR, Xavix, Lightspace, Cybex Traser and Sport wall (Bailey & McInnis, 2011)
• DDR over 12-week period (Bethea, Maloney & Sikich, 2012)
• Gold's Gym: Cardio Workout,Your Shape, Just Dance, and Kinect The Biggest Loser:
Ultimate Workout (Haddock, Jarvis, Klug, Gonzales, Barzaga, Seigel & Wilkin, 2012)
• but only with lower limbs in men (Jordan, Donne & Fletcher, 2011)
• DDR with adults at heavy level (Noah, Spierer, Tachibana & Bronner, 2011)
• Wii Fit, EA Sports active with children (Perron, Graham, Feldman, Moffett, & Hall, 2011)
Increase in total exercise time
• health management program with overweight children (Christison & Kahn, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
56. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
57. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Decrease in BMI
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
58. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Decrease in BMI
• DDR in adults over 6 week (Mejia-Downs et. a., 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
59. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Decrease in BMI
• DDR in adults over 6 week (Mejia-Downs et. a., 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
60. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Decrease in BMI
• DDR in adults over 6 week (Mejia-Downs et. a., 2011)
Weight loss
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
61. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Decrease in BMI
• DDR in adults over 6 week (Mejia-Downs et. a., 2011)
Weight loss
• Wii Active with obese adolescents playing cooperatively (Staiano & Calvert,
2010)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
62. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Decrease in BMI
• DDR in adults over 6 week (Mejia-Downs et. a., 2011)
Weight loss
• Wii Active with obese adolescents playing cooperatively (Staiano & Calvert,
2010)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
63. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
64. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Exergaming as equivalent to other types of physical activity
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
65. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Exergaming as equivalent to other types of physical activity
• Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey,
2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
66. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Exergaming as equivalent to other types of physical activity
• Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey,
2011)
• Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman
& Hall, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
67. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Exergaming as equivalent to other types of physical activity
• Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey,
2011)
• Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman
& Hall, 2011)
• Meta analysis of Wii games comparable to walking but not to actual sports (Taylor,
McCormick, Shawis, Impson, & Griffin 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
68. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Exergaming as equivalent to other types of physical activity
• Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey,
2011)
• Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman
& Hall, 2011)
• Meta analysis of Wii games comparable to walking but not to actual sports (Taylor,
McCormick, Shawis, Impson, & Griffin 2011)
• Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
69. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Exergaming as equivalent to other types of physical activity
• Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey,
2011)
• Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman
& Hall, 2011)
• Meta analysis of Wii games comparable to walking but not to actual sports (Taylor,
McCormick, Shawis, Impson, & Griffin 2011)
• Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011)
• Jackie Chan Action Run same aerobic as traditional running, with lower perceived
exertion. (Haddock, Siegel, Costa, Jarvis, Klug, Medina, WIlkin, 2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
70. The Year in Exergaming: Research Report
Physiological Impacts
(continued)
Exergaming as equivalent to other types of physical activity
• Gamercize comparable to traditional lunch activity (Duncan, Birch, Woodfield & Henkey,
2011)
• Wii Fit comparable to “unstructured activity”, Wii Sports is not (Graham, Perron, Feldman
& Hall, 2011)
• Meta analysis of Wii games comparable to walking but not to actual sports (Taylor,
McCormick, Shawis, Impson, & Griffin 2011)
• Wii Sports comparable to walking in 11-year old boys (White, Schofield & Kilding, 2011)
• Jackie Chan Action Run same aerobic as traditional running, with lower perceived
exertion. (Haddock, Siegel, Costa, Jarvis, Klug, Medina, WIlkin, 2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
71. The Year in Exergaming: Research Report
Behavioral
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
72. The Year in Exergaming: Research Report
Behavioral
Access to exergames not enough
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
73. The Year in Exergaming: Research Report
Behavioral
Access to exergames not enough
• Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin &
Chen 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
74. The Year in Exergaming: Research Report
Behavioral
Access to exergames not enough
• Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin &
Chen 2011)
with additional clarification...
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
75. The Year in Exergaming: Research Report
Behavioral
Access to exergames not enough
• Pediatrics (Baranowski, Abdelsamad, Baranowski, O’Connor, Thompson, Barnett, Cerin &
Chen 2011)
with additional clarification...
• Games for Health (Baranowski, Baranowski, O'Connor, Lu, & Thompson, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
76. The Year in Exergaming: Research Report
Behavioral
(continued)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
77. The Year in Exergaming: Research Report
Behavioral
(continued)
Coaching and support
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
78. The Year in Exergaming: Research Report
Behavioral
(continued)
Coaching and support
• Lower BMI and increased weekly, decrease in soda and screen time when part of larger
program (Christison, & Khan, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
79. The Year in Exergaming: Research Report
Behavioral
(continued)
Coaching and support
• Lower BMI and increased weekly, decrease in soda and screen time when part of larger
program (Christison, & Khan, 2011)
• DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
Maloney, Thorpe, Guiliani, & Rosenberg, 2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
80. The Year in Exergaming: Research Report
Behavioral
(continued)
Coaching and support
• Lower BMI and increased weekly, decrease in soda and screen time when part of larger
program (Christison, & Khan, 2011)
• DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
Maloney, Thorpe, Guiliani, & Rosenberg, 2012)
Game-related motivation
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
81. The Year in Exergaming: Research Report
Behavioral
(continued)
Coaching and support
• Lower BMI and increased weekly, decrease in soda and screen time when part of larger
program (Christison, & Khan, 2011)
• DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
Maloney, Thorpe, Guiliani, & Rosenberg, 2012)
Game-related motivation
• Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
82. The Year in Exergaming: Research Report
Behavioral
(continued)
Coaching and support
• Lower BMI and increased weekly, decrease in soda and screen time when part of larger
program (Christison, & Khan, 2011)
• DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
Maloney, Thorpe, Guiliani, & Rosenberg, 2012)
Game-related motivation
• Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010)
• Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, &
Suma, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
83. The Year in Exergaming: Research Report
Behavioral
(continued)
Coaching and support
• Lower BMI and increased weekly, decrease in soda and screen time when part of larger
program (Christison, & Khan, 2011)
• DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
Maloney, Thorpe, Guiliani, & Rosenberg, 2012)
Game-related motivation
• Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010)
• Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, &
Suma, 2011)
• When given choice, children split time between seated and more active (Lam, Sit, &
McManus, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
84. The Year in Exergaming: Research Report
Behavioral
(continued)
Coaching and support
• Lower BMI and increased weekly, decrease in soda and screen time when part of larger
program (Christison, & Khan, 2011)
• DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
Maloney, Thorpe, Guiliani, & Rosenberg, 2012)
Game-related motivation
• Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010)
• Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, &
Suma, 2011)
• When given choice, children split time between seated and more active (Lam, Sit, &
McManus, 2011)
• Autonomy and Relatedness greatest motivators for exergamers (Osorio, Moffat, & Sykes,
2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
85. The Year in Exergaming: Research Report
Behavioral
(continued)
Coaching and support
• Lower BMI and increased weekly, decrease in soda and screen time when part of larger
program (Christison, & Khan, 2011)
• DDR with weekly coaching increased PA, but not sustained over 10 weeks (Errickson,
Maloney, Thorpe, Guiliani, & Rosenberg, 2012)
Game-related motivation
• Time-based rewards (Berkovsky, Coombe, Freyne, Bhandari & Baghaei, 2010)
• Players who liked Astrojumper had higher exertion (Finkelstein, Nickel, Lipps, Barnes, Wartell, &
Suma, 2011)
• When given choice, children split time between seated and more active (Lam, Sit, &
McManus, 2011)
• Autonomy and Relatedness greatest motivators for exergamers (Osorio, Moffat, & Sykes,
2012)
• Youth positive about exergames, particulary in at-home social situations. (Simons, deVet, Brug,
Seidell, Chinapaw, 2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
86. The Year in Exergaming: Research Report
Behavioral
(continued)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
87. The Year in Exergaming: Research Report
Behavioral
(continued)
Psychosocial
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
88. The Year in Exergaming: Research Report
Behavioral
(continued)
Psychosocial
• Showing body image was motivational for those with high-self body image, but de-
motivating for those with low image (Song, Peng, & Lee, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
89. The Year in Exergaming: Research Report
Behavioral
(continued)
Psychosocial
• Showing body image was motivational for those with high-self body image, but de-
motivating for those with low image (Song, Peng, & Lee, 2011)
• Players of Wii Active lost more weight when playing collaboratively than competitively
(Staiano & Calvert, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
90. The Year in Exergaming: Research Report
Behavioral
(continued)
Psychosocial
• Showing body image was motivational for those with high-self body image, but de-
motivating for those with low image (Song, Peng, & Lee, 2011)
• Players of Wii Active lost more weight when playing collaboratively than competitively
(Staiano & Calvert, 2011)
• More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
91. The Year in Exergaming: Research Report
Behavioral
(continued)
Psychosocial
• Showing body image was motivational for those with high-self body image, but de-
motivating for those with low image (Song, Peng, & Lee, 2011)
• Players of Wii Active lost more weight when playing collaboratively than competitively
(Staiano & Calvert, 2011)
• More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012)
Perception
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
92. The Year in Exergaming: Research Report
Behavioral
(continued)
Psychosocial
• Showing body image was motivational for those with high-self body image, but de-
motivating for those with low image (Song, Peng, & Lee, 2011)
• Players of Wii Active lost more weight when playing collaboratively than competitively
(Staiano & Calvert, 2011)
• More intergenerational bonds when kids play with adults (Theng, Chua, & Pham, 2012)
Perception
• Enjoyment lessons perceived exertion (Thin, Hansen & McEachen, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
93. The Year in Exergaming: Research Report
Behavioral
(continued)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
94. The Year in Exergaming: Research Report
Behavioral
(continued)
Game design
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
95. The Year in Exergaming: Research Report
Behavioral
(continued)
Game design
• In non-exergame, Hispanic and African American children increased motivation/preference
for physical activity with similar character and narrative (Lu, Thompson, Baranowski,
Buday, & Baranowski, 2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
96. The Year in Exergaming: Research Report
Behavioral
(continued)
Game design
• In non-exergame, Hispanic and African American children increased motivation/preference
for physical activity with similar character and narrative (Lu, Thompson, Baranowski,
Buday, & Baranowski, 2012)
Mental health
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
97. The Year in Exergaming: Research Report
Behavioral
(continued)
Game design
• In non-exergame, Hispanic and African American children increased motivation/preference
for physical activity with similar character and narrative (Lu, Thompson, Baranowski,
Buday, & Baranowski, 2012)
Mental health
• 12-week program with seniors, decrease in depressive symptoms (Rosenburg, Depp,
Vahia, Reichstadt, Palmer, Kerr, Norman & Jest, 2010)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
98. The Year in Exergaming: Research Report
Learning
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
99. The Year in Exergaming: Research Report
Learning
Can improve cognitive function
• Children with active games (Best, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
100. The Year in Exergaming: Research Report
Learning
Can improve cognitive function
• Children with active games (Best, 2011)
• Older adults’ executive control and processing speed and social interaction (Maillot,
Perrot & Hartley, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
101. The Year in Exergaming: Research Report
Learning
Can improve cognitive function
• Children with active games (Best, 2011)
• Older adults’ executive control and processing speed and social interaction (Maillot,
Perrot & Hartley, 2011)
• Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman,
Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
102. The Year in Exergaming: Research Report
Learning
Can improve cognitive function
• Children with active games (Best, 2011)
• Older adults’ executive control and processing speed and social interaction (Maillot,
Perrot & Hartley, 2011)
• Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman,
Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012)
• Treadmill games v. treadmill increased task performance, cognitive function and
enjoyment (Gao, & Mandryk, 2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
103. The Year in Exergaming: Research Report
Learning
Can improve cognitive function
• Children with active games (Best, 2011)
• Older adults’ executive control and processing speed and social interaction (Maillot,
Perrot & Hartley, 2011)
• Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman,
Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012)
• Treadmill games v. treadmill increased task performance, cognitive function and
enjoyment (Gao, & Mandryk, 2012)
• Wii Fit exergames do not lead to same cognitive gains as treadmill (O'Leary, Pontifex,
Scudder, Brown, & Hillman, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
104. The Year in Exergaming: Research Report
Learning
Can improve cognitive function
• Children with active games (Best, 2011)
• Older adults’ executive control and processing speed and social interaction (Maillot,
Perrot & Hartley, 2011)
• Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman,
Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012)
• Treadmill games v. treadmill increased task performance, cognitive function and
enjoyment (Gao, & Mandryk, 2012)
• Wii Fit exergames do not lead to same cognitive gains as treadmill (O'Leary, Pontifex,
Scudder, Brown, & Hillman, 2011)
Academic achievement
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
105. The Year in Exergaming: Research Report
Learning
Can improve cognitive function
• Children with active games (Best, 2011)
• Older adults’ executive control and processing speed and social interaction (Maillot,
Perrot & Hartley, 2011)
• Increase with cyber cycling and older adults (Anderson-Hanley, Arciero, Brickman,
Nimon, Okuma, Westen, Merz, Pence, Woods, Kramer, Zimmerman, 2012)
• Treadmill games v. treadmill increased task performance, cognitive function and
enjoyment (Gao, & Mandryk, 2012)
• Wii Fit exergames do not lead to same cognitive gains as treadmill (O'Leary, Pontifex,
Scudder, Brown, & Hillman, 2011)
Academic achievement
• executive functioning cognitive assessment children with active games (Best, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
106. The Year in Exergaming: Research Report
Learning
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
107. The Year in Exergaming: Research Report
Learning
Other behaviors
• DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson-
Hanley, Tureck, & Schneiderman, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
108. The Year in Exergaming: Research Report
Learning
Other behaviors
• DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson-
Hanley, Tureck, & Schneiderman, 2011)
• More engaged math learning through foot-pads (Karime, Osman, Gueaieb, Alja'am &
Saddik, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
109. The Year in Exergaming: Research Report
Learning
Other behaviors
• DDR and cybercyling decrease repetitive behaviors in autistic children (Anderson-
Hanley, Tureck, & Schneiderman, 2011)
• More engaged math learning through foot-pads (Karime, Osman, Gueaieb, Alja'am &
Saddik, 2011)
• Teachers who played exergames more like to use in class and perceive as beneficial and
moderate challenges, but less likely to use when pressured (Lin,& Zhang, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
110. The Year in Exergaming: Research Report
Therapy
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
111. The Year in Exergaming: Research Report
Therapy
Balance
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
112. The Year in Exergaming: Research Report
Therapy
Balance
• Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
Nguyen, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
113. The Year in Exergaming: Research Report
Therapy
Balance
• Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
Nguyen, 2011)
• No improvement in body balance with Wii Fit, and adults were sensistive to competitive
and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui,
2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
114. The Year in Exergaming: Research Report
Therapy
Balance
• Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
Nguyen, 2011)
• No improvement in body balance with Wii Fit, and adults were sensistive to competitive
and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui,
2011)
• Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem &
Wiemeyer, 2010)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
115. The Year in Exergaming: Research Report
Therapy
Balance
• Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
Nguyen, 2011)
• No improvement in body balance with Wii Fit, and adults were sensistive to competitive
and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui,
2011)
• Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem &
Wiemeyer, 2010)
• Wii Active almost as good for fuctional fitness as non-exergame program, no change with
Wii Fit (Stutz, Denning, Cary & Phillipson, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
116. The Year in Exergaming: Research Report
Therapy
Balance
• Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
Nguyen, 2011)
• No improvement in body balance with Wii Fit, and adults were sensistive to competitive
and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui,
2011)
• Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem &
Wiemeyer, 2010)
• Wii Active almost as good for fuctional fitness as non-exergame program, no change with
Wii Fit (Stutz, Denning, Cary & Phillipson, 2011)
Other
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
117. The Year in Exergaming: Research Report
Therapy
Balance
• Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
Nguyen, 2011)
• No improvement in body balance with Wii Fit, and adults were sensistive to competitive
and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui,
2011)
• Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem &
Wiemeyer, 2010)
• Wii Active almost as good for fuctional fitness as non-exergame program, no change with
Wii Fit (Stutz, Denning, Cary & Phillipson, 2011)
Other
• Review of 25 studies specific to therapy (Plow, McDaniel, Linder, & Alberts, 2011)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
118. The Year in Exergaming: Research Report
Therapy
Balance
• Wii Fit: Enjoyment and improved balance in older adults (Agmon, Perry, Phelan, Demiris &
Nguyen, 2011)
• No improvement in body balance with Wii Fit, and adults were sensistive to competitive
and physical requirements (Tange, van Genderwen, van der Weegen, Moser, & Plasqui,
2011)
• Traditional balance training v. Wii Fit showed strengths and weaknesses in both (Kliem &
Wiemeyer, 2010)
• Wii Active almost as good for fuctional fitness as non-exergame program, no change with
Wii Fit (Stutz, Denning, Cary & Phillipson, 2011)
Other
• Review of 25 studies specific to therapy (Plow, McDaniel, Linder, & Alberts, 2011)
• Effective for patients with burns on sustaining engagement, balance and rehabilitation
(Yohannan, Schwabe, Sauro, Kwon, Polistena, Gorga & Yurt, 2012)
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
119. The Year in Exergaming: Research Report
but wait, there’s more
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
120. The Year in Exergaming: Research Report
but wait, there’s more
• Game design - case studies
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
121. The Year in Exergaming: Research Report
but wait, there’s more
• Game design - case studies
• Synthesis and commentary
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
122. The Year in Exergaming: Research Report
Our wish list
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
123. The Year in Exergaming: Research Report
Our wish list
• Game-specific research, not exergames
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
124. The Year in Exergaming: Research Report
Our wish list
• Game-specific research, not exergames
• Consistent measure of physiological
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
125. The Year in Exergaming: Research Report
Our wish list
• Game-specific research, not exergames
• Consistent measure of physiological
• Motivation, incentives
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
126. The Year in Exergaming: Research Report
Our wish list
• Game-specific research, not exergames
• Consistent measure of physiological
• Motivation, incentives
• Game design strategies for individualization
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
127. The Year in Exergaming: Research Report
Our wish list
• Game-specific research, not exergames
• Consistent measure of physiological
• Motivation, incentives
• Game design strategies for individualization
• Intervention and coaching approaches
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
128. The Year in Exergaming: Research Report
Agmon, M., Perry, C. K., Phelan, E., Demiris, G., & Nguyen, H. Q. (2011). A Pilot Study of Wii Fit Exergames to Improve Balance in
Older Adults. Journal of Geriatric Physical Therapy.
Anderson-Hanley, C., Arciero, P. J., Brickman, A. M., Nimon, J. P., Okuma, N., Westen, S. C., . . . Zimmerman, E. A. (2012). Exergaming and
Older Adult Cognition: A Cluster Randomized Clinical Trial. American Journal of Preventive Medicine, 42(2), 109-119.
Anderson-Hanley, C., Tureck, K., & Schneiderman, R. (2011). Autism and exergaming: effects on repetitive behaviors and cognition.
Psychology Research and Behavior Management, 4, 129-137.
Bailey, B. W., & McInnis, K. (2011). Energy Cost of Exergaming: A Comparison of the Energy Cost of 6 Forms of Exergaming. Archives of
Pediatrics and Adolescent Medicine, archpediatrics. 2011.2015 v2011.
Ben, M. (2011). New directions in virtual environments and gaming to address obesity and diabetes: industry perspective. Journal of
Diabetes Science and Technology, 5(2), 277-282.
Berkovsky, S., Coombe, M., Freyne, J., Bhandari, D., & Baghaei, N. (2010, April 10–15). Physical activity motivating games: virtual rewards for
real activity. Paper presented at the CHI, Atlanta, Georgia.
Best, J. R. (2011). Exergaming immediately enhances children's executive function. Developmental Psychology. doi: 10.1037/a0026648
Bethea, T. C., Berry, D., Maloney, A. E., & Sikich, L. (2012). Pilot Study of an Active Screen Time Game Correlates with Improved Physical
Fitness in Minority Elementary School Youth. GAMES FOR HEALTH: Research, Development, and Clinical Applications.
Brox, E., & Hernandez, J. E. G. (2011, May 23-26). Exergames for elderly: Social exergames to persuade seniors to increase physical activity.
Paper presented at the 5th International Conference on Pervasive Computing Technologies for Healthcare Tromso, Norway
Castelli, D. M., Hillman, C. H., Hirsch, J., Hirsch, A., & Drollette, E. (2011). FIT Kids: Time in target heart zone and cognitive
performance. Preventitive Medicine, 52(Supplement 1), S55-S59. doi: 10.1016/j.ypmed.2011.01.019
Chamberlin, B., Maloney, A., Gallagher, R. R., & Garza, M. L. (2013). Active Video Games: Potential for Increased Activity, Suggestions for
Use, and Guidelines for Implementation Serious Games for Healthcare: Applications and Implications (pp. 191-212): IGI Global.
Christison, A., & Khan, H. A. (2011). Exergaming for Health: A Community-Based Pediatric Weight Management Program Using Active
Video Gaming. Clinical Pediatrics.
Donnelly, J. E., & Lambourne, K. (2011). Classroom-based physical activity, cognition, and academic achievement. Preventive Medicine, 52,
Supplement(0), S36-S42. doi: 10.1016/j.ypmed.2011.01.021
Doyle, J., Kelly, D., & Caulfield, B. (2011). Design considerations in therapeutic exergaming.
To suggest research for inclusion or request a copy of annotated bibliography, email bchamber@nmsu.edu
Games for Health Conference 2012
Editor's Notes
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A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
A bit about my perspective in looking at research... I don’t consider myself a researcher, but a developer primarily. In fact, my faculty position in non-teaching... no students, no grad students... I was tenured on my ability to write and obtain grants, and produce educational games and tools, and help people use games in ways that make their lives better... which is how we got here.\n
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And when I do literary research... it is to make the case to grant funders. that researcher, development is needed... that games can be a viable way to educate, do behavior change, etc. That bias is going to be reflected in what you see today. \n
And when I do literary research... it is to make the case to grant funders. that researcher, development is needed... that games can be a viable way to educate, do behavior change, etc. That bias is going to be reflected in what you see today. \n
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NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
NOT Much done here. Physically active games actually prompt social interaction.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n
not much here... so here are some references that say, there aren’t much here.\n