The document discusses how social software can enhance collaboration and interactions between people by facilitating the sharing of information and objects. It explores different models of social networks, including those centered around objects, personal tools for mediating access to information, and facilitating knowledge sharing and trust between groups. Emergent networks are described as being reproducible, with parallel communities and no overarching mission, providing high individual value.
3. the middleman Using software to enhance our social and collaborative abilities through structured mediation
4. Object-centered sociality Soziale Netzwerke werden auch durch Objekte vermittelt. Job, Termin, Urlaub, Hobby, Themen, Personen, Orte, Fotos, ... Interaktion ist dadurch aber nicht determiniert
5. Individual Group Data Augmented Social Intelligence I comp. D. Engelbart & Lee Bryant Personal Tools that mediate the access between
12. Sebastian Fiedler [...] I yet have to hear a story about a young professional who felt the terrible need to install and run his own LMS platfrom to support his or her personal change project. But I know loads who use an array of small, simple and (increasingly networked) personal tools to their advantage. And guess what? It is usually a pretty messy sight... no integrated interfaces, no single-sign-on mechanisms, no careful workflow management. [...] Technologies of Cooperation http://Seblogging.cognitivearchitects.com/2006/08/23#a1785
13. Klassische Dichotomie wobei „Distributed“ nicht notwendigerweise heisst, dass es kein zentrales Service dafür gibt.
24. Stand der Dinge Learning objects (course + delivery) LMS Modules Quizzes Tests Discussions Grading Integration Informations System Distance or Blended Learning Instructor
25. Trends (...platform) Demografie Cluetrain Manifesto conversation prosumer Learner/User-centered design (Wer hat Kontrolle?) Disintermediation (firms, government, education) Aggregate & Remix Connectivism vs. Constructivism (es geht nicht um Fakten, sondern um das Navigieren in dynamischen Systemen) WWW: Distribution => Communication (Read-Write-Web [W2.0])
27. Stephen Downes „ ... It's about enabling and encouraging participation through open applications and services. By open I mean technically open with appropriate APIs but also, more importantly, socially open, with rights granted to use the content in new and exciting contexts.“
28. E-Learning 2.0 Role model: Etienne Wenger‘s „Communities Of Practice“ "a shared domain of interest" where "members interact and learn together" and "develop a shared repertoire of resources." Learning is created/syndicated vs. delivered and consumed Beyond the task/course Networks across institutions E-Portfolio Workflow Learning