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*.2.0 Thomas N. Burg Social Software Lab http://socialware.at
The web as the platform How people can interact to make something that‘s greater that the sum of its parts.  (©T.Coates)
the middleman Using software to enhance our social and collaborative abilities through structured mediation
Object-centered sociality Soziale Netzwerke werden  auch  durch Objekte vermittelt. Job, Termin, Urlaub, Hobby, Themen, Personen, Orte, Fotos, ... Interaktion ist dadurch aber nicht determiniert
Individual Group Data Augmented Social Intelligence I comp. D. Engelbart & Lee Bryant Personal Tools that  mediate  the access between
Conversation Visibility Augmented Social Intelligence II Facilitation Knowledge Trust Social Capital
NEXTspace
 
 
Platform Emergent Network-centric Creation Users Distributed Collaboration Cumulative
John Hagel
Sebastian Fiedler [...] I yet have to hear a story about a young professional who felt the terrible need to install and run his own LMS platfrom to support his or her personal change project. But I know loads who use an array of small, simple and (increasingly networked) personal tools to their advantage. And guess what? It is usually a pretty messy sight... no integrated interfaces, no single-sign-on mechanisms, no careful workflow management. [...] Technologies of Cooperation http://Seblogging.cognitivearchitects.com/2006/08/23#a1785
Klassische Dichotomie wobei „Distributed“ nicht notwendigerweise heisst, dass es kein zentrales Service dafür gibt.
 
Erfolgreiche Social Software Wert für die anderen. Wert für den Anbieter Persönlicher Wert
Persönlicher Wert Linksammlung Personalisierung/Empfehlung (last.fm) Doksammlung Fotos/Video/PDFs/... Reputation Publizieren/Sichtbarmachen Auffindbarkeit/ PKM
Kollektiver Wert Soziale Objekte Links Text Video Foto Music Events
Organisationaler Wert Services um die Daten Geschäftsmodelle um die Daten Ökosysteme für weitere Datennutzung Daten
Rollen und Rewards Arbeiter Entdecker Kommunikatoren Defätisten ©Richard A. Bartle Anerkennung Spiel Austausch/Beziehungen Macht acting interacting Metrics (indirect rewards) via Lots of Metadata
Creativity & Innovation in Networks Diverse Stimuli Serendipity Autonomy No-preconceptions Principle Rich Information Provision
Facilitation Gardening Design for Evolution Dialogue In/Outside Diff Levels of Participataion Public and Private Spaces Focus on Value Familiarity and Excitement Create a Rhythm ©Wenger
Modell Konsens-Modell (Wikipedia) klare, kommunizer-bare Mission strenge Regeln Altruismus Gärtner Schwer reproduzierbar Emergenz-Modell (Flickr) reproduzierbar unterschiedliche Lebenszyklen Parallele, beliebige Communities keine übergeordnete Mission hoher indiv. Nutzen ©T.Coates
Groupforming ©Wenger&Snyder Enterprise Social Software supports
Stand der Dinge Learning objects (course + delivery) LMS Modules Quizzes Tests Discussions Grading Integration Informations System Distance or Blended Learning Instructor
Trends (...platform) Demografie Cluetrain Manifesto conversation prosumer Learner/User-centered design (Wer hat Kontrolle?) Disintermediation (firms, government, education) Aggregate & Remix Connectivism vs. Constructivism  (es geht nicht um Fakten, sondern um das Navigieren in dynamischen Systemen) WWW: Distribution => Communication (Read-Write-Web [W2.0])
Tools Wiki Weblog Podcast IM openBC del.icio.us Flickr YouTube
Stephen Downes „ ... It's about enabling and encouraging participation through open applications and services. By open I mean technically open with appropriate APIs but also, more importantly, socially open, with rights granted to use the content in new and exciting contexts.“
E-Learning 2.0 Role model: Etienne Wenger‘s „Communities Of Practice“ "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources." Learning is created/syndicated vs. delivered and consumed Beyond the task/course Networks across institutions E-Portfolio Workflow Learning
Jay Cross E-Learning Workflow Learning (Sam Adkins) Informal Learning http://informl.com/
Formal Learning Non-formal Learning Informal Learning Conversation Curriculum-driven Self-directed Learning Situated Learning Negotiated Curriculum

More Related Content

2.0 again

  • 1. *.2.0 Thomas N. Burg Social Software Lab http://socialware.at
  • 2. The web as the platform How people can interact to make something that‘s greater that the sum of its parts. (©T.Coates)
  • 3. the middleman Using software to enhance our social and collaborative abilities through structured mediation
  • 4. Object-centered sociality Soziale Netzwerke werden auch durch Objekte vermittelt. Job, Termin, Urlaub, Hobby, Themen, Personen, Orte, Fotos, ... Interaktion ist dadurch aber nicht determiniert
  • 5. Individual Group Data Augmented Social Intelligence I comp. D. Engelbart & Lee Bryant Personal Tools that mediate the access between
  • 6. Conversation Visibility Augmented Social Intelligence II Facilitation Knowledge Trust Social Capital
  • 8.  
  • 9.  
  • 10. Platform Emergent Network-centric Creation Users Distributed Collaboration Cumulative
  • 12. Sebastian Fiedler [...] I yet have to hear a story about a young professional who felt the terrible need to install and run his own LMS platfrom to support his or her personal change project. But I know loads who use an array of small, simple and (increasingly networked) personal tools to their advantage. And guess what? It is usually a pretty messy sight... no integrated interfaces, no single-sign-on mechanisms, no careful workflow management. [...] Technologies of Cooperation http://Seblogging.cognitivearchitects.com/2006/08/23#a1785
  • 13. Klassische Dichotomie wobei „Distributed“ nicht notwendigerweise heisst, dass es kein zentrales Service dafür gibt.
  • 14.  
  • 15. Erfolgreiche Social Software Wert für die anderen. Wert für den Anbieter Persönlicher Wert
  • 16. Persönlicher Wert Linksammlung Personalisierung/Empfehlung (last.fm) Doksammlung Fotos/Video/PDFs/... Reputation Publizieren/Sichtbarmachen Auffindbarkeit/ PKM
  • 17. Kollektiver Wert Soziale Objekte Links Text Video Foto Music Events
  • 18. Organisationaler Wert Services um die Daten Geschäftsmodelle um die Daten Ökosysteme für weitere Datennutzung Daten
  • 19. Rollen und Rewards Arbeiter Entdecker Kommunikatoren Defätisten ©Richard A. Bartle Anerkennung Spiel Austausch/Beziehungen Macht acting interacting Metrics (indirect rewards) via Lots of Metadata
  • 20. Creativity & Innovation in Networks Diverse Stimuli Serendipity Autonomy No-preconceptions Principle Rich Information Provision
  • 21. Facilitation Gardening Design for Evolution Dialogue In/Outside Diff Levels of Participataion Public and Private Spaces Focus on Value Familiarity and Excitement Create a Rhythm ©Wenger
  • 22. Modell Konsens-Modell (Wikipedia) klare, kommunizer-bare Mission strenge Regeln Altruismus Gärtner Schwer reproduzierbar Emergenz-Modell (Flickr) reproduzierbar unterschiedliche Lebenszyklen Parallele, beliebige Communities keine übergeordnete Mission hoher indiv. Nutzen ©T.Coates
  • 23. Groupforming ©Wenger&Snyder Enterprise Social Software supports
  • 24. Stand der Dinge Learning objects (course + delivery) LMS Modules Quizzes Tests Discussions Grading Integration Informations System Distance or Blended Learning Instructor
  • 25. Trends (...platform) Demografie Cluetrain Manifesto conversation prosumer Learner/User-centered design (Wer hat Kontrolle?) Disintermediation (firms, government, education) Aggregate & Remix Connectivism vs. Constructivism (es geht nicht um Fakten, sondern um das Navigieren in dynamischen Systemen) WWW: Distribution => Communication (Read-Write-Web [W2.0])
  • 26. Tools Wiki Weblog Podcast IM openBC del.icio.us Flickr YouTube
  • 27. Stephen Downes „ ... It's about enabling and encouraging participation through open applications and services. By open I mean technically open with appropriate APIs but also, more importantly, socially open, with rights granted to use the content in new and exciting contexts.“
  • 28. E-Learning 2.0 Role model: Etienne Wenger‘s „Communities Of Practice“ "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources." Learning is created/syndicated vs. delivered and consumed Beyond the task/course Networks across institutions E-Portfolio Workflow Learning
  • 29. Jay Cross E-Learning Workflow Learning (Sam Adkins) Informal Learning http://informl.com/
  • 30. Formal Learning Non-formal Learning Informal Learning Conversation Curriculum-driven Self-directed Learning Situated Learning Negotiated Curriculum