This document discusses gamified professional development and strategies for implementing the Common Core State Standards using technology. It describes applying game mechanics like quest-based learning, choice, and mastery to professional development. It provides examples of tools that can be used to build background knowledge, support comprehension, encourage writing, and ensure safe and appropriate Internet use when implementing the CCSS with technology. Key strategies mentioned include using videos, virtual field trips, graphic organizers, and online collaboration tools.
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Common Core Gamified: Technology Supported CCSS for English Language Arts and Non English Subject Areas.
1. Kerry Rice, Ed. D.
Professor and Fulbright Scholar
Department of Educational Technology
Boise State University
3. Gamified PD
Gamification – applying game mechanics to learning
Quest-Based Learning
Choice
Mastery
Flexible pace and place
Transitioning to Quest-Based Learning
Chunk
Address learning styles
Setting prerequisites, point levels, and
awards/achievements
Visualizing the BIG Picture
5. Technology Supported CCSS
Key Take-Away’s
All teachers are teachers of literacy.
It is important to unpack the standards and
understand their structure.
The standards are not the curriculum; they are
focused on outcomes.
Important 21st Century skills are embedded into
the standards.
Instead of asking: What will we teach and when
should we teach it? Ask: Having learned key
content, what will students be able to do with
it?
6. Instructional Shifts
Building knowledge through content-rich nonfiction.
Reading, writing, and speaking grounded in evidence
from text, both literary and informational texts.
Regular practice with complex texts and its academic
language.
7. College and Career Readiness Anchor
Standards
Student who meet the standards…
Demonstrate independence
Build strong content knowledge
Respond to the varying demands of audience, task, purpose
and discipline
Comprehend as well as critique
Value evidence
Use technology and digital media strategicallly and
capably.
9. Building Background Knowledge
Direct instruction or previewing…
Record a video lecture (EdPuzzle,
ScreencastOmatic, Jing, CamStudio)
Take a virtual field trip (Smithsonian, Google
Lit Trips,
Questions, Cues, and Advance Organizers
Create a Mind Map (Coggle)
Reflect and Record (Vocaroo, Voicethread,
Interactive KWL Creator)
Vocabulary Building
Build a Word Wall (Padlet)
Build a Word List (Vocabulary.com)
Create a Word Image (Wordle, Tagxedo)
10. Comprehension
Summarize and Take Notes
Journal and Reflect (Edublog)
Use Thinking Notes (Padlet, Tangle)
Multiple Representations
Use Images (Clker, Picassohead)
Create a Graphic Organizer (Tiki Toki, Popplet,
Gliffy)
Use External Resources (Khan Academy, Best of
History, Phet, Smithsonian, Plotly, Probability
Simulator)
Identify Similarities and Differences
Compare and Contrast (Diffen,Lucidchart Venn
Diagram Creator)
Create a Concept Map (LucidChart, Bubbl.us,
Tangle)
11. Writing
Convey What you Have Learned
Animate it! (Powtoons, ToonDoo, Animoto)
Create a Brochure or Book (PageFlip-Flap,
LucidPress,
Synthesize New Information
Build Research Skills (Diigo, Delicious)
Share New Understandings
Create a Collage (Glogster, easel.ly)
Create a Presentation (Slideshare,
Slideboom, YouTube, Dailymotion, Prezi,
Voicethread, Biteslide, ABCya, EZVID, Jing)
Create a Website (Google Sites, Weebly, Wix)
12. Take Safety Seriously
Take Safety Seriously
Support safe and appropriate
use of the Internet (SafeKids,
NetSmartz, Digital Citizenship)
Make “Appropriate Use”
Explicit
Provide instruction on
Netiquette, intellectual
property/copyright, and
plagiarism. (Netiquette,
Creative Commons, Anti-
Plagiarism, Dupli Checker)
13. How Will Your
Classroom be
Transformed?
Kerry Rice
Department of Educational Technology
Boise State University
krice@boisestate.edu