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Designer vs Developer - A Battle Royal v1.0
DESIGNER DEVELOPER
Bryan “Rock Star”
Gulley
@uxjester
Interaction Design
UI Development
Information Architecture
SharePoint UI Sleuth
Nicole “Nicky”
Maynard
@punkynixter
User Research
Information Architecture
Interactive Design
Visual Design
DESIGNERS DEVELOPERS
ROUND 1
Designer	
  
“Design is not just what it
looks like and feels like.
Design is how it works.”
Steve Jobs
Yes, it’s beautiful.
Started when humans made
tools to make tasks easier
After WWII
·Engineers research, lessons learned
·Human Factors & Ergonomics Society
Paul Fitts
·Improved cockpits
·Fitts’s law still used today
Dieter Rams
· Braun industrial designer
· “Less, but better”	
  
Walt Disney
· First immersive experience by UCD	
  
· “Imagineers” first UX team? 	
  
Donald Norman	
  
Researchers
Information
Architects
Design
Strategists
Content
Strategists
Visual
Designers
Interactive
Designers
us·er
noun
A person who uses or operates something, esp. a
computer or other machine.
Synonyms
Consumer, customer, employee, client, patient
Antonyms
Stakeholder, steering committee member, designer, developer
Defined	
  by	
  Google.	
  
What is UX
a person's perceptions and responses
that result from the use or anticipated
use of a product, system or service
ISO1924	
  
Includes The Users’
emotions, beliefs, preferences, perceptions,
physical and psychological responses,
behaviors and accomplishments
that occur before, during and after use
Influential Factors
System User Context of Use
What Who Why When Where
Everything That Affects A User’s Interaction
Meet the users’ needs & reach business goals
Solve business problems!
Improve communication!
Drive adoption & productivity!
Ensure profitability!
Enjoyable to use!
Meet the users’ needs & reach business goals
Make people
happy by creating
great experiences
User Experience Drives Behavior & Action
How a user feels 

about a system
Impacting time, cost,
profit and satisfaction
Impacting time, cost,
profit and satisfaction
Affects their
behavior & choices
How a user feels
about a system
Negative ImpactUndesired BehaviorBad Experience
User Experience Drives Behavior & Action
How a user feels 

about a system
Impacting time, cost,
profit and satisfaction
Impacting time, cost,
profit and satisfaction
Affects their
behavior & choices
How a user feels
about a system
Positive ImpactDesired BehaviorGood Experience
Designer vs Developer - A Battle Royal v1.0
01RESEARCH
02ANALYZE
03IDEATE
04STYLIZE
05BUILD
EVALUATE
User Centered Design Process
ROUND 2
Developer
A Developer’s Approach to UX
23
! White boarding
! Wireframing
! Prototyping
! Implementation
White Boarding
24
! Think “Sketch”
! Information Architecture
! User Centered Design
Wireframes & Prototypes
25
! Think “Skeleton”
! Sketch to Screen
! Annotated User Interface
! Shareable
! Testable
26	
  
DEMO
Disclaimer
27
! Previous 4 slides are an example of how not to conduct development tasks with
users
! More on that later
Implementation
28
! Skeleton to SharePoint
! Putting it all together
! Migrating the “design” with Design Manager
! We are not limited to the Design Manager
! Use of SharePoint Designer Strongly Discouraged
29	
  
DEMO
Tips, Tricks & Tools
! Tips
! Don’t use SharePoint Designer for master pages, page layouts, HTML, CSS, JS, etc.
! Use tools that work well in your workflow
! Tricks
! Network Drives
! Build reusable frameworks, libraries, plug-ins, “Starter” assets
! Utilize proven work by others
! Tools
! Raw HTML, CSS, and JavaScript
! Libraries like Twitter Bootstrap, YUI, jKit, Wirefy
! Sublime Text, Notepad ++, Coda, Plain Ol’ NotePad
! Axure, OmniGraffle, Fireworks, etc.
Designer Developer
TIE MATCH
01RESEARCH
02ANALYZE
03IDEATE
04STYLIZE
05BUILD
EVALUATE
User Centered Design Process
How we work together
· Communication - keep everyone involved in the whole process
· Check your ego at the door
· Set expectations and boundaries, build trust
· Know each other’s lingo
· Understand each other’s process, job and value
· Be excited to teach one another – not chastise for gaps in knowledge
· Devs aren’t machines, they have feelings too
· Designers aren’t machines, great work takes time
Key Take Aways
· NNg’s Intranet Design Annuals
· UX is valuable investment
· $10 change in UX phase, $100 in Design, $1,000 in Development
· UX bridges the gap between business and IT by being
the spokesperson for the user
· Design and Development are equally important
· Keep communication open throughout the entire process
· Learn each others’ job, limitations, lingo
· Collaboration is more important than your ego, you are working
toward he same goal
35
Robert
Toro
Portals & Collaboration
Practice Director
robert.toro@slalom.com
630.309.4042
Nicole
Maynard
UX Designer
nicolem@slalom.com
630.251.8821
Bryan
Gulley
UI Developer
bryang@slalom.com
773.359.3384
SLALOM CONTACTS
© 2013 Slalom, LLC. All rights reserved. The information herein is for informational purposes only and represents the current view of Slalom, LLC. as of the date of this presentation.
SLALOM MAKES NO WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

More Related Content

Designer vs Developer - A Battle Royal v1.0

  • 2. DESIGNER DEVELOPER Bryan “Rock Star” Gulley @uxjester Interaction Design UI Development Information Architecture SharePoint UI Sleuth Nicole “Nicky” Maynard @punkynixter User Research Information Architecture Interactive Design Visual Design
  • 5. “Design is not just what it looks like and feels like. Design is how it works.” Steve Jobs
  • 7. Started when humans made tools to make tasks easier After WWII ·Engineers research, lessons learned ·Human Factors & Ergonomics Society Paul Fitts ·Improved cockpits ·Fitts’s law still used today
  • 8. Dieter Rams · Braun industrial designer · “Less, but better”   Walt Disney · First immersive experience by UCD   · “Imagineers” first UX team?  
  • 11. us·er noun A person who uses or operates something, esp. a computer or other machine. Synonyms Consumer, customer, employee, client, patient Antonyms Stakeholder, steering committee member, designer, developer Defined  by  Google.  
  • 12. What is UX a person's perceptions and responses that result from the use or anticipated use of a product, system or service ISO1924  
  • 13. Includes The Users’ emotions, beliefs, preferences, perceptions, physical and psychological responses, behaviors and accomplishments that occur before, during and after use
  • 14. Influential Factors System User Context of Use What Who Why When Where
  • 15. Everything That Affects A User’s Interaction
  • 16. Meet the users’ needs & reach business goals Solve business problems! Improve communication! Drive adoption & productivity! Ensure profitability! Enjoyable to use!
  • 17. Meet the users’ needs & reach business goals Make people happy by creating great experiences
  • 18. User Experience Drives Behavior & Action How a user feels 
 about a system Impacting time, cost, profit and satisfaction Impacting time, cost, profit and satisfaction Affects their behavior & choices How a user feels about a system Negative ImpactUndesired BehaviorBad Experience
  • 19. User Experience Drives Behavior & Action How a user feels 
 about a system Impacting time, cost, profit and satisfaction Impacting time, cost, profit and satisfaction Affects their behavior & choices How a user feels about a system Positive ImpactDesired BehaviorGood Experience
  • 23. A Developer’s Approach to UX 23 ! White boarding ! Wireframing ! Prototyping ! Implementation
  • 24. White Boarding 24 ! Think “Sketch” ! Information Architecture ! User Centered Design
  • 25. Wireframes & Prototypes 25 ! Think “Skeleton” ! Sketch to Screen ! Annotated User Interface ! Shareable ! Testable
  • 27. Disclaimer 27 ! Previous 4 slides are an example of how not to conduct development tasks with users ! More on that later
  • 28. Implementation 28 ! Skeleton to SharePoint ! Putting it all together ! Migrating the “design” with Design Manager ! We are not limited to the Design Manager ! Use of SharePoint Designer Strongly Discouraged
  • 30. Tips, Tricks & Tools ! Tips ! Don’t use SharePoint Designer for master pages, page layouts, HTML, CSS, JS, etc. ! Use tools that work well in your workflow ! Tricks ! Network Drives ! Build reusable frameworks, libraries, plug-ins, “Starter” assets ! Utilize proven work by others ! Tools ! Raw HTML, CSS, and JavaScript ! Libraries like Twitter Bootstrap, YUI, jKit, Wirefy ! Sublime Text, Notepad ++, Coda, Plain Ol’ NotePad ! Axure, OmniGraffle, Fireworks, etc.
  • 33. How we work together · Communication - keep everyone involved in the whole process · Check your ego at the door · Set expectations and boundaries, build trust · Know each other’s lingo · Understand each other’s process, job and value · Be excited to teach one another – not chastise for gaps in knowledge · Devs aren’t machines, they have feelings too · Designers aren’t machines, great work takes time
  • 34. Key Take Aways · NNg’s Intranet Design Annuals · UX is valuable investment · $10 change in UX phase, $100 in Design, $1,000 in Development · UX bridges the gap between business and IT by being the spokesperson for the user · Design and Development are equally important · Keep communication open throughout the entire process · Learn each others’ job, limitations, lingo · Collaboration is more important than your ego, you are working toward he same goal
  • 35. 35 Robert Toro Portals & Collaboration Practice Director robert.toro@slalom.com 630.309.4042 Nicole Maynard UX Designer nicolem@slalom.com 630.251.8821 Bryan Gulley UI Developer bryang@slalom.com 773.359.3384 SLALOM CONTACTS
  • 36. © 2013 Slalom, LLC. All rights reserved. The information herein is for informational purposes only and represents the current view of Slalom, LLC. as of the date of this presentation. SLALOM MAKES NO WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.