This document provides an overview and introduction to a course on developing Windows applications with Microsoft Visual Studio 2010. It outlines the course objectives, structure, materials, and environment. The course will cover designing and developing a user interface, data binding, graphics, animations and more. Students will work with the fictional Adventure Works Cycles company on labs to design and develop Windows client applications.
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3. Introduction
• Name
• Company affiliation
• Title/function
• Job responsibility
• Programming and database experience
• Visual Studio experience
• Your expectations for the course
4. Course Material
Course Handbook Course Companion CD
A succinct classroom learning guide
that provides critical technical
information to optimize your
in-class learning experience.
http://www.microsoft.com/learning/
Searchable, easy-to-navigate digital
content with integrated premium
on-line resources designed to
supplement the Course Handbook.
Lessons
Labs
Module Reviews and Takeaways
Lab Answers
Online Resources
Student Course Files
5. How to Use the Course Material
Course Handbook Course Companion CD
• Use the handbook content as the
primary resource for reference during
the class.
• Use the troubleshooting tips and best
practices in the Module Reviews and
Takeaways section as on-the-job
references.
http://www.microsoft.com/learning/
• During the class, refer to the
Companion CD while performing labs
or as suggested by the instructor.
• Use the CD as your extended learning
resource on the job.
6. Facilities
• Class hours
• Building hours
• Parking
• Restrooms
•Meals
• Phones
•Messages
• Smoking
• Recycling
7. About This Course
• Audience
• Course Prerequisites
• Course Objectives
8. Course Outline
•Module 1: Windows Client Application Design
•Module 2: Introduction to Visual Studio 2010 and WPF
Version 4
•Module 3: Designing and Developing a User Interface
•Module 4: Taking Control of the User Interface
•Module 5: Testing, Unit Testing, and Debugging
•Module 6: Simple Data Binding and Validation
•Module 7: Data Binding to Collections
•Module 8: Enhancing User Interface Responsiveness
9. Course Outline (continued)
•Module 9: Integrating Localization and User Assistance
Features
•Module 10: WPF 2-D Graphics, Multimedia, and Printing
•Module 11: Control Customization
•Module 12: Attached Properties and Behaviors in WPF
•Module 13: Animations in WPF
•Module 14: Application Settings, State, and Life Cycle
•Module 15: Configuring and Deploying Windows Client
Applications
10. Introduction to Adventure Works Cycles
• In the labs throughout this course, you will work for
Adventure Works Cycles.
• As you complete the labs, you will design and develop
Windows Client applications for Adventure Works Cycles
12. Demonstration: Using Hyper-V Manager
In this demonstration, you will learn how to:
• Open Hyper-V Manager
• Navigate the various sections/panes within Hyper-V Manager
Virtual Machines, Snapshots, and Actions: Server specific
and Virtual Machine specific
• Identify the virtual machines (VMs) used in the labs for this
course
• Take a Snapshot and Apply a Snapshot
• Connect to a VM
• Start and log on to a VM
• Switch between the full screen and window modes
• Revert to the previous Snapshot
• Shut down a VM
Understand the difference between Shut Down and Turn off
• Close Hyper-V Manager